Maintenance for the week of November 25:
• [COMPLETE] Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

Improving On ESO S01E01) Player Housing,Guild Halls And PVP/PVE Options

  • jircris11
    jircris11
    ✭✭✭✭✭
    I dont Mind If it Does Or Not (Explain Below)
    Would like player housing though its not something im dieing for. Been waiting on GW2 for 3+ years now >>
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Daenerys
    Daenerys
    ✭✭✭✭
    If Player Housing Does Not Come To ESO I Will Die (Explain Below)
    PKMN12 wrote: »
    Daenerys wrote: »
    This game will never feel like a true Elder Scrolls game without player housing.

    except morrowind did not have ANY player housing, not really, but it is considered to be the most beloved of the elder scrolls games........

    You are correct about Morrowind being beloved, but incorrect about housing. http://www.uesp.net/wiki/Morrowind:Houses

    Copied below for your convenience.

    In Morrowind you cannot own your own house. Sometimes, the owner, or a person with the right connections, will offer a task that may give the player a place to call home upon completion. You can also kill the owner in order to get pretty much the same results. Be advised the latter method may sometimes lead to not being able to complete certain quests.

    Listed below are the towns and other areas from which a house can be made, so you may simply choose the place, finish the related quest or kill the owner, then make it your own. You may also join a Great House and use their hostel for free, and other factions also provide beds for members, often in quite comfortable rooms with some means for safe, non-volatile storage of items. Furthermore, every Great House allows you to possess a house in the form of a Stronghold, at either Rethan Manor, Indarys Manor, or Tel Uvirith. In addition, the Bloodmoon expansion provides you with two permanent houses - the Factor's Estate, and the Blodskaal's House (formerly Rigmor's hut).

    Cities
    Caldera — Small mining town at the foothills of Red Mountain
    Ald'ruhn — The council seat of House Redoran in the dusty Ashlands
    Sadrith Mora — The large, Telvanni-influenced mushroom town on Azura's Coast
    Balmora — The council seat of House Hlaalu on the Bitter Coast
    Pelagiad — The small village that has grown up near an Imperial Fort.
    Suran — Relatively small Hlaalu governed city in Southern Morrowind
    Seyda Neen — Live the small-town life in the entry point of Seyda Neen
    Vivec — The largest city in Vvardenfell, a canaled metropolis composed of nine cantons.

    Other Areas
    Boat Homes — The various boats that provide fast travel around Vvardenfell have a new use.
    Abandoned Houses — Unoccupied/abandoned houses throughout Vvardenfell.
    Dunmer Strongholds — Ever wondered how it would feel to own your own fortress?
    Dwemer Ruins — Ever wanted to live like a dwarf? Well, now you can.

  • Heromofo
    Heromofo
    ✭✭✭✭✭
    If Player Housing Does Not Come To ESO I Will Die (Explain Below)
    Daenerys wrote: »
    PKMN12 wrote: »
    Daenerys wrote: »
    This game will never feel like a true Elder Scrolls game without player housing.

    except morrowind did not have ANY player housing, not really, but it is considered to be the most beloved of the elder scrolls games........

    You are correct about Morrowind being beloved, but incorrect about housing. http://www.uesp.net/wiki/Morrowind:Houses

    Copied below for your convenience.

    In Morrowind you cannot own your own house. Sometimes, the owner, or a person with the right connections, will offer a task that may give the player a place to call home upon completion. You can also kill the owner in order to get pretty much the same results. Be advised the latter method may sometimes lead to not being able to complete certain quests.

    Listed below are the towns and other areas from which a house can be made, so you may simply choose the place, finish the related quest or kill the owner, then make it your own. You may also join a Great House and use their hostel for free, and other factions also provide beds for members, often in quite comfortable rooms with some means for safe, non-volatile storage of items. Furthermore, every Great House allows you to possess a house in the form of a Stronghold, at either Rethan Manor, Indarys Manor, or Tel Uvirith. In addition, the Bloodmoon expansion provides you with two permanent houses - the Factor's Estate, and the Blodskaal's House (formerly Rigmor's hut).

    Cities
    Caldera — Small mining town at the foothills of Red Mountain
    Ald'ruhn — The council seat of House Redoran in the dusty Ashlands
    Sadrith Mora — The large, Telvanni-influenced mushroom town on Azura's Coast
    Balmora — The council seat of House Hlaalu on the Bitter Coast
    Pelagiad — The small village that has grown up near an Imperial Fort.
    Suran — Relatively small Hlaalu governed city in Southern Morrowind
    Seyda Neen — Live the small-town life in the entry point of Seyda Neen
    Vivec — The largest city in Vvardenfell, a canaled metropolis composed of nine cantons.

