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Templar Skills Bugged/made useless - IGNORED

  • glak
    glak
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    Breath of Life is only good because its an instant on demand single target heal spell, nerfing its effectiveness by adding a cast time to make it more in line with other heal spells will instantly make it useless. Why? well it will be in line with the effectiveness of AoE heals, and AoE heals would instantly win the efficiency battle.

    effectiveness equalized, AoE turns to be more efficient, BoL would no longer be worth slotting.

    But thats just my humble opinion, and if it did matter, i have 60 days played as support templar heals in PvP

    Edit: This is more about balance than Bugged skills, which isnt in the direction of the thread, However if there ends up being a Dev looking at this, please consider a Healing Ritual morph with a chance to be instant cast similar to Crystal Fragments, that way i can actually start using that ability for the first time in this game.
    What if this is part of a larger plan to half everything on Healing Ritual including cast time, thus giving the 2nd second to Rushed Ceremony? I'd be interested in that.
    Edited by glak on April 8, 2015 4:05PM
  • kkravaritieb17_ESO
    kkravaritieb17_ESO
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    glak wrote: »
    Breath of Life is only good because its an instant on demand single target heal spell, nerfing its effectiveness by adding a cast time to make it more in line with other heal spells will instantly make it useless. Why? well it will be in line with the effectiveness of AoE heals, and AoE heals would instantly win the efficiency battle.

    effectiveness equalized, AoE turns to be more efficient, BoL would no longer be worth slotting.

    But thats just my humble opinion, and if it did matter, i have 60 days played as support templar heals in PvP

    Edit: This is more about balance than Bugged skills, which isnt in the direction of the thread, However if there ends up being a Dev looking at this, please consider a Healing Ritual morph with a chance to be instant cast similar to Crystal Fragments, that way i can actually start using that ability for the first time in this game.
    What if this is part of a larger plan to half everything on Healing Ritual including cast time, thus giving the 2nd second to Rushed Ceremony? I'd be interested in that.

    As long as a heal has a cast time and can be interrupted its useless in PvP. Breath of Life was just fine before 1.6 both animation and heal value and effectiveness (tbh the crit passive from the healing tree shouldnt been nerfed either but ...).
    Healing ritual is totally useless with a cast time that long. They should really consider making it instant and reducing the heal it provides so its a viable aoe heal comparable to healing springs.
    Member of the glorious Zerg Squad
    Rip Banana Squad

    Lheneth -- Sorc PvP Rank 31
    Ellynna -- Templar PvP Rank 50 (No Bleaker's roleplaying involved)
    Smellynna -- Templar PvP Rank 28
    and many other chars


  • MissBizz
    MissBizz
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    As promised, here is an update for some of the abilities that were called out. Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions. We know some of the answers may seem a little vague, but we honestly just don't have a solid date yet for some of these fixes. Hope this helps, though, and let us know if you have any follow up questions!
    • Focused Charge: This ability has a GCD that locks you out of any action for 1-2 seconds after each use. We are aware this is happening, and are working on a fix.
    • Eclipse: After a successful spell reflect, you are unable to use any abilities for a few seconds. We are aware this is happening, and are working on a fix.
    • Solar Barrage: This ability grants empower, but does not apply to AoEs. It turns out that the bonus damage wasn’t applying to itself, and we’re currently testing a fix for this.
    • Sun Fire and Solar Flare: The travel speed of these projectiles is noticeably slower than other casted-projectile spells (such as Crystal Frags). We plan on increasing the travel speed for these projectiles in a future update.
    • Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
    • Puncturing Strikes: We’re seeing reports that this ability is giving a 4 second CC immunity to every target it hits, regardless if they are hit by the knockback. We’re currently investigating to see if this is a bug or working as intended, and will let you know when we have an answer.

    ...design decision would be adding a cast time to BoL, as if that delay was intentional.

    ..focusing on BUGGED abilities means the delay was not intentional, and will be fixed so we can have what we had.

    Please?
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • PF1901
    PF1901
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    • Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
    April fools day was a week ago, but yeah - nice try.
  • Rook_Master
    Rook_Master
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    • Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.

    I really, really hope that this is just worded terribly, and ZOS doesn't actually intend to add a cast timer to BoL.

    I'm hoping that by "increasing the cast time" she means it will cast faster, and not actually add a timer.


