https://www.youtube.com/watch?v=V1AKU5kM5Dk
It wont be finished uploading and processing for another hour probably. Enjoy.
mike.gaziotisb16_ESO wrote: »https://www.youtube.com/watch?v=V1AKU5kM5Dk
It wont be finished uploading and processing for another hour probably. Enjoy.
DAFUUUUQ! And I get 50% cost increase in Bolt Escape? Which does't even mitigate half the damage and can't animation cancel it with an attack?
That's it, I'm starting a new hashtag.
#FreeBlinky
You can cancel a light attack..
And for mitigating dmg you got your shields, while Stamina builds mostly doesn't use any shields at all.. Only dodge as defense.
mike.gaziotisb16_ESO wrote: »
Of all the above blink-a-blink is the only one with increasing cost penalty, actually making it more expensive than all the others.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
mike.gaziotisb16_ESO wrote: »
Of all the above blink-a-blink is the only one with increasing cost penalty, actually making it more expensive than all the others.
While that is true, there will eventually be builds that can ignore resource requirements altogether. There will be unlimited Bolt Escape sorcs. There will be unlimited Dodge Roll stam builds. There will be permanent block tanks. With sufficient CP's, a lot of things break.
I think we're a good bit away from that, though. Hopefully, ZOS will address this before significant numbers of players get to the 1k+ CP mark.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »
Of all the above blink-a-blink is the only one with increasing cost penalty, actually making it more expensive than all the others.
While that is true, there will eventually be builds that can ignore resource requirements altogether. There will be unlimited Bolt Escape sorcs. There will be unlimited Dodge Roll stam builds. There will be permanent block tanks. With sufficient CP's, a lot of things break.
I think we're a good bit away from that, though. Hopefully, ZOS will address this before significant numbers of players get to the 1k+ CP mark.
It's fine and dandy talking about the future and what might/possibly happen and I do certainly share your concerns. However a decent stamina build is currently pretty much negating the cost of dodge roll. Because that's what it really is when you're dodge rolling for 5 mins in combat. That's not 3 months from now, not a year from now, it's now.
I can't bolt escape for 5 mins! Hell, I can't Bolt Escape for 1 min as a high elf, with 30k Max Magicka, with Legendary Warlock + Seducer sets and with cost reduction enchants.
#FreeBlinky
PS: @Ezareth, that wasn't even a good effort my man XD
Next time, turn on Leeching Strikes or Siphoning Attacks (3% stamina return on light attacks) and animation cancel light attacks with dodge. You never know, you might not even need pots!
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »
You got a 15% nerf on already more powerful shields the before, and you can completely negate it by taking points into the cp line, so all and all you got a buff. Complaining about mitigation when you have a shield thay you can cast over and over is pointless, it's insanely poweful, also crit surge got a nerf in pve, it got a buff in pvp since you can now actually crit people in pvp, so don't try and pretend you suffer from healing, esp when you can stack healing ward after hardened ward.
As dodging forever and attacking forever as a stamina user, this is false, the only setup that can do this is a bosmer nightblade, and by doing it you will completely forgoe any weapon damage, which means you will not be able to break through any sorcs shields.
Same with blocking, you can't do that forever either as a single crushing shock will eat about 3k stamina while blocking, you'll be drained of stamina In seconds.
Blocking and shields are also not comparable because you can have endless resources to shield, but blocking requires a silly about of stamina right now.
Maybe 3 or 4 people in the game are completely negating the shield nerf at the moment.
Your understanding of dodgeroll simply isn't true. Just this morning me and 2 other sorcs were chasing a single DK who dodge rolled for a minute straight and the entire time all 3 of us were casting a rotation of Velocious Curse and Mana Detonation on the DK(which are the only abilities we can use that can't be dodged besides streak). We're talking about 6 spells hitting this guy every few seconds and he perma-dodge rolled and chain cast GDB and harness magicka nonstop *while* rolling. Finally he made it to a keep door and walked inside.