    Other Areas
    Boat Homes — The various boats that provide fast travel around Vvardenfell have a new use.
    Abandoned Houses — Unoccupied/abandoned houses throughout Vvardenfell.
    Dunmer Strongholds — Ever wondered how it would feel to own your own fortress?
    Dwemer Ruins — Ever wanted to live like a dwarf? Well, now you can.

    Wow bud srsly amazing
  • AH93
    AH93
    ✭✭✭
    I Must Have Player Housing I Needs Ma Own Space (Explain Below)
    I would very much player housing in ESO sometime soon, I'm not desperate for it as there is a significant amount of content left for me to do, however I would like some kind of time sink, and I really don't see myself going through all those quests again with another character, so housing would be nice.
    I don't think it's going to happen for years though
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    I dont Mind If it Does Or Not (Explain Below)
    Having experienced it done well in DAoC Is welcome the addition especially now that console release is close but if it's not added it's not a big deal.

    I will say this for console.
    If done like DAoC it drives a huge relief to meeting ppl, trading and the concerns of a lack of a major AH

    If done right this would be a very welcomed addition

    I don't see much downside other than development time
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • RealRobD
    RealRobD
    ✭✭✭
    I Do Not Want This In ESO (Explain Below)
    There are much, much more important things to spend time, money and resources on.
  • rayeab16_ESO
    rayeab16_ESO
    ✭✭✭
    personaly, i want BOTH

    i would like instanced flats style homes in the towns, instanced hovels/hide-e-holes in the area around the theaves safe houses (for them) and the ocasional instanced house, hall and/or estate out in the wild.
    this allows for most types of player to buy a key to their kind of home. what a plantation? its out there to buy. happy to just have a hole in the ground to call your own, and hide form the heat? you got it.

    and i want guilds to be able to get their hands on their own halls. a hall is not just for standing about in chatting like a bunch of NPCs, a hall is a place where your guild can do things.
    you could even make it upgradeable.
    if your guild people like to fight and scrap in pvp, you could get a place to practice small scale pvp in (like the dueling many players often ask for) or ways to practice using the siege stuff to perfect your aim.
    if your guild is all about crafting and merchants, then you could have a place where guests (let them work the system for that out) can visit to buy from your guild stalls. (buy, not buy AND sell so as to give you a reason to still have the other ones, assuming you can sell to them as well as buy from them out in the real game world)
    and if your guild des trials or delves, there could be other things. pracice pits and so forth. i dont htink i have been inside a delve so i cant tell you what they need there.
    and finaly if your guild *does* just like to stand about and chat...your own tavern or space to do just that. (and that might keep a chunk of the RPers happy aswell. so many birds, 2 stones lol)

    and it could help with lag in the cites, if they added the chance to buy your own crafting benches. those who hate the justice system can craft at home, hire their own banker or trader (for their guild hall or home, higher price for home users tho) and that leaves lots of room for those who what to be sneaky-Mc-swifthands and those who want to catch him. less crying all around from those who wish not to take part in theavery and those who do want to, dont have to worry about them whining about the stuff they get up to.
  • oehk
    oehk
    ✭✭
    If Player Housing Does Not Come To ESO I Will Die (Explain Below)
    Quite honestly, if ESO never gets player housing, I can't really see myself investing more than the time it takes to level a character up and do some of the end-game content once or twice.

    Which I've already accomplished, and which is why I left the first time.

    But if it gets player housing, it's entirely possible I'll be playing this game like I did Star Wars Galaxies ... years and years after all the content has been run through at least ten times, for no better reason than to keep improving my house and collecting.

    It's amazing what a little thing like this can do to help players stick around.

    @ruze84b14_ESO This 100000000%.

    I still log into the SWGemu ONLY to setup my houses, and collect more junk, to setup in my houses, so I have more room for more junk. Man than game, is still my crack habbit and has infected both my children as well LOL. Damn harvesters.......

  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    I dont Mind If it Does Or Not (Explain Below)
    Played housing is very much secondary, if not tertiary, to game content, gaming systems and overall performance of the game itself. It's good for storage of done right and I understand RPers could use it but I cannot see it as a must have for either or any use.
  • Ser Lobo
    Ser Lobo
    ✭✭✭✭✭
    I Must Have Player Housing I Needs Ma Own Space (Explain Below)
    Played housing is very much secondary, if not tertiary, to game content, gaming systems and overall performance of the game itself. It's good for storage of done right and I understand RPers could use it but I cannot see it as a must have for either or any use.

