What if this is part of a larger plan to half everything on Healing Ritual including cast time, thus giving the 2nd second to Rushed Ceremony? I'd be interested in that.FireCowCommando wrote: »Breath of Life is only good because its an instant on demand single target heal spell, nerfing its effectiveness by adding a cast time to make it more in line with other heal spells will instantly make it useless. Why? well it will be in line with the effectiveness of AoE heals, and AoE heals would instantly win the efficiency battle.
effectiveness equalized, AoE turns to be more efficient, BoL would no longer be worth slotting.
But thats just my humble opinion, and if it did matter, i have 60 days played as support templar heals in PvP
Edit: This is more about balance than Bugged skills, which isnt in the direction of the thread, However if there ends up being a Dev looking at this, please consider a Healing Ritual morph with a chance to be instant cast similar to Crystal Fragments, that way i can actually start using that ability for the first time in this game.
What if this is part of a larger plan to half everything on Healing Ritual including cast time, thus giving the 2nd second to Rushed Ceremony? I'd be interested in that.FireCowCommando wrote: »Breath of Life is only good because its an instant on demand single target heal spell, nerfing its effectiveness by adding a cast time to make it more in line with other heal spells will instantly make it useless. Why? well it will be in line with the effectiveness of AoE heals, and AoE heals would instantly win the efficiency battle.
effectiveness equalized, AoE turns to be more efficient, BoL would no longer be worth slotting.
But thats just my humble opinion, and if it did matter, i have 60 days played as support templar heals in PvP
Edit: This is more about balance than Bugged skills, which isnt in the direction of the thread, However if there ends up being a Dev looking at this, please consider a Healing Ritual morph with a chance to be instant cast similar to Crystal Fragments, that way i can actually start using that ability for the first time in this game.
ZOS_GinaBruno wrote: »As promised, here is an update for some of the abilities that were called out. Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions. We know some of the answers may seem a little vague, but we honestly just don't have a solid date yet for some of these fixes. Hope this helps, though, and let us know if you have any follow up questions!
- Focused Charge: This ability has a GCD that locks you out of any action for 1-2 seconds after each use. We are aware this is happening, and are working on a fix.
- Eclipse: After a successful spell reflect, you are unable to use any abilities for a few seconds. We are aware this is happening, and are working on a fix.
- Solar Barrage: This ability grants empower, but does not apply to AoEs. It turns out that the bonus damage wasn’t applying to itself, and we’re currently testing a fix for this.
- Sun Fire and Solar Flare: The travel speed of these projectiles is noticeably slower than other casted-projectile spells (such as Crystal Frags). We plan on increasing the travel speed for these projectiles in a future update.
- Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
- Puncturing Strikes: We’re seeing reports that this ability is giving a 4 second CC immunity to every target it hits, regardless if they are hit by the knockback. We’re currently investigating to see if this is a bug or working as intended, and will let you know when we have an answer.
April fools day was a week ago, but yeah - nice try.ZOS_GinaBruno wrote: »
- Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
ZOS_GinaBruno wrote: »
- Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
(Copied From another topic)ZOS_GinaBruno wrote: »Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
ZOS_GinaBruno wrote: »Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
nalimoleb14_ESO wrote: »ZOS_GinaBruno wrote: »Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
Fizzlewizzle wrote: »(Copied From another topic)ZOS_GinaBruno wrote: »Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
Bfish22090 wrote: »But they gave templars the Jesus beam; so it evens out right?
Fizzlewizzle wrote: »(Copied From another topic)ZOS_GinaBruno wrote: »Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
ZOS_GinaBruno wrote: »Fizzlewizzle wrote: »(Copied From another topic)ZOS_GinaBruno wrote: »Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
Thanks, was just coming in here to do the same! Not quite sure where "cast time" even came from...
In any case, wanted to follow up on the CC some of you are seeing from Puncturing Strikes. We're having a difficult time trying to repro this internally. Can you guys either post a video, or list out the exact steps you take to see this?
ZOS_GinaBruno wrote: »Fizzlewizzle wrote: »(Copied From another topic)ZOS_GinaBruno wrote: »Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
Thanks, was just coming in here to do the same! Not quite sure where "cast time" even came from...
In any case, wanted to follow up on the CC some of you are seeing from Puncturing Strikes. We're having a difficult time trying to repro this internally. Can you guys either post a video, or list out the exact steps you take to see this?