    Could you please clear this up? Every Templar is waiting to see if the whole Restoring Light line has become useless.
  • Nifty2g
    Nifty2g
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    Well guys, if this change goes ahead, I'm done, this will destroy PvE's horrible state it's in
    #MOREORBS
  • Fizzlewizzle
    Fizzlewizzle
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    Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
    (Copied From another topic)
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • nalimoleb14_ESO
    nalimoleb14_ESO
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    Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.

  • Imdrefan
    Imdrefan
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    Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.

    PRAISE THE JESUS BEAM
    Drefan - VR14 AD Templar
    Decibel
    Dark Flare to the Face
  • Quintal
    Quintal
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    Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
    (Copied From another topic)

    THANK YOU!

    ''Subscription fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make.''
    -Matt Firor
    Nick Konkle no longer part of ZOS
    Maria Aliprando no longer part of ZOS
    Paul Sage no longer part of ZOS
  • technohic
    technohic
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    Glad that has been averted but kind of amazing how magicka templars are a stack of cards built on the base of BOL.
  • Animal_Mother
    Animal_Mother
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    Bfish22090 wrote: »
    But they gave templars the Jesus beam; so it evens out right?

    I would rather have my Blinding Flashes back.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
    (Copied From another topic)

    Thanks, was just coming in here to do the same! Not quite sure where "cast time" even came from... :confused:

    In any case, wanted to follow up on the CC some of you are seeing from Puncturing Strikes. We're having a difficult time trying to repro this internally. Can you guys either post a video, or list out the exact steps you take to see this?
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • technohic
    technohic
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    Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
    (Copied From another topic)

    Thanks, was just coming in here to do the same! Not quite sure where "cast time" even came from... :confused:

    In any case, wanted to follow up on the CC some of you are seeing from Puncturing Strikes. We're having a difficult time trying to repro this internally. Can you guys either post a video, or list out the exact steps you take to see this?

    Would it be easier to just remove the knock back all together? Think most of us are for just losing the knock back. Would love to have a root or even a snare in stead but barring that, we want you to take the knock back away from us and would be willing to give it up for free.
  • AriBoh
    AriBoh
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    Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
    (Copied From another topic)

    Thanks, was just coming in here to do the same! Not quite sure where "cast time" even came from... :confused:

    In any case, wanted to follow up on the CC some of you are seeing from Puncturing Strikes. We're having a difficult time trying to repro this internally. Can you guys either post a video, or list out the exact steps you take to see this?

    Told them all to chill but noooooooo.
    khele23eb17
    Agreed. Whoever came up with the design should be shot in the foot and only admitted to hospital when he manages to find 3 other people willing to maim themselves the same way in order to accompany him.

    ZOS_AmeliaR admin
    Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit. Thanks for checking!

    tinythinker
    "I used to be a healer once, but then I took a Wrobel to the knee"
  • bellanca6561n
    bellanca6561n
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    Some folks were indeed stating from the start that misstatement was more likely...but it sure was a wild ride.

    And the followup was pitch perfect.
  • skarvika
    skarvika
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    Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
    (Copied From another topic)
    THANK YOU @ZOS_GinaBruno for clarifying!
    QQing is a full time job
  • glak
    glak
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    technohic wrote: »
    Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
    (Copied From another topic)

    Thanks, was just coming in here to do the same! Not quite sure where "cast time" even came from... :confused:

    In any case, wanted to follow up on the CC some of you are seeing from Puncturing Strikes. We're having a difficult time trying to repro this internally. Can you guys either post a video, or list out the exact steps you take to see this?

    Would it be easier to just remove the knock back all together? Think most of us are for just losing the knock back. Would love to have a root or even a snare in stead but barring that, we want you to take the knock back away from us and would be willing to give it up for free.
    Yes, please! We don't like the free knockback. Any knockback alone being a hard CC just gives a free hard CC immunity and is the weakest hard CC in the game by far. All knockbacks in the game might as well be roots.
  • Animal_Mother
    Animal_Mother
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    Kas wrote: »
    Well if they add cast time to breath of life i personally just give up on templar and go play my sorc. Breath of life was the only thing distinguishing templars from other healing springs spammers and you intend to destroy our only advantage...honestly whats wrong with the devs, have they lost all kind of reason? This game isnt all about PvE...just saying.

    it's all about the super vocal sorcs during 1.6 PTS. There was almost no "templar lobby". I hate forum QQ, but I assume it's needed in ESO. This thread is a good start. But tbh, if they ever make AvA icons account wide, I'd just ditch my templar for good. Farmign rank 24 for the skills is alright, farming another year for the rank is something I just don't want to do.