You're forgetting that running Tri-stat pots 100% of the time when needed is pretty easy for any good player. With Tri-stat chugging and the 20% stamina regen they offer, Medium armor, and 3 Stam cost reduction glyphs it's actually quite easy.
I'll agree with you on the block except under certain setups that are generally useless in PvP.
I already told ya that you'd need around 4k stamina recovery to perma dodge roll, then we get into the fact that GDB eats a lot of mana and Harness Magicka (Why he was using something like that, which will at best in a stamina build absorb 3k damage vs Shuffle i'll never under) which also eats a lot of mana...i don't see how its possible...Now if he was close to a keep sure..I can dodge roll a few times myself...But its not forever like you stated.
I guess I'll have to make some video evidence to prove you wrong then. You know as well as I know that you don't need anywhere near 4K stamina recovery to perma-dodge roll. You can get the cost of a single dodge roll down to 1741, possibly less if there are any set bonuses that reduce it as well (not sure).
The protection offered by dodge roll lasts between 1.5 and 2 seconds. I know this because it takes at least 2 seconds after someone dodge rolls on me before my mages wrath will land and I'll often miss 2-3 wraths from a single dodge roll (I'll have to test this to find out exactly).
Let's say Dodge roll is only 1.5 (I think it is longer) that means you need 2321 Stamina regen with *no* tri-pots involved at max mitigation to "permaroll". With tri-pots (or even just stamina pots) this becomes far easier.
I know for a fact I was able to create a VR14 Template on the PTS who was able to permaroll. Even without the crappy pots they give you I could dodge roll somewhere between 15-20 times. (I'll have to retest).
Even if you don't have max reduction or insane stamina regen, with only 40 champion points in dodge roll reduction, full medium armor and 3 stamina reduction enchants your dodge roll costs you 1952. Chain chugging tri-stats while you're dodge rolling allows you to only need around 1800 stamina regen or less which is easy to do for anyone wearing Medium armor and using drinks.
Your forgetting that stam regen is reduced in combat...
No I'm not. The display is in Combat regen, not out of combat.
Very well. I made a video of me dodge rolling for a good 7 minutes straight while a pack of 10 jackals is constantly attacking me. My base stamina regen is less than 2K and I only have 10% reduction to dodge roll in my champion points. After a few minutes I decided to light attack them to death while I was dodge rolling. I've never used a bow before and I use double-tap for dodge rolls so it isn't perfect but I guarantee if those 10 jackals were 10 sorcs spamming mages wrath I'd only be hit a couple of times in the whole 10 minutes.
I really don't have the best feel for the dodge roll immunity time but it is definitely between 1.5 and 2 seconds and it lasts longer than the actual time of the dodge roll meaning you can wait a split second before dodge rolling again and stay immune. Good NBs have this down to an art. I do not.
Uploading the video now. It should be available in an hour.
I nominate you for troll post of the year.xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »
You got a 15% nerf on already more powerful shields the before, and you can completely negate it by taking points into the cp line, so all and all you got a buff. Complaining about mitigation when you have a shield thay you can cast over and over is pointless, it's insanely poweful, also crit surge got a nerf in pve, it got a buff in pvp since you can now actually crit people in pvp, so don't try and pretend you suffer from healing, esp when you can stack healing ward after hardened ward.
As dodging forever and attacking forever as a stamina user, this is false, the only setup that can do this is a bosmer nightblade, and by doing it you will completely forgoe any weapon damage, which means you will not be able to break through any sorcs shields.
Same with blocking, you can't do that forever either as a single crushing shock will eat about 3k stamina while blocking, you'll be drained of stamina In seconds.
Blocking and shields are also not comparable because you can have endless resources to shield, but blocking requires a silly about of stamina right now.
Maybe 3 or 4 people in the game are completely negating the shield nerf at the moment.
Your understanding of dodgeroll simply isn't true. Just this morning me and 2 other sorcs were chasing a single DK who dodge rolled for a minute straight and the entire time all 3 of us were casting a rotation of Velocious Curse and Mana Detonation on the DK(which are the only abilities we can use that can't be dodged besides streak). We're talking about 6 spells hitting this guy every few seconds and he perma-dodge rolled and chain cast GDB and harness magicka nonstop *while* rolling. Finally he made it to a keep door and walked inside.