THANK YOU @ZOS_GinaBruno for clarifying!Fizzlewizzle wrote: »(Copied From another topic)ZOS_GinaBruno wrote: »Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
Yes, please! We don't like the free knockback. Any knockback alone being a hard CC just gives a free hard CC immunity and is the weakest hard CC in the game by far. All knockbacks in the game might as well be roots.ZOS_GinaBruno wrote: »Fizzlewizzle wrote: »(Copied From another topic)ZOS_GinaBruno wrote: »Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
Thanks, was just coming in here to do the same! Not quite sure where "cast time" even came from...
In any case, wanted to follow up on the CC some of you are seeing from Puncturing Strikes. We're having a difficult time trying to repro this internally. Can you guys either post a video, or list out the exact steps you take to see this?
Would it be easier to just remove the knock back all together? Think most of us are for just losing the knock back. Would love to have a root or even a snare in stead but barring that, we want you to take the knock back away from us and would be willing to give it up for free.
cazlonb16_ESO wrote: »kkravaritieb17_ESO wrote: »Well if they add cast time to breath of life i personally just give up on templar and go play my sorc. Breath of life was the only thing distinguishing templars from other healing springs spammers and you intend to destroy our only advantage...honestly whats wrong with the devs, have they lost all kind of reason? This game isnt all about PvE...just saying.
it's all about the super vocal sorcs during 1.6 PTS. There was almost no "templar lobby". I hate forum QQ, but I assume it's needed in ESO. This thread is a good start. But tbh, if they ever make AvA icons account wide, I'd just ditch my templar for good. Farmign rank 24 for the skills is alright, farming another year for the rank is something I just don't want to do.
During the testphase even experienced players, who really should have known better, claimed Templars would be overpowered and the next DK. Of course that was complete *** then as well as now.
ZOS_GinaBruno wrote: »As promised, here is an update for some of the abilities that were called out. Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions. We know some of the answers may seem a little vague, but we honestly just don't have a solid date yet for some of these fixes. Hope this helps, though, and let us know if you have any follow up questions!
- Focused Charge: This ability has a GCD that locks you out of any action for 1-2 seconds after each use. We are aware this is happening, and are working on a fix.
- Eclipse: After a successful spell reflect, you are unable to use any abilities for a few seconds. We are aware this is happening, and are working on a fix.
- Solar Barrage: This ability grants empower, but does not apply to AoEs. It turns out that the bonus damage wasn’t applying to itself, and we’re currently testing a fix for this.
- Sun Fire and Solar Flare: The travel speed of these projectiles is noticeably slower than other casted-projectile spells (such as Crystal Frags). We plan on increasing the travel speed for these projectiles in a future update.
- Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
- Puncturing Strikes: We’re seeing reports that this ability is giving a 4 second CC immunity to every target it hits, regardless if they are hit by the knockback. We’re currently investigating to see if this is a bug or working as intended, and will let you know when we have an answer.
Anyone know why templar is only class without root ability?
ZOS_GinaBruno wrote: »Fizzlewizzle wrote: »(Copied From another topic)ZOS_GinaBruno wrote: »Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
Thanks, was just coming in here to do the same! Not quite sure where "cast time" even came from...
In any case, wanted to follow up on the CC some of you are seeing from Puncturing Strikes. We're having a difficult time trying to repro this internally. Can you guys either post a video, or list out the exact steps you take to see this?
ZOS_GinaBruno wrote: »Fizzlewizzle wrote: »(Copied From another topic)ZOS_GinaBruno wrote: »Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
Thanks, was just coming in here to do the same! Not quite sure where "cast time" even came from...
In any case, wanted to follow up on the CC some of you are seeing from Puncturing Strikes. We're having a difficult time trying to repro this internally. Can you guys either post a video, or list out the exact steps you take to see this?
Darklord_Tiberius wrote: »On another note, why ZOS do you have all of the Templar class skills that provide some type of crowd control granting enemies CC immunity; why isnt all the other classes and skill lines the same then? This puts Templars at a SEVERE disadvantage.
DKs, Sorcs, NBs, weapon skill lines...
Some other abilities grant CC immunity, but most do not; to name a few Talons, Streak, Wrecking Blow. What gives?
The CC immunity that puncturing strikes grants enemies needs to be removed, plain and simple.
Oh and to the people that said, "Templars are going to be the new DKs", when 1.6 launched I bet those people went back to playing their DKs and Sorcs. Where are their threads now? Where are their tears filling up the forums? yea.....