    During the testphase even experienced players, who really should have known better, claimed Templars would be overpowered and the next DK. Of course that was complete *** then as well as now.

    I disagree.

    We made our comments, diligently filled out bug reports and were completely IGNORED. If you doubt it, check the PTS comments from 2 months ago. Same complaints as outlined in the OP.

    As promised, here is an update for some of the abilities that were called out. Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions. We know some of the answers may seem a little vague, but we honestly just don't have a solid date yet for some of these fixes. Hope this helps, though, and let us know if you have any follow up questions!
    • Focused Charge: This ability has a GCD that locks you out of any action for 1-2 seconds after each use. We are aware this is happening, and are working on a fix.
    • Eclipse: After a successful spell reflect, you are unable to use any abilities for a few seconds. We are aware this is happening, and are working on a fix.
    • Solar Barrage: This ability grants empower, but does not apply to AoEs. It turns out that the bonus damage wasn’t applying to itself, and we’re currently testing a fix for this.
    • Sun Fire and Solar Flare: The travel speed of these projectiles is noticeably slower than other casted-projectile spells (such as Crystal Frags). We plan on increasing the travel speed for these projectiles in a future update.
    • Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
    • Puncturing Strikes: We’re seeing reports that this ability is giving a 4 second CC immunity to every target it hits, regardless if they are hit by the knockback. We’re currently investigating to see if this is a bug or working as intended, and will let you know when we have an answer.

    No real update on Purifying Light - reported while 1.6 was on the PTS. For me, the healing circle doesn't always appear. If it does appear on hilly terrain, it may not heal. Regardless of how many mobs you are fighting the circle disappears as soon as the mob that had Purifying Light cast it dies.
    Cinbri wrote: »
    Anyone know why templar is only class without root ability? :|

    We had better than root. We had Blinding Flashes. Basically a 91%, over the course of 4 flashes to debilitate any enemy in 5m range with "off balance". To my knowledge all other classes have to execute two attacks or block a heavy attack to set an opponent to "off Balance". For example, for a DK to set an enemy to "off balance" they would have to land Talons (immobilize) followed by Whip (easily blocked once you see Talons at your feet). Our skill was fire and forget for about 4 seconds.

  • Lettigall
    Lettigall
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    Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
    (Copied From another topic)

    Thanks, was just coming in here to do the same! Not quite sure where "cast time" even came from... :confused:

    In any case, wanted to follow up on the CC some of you are seeing from Puncturing Strikes. We're having a difficult time trying to repro this internally. Can you guys either post a video, or list out the exact steps you take to see this?

    Never encountered that single jabs are giving CC immunity to whole group of enemies. It can happen when this skill is spammed and last hit gets to person to whom templar haven't already gifted free CC immunity.

    Buffing whole enemy group with CC immunity is very easy if you can't concentrate on 1 enemy(mostly do to lag). Worst thing is that enemy players won't even feel that they are CCed. CC from Puncturing strikes is short that even breaking free animation is longer.

    Please if you don't want to change knock back to root or snare, remove knock back effect from it. As strange may it sound but you actually can buff Puncturing strikes by nerfing it(removing knock back)!!!
    Some men just want to watch the world burn... I just want a cold beer!
  • Darklord_Tiberius
    Darklord_Tiberius
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    Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
    (Copied From another topic)

    Thanks, was just coming in here to do the same! Not quite sure where "cast time" even came from... :confused:

    In any case, wanted to follow up on the CC some of you are seeing from Puncturing Strikes. We're having a difficult time trying to repro this internally. Can you guys either post a video, or list out the exact steps you take to see this?

    Can we get a response on the Topping Charge stuck in animation for 20 seconds whilst PLAYERS/MONSTERS kill you?

    I mean sure I can waste a potion and get control of my skills with in a few seconds after wasting a potion, but do I really need to waste a potion to get my character model unstuck from its animation? No, I shouldn't.

    This has been a known issue and talked about since beta, why has it not been addressed?