    Beyond storage and roleplay, it is a private social atmosphere, and can go a very long way to cause players to form rather unnatural attachments to a virtual game world, causing them to stay in that world well after they would otherwise have gotten bored, frustrated, or simply moved on to something new.

    In short, it can be a very sound business decision with almost no long-term overhead cost for the company.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    I dont Mind If it Does Or Not (Explain Below)
    Played housing is very much secondary, if not tertiary, to game content, gaming systems and overall performance of the game itself. It's good for storage of done right and I understand RPers could use it but I cannot see it as a must have for either or any use.

    Beyond storage and roleplay, it is a private social atmosphere, and can go a very long way to cause players to form rather unnatural attachments to a virtual game world, causing them to stay in that world well after they would otherwise have gotten bored, frustrated, or simply moved on to something new.

    In short, it can be a very sound business decision with almost no long-term overhead cost for the company.

    I know what game housing can do. Players can spend time decorating their house and such rather than play the actual game, as you suggest. Actual game content would go further to prevent boredom.
  • Ser Lobo
    Ser Lobo
    ✭✭✭✭✭
    I Must Have Player Housing I Needs Ma Own Space (Explain Below)
    Played housing is very much secondary, if not tertiary, to game content, gaming systems and overall performance of the game itself. It's good for storage of done right and I understand RPers could use it but I cannot see it as a must have for either or any use.

    Beyond storage and roleplay, it is a private social atmosphere, and can go a very long way to cause players to form rather unnatural attachments to a virtual game world, causing them to stay in that world well after they would otherwise have gotten bored, frustrated, or simply moved on to something new.

    In short, it can be a very sound business decision with almost no long-term overhead cost for the company.

    I know what game housing can do. Players can spend time decorating their house and such rather than play the actual game, as you suggest. Actual game content would go further to prevent boredom.

    The emotianal attachment and sentimental connections of player housing, causing players to stick with a game well after all content has been run through, is what I'm talking about.

    New content is nice, and I want it, but unless it has some type of daily repetition, it will become stale soon after release. Nature of the business.

    As players, we have a tendency to consume everything very fast.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • jkemmery
    jkemmery
    ✭✭✭✭
    I dont Mind If it Does Or Not (Explain Below)
    I sort of fall between the second and third answer. It's not that I don't care, I would like to see it, and it would definitely be very awesome if it did, but I won't have a fit or quit playing if it never happens. I think there are several good ways it could be implemented. An idea I had was an area adjacent to most of the major towns which would have several houses that players could purchase, but the areas are instances such that the same house in the same location could be owned by several different players but as separate instances. Guild halls could also be included, but for me that's not a huge deal. I think the houses should be purchasable with either in game gold or with Crowns. All that being said, I would much rather see all of the provinces of Tamriel fully developed prior to this.
  • Taz
    Taz
    ✭✭✭
    If Player Housing Does Not Come To ESO I Will Die (Explain Below)
    Someone who doesn't PvP won't see the benefit of adding and enhancing the PvP element in the game. Someone who doesn't endgame PvE might chuckle and say, "Just go to Cyrodiil" when someone else brings up the need for more trials or endgame. Housing is much the same; there are people who might not find it necessary.

    However, there are still quite a few players who do, and not all of them are RPers. There was an entire Skyrim DLC for housing, and that's even in a game where you can't share your house with anyone, show it off or invite friends in. Housing is important for a lot of people, and for ZOS, that means more money- and relatively easy money once finished- to keep other content and fixes coming. (Special pieces of furniture, for example, could be made and then sold in the crown store). I actually think it would benefit ZOS to add this in sooner rather than later for that very reason. Are players going to buy gaming systems and performance, or do they expect it in the base game? Personally I expect it in the base game. Those fixes are extremely important, but so is housing.

    Still, I expect them to do it well, and hope they go the instanced neighborhoods route where you can buy and build on a plot of land, instead of just random houses in the world with an instanced front that you can go in and only customize the interior. And certainly not uninstanced world housing, because I don't see how that could work with megaservers AND how cluttered it might end up looking.

    And, hopefully, everything will be a lot more customizable than Skyrim was.
  • Gidorick
    Gidorick
    ✭✭✭✭✭
    ✭✭✭✭✭
    If Player Housing Does Not Come To ESO I Will Die (Explain Below)
    PKMN12 wrote: »
    Daenerys wrote: »
    This game will never feel like a true Elder Scrolls game without player housing.

    except morrowind did not have ANY player housing, not really, but it is considered to be the most beloved of the elder scrolls games........

