It is even possible they will not remove them. If, by any chance, they get accepted better by the console crowd, they will surely stay. And since ZOS still sees VR levels as something added to the game, it could also be a part of their marketing to that crowd.
Artemiisia wrote: »its not going to happen, why:
- they havent spoken about the last stage in months
- the earning of champion points start first at vr1
- with so many gear between vr1 - vr14 in the game it would be a pain to change
- the vr14 levels are released in the consuls versions
- that means 3 places to remove it and 3 times the workload
Give it up
Console players are going to be the same as PC players. They will be split about vet ranks issues because there will always be differences among people. There are plenty consoles players that play Cod,Halo and Battlefield. Which has longer grind systems then the vet systems and there plenty that play enough to reach these high ranks. Even Destiny has a grind system in place and a raid system that plenty of console players play hardcore. So will not be a anything differnt in views.Alphashado wrote: »It is even possible they will not remove them. If, by any chance, they get accepted better by the console crowd, they will surely stay. And since ZOS still sees VR levels as something added to the game, it could also be a part of their marketing to that crowd.
I will go out on a limb and suggest that vet ranks will be even more unpopular with console players than PC players.
Console players tend to be more casual. They tend to play for less consecutive hours than your typicall MMO junkie. With exception of course.
So vet ranks are going to seem like even more of an insurmountable obstacle for them.
Darkonflare15 wrote: »Console players are going to be the same as PC players. They will be split about vet ranks issues because there will always be differences among people. There are plenty consoles players that play Cod,Halo and Battlefield. Which has longer grind systems then the vet systems and there plenty that play enough to reach these high ranks. Even Destiny has a grind system in place and a raid system that plenty of console players play hardcore. So will not be a anything differnt in views.Alphashado wrote: »It is even possible they will not remove them. If, by any chance, they get accepted better by the console crowd, they will surely stay. And since ZOS still sees VR levels as something added to the game, it could also be a part of their marketing to that crowd.
I will go out on a limb and suggest that vet ranks will be even more unpopular with console players than PC players.
Console players tend to be more casual. They tend to play for less consecutive hours than your typicall MMO junkie. With exception of course.
So vet ranks are going to seem like even more of an insurmountable obstacle for them.
Alphashado wrote: »Darkonflare15 wrote: »Console players are going to be the same as PC players. They will be split about vet ranks issues because there will always be differences among people. There are plenty consoles players that play Cod,Halo and Battlefield. Which has longer grind systems then the vet systems and there plenty that play enough to reach these high ranks. Even Destiny has a grind system in place and a raid system that plenty of console players play hardcore. So will not be a anything differnt in views.Alphashado wrote: »It is even possible they will not remove them. If, by any chance, they get accepted better by the console crowd, they will surely stay. And since ZOS still sees VR levels as something added to the game, it could also be a part of their marketing to that crowd.
I will go out on a limb and suggest that vet ranks will be even more unpopular with console players than PC players.
Console players tend to be more casual. They tend to play for less consecutive hours than your typicall MMO junkie. With exception of course.
So vet ranks are going to seem like even more of an insurmountable obstacle for them.
I guess time will tell. My money is on the forums blowing up starting about a month after console launch.
I bet this another thing that they lied about, I doubt they'll get removed at this point.
Alphashado wrote: »Darkonflare15 wrote: »Console players are going to be the same as PC players. They will be split about vet ranks issues because there will always be differences among people. There are plenty consoles players that play Cod,Halo and Battlefield. Which has longer grind systems then the vet systems and there plenty that play enough to reach these high ranks. Even Destiny has a grind system in place and a raid system that plenty of console players play hardcore. So will not be a anything differnt in views.Alphashado wrote: »It is even possible they will not remove them. If, by any chance, they get accepted better by the console crowd, they will surely stay. And since ZOS still sees VR levels as something added to the game, it could also be a part of their marketing to that crowd.
I will go out on a limb and suggest that vet ranks will be even more unpopular with console players than PC players.
Console players tend to be more casual. They tend to play for less consecutive hours than your typicall MMO junkie. With exception of course.
So vet ranks are going to seem like even more of an insurmountable obstacle for them.
I guess time will tell. My money is on the forums blowing up starting about a month after console launch.
I find Vet ranks problem interesting. While, on one hand, they do make questing extremely tedious and to some point also lore braking, they do lengthen player's questing experience.
So, their removal could also hurt ESO, by making it feel like much, much shorter game. But, like you said, only time will tell.
felinith66 wrote: »
I'm starting to doubt it also. In one interview, Paul Sage said that the VR system is not being removed before console release because they can't figure out what to do w/ the VR level gears and mats, and will continue to exist after console release. But on ESO Live last Friday, they said they were planning on adding VR14 equivalent to items/sets like Soulshine. Which makes you wonder why they would do this if they are already having a hard time figuring out how to change VR items when the VR system is removed. Adding new V14 items then changing them a few months later doesn't make any sense to me. The obvious answer is that they aren't removing VR system at all.