    There are TWO major issues wrong with Focused Charge:

    1. The 1-2 second lock out from the GCD

    AND

    2. Getting stuck in the animation unable to active any skills/block/roll dodge etc.

    Edited by Darklord_Tiberius on April 8, 2015 8:00PM
  • Darklord_Tiberius
    Darklord_Tiberius
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    On another note, why ZOS do you have all of the Templar class skills that provide some type of crowd control granting enemies CC immunity; why isnt all the other classes and skill lines the same then? This puts Templars at a SEVERE disadvantage.

    DKs, Sorcs, NBs, weapon skill lines...

    Some other abilities grant CC immunity, but most do not; to name a few Talons, Streak, Wrecking Blow. What gives?

    The CC immunity that puncturing strikes grants enemies needs to be removed, plain and simple.

    Oh and to the people that said, "Templars are going to be the new DKs", when 1.6 launched I bet those people went back to playing their DKs and Sorcs. Where are their threads now? Where are their tears filling up the forums? yea.....
  • CP5
    CP5
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    On another note, why ZOS do you have all of the Templar class skills that provide some type of crowd control granting enemies CC immunity; why isnt all the other classes and skill lines the same then? This puts Templars at a SEVERE disadvantage.

    DKs, Sorcs, NBs, weapon skill lines...

    Some other abilities grant CC immunity, but most do not; to name a few Talons, Streak, Wrecking Blow. What gives?

    The CC immunity that puncturing strikes grants enemies needs to be removed, plain and simple.

    Oh and to the people that said, "Templars are going to be the new DKs", when 1.6 launched I bet those people went back to playing their DKs and Sorcs. Where are their threads now? Where are their tears filling up the forums? yea.....

    Talons is soft cc, Streak does, Wrecking Blow does after the target gets up. Most templar cc comes in hard cc and thats what gives the immunity. Haven't checked but does Sun Fire give cc immunity even since its only a snare? Aside from that the class just has a lot of hard cc skills.
  • AriBoh
    AriBoh
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    Who else has went out to give cc to all the mobs from jabs and now cant get it to work cause of sods law?
    khele23eb17
    Agreed. Whoever came up with the design should be shot in the foot and only admitted to hospital when he manages to find 3 other people willing to maim themselves the same way in order to accompany him.

    ZOS_AmeliaR admin
    Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit. Thanks for checking!

    tinythinker
    "I used to be a healer once, but then I took a Wrobel to the knee"
  • glak
    glak
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    CP5 wrote: »
    On another note, why ZOS do you have all of the Templar class skills that provide some type of crowd control granting enemies CC immunity; why isnt all the other classes and skill lines the same then? This puts Templars at a SEVERE disadvantage.

    DKs, Sorcs, NBs, weapon skill lines...

    Some other abilities grant CC immunity, but most do not; to name a few Talons, Streak, Wrecking Blow. What gives?

    The CC immunity that puncturing strikes grants enemies needs to be removed, plain and simple.

    Oh and to the people that said, "Templars are going to be the new DKs", when 1.6 launched I bet those people went back to playing their DKs and Sorcs. Where are their threads now? Where are their tears filling up the forums? yea.....

    Talons is soft cc, Streak does, Wrecking Blow does after the target gets up. Most templar cc comes in hard cc and thats what gives the immunity. Haven't checked but does Sun Fire give cc immunity even since its only a snare? Aside from that the class just has a lot of hard cc skills.
    No, Sun Fire does not hand out free hard CC immunity. No one would use it if it did.
  • Mantic0r3
    Mantic0r3
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    Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
    (Copied From another topic)

    Thanks, was just coming in here to do the same! Not quite sure where "cast time" even came from... :confused:

    In any case, wanted to follow up on the CC some of you are seeing from Puncturing Strikes. We're having a difficult time trying to repro this internally. Can you guys either post a video, or list out the exact steps you take to see this?

    Hey I'm having some trouble understanding your post.

    an increase in animation sounds like it will take more time not less time. or do you mean it like "increase in animation speed" ?

    Thx :)
  • Darklord_Tiberius
    Darklord_Tiberius
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    CP5 wrote: »
    On another note, why ZOS do you have all of the Templar class skills that provide some type of crowd control granting enemies CC immunity; why isnt all the other classes and skill lines the same then? This puts Templars at a SEVERE disadvantage.