    I had a home in morrowind.... I killed the guy living there and assumed ownership. :naughty:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • glak
    glak
    ✭✭✭
    I Must Have Player Housing I Needs Ma Own Space (Explain Below)
    I wanted it until they mentioned it in the same sentence as crown store systems on Live

    I refuse to pay for what other f2p games offer completely free
    But that is the only way they can justify adding development resources to implement housing/halls in the face of this argument:
    Huggernaut wrote: »
    Player housing and Guild halls are a waste of time and resources.

    Time and resources that could be far better spent giving us actual real content in the game and not something silly that the majority of people are never going to do anything with.

    I mean lets look at it like this:

    - You have a house/ guild hall, now what? are you going to sit in it and chat all day? You could do that from anywhere and why are you turning a MMO into a chat room? why not actually go out and do something, like maybe ... play the game?

    The only way I could even remotely see a house being useful is if it had an unlimited storage bank in it and you could just throw stuff in there all day long AND it was free to teleport to it from anywhere in the world AND you had a teleport spot so you could get back to where you roughly where without it costing as well.

    Other than that, it's a pointless gimmick and even then ... all of that could be solved with a better banker. Tired of having 6 mules to hold mats, etc.

    Want to play house? go buy a copy of one of the SIMs games.
    Edited by glak on April 28, 2015 3:33PM
  • Slurg
    Slurg
    ✭✭✭✭✭
    ✭✭
    I Must Have Player Housing I Needs Ma Own Space (Explain Below)
    Played housing is very much secondary, if not tertiary, to game content, gaming systems and overall performance of the game itself. It's good for storage of done right and I understand RPers could use it but I cannot see it as a must have for either or any use.

    Beyond storage and roleplay, it is a private social atmosphere, and can go a very long way to cause players to form rather unnatural attachments to a virtual game world, causing them to stay in that world well after they would otherwise have gotten bored, frustrated, or simply moved on to something new.

    In short, it can be a very sound business decision with almost no long-term overhead cost for the company.

    I know what game housing can do. Players can spend time decorating their house and such rather than play the actual game, as you suggest. Actual game content would go further to prevent boredom.

    The emotianal attachment and sentimental connections of player housing, causing players to stick with a game well after all content has been run through, is what I'm talking about.

    New content is nice, and I want it, but unless it has some type of daily repetition, it will become stale soon after release. Nature of the business.

    As players, we have a tendency to consume everything very fast.
    I agree. I couldn't even begin to count the number of people who blow through content like tissues and then complain loudly in the forum new content isn't coming fast enough, and within a month they're gone. Even more casual players get into a rut from time to time. Housing (both individual and guild) would go a long way toward keeping people connected to the game.

    I think if this game is going to have any kind of longevity it needs housing sooner rather than later. It's a great income source. Housing decor packs and various housing accessories are sure to be a huge money maker on the crown store. I think the development can pay for itself. Of course I'd rather be able to buy as much as possible with in-game gold but they could offer a variety of styles using both payment options and still make plenty in the crown store as popular as housing would be.
    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • Ser Lobo
    Ser Lobo
    ✭✭✭✭✭
    I Must Have Player Housing I Needs Ma Own Space (Explain Below)
    Housing may be the one mechanic in the game where such a large portion of the forum playerbase is telling ZOS:

    "Please, take my money!"
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Savetti
    Savetti
    ✭✭✭
    If Player Housing Does Not Come To ESO I Will Die (Explain Below)
    I miss playing a good MMO with player housing. Galaxies and UO were the best. I wouldn't want to see the housing scattered around like UO. But, I miss being able to run a casino out of my house and collect/show off my stuffage. Good times. If this game had player housing I would most likely never leave the game.
  • Heromofo
    Heromofo
    ✭✭✭✭✭
    If Player Housing Does Not Come To ESO I Will Die (Explain Below)
    Keep it guys and gals with any luck we can sway enough of the forum by the next eso live. The idea is to get this into a movement so after the console release we can start to see things like this.
    Edited by Heromofo on April 28, 2015 4:25PM
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    I dont Mind If it Does Or Not (Explain Below)
    Taz wrote: »
    Someone who doesn't PvP won't see the benefit of adding and enhancing the PvP element in the game. Someone who doesn't endgame PvE might chuckle and say, "Just go to Cyrodiil" when someone else brings up the need for more trials or endgame. Housing is much the same; there are people who might not find it necessary.