You're forgetting that running Tri-stat pots 100% of the time when needed is pretty easy for any good player. With Tri-stat chugging and the 20% stamina regen they offer, Medium armor, and 3 Stam cost reduction glyphs it's actually quite easy.
I'll agree with you on the block except under certain setups that are generally useless in PvP.
I already told ya that you'd need around 4k stamina recovery to perma dodge roll, then we get into the fact that GDB eats a lot of mana and Harness Magicka (Why he was using something like that, which will at best in a stamina build absorb 3k damage vs Shuffle i'll never under) which also eats a lot of mana...i don't see how its possible...Now if he was close to a keep sure..I can dodge roll a few times myself...But its not forever like you stated.
I guess I'll have to make some video evidence to prove you wrong then. You know as well as I know that you don't need anywhere near 4K stamina recovery to perma-dodge roll. You can get the cost of a single dodge roll down to 1741, possibly less if there are any set bonuses that reduce it as well (not sure).
The protection offered by dodge roll lasts between 1.5 and 2 seconds. I know this because it takes at least 2 seconds after someone dodge rolls on me before my mages wrath will land and I'll often miss 2-3 wraths from a single dodge roll (I'll have to test this to find out exactly).
Let's say Dodge roll is only 1.5 (I think it is longer) that means you need 2321 Stamina regen with *no* tri-pots involved at max mitigation to "permaroll". With tri-pots (or even just stamina pots) this becomes far easier.
I know for a fact I was able to create a VR14 Template on the PTS who was able to permaroll. Even without the crappy pots they give you I could dodge roll somewhere between 15-20 times. (I'll have to retest).
Even if you don't have max reduction or insane stamina regen, with only 40 champion points in dodge roll reduction, full medium armor and 3 stamina reduction enchants your dodge roll costs you 1952. Chain chugging tri-stats while you're dodge rolling allows you to only need around 1800 stamina regen or less which is easy to do for anyone wearing Medium armor and using drinks.
Your forgetting that stam regen is reduced in combat...
No I'm not. The display is in Combat regen, not out of combat.
Very well. I made a video of me dodge rolling for a good 7 minutes straight while a pack of 10 jackals is constantly attacking me. My base stamina regen is less than 2K and I only have 10% reduction to dodge roll in my champion points. After a few minutes I decided to light attack them to death while I was dodge rolling. I've never used a bow before and I use double-tap for dodge rolls so it isn't perfect but I guarantee if those 10 jackals were 10 sorcs spamming mages wrath I'd only be hit a couple of times in the whole 10 minutes.
I really don't have the best feel for the dodge roll immunity time but it is definitely between 1.5 and 2 seconds and it lasts longer than the actual time of the dodge roll meaning you can wait a split second before dodge rolling again and stay immune. Good NBs have this down to an art. I do not.
Uploading the video now. It should be available in an hour.
So the only stam cost reduction you had was 10%? From CP? No rduced feat cost... come on now and not many ppl play 7/7 med. Test it like ppl would play a stam build not all for dodge roll.
DK SCRUB OUT
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »
You got a 15% nerf on already more powerful shields the before, and you can completely negate it by taking points into the cp line, so all and all you got a buff. Complaining about mitigation when you have a shield thay you can cast over and over is pointless, it's insanely poweful, also crit surge got a nerf in pve, it got a buff in pvp since you can now actually crit people in pvp, so don't try and pretend you suffer from healing, esp when you can stack healing ward after hardened ward.
As dodging forever and attacking forever as a stamina user, this is false, the only setup that can do this is a bosmer nightblade, and by doing it you will completely forgoe any weapon damage, which means you will not be able to break through any sorcs shields.
Same with blocking, you can't do that forever either as a single crushing shock will eat about 3k stamina while blocking, you'll be drained of stamina In seconds.
Blocking and shields are also not comparable because you can have endless resources to shield, but blocking requires a silly about of stamina right now.