Alphashado wrote: »...
I believe that the champion system provides almost endless incentive to continue questing after lvl 50. With or without vet ranks. Questing is a great way to earn CP.
...
NewBlacksmurf wrote: »Hey everyone, this has nothing to do with dropping anyone to level 50.
Just as it works today you ding 50, and then instead of the next exp going to VR1, it would label you as champion level "x" and continue to boost account exp as the champion system does today.
Raising the character levels isn't a part of the conversion as ZOS isn't looking at raising the max character level because VR is much higher than 50. The goal is to finish the conversion they started.
In essence a VR1 = champ levels 1-5
VR2 = champ levels 6-10
VR3 = champ levels 11-15
......
VR14 = champ levels 70+
The gear and item requirements would also follow these champion levels.
The NPC could respectively follow this conversion too so it's easy to notice progression and content difficulty.
This is a simplistic change towards ZOS's VR removal.
Won't be gone until X amount of time after the console release.
But there again I do have a question about this. Why do people so badly want them gone?
You'll still be going through gold and silver. Just without veteran levels.
What is an MMO without progression? If everyone is at level 50, aside from champion points, what is the point of going through new content (as it won't be a progression)
Without new levels to attain, except champion points everyone will be the same, and even they have a cap.
I_killed_Vivec wrote: »NewBlacksmurf wrote: »Hey everyone, this has nothing to do with dropping anyone to level 50.
Just as it works today you ding 50, and then instead of the next exp going to VR1, it would label you as champion level "x" and continue to boost account exp as the champion system does today.
Raising the character levels isn't a part of the conversion as ZOS isn't looking at raising the max character level because VR is much higher than 50. The goal is to finish the conversion they started.
In essence a VR1 = champ levels 1-5
VR2 = champ levels 6-10
VR3 = champ levels 11-15
......
VR14 = champ levels 70+
The gear and item requirements would also follow these champion levels.
The NPC could respectively follow this conversion too so it's easy to notice progression and content difficulty.
This is a simplistic change towards ZOS's VR removal.
Or just make VR universal across all of your post level 50 characters. Then they wouldn't have to change a thing...
However, there's more than one problem with VR, depending who you talk to:
- There's the people who don't want to have to repeat the grind for alts, and your solution will please these people.
- There's the people who don't want to have to do Cadwell's at all, your solution does nothing for them, they will still have to grind CP.
- There's the people who expect to be "competitive" as soon as they reach level 50. Again, the CP grind means that will not be the case.
Personally, I want the post-level 50 progression. I don't think I'd play the game if it were removed.
Also, as someone else pointed out, I want that progression reflected in gated content. If everything scales then you cease to be a warrior and become a tourist.
I bet this another thing that they lied about, I doubt they'll get removed at this point.
coryevans_3b14_ESO wrote: »I bet this another thing that they lied about, I doubt they'll get removed at this point.
Woah, easy there. It will make no difference to anything when it is changed. I don't understand what the hurry is at all. Everything will still be exactly the same, only the names will change. Calm down. Please complain about the horses stopping randomly. That is legit and seriz biznizz. This is nothing.
nikolaj.lemcheb16_ESO wrote: »Seriously I never felt I really began to play a char until the veteran levels started. The lvl 1 to 50 seems like a short flash of prelude to the real playing of the character.
I would hate to see veteran levels go, the time it takes to get to v14 is fine, why have levels at all if it is just something to get over so you can get to the "real game" that is just stupid. The leveling itself should be a part of the game.
Emma_Eunjung wrote: »Artemiisia wrote: »its not going to happen, why:
- they havent spoken about the last stage in months
- the earning of champion points start first at vr1
- with so many gear between vr1 - vr14 in the game it would be a pain to change
- the vr14 levels are released in the consuls versions
- that means 3 places to remove it and 3 times the workload
Give it up
It wouldn't be hard at all.... they could just convert everything VR1-14 down to VR1 specs. Yes, I have tons of expensive and rare VR14 gear that would be nerfed overnight, but so what? Everyone else's gear would be nerfed, too!
Artemiisia wrote: »its not going to happen, why:
- they havent spoken about the last stage in months
- the earning of champion points start first at vr1
- with so many gear between vr1 - vr14 in the game it would be a pain to change
- the vr14 levels are released in the consuls versions
- that means 3 places to remove it and 3 times the workload
Give it up
JoseDelgadoCub17_ESO wrote: »It shouldn't be removed they should just work like light levels in Destiny.
equipping a full set of vr14 armor makes you vr14.
removing it makes you vr1.
the reason for this is so ZOS doesn't need to waste time with a stat squish like WoW did.
Current cap is vr14, they add wrothgar that has vr15 gear and vr15 mats.