    However, there are still quite a few players who do, and not all of them are RPers. There was an entire Skyrim DLC for housing, and that's even in a game where you can't share your house with anyone, show it off or invite friends in. Housing is important for a lot of people, and for ZOS, that means more money- and relatively easy money once finished- to keep other content and fixes coming. (Special pieces of furniture, for example, could be made and then sold in the crown store). I actually think it would benefit ZOS to add this in sooner rather than later for that very reason. Are players going to buy gaming systems and performance, or do they expect it in the base game? Personally I expect it in the base game. Those fixes are extremely important, but so is housing.

    Still, I expect them to do it well, and hope they go the instanced neighborhoods route where you can buy and build on a plot of land, instead of just random houses in the world with an instanced front that you can go in and only customize the interior. And certainly not uninstanced world housing, because I don't see how that could work with megaservers AND how cluttered it might end up looking.

    And, hopefully, everything will be a lot more customizable than Skyrim was.

    Content is necessary. Game systems working properly is necessary. Housing is a perk. While I am not against it and Zos has said they are considering it, it's not necessary to the game nor a requirement by any definition, regardless of how many times someone suggests it is a requirement. I doubt anyone comes to the because they add housing and most who really want it are already here without housing.
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    I Must Have Player Housing I Needs Ma Own Space (Explain Below)
    Played housing is very much secondary, if not tertiary, to game content, gaming systems and overall performance of the game itself. It's good for storage of done right and I understand RPers could use it but I cannot see it as a must have for either or any use.

    Beyond storage and roleplay, it is a private social atmosphere, and can go a very long way to cause players to form rather unnatural attachments to a virtual game world, causing them to stay in that world well after they would otherwise have gotten bored, frustrated, or simply moved on to something new.

    In short, it can be a very sound business decision with almost no long-term overhead cost for the company.

    I know what game housing can do. Players can spend time decorating their house and such rather than play the actual game, as you suggest. Actual game content would go further to prevent boredom.
    Here's the thing about that. There are 2 types of content (and I'm using the term "content" very loosely here) in a game. The content that you play through and complete, and the sticky content.

    The stuff that you play through and complete is important, because without it nobody would get the game in the first place, but the problem with it is that you have to keep producing more and more, because when people complete it, if there's nothing else for them to do, then they'll stop playing the game. For a significant portion of the player base, there's an excellent chance that they'll complete this content far faster than new content is released.

    Sticky content is the content that gives players a sense of connection to the game, and makes them want to keep coming back even if they've completed all the "play through" content. It's not a replacement for the "play through" content, but it builds loyalty.

    For a game to succeed in the long term, both types of content are needed. Housing is sticky content. Solid PVP is sticky content. Most PVE is "play through" content. The Undaunted Pledges straddle the line between the 2 types of content (I'd call them "somewhat sticky" content).

    By the way, my use of the term "sticky" here is because that's the term that the marketing folks at my work use to refer to products that make it more likely for customers to stick with us rather than just go rate shopping and switch from bank to bank based on whoever has the best rates at the time.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Heromofo
    Heromofo
    ✭✭✭✭✭
    If Player Housing Does Not Come To ESO I Will Die (Explain Below)
    UrQuan wrote: »
    Played housing is very much secondary, if not tertiary, to game content, gaming systems and overall performance of the game itself. It's good for storage of done right and I understand RPers could use it but I cannot see it as a must have for either or any use.

    Beyond storage and roleplay, it is a private social atmosphere, and can go a very long way to cause players to form rather unnatural attachments to a virtual game world, causing them to stay in that world well after they would otherwise have gotten bored, frustrated, or simply moved on to something new.

    In short, it can be a very sound business decision with almost no long-term overhead cost for the company.

    I know what game housing can do. Players can spend time decorating their house and such rather than play the actual game, as you suggest. Actual game content would go further to prevent boredom.
    Here's the thing about that. There are 2 types of content (and I'm using the term "content" very loosely here) in a game. The content that you play through and complete, and the sticky content.

    The stuff that you play through and complete is important, because without it nobody would get the game in the first place, but the problem with it is that you have to keep producing more and more, because when people complete it, if there's nothing else for them to do, then they'll stop playing the game. For a significant portion of the player base, there's an excellent chance that they'll complete this content far faster than new content is released.

    Sticky content is the content that gives players a sense of connection to the game, and makes them want to keep coming back even if they've completed all the "play through" content. It's not a replacement for the "play through" content, but it builds loyalty.

    For a game to succeed in the long term, both types of content are needed. Housing is sticky content. Solid PVP is sticky content. Most PVE is "play through" content. The Undaunted Pledges straddle the line between the 2 types of content (I'd call them "somewhat sticky" content).