    DKs, Sorcs, NBs, weapon skill lines...

    Some other abilities grant CC immunity, but most do not; to name a few Talons, Streak, Wrecking Blow. What gives?

    The CC immunity that puncturing strikes grants enemies needs to be removed, plain and simple.

    Oh and to the people that said, "Templars are going to be the new DKs", when 1.6 launched I bet those people went back to playing their DKs and Sorcs. Where are their threads now? Where are their tears filling up the forums? yea.....

    Talons is soft cc, Streak does, Wrecking Blow does after the target gets up. Most templar cc comes in hard cc and thats what gives the immunity. Haven't checked but does Sun Fire give cc immunity even since its only a snare? Aside from that the class just has a lot of hard cc skills.

    Soft cc? lol No, come find use out in Cyrodiil and we will have one of our DKs CC you to death.

    Streak/shards combo does not, again come out to Cyrodiil and we will have one of our sorcs CC you to death.

    Wrecking Blow "after the target gets up" aka if the target gets up before you get another one on you. Come find us in Cyrodiil and we will show you.

    There are so many more that I can list it isnt even funny. Bow skill line has the perma stun on it still.

    You are missing the point of what I am talking about. Over the past year, they have added the CC immunity to our skills and left everything else pretty much the same throughout the game. Any Templars that have been playing since beta like myself will know what I am talking about.
  • glak
    glak
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    Mantic0r3 wrote: »
    Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
    (Copied From another topic)

    Thanks, was just coming in here to do the same! Not quite sure where "cast time" even came from... :confused:

    In any case, wanted to follow up on the CC some of you are seeing from Puncturing Strikes. We're having a difficult time trying to repro this internally. Can you guys either post a video, or list out the exact steps you take to see this?

    Hey I'm having some trouble understanding your post.

    an increase in animation sounds like it will take more time not less time. or do you mean it like "increase in animation speed" ?

    Thx :)
    yes, animation speed.
    Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
    Edited by glak on April 8, 2015 8:30PM
  • Francescolg
    Francescolg
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    Unfortunately, what Gina wrote/plans is not enough in my eyes! The nurfs weren't necessary. I want my pre-1.6 skills back!

    Give me RADIANT AURA back!
    Radiant Aura was our main support-skill, radiant aura has to trigger it's very own buff, not one that you get by drinking potions, but one you get if you choose to take a templar in your party!

    Templars ABSOLUTELY NEED a decent absorb shield to compete with the players maxing Weapon Damage for 15k+ hits..! Make a Blazing Shield morph scale with magicka/spell dmg instead of HP and one scale with stamina, rework this skill!
    Edited by Francescolg on April 8, 2015 9:08PM
  • skarvika
    skarvika
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    To be sincere guys, after having read the planned fixes, the class still remains underperforming and b o r i n g, simply -=BORING=- No good group CC at all, Minnie Mouse-like DPS, a joke of a class absorb shield, DoTs that do much less damage than by simply casting instant spells (compared to other classes) etc. etc.

    Unfortunately, what Gina wrote/plans is not enough!

    We want RADIANT AURA back! (not just 40% but more, this guy was joking!)
    Radiant Aura was our main support-skill, radiant aura ghas to trigger it's very own buff, not one that you get by drinking potions, but one you get if you choose to take a templar in your party!

    WE ABSOLUTELY NEED a decent absorb shield, which scales the exact same way with stats as the players maxing Weapon Damage for 15k+ hits..! Make a Blazing Shield morph scale with magicka instead of HP and one scale with stamina.

    We WANT our higher "heal crit passive" back to the old style for targets under 30% HP
    We'd also like the resto-staff passive (+10% more healing on all heals) back.

    We are not stupid! Even if you hide the nurfs by subsequently introducing them over time. We'll remember everything! Oh, and btw, nurfing healers is not good for the game, you know why? guess! You were able to hide the effect with the F2P-goodie (temporary rush of players), well planned!
    EXACTLY! It's stupid that Sun Shield scales off health, because most templars aren't going to have much health to begin with.
    That's what the shield is supposed to compensate for. Mine only protects me for around 5-6k damage. That's not a whole lot. It's also a very short duration. It's pretty much a waste of a slot at this point.
    Edited by skarvika on April 8, 2015 9:52PM
    QQing is a full time job
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