Maybe 3 or 4 people in the game are completely negating the shield nerf at the moment.
Your understanding of dodgeroll simply isn't true. Just this morning me and 2 other sorcs were chasing a single DK who dodge rolled for a minute straight and the entire time all 3 of us were casting a rotation of Velocious Curse and Mana Detonation on the DK(which are the only abilities we can use that can't be dodged besides streak). We're talking about 6 spells hitting this guy every few seconds and he perma-dodge rolled and chain cast GDB and harness magicka nonstop *while* rolling. Finally he made it to a keep door and walked inside.
You're forgetting that running Tri-stat pots 100% of the time when needed is pretty easy for any good player. With Tri-stat chugging and the 20% stamina regen they offer, Medium armor, and 3 Stam cost reduction glyphs it's actually quite easy.
I'll agree with you on the block except under certain setups that are generally useless in PvP.
I already told ya that you'd need around 4k stamina recovery to perma dodge roll, then we get into the fact that GDB eats a lot of mana and Harness Magicka (Why he was using something like that, which will at best in a stamina build absorb 3k damage vs Shuffle i'll never under) which also eats a lot of mana...i don't see how its possible...Now if he was close to a keep sure..I can dodge roll a few times myself...But its not forever like you stated.
I guess I'll have to make some video evidence to prove you wrong then. You know as well as I know that you don't need anywhere near 4K stamina recovery to perma-dodge roll. You can get the cost of a single dodge roll down to 1741, possibly less if there are any set bonuses that reduce it as well (not sure).
The protection offered by dodge roll lasts between 1.5 and 2 seconds. I know this because it takes at least 2 seconds after someone dodge rolls on me before my mages wrath will land and I'll often miss 2-3 wraths from a single dodge roll (I'll have to test this to find out exactly).
Let's say Dodge roll is only 1.5 (I think it is longer) that means you need 2321 Stamina regen with *no* tri-pots involved at max mitigation to "permaroll". With tri-pots (or even just stamina pots) this becomes far easier.
I know for a fact I was able to create a VR14 Template on the PTS who was able to permaroll. Even without the crappy pots they give you I could dodge roll somewhere between 15-20 times. (I'll have to retest).
Even if you don't have max reduction or insane stamina regen, with only 40 champion points in dodge roll reduction, full medium armor and 3 stamina reduction enchants your dodge roll costs you 1952. Chain chugging tri-stats while you're dodge rolling allows you to only need around 1800 stamina regen or less which is easy to do for anyone wearing Medium armor and using drinks.
Your forgetting that stam regen is reduced in combat...
No I'm not. The display is in Combat regen, not out of combat.
Very well. I made a video of me dodge rolling for a good 7 minutes straight while a pack of 10 jackals is constantly attacking me. My base stamina regen is less than 2K and I only have 10% reduction to dodge roll in my champion points. After a few minutes I decided to light attack them to death while I was dodge rolling. I've never used a bow before and I use double-tap for dodge rolls so it isn't perfect but I guarantee if those 10 jackals were 10 sorcs spamming mages wrath I'd only be hit a couple of times in the whole 10 minutes.
I really don't have the best feel for the dodge roll immunity time but it is definitely between 1.5 and 2 seconds and it lasts longer than the actual time of the dodge roll meaning you can wait a split second before dodge rolling again and stay immune. Good NBs have this down to an art. I do not.
Uploading the video now. It should be available in an hour.
So the only stam cost reduction you had was 10%? From CP? No rduced feat cost... come on now and not many ppl play 7/7 med. Test it like ppl would play a stam build not all for dodge roll.
DK SCRUB OUT
Teargrants wrote: »I nominate you for troll post of the year.xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »
You got a 15% nerf on already more powerful shields the before, and you can completely negate it by taking points into the cp line, so all and all you got a buff. Complaining about mitigation when you have a shield thay you can cast over and over is pointless, it's insanely poweful, also crit surge got a nerf in pve, it got a buff in pvp since you can now actually crit people in pvp, so don't try and pretend you suffer from healing, esp when you can stack healing ward after hardened ward.