    By the way, my use of the term "sticky" here is because that's the term that the marketing folks at my work use to refer to products that make it more likely for customers to stick with us rather than just go rate shopping and switch from bank to bank based on whoever has the best rates at the time.

    Yar this i have spent more time setting up my houses in skyrim than i have played.
    I find it brings a connection to the game on a personal level.
    Don't ask me why but i feel my characters are just Drifters that dont belong in the game.
    If anyone remembers SWG they know how important housing is hence most mmos make it so these days.
    Most of us figured eso would have it since it is a elder scrolls game but nope what a let down.
  • Heromofo
    Heromofo
    ✭✭✭✭✭
    If Player Housing Does Not Come To ESO I Will Die (Explain Below)
    Heromofo wrote: »
    UrQuan wrote: »
    Played housing is very much secondary, if not tertiary, to game content, gaming systems and overall performance of the game itself. It's good for storage of done right and I understand RPers could use it but I cannot see it as a must have for either or any use.

    Beyond storage and roleplay, it is a private social atmosphere, and can go a very long way to cause players to form rather unnatural attachments to a virtual game world, causing them to stay in that world well after they would otherwise have gotten bored, frustrated, or simply moved on to something new.

    In short, it can be a very sound business decision with almost no long-term overhead cost for the company.

    I know what game housing can do. Players can spend time decorating their house and such rather than play the actual game, as you suggest. Actual game content would go further to prevent boredom.
    Here's the thing about that. There are 2 types of content (and I'm using the term "content" very loosely here) in a game. The content that you play through and complete, and the sticky content.

    The stuff that you play through and complete is important, because without it nobody would get the game in the first place, but the problem with it is that you have to keep producing more and more, because when people complete it, if there's nothing else for them to do, then they'll stop playing the game. For a significant portion of the player base, there's an excellent chance that they'll complete this content far faster than new content is released.

    Sticky content is the content that gives players a sense of connection to the game, and makes them want to keep coming back even if they've completed all the "play through" content. It's not a replacement for the "play through" content, but it builds loyalty.

    For a game to succeed in the long term, both types of content are needed. Housing is sticky content. Solid PVP is sticky content. Most PVE is "play through" content. The Undaunted Pledges straddle the line between the 2 types of content (I'd call them "somewhat sticky" content).

    By the way, my use of the term "sticky" here is because that's the term that the marketing folks at my work use to refer to products that make it more likely for customers to stick with us rather than just go rate shopping and switch from bank to bank based on whoever has the best rates at the time.

    Yar this i have spent more time setting up my houses in skyrim than i have played.
    I find it brings a connection to the game on a personal level.
    Don't ask me why but i feel my characters are just Drifters that dont belong in the game.
    If anyone remembers SWG they know how important housing is hence most mmos make it so these days.
    Most of us figured eso would have it since it is a elder scrolls game but nope what a let down.

    Honestly dont know how anyone can disagree to this.

    Anyone with me on this?
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    I dont Mind If it Does Or Not (Explain Below)
    UrQuan wrote: »
    Played housing is very much secondary, if not tertiary, to game content, gaming systems and overall performance of the game itself. It's good for storage of done right and I understand RPers could use it but I cannot see it as a must have for either or any use.

    Beyond storage and roleplay, it is a private social atmosphere, and can go a very long way to cause players to form rather unnatural attachments to a virtual game world, causing them to stay in that world well after they would otherwise have gotten bored, frustrated, or simply moved on to something new.

    In short, it can be a very sound business decision with almost no long-term overhead cost for the company.

    I know what game housing can do. Players can spend time decorating their house and such rather than play the actual game, as you suggest. Actual game content would go further to prevent boredom.
    Here's the thing about that. There are 2 types of content (and I'm using the term "content" very loosely here) in a game. The content that you play through and complete, and the sticky content.

    The stuff that you play through and complete is important, because without it nobody would get the game in the first place, but the problem with it is that you have to keep producing more and more, because when people complete it, if there's nothing else for them to do, then they'll stop playing the game. For a significant portion of the player base, there's an excellent chance that they'll complete this content far faster than new content is released.

    Sticky content is the content that gives players a sense of connection to the game, and makes them want to keep coming back even if they've completed all the "play through" content. It's not a replacement for the "play through" content, but it builds loyalty.

    For a game to succeed in the long term, both types of content are needed. Housing is sticky content. Solid PVP is sticky content. Most PVE is "play through" content. The Undaunted Pledges straddle the line between the 2 types of content (I'd call them "somewhat sticky" content).

    By the way, my use of the term "sticky" here is because that's the term that the marketing folks at my work use to refer to products that make it more likely for customers to stick with us rather than just go rate shopping and switch from bank to bank based on whoever has the best rates at the time.