No, Sun Fire does not hand out free hard CC immunity. No one would use it if it did.Darklord_Tiberius wrote: »On another note, why ZOS do you have all of the Templar class skills that provide some type of crowd control granting enemies CC immunity; why isnt all the other classes and skill lines the same then? This puts Templars at a SEVERE disadvantage.
DKs, Sorcs, NBs, weapon skill lines...
Some other abilities grant CC immunity, but most do not; to name a few Talons, Streak, Wrecking Blow. What gives?
The CC immunity that puncturing strikes grants enemies needs to be removed, plain and simple.
Oh and to the people that said, "Templars are going to be the new DKs", when 1.6 launched I bet those people went back to playing their DKs and Sorcs. Where are their threads now? Where are their tears filling up the forums? yea.....
Talons is soft cc, Streak does, Wrecking Blow does after the target gets up. Most templar cc comes in hard cc and thats what gives the immunity. Haven't checked but does Sun Fire give cc immunity even since its only a snare? Aside from that the class just has a lot of hard cc skills.
ZOS_GinaBruno wrote: »Fizzlewizzle wrote: »(Copied From another topic)ZOS_GinaBruno wrote: »Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
Thanks, was just coming in here to do the same! Not quite sure where "cast time" even came from...
In any case, wanted to follow up on the CC some of you are seeing from Puncturing Strikes. We're having a difficult time trying to repro this internally. Can you guys either post a video, or list out the exact steps you take to see this?
Darklord_Tiberius wrote: »On another note, why ZOS do you have all of the Templar class skills that provide some type of crowd control granting enemies CC immunity; why isnt all the other classes and skill lines the same then? This puts Templars at a SEVERE disadvantage.
DKs, Sorcs, NBs, weapon skill lines...
Some other abilities grant CC immunity, but most do not; to name a few Talons, Streak, Wrecking Blow. What gives?
The CC immunity that puncturing strikes grants enemies needs to be removed, plain and simple.
Oh and to the people that said, "Templars are going to be the new DKs", when 1.6 launched I bet those people went back to playing their DKs and Sorcs. Where are their threads now? Where are their tears filling up the forums? yea.....
Talons is soft cc, Streak does, Wrecking Blow does after the target gets up. Most templar cc comes in hard cc and thats what gives the immunity. Haven't checked but does Sun Fire give cc immunity even since its only a snare? Aside from that the class just has a lot of hard cc skills.
yes, animation speed.ZOS_GinaBruno wrote: »Fizzlewizzle wrote: »(Copied From another topic)ZOS_GinaBruno wrote: »Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
Thanks, was just coming in here to do the same! Not quite sure where "cast time" even came from...
In any case, wanted to follow up on the CC some of you are seeing from Puncturing Strikes. We're having a difficult time trying to repro this internally. Can you guys either post a video, or list out the exact steps you take to see this?
Hey I'm having some trouble understanding your post.
an increase in animation sounds like it will take more time not less time. or do you mean it like "increase in animation speed" ?
Thx
ZOS_GinaBruno wrote: »Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
EXACTLY! It's stupid that Sun Shield scales off health, because most templars aren't going to have much health to begin with.Francescolg wrote: »To be sincere guys, after having read the planned fixes, the class still remains underperforming and b o r i n g, simply -=BORING=- No good group CC at all, Minnie Mouse-like DPS, a joke of a class absorb shield, DoTs that do much less damage than by simply casting instant spells (compared to other classes) etc. etc.
Unfortunately, what Gina wrote/plans is not enough!
We want RADIANT AURA back! (not just 40% but more, this guy was joking!)
Radiant Aura was our main support-skill, radiant aura ghas to trigger it's very own buff, not one that you get by drinking potions, but one you get if you choose to take a templar in your party!
WE ABSOLUTELY NEED a decent absorb shield, which scales the exact same way with stats as the players maxing Weapon Damage for 15k+ hits..! Make a Blazing Shield morph scale with magicka instead of HP and one scale with stamina.
We WANT our higher "heal crit passive" back to the old style for targets under 30% HP
We'd also like the resto-staff passive (+10% more healing on all heals) back.
We are not stupid! Even if you hide the nurfs by subsequently introducing them over time. We'll remember everything! Oh, and btw, nurfing healers is not good for the game, you know why? guess! You were able to hide the effect with the F2P-goodie (temporary rush of players), well planned!