As dodging forever and attacking forever as a stamina user, this is false, the only setup that can do this is a bosmer nightblade, and by doing it you will completely forgoe any weapon damage, which means you will not be able to break through any sorcs shields.
Same with blocking, you can't do that forever either as a single crushing shock will eat about 3k stamina while blocking, you'll be drained of stamina In seconds.
Blocking and shields are also not comparable because you can have endless resources to shield, but blocking requires a silly about of stamina right now.
Maybe 3 or 4 people in the game are completely negating the shield nerf at the moment.
Your understanding of dodgeroll simply isn't true. Just this morning me and 2 other sorcs were chasing a single DK who dodge rolled for a minute straight and the entire time all 3 of us were casting a rotation of Velocious Curse and Mana Detonation on the DK(which are the only abilities we can use that can't be dodged besides streak). We're talking about 6 spells hitting this guy every few seconds and he perma-dodge rolled and chain cast GDB and harness magicka nonstop *while* rolling. Finally he made it to a keep door and walked inside.
You're forgetting that running Tri-stat pots 100% of the time when needed is pretty easy for any good player. With Tri-stat chugging and the 20% stamina regen they offer, Medium armor, and 3 Stam cost reduction glyphs it's actually quite easy.
I'll agree with you on the block except under certain setups that are generally useless in PvP.
I already told ya that you'd need around 4k stamina recovery to perma dodge roll, then we get into the fact that GDB eats a lot of mana and Harness Magicka (Why he was using something like that, which will at best in a stamina build absorb 3k damage vs Shuffle i'll never under) which also eats a lot of mana...i don't see how its possible...Now if he was close to a keep sure..I can dodge roll a few times myself...But its not forever like you stated.
I guess I'll have to make some video evidence to prove you wrong then. You know as well as I know that you don't need anywhere near 4K stamina recovery to perma-dodge roll. You can get the cost of a single dodge roll down to 1741, possibly less if there are any set bonuses that reduce it as well (not sure).
The protection offered by dodge roll lasts between 1.5 and 2 seconds. I know this because it takes at least 2 seconds after someone dodge rolls on me before my mages wrath will land and I'll often miss 2-3 wraths from a single dodge roll (I'll have to test this to find out exactly).
Let's say Dodge roll is only 1.5 (I think it is longer) that means you need 2321 Stamina regen with *no* tri-pots involved at max mitigation to "permaroll". With tri-pots (or even just stamina pots) this becomes far easier.
I know for a fact I was able to create a VR14 Template on the PTS who was able to permaroll. Even without the crappy pots they give you I could dodge roll somewhere between 15-20 times. (I'll have to retest).
Even if you don't have max reduction or insane stamina regen, with only 40 champion points in dodge roll reduction, full medium armor and 3 stamina reduction enchants your dodge roll costs you 1952. Chain chugging tri-stats while you're dodge rolling allows you to only need around 1800 stamina regen or less which is easy to do for anyone wearing Medium armor and using drinks.
Your forgetting that stam regen is reduced in combat...
No I'm not. The display is in Combat regen, not out of combat.
Very well. I made a video of me dodge rolling for a good 7 minutes straight while a pack of 10 jackals is constantly attacking me. My base stamina regen is less than 2K and I only have 10% reduction to dodge roll in my champion points. After a few minutes I decided to light attack them to death while I was dodge rolling. I've never used a bow before and I use double-tap for dodge rolls so it isn't perfect but I guarantee if those 10 jackals were 10 sorcs spamming mages wrath I'd only be hit a couple of times in the whole 10 minutes.
I really don't have the best feel for the dodge roll immunity time but it is definitely between 1.5 and 2 seconds and it lasts longer than the actual time of the dodge roll meaning you can wait a split second before dodge rolling again and stay immune. Good NBs have this down to an art. I do not.
Uploading the video now. It should be available in an hour.
So the only stam cost reduction you had was 10%? From CP? No rduced feat cost... come on now and not many ppl play 7/7 med. Test it like ppl would play a stam build not all for dodge roll.