    Categorically wrong. Player housing is created to force everyone to do the same content over and over in order to get things to put into your home. It's content on the cheap. A means to trick some players to stay in the game and do the same tired content. It's just a cheap trick some fall for. Paint it however you wish, doesn't change the structure.
    Edited by idk on April 28, 2015 4:41PM
  • Heromofo
    Heromofo
    ✭✭✭✭✭
    If Player Housing Does Not Come To ESO I Will Die (Explain Below)
    UrQuan wrote: »
    Played housing is very much secondary, if not tertiary, to game content, gaming systems and overall performance of the game itself. It's good for storage of done right and I understand RPers could use it but I cannot see it as a must have for either or any use.

    Beyond storage and roleplay, it is a private social atmosphere, and can go a very long way to cause players to form rather unnatural attachments to a virtual game world, causing them to stay in that world well after they would otherwise have gotten bored, frustrated, or simply moved on to something new.

    In short, it can be a very sound business decision with almost no long-term overhead cost for the company.

    I know what game housing can do. Players can spend time decorating their house and such rather than play the actual game, as you suggest. Actual game content would go further to prevent boredom.
    Here's the thing about that. There are 2 types of content (and I'm using the term "content" very loosely here) in a game. The content that you play through and complete, and the sticky content.

    The stuff that you play through and complete is important, because without it nobody would get the game in the first place, but the problem with it is that you have to keep producing more and more, because when people complete it, if there's nothing else for them to do, then they'll stop playing the game. For a significant portion of the player base, there's an excellent chance that they'll complete this content far faster than new content is released.

    Sticky content is the content that gives players a sense of connection to the game, and makes them want to keep coming back even if they've completed all the "play through" content. It's not a replacement for the "play through" content, but it builds loyalty.

    For a game to succeed in the long term, both types of content are needed. Housing is sticky content. Solid PVP is sticky content. Most PVE is "play through" content. The Undaunted Pledges straddle the line between the 2 types of content (I'd call them "somewhat sticky" content).

    By the way, my use of the term "sticky" here is because that's the term that the marketing folks at my work use to refer to products that make it more likely for customers to stick with us rather than just go rate shopping and switch from bank to bank based on whoever has the best rates at the time.

    Categorically wrong. Player housing is created to force everyone to do the same content over and over in order to get things to put into your home. It's content on the cheap. A means to trick some players to stay in the game and do the same tired content. It's just a cheap trick some fall for. Paint it however you wish, doesn't change the structure.

    Alot of us like that you may want to see the poll results. Housing is part of the elder scrolls series not sure how anyone could disagree.

    Please have a look at the front page i updated it heaps bud. :)
  • Heromofo
    Heromofo
    ✭✭✭✭✭
    If Player Housing Does Not Come To ESO I Will Die (Explain Below)
    Please see the front page and the poll as alot has changed.

    Thanks for your time :)
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    I Must Have Player Housing I Needs Ma Own Space (Explain Below)
    UrQuan wrote: »
    Played housing is very much secondary, if not tertiary, to game content, gaming systems and overall performance of the game itself. It's good for storage of done right and I understand RPers could use it but I cannot see it as a must have for either or any use.

    Beyond storage and roleplay, it is a private social atmosphere, and can go a very long way to cause players to form rather unnatural attachments to a virtual game world, causing them to stay in that world well after they would otherwise have gotten bored, frustrated, or simply moved on to something new.

    In short, it can be a very sound business decision with almost no long-term overhead cost for the company.

    I know what game housing can do. Players can spend time decorating their house and such rather than play the actual game, as you suggest. Actual game content would go further to prevent boredom.
    Here's the thing about that. There are 2 types of content (and I'm using the term "content" very loosely here) in a game. The content that you play through and complete, and the sticky content.

    The stuff that you play through and complete is important, because without it nobody would get the game in the first place, but the problem with it is that you have to keep producing more and more, because when people complete it, if there's nothing else for them to do, then they'll stop playing the game. For a significant portion of the player base, there's an excellent chance that they'll complete this content far faster than new content is released.

    Sticky content is the content that gives players a sense of connection to the game, and makes them want to keep coming back even if they've completed all the "play through" content. It's not a replacement for the "play through" content, but it builds loyalty.

    For a game to succeed in the long term, both types of content are needed. Housing is sticky content. Solid PVP is sticky content. Most PVE is "play through" content. The Undaunted Pledges straddle the line between the 2 types of content (I'd call them "somewhat sticky" content).

