Imagine when they will fix us (only idiots won't do it), after all our suffering we will become top-1 class, everyone will roll templars just to match us.
ZOS_GinaBruno wrote: »As promised, below is an update for some of the issues called out in this thread. Note that we tried to focus on what sounded like potential bugs, and not necessarily all of the ability feedback (though we did pass it along!)
- Eclipse does not work properly when using other abilities, such as Burning Talons.
- We’re aware of this issue, and are working on a fix.
- Focused Charge animation still occasionally gets stuck, and has a global cooldown.
- We’ll take another look and see why some of you are still getting stuck. As for the GCD, it’s an extremely small number and is intended for this ability. There was previously an issue where using this ability would lock you out of using other spells for a few seconds (which was not intended), and has since been fixed.
- You cannot get benefit from the Focused Healing passive if you rapidly cast Purifying Ritual and Breath of Life. You have to wait until the first HOT tick to get that passive work which is 2 seconds.
- We’re aware, and working on a fix for this.
- Puncturing Strikes grants a CC immunity to every target it hits, regardless if they are hit by the knockback.
- We looked into this, and found that the only player who gains CC immunity is the closest person who gets hit by the knockback. If you’re seeing otherwise, please pass along some additional information (exact repro steps, videos, etc.)
- The healing pool from Purifying Light disappears as soon as the mob has died.
- This is currently working the way we intended, though we are making some tweaks to this ability in the next major update.
- Projectiles from Reflective Light are missing the target when LOS is lost.
- We’d like to request some additional information for this issue so we can investigate further.
- Standing in Extended Ritual or Channeled Focus does not give you any healing bonus to Repentance (Focus Healing passive).
- We’re aware of this issue, and are still investigating a potential fix for it.
- Repentance doesn't scale with Mending passive, and also only scales with magicka.
- We’ll be fixing the issue where Mending isn’t increasing the healing on this ability in our next major update. It was originally by design that Repentance scales off your maximum magicka, but with the changes introduced in Update 6, it makes more sense to make this scale off your highest stats as the ability has no cost. This will be addressed in a future update.
- Rushed Ceremony has a noticeable animation delay.
- The launch frame of this ability is just slower than some of the other abilities by design. Since Rushed Ceremony is already very powerful, we’re ok with the fact that part of the skill of using this ability effectively is being able to anticipate damage.
- Sun Fire has a slow projectile speed.
- This will be addressed in the next major update.
- Templar instant casts with long animations can be interrupted.
- If you’re seeing this particular issue, we’d like some additional information so we can investigate.
- Unable to mount after healing someone that’s still in combat.
- This is actually linked to guards and their behavior in combat; we’re going to re-evaluate and see what we can do to improve this issue.
david.haypreub18_ESO wrote: »
I'm sorry my friend, but Gina's post makes it clear that that day will never come. In order for ZOS to fix Templars, they first have to consider them broken... and Gina makes it clear that ZOS considers Templars to be working as intended.
Hey, keep the Ass Creed discussion out of this, geez!
There is GCD on Surge, do you remeber forum butthurt from sorcs about it when it first introduced?
P.S. I missing old good times when you could stun-lock everyone with just Jabs
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Well, i frustrated evem more by game lags and bugs, like slow cc break or Fear that causing you to stuck in textures or applying unbreakable cc bug on you. Even more by weapon swap: when "In Combat" status applied i can NEVER swap weapon in pressing swap button one time, so these new "responsive" swap weapon is really pain in pvp.
P.S. Anyway else already switched to Healing Ward for self healing?
Never played that game but seems you are clueless about medieval history. Templars were real if you didn't knew!
When this game first came out, they said their would be no global cool downs
(and some of the classes appear to have none)
But since Templars have a good heal, they added global cool downs to four Templar skills.
Just another feature they said at release that they changed later on and tried not to tell us about.
I understand balance and all and that animation canceling causes issues, but why are there only 6 skills in game where you can notice the global cool down and four of them are templar skills?
I have yet to detect a global cool down on my dk or sorc.
Since they are not releasing any new contents to well after console release, I guess it will be months before we see these skills fix for the templar, its not like we have been waiting a year already.......
The very first time when they introduced GCDs in game, was to deal with botters. And those botters were all templars and used jabs and focused charge mainly. So they put a horrible CD on them to prevent automated stunlock kills but it affected everyone, not just bots. Since then it persists today even a year later
Rushed Ceremony has a noticeable animation delay.