    By the way, my use of the term "sticky" here is because that's the term that the marketing folks at my work use to refer to products that make it more likely for customers to stick with us rather than just go rate shopping and switch from bank to bank based on whoever has the best rates at the time.

    Categorically wrong. Player housing is created to force everyone to do the same content over and over in order to get things to put into your home. It's content on the cheap. A means to trick some players to stay in the game and do the same tired content. It's just a cheap trick some fall for. Paint it however you wish, doesn't change the structure.
    No, it's really not. Giving people a place where they can say "this is mine" has literally nothing to do with forcing people to do something else over and over. I mean, it could be implemented the way you describe so that you have to go out and collect certain items over and over, or it could just be "pay X gold to get Y for your home" in which case there's nothing like what you claim.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    I dont Mind If it Does Or Not (Explain Below)
    Heromofo wrote: »
    UrQuan wrote: »
    Played housing is very much secondary, if not tertiary, to game content, gaming systems and overall performance of the game itself. It's good for storage of done right and I understand RPers could use it but I cannot see it as a must have for either or any use.

    Beyond storage and roleplay, it is a private social atmosphere, and can go a very long way to cause players to form rather unnatural attachments to a virtual game world, causing them to stay in that world well after they would otherwise have gotten bored, frustrated, or simply moved on to something new.

    In short, it can be a very sound business decision with almost no long-term overhead cost for the company.

    I know what game housing can do. Players can spend time decorating their house and such rather than play the actual game, as you suggest. Actual game content would go further to prevent boredom.
    Here's the thing about that. There are 2 types of content (and I'm using the term "content" very loosely here) in a game. The content that you play through and complete, and the sticky content.

    The stuff that you play through and complete is important, because without it nobody would get the game in the first place, but the problem with it is that you have to keep producing more and more, because when people complete it, if there's nothing else for them to do, then they'll stop playing the game. For a significant portion of the player base, there's an excellent chance that they'll complete this content far faster than new content is released.

    Sticky content is the content that gives players a sense of connection to the game, and makes them want to keep coming back even if they've completed all the "play through" content. It's not a replacement for the "play through" content, but it builds loyalty.

    For a game to succeed in the long term, both types of content are needed. Housing is sticky content. Solid PVP is sticky content. Most PVE is "play through" content. The Undaunted Pledges straddle the line between the 2 types of content (I'd call them "somewhat sticky" content).

    By the way, my use of the term "sticky" here is because that's the term that the marketing folks at my work use to refer to products that make it more likely for customers to stick with us rather than just go rate shopping and switch from bank to bank based on whoever has the best rates at the time.

    Categorically wrong. Player housing is created to force everyone to do the same content over and over in order to get things to put into your home. It's content on the cheap. A means to trick some players to stay in the game and do the same tired content. It's just a cheap trick some fall for. Paint it however you wish, doesn't change the structure.

    Alot of us like that you may want to see the poll results. Housing is part of the elder scrolls series not sure how anyone could disagree.

    Please have a look at the front page i updated it heaps bud. :)

    1. The poll is pointless as its only a survey of those who have seen this thread and chose to participate. Basically junk information at best.

    2. I haven't said I am against housing, very much the opposite but it's hardly a priority as it is not a required element by definition. Not every aspect of former TES games have been implemented.

    3. It's obviously not required our those who have participated in the poll, most are playing the game, wouldn't be here if it was required.

    4. Zos has said they plan to implement housing. My guess is it'll come after jewelry crafting which would be appropriate.

    Adding 5. What, about 200 votes. Even leaving out the lack of scientific poll, 200 votes is nothing.
    Edited by idk on April 28, 2015 5:20PM
  • Mettaricana
    Mettaricana
    ✭✭✭✭✭
    ✭✭✭
    I dont Mind If it Does Or Not (Explain Below)
    i think of it chances are they'll pull a DCUO and make it either a sub only or the only way to decorate is to spend crowns. now if they added guild halls that would be decent a place for guilds to meet etc but the player home seems pointless. in skyrim we wanted the place to stash our mountains of crap. in eso they probably wont give us much storage options other than maybe bank access since it would make storage so huge may not even need to buy bank space etc. its honestly not that big of a deal get a house sit there for 10 mins like ...yay got a house..... then leave to quest and maybe return to it once you remember you have it again. to me the house seems like a room with no enemies quests or reason to hang around in for more than a sec. i'd much rather see content than luxury rooms with chairs and items we can't even interact with because they never made it so. its like hey guys check out my sweet dinning room table with chairs we can't sit on and food we can't eat.....
Sign In or Register to comment.