The launch frame of this ability is just slower than some of the other abilities by design. Since Rushed Ceremony is already very powerful, we’re ok with the fact that part of the skill of using this ability effectively is being able to anticipate damage.
There are only three advertised classes: DK, Sorcerer, and Nightblade. I'm grateful for any improvements Gina throws our way.
Yes, how dare they hunt down macro botters via other methods.
I'm honestly upset while reading this entire thread, and my main isn't even a Templar! Feel so, so sorry for some of you guys. =\
ZOS_GinaBruno wrote: »As promised, below is an update for some of the issues called out in this thread. Note that we tried to focus on what sounded like potential bugs, and not necessarily all of the ability feedback (though we did pass it along!)
- Focused Charge animation still occasionally gets stuck, and has a global cooldown.
- We’ll take another look and see why some of you are still getting stuck. As for the GCD, it’s an extremely small number and is intended for this ability. There was previously an issue where using this ability would lock you out of using other spells for a few seconds (which was not intended), and has since been fixed.
But why does it have a cool down when the other charge type abilities do not? This response hasn't given us any new information, we were already told it was intended. What you failed to do again is tell us why...
NINE! You forgot Talos. How dare you?Joy_Division wrote: »For the love of the Eight Divines, all we want are skills that work a reasonable percentage of the time, are not redundant, and do not have severe drawbacks associated with their intended function.
Talos has not been born yet......NINE! You forgot Talos. How dare you?
Lol sorry man, couldn't resist. This thread is making me feel sick. It is full of darkness and despair.
Hopefully Gina will save the day very soon.
Oh right he has to be born at first lol. AnywaysTalos has not been born yet......
All my mate who play Templar's are now playing Witcher 3 while they hope ESO will fix their class
ZOS_GinaBruno wrote: »As promised, below is an update for some of the issues called out in this thread. Note that we tried to focus on what sounded like potential bugs, and not necessarily all of the ability feedback (though we did pass it along!)
- Eclipse does not work properly when using other abilities, such as Burning Talons.
- We’re aware of this issue, and are working on a fix.
- Focused Charge animation still occasionally gets stuck, and has a global cooldown.
- We’ll take another look and see why some of you are still getting stuck. As for the GCD, it’s an extremely small number and is intended for this ability. There was previously an issue where using this ability would lock you out of using other spells for a few seconds (which was not intended), and has since been fixed.
- You cannot get benefit from the Focused Healing passive if you rapidly cast Purifying Ritual and Breath of Life. You have to wait until the first HOT tick to get that passive work which is 2 seconds.
- We’re aware, and working on a fix for this.
- Puncturing Strikes grants a CC immunity to every target it hits, regardless if they are hit by the knockback.
- We looked into this, and found that the only player who gains CC immunity is the closest person who gets hit by the knockback. If you’re seeing otherwise, please pass along some additional information (exact repro steps, videos, etc.)
- The healing pool from Purifying Light disappears as soon as the mob has died.
- This is currently working the way we intended, though we are making some tweaks to this ability in the next major update.
- Projectiles from Reflective Light are missing the target when LOS is lost.
- We’d like to request some additional information for this issue so we can investigate further.
- Standing in Extended Ritual or Channeled Focus does not give you any healing bonus to Repentance (Focus Healing passive).
- We’re aware of this issue, and are still investigating a potential fix for it.
- Repentance doesn't scale with Mending passive, and also only scales with magicka.
- We’ll be fixing the issue where Mending isn’t increasing the healing on this ability in our next major update. It was originally by design that Repentance scales off your maximum magicka, but with the changes introduced in Update 6, it makes more sense to make this scale off your highest stats as the ability has no cost. This will be addressed in a future update.
- Rushed Ceremony has a noticeable animation delay.
- The launch frame of this ability is just slower than some of the other abilities by design. Since Rushed Ceremony is already very powerful, we’re ok with the fact that part of the skill of using this ability effectively is being able to anticipate damage.
- Sun Fire has a slow projectile speed.
- This will be addressed in the next major update.
- Templar instant casts with long animations can be interrupted.
- If you’re seeing this particular issue, we’d like some additional information so we can investigate.
- Unable to mount after healing someone that’s still in combat.
- This is actually linked to guards and their behavior in combat; we’re going to re-evaluate and see what we can do to improve this issue.