DK SCRUB OUT
xsorusb14_ESO wrote: »
You got a 15% nerf on already more powerful shields the before, and you can completely negate it by taking points into the cp line, so all and all you got a buff. Complaining about mitigation when you have a shield thay you can cast over and over is pointless, it's insanely poweful, also crit surge got a nerf in pve, it got a buff in pvp since you can now actually crit people in pvp, so don't try and pretend you suffer from healing, esp when you can stack healing ward after hardened ward.
As dodging forever and attacking forever as a stamina user, this is false, the only setup that can do this is a bosmer nightblade, and by doing it you will completely forgoe any weapon damage, which means you will not be able to break through any sorcs shields.
Same with blocking, you can't do that forever either as a single crushing shock will eat about 3k stamina while blocking, you'll be drained of stamina In seconds.
Blocking and shields are also not comparable because you can have endless resources to shield, but blocking requires a silly about of stamina right now.
Maybe 3 or 4 people in the game are completely negating the shield nerf at the moment.
Your understanding of dodgeroll simply isn't true. Just this morning me and 2 other sorcs were chasing a single DK who dodge rolled for a minute straight and the entire time all 3 of us were casting a rotation of Velocious Curse and Mana Detonation on the DK(which are the only abilities we can use that can't be dodged besides streak). We're talking about 6 spells hitting this guy every few seconds and he perma-dodge rolled and chain cast GDB and harness magicka nonstop *while* rolling. Finally he made it to a keep door and walked inside.
You're forgetting that running Tri-stat pots 100% of the time when needed is pretty easy for any good player. With Tri-stat chugging and the 20% stamina regen they offer, Medium armor, and 3 Stam cost reduction glyphs it's actually quite easy.
I'll agree with you on the block except under certain setups that are generally useless in PvP.
You cant deal stupid amounts of dameage durning dodge roll... how can you even compare it? If anything it only compares to BoL and i bet you dont complain when you BoL away from 3 ppl+ on a regular basis
DK SCRUB OUT
If I'm bolt escaping I'm not doing damage. I died this morning to 3 crit charge rushers. I started with full shields and health. Got stunned. Broke free. The second crit charge hit me. I spammed my bolt escape key and it wouldn't cast. The third crit charge hit me, I'm still spamming bolt escape and it wouldn't cast. I died. That crap happens all day long in cyrodiil. I did every to the best of my abilities instantly broke free of the stun, even popped a potion right after. Yet dodge roll always works where a bolt escape does not. I don't know if it is a bug with crit charge, or just lag or whatever but a crit charge train right now instagibs me every time.
You can't really compare my playstyle as I play on the *edge* of combat, not in the middle of it which is one of the only reasons I survive when I do. As soon as more than 1 person with a bow *that I see* so much as sneezes in my direction I tuck tail and run. I always keep maximum distance because that's the only way I survive. When I get in the middle of 3 good people I die. No ifs ands or buts and no amount of bolt escaping will save me if they're good. The same happens when I see a sorc trying to get in the middle of things (if he's a caster, if he's a stamina sorc he can dodge roll his way to safety). I focus him and he dies....every time (unless he's an exploiter or wearing full heavy armor with ball of lightning ).
cozmon3c_ESO wrote: »xsorusb14_ESO wrote: »
You got a 15% nerf on already more powerful shields the before, and you can completely negate it by taking points into the cp line, so all and all you got a buff. Complaining about mitigation when you have a shield thay you can cast over and over is pointless, it's insanely poweful, also crit surge got a nerf in pve, it got a buff in pvp since you can now actually crit people in pvp, so don't try and pretend you suffer from healing, esp when you can stack healing ward after hardened ward.
As dodging forever and attacking forever as a stamina user, this is false, the only setup that can do this is a bosmer nightblade, and by doing it you will completely forgoe any weapon damage, which means you will not be able to break through any sorcs shields.
Same with blocking, you can't do that forever either as a single crushing shock will eat about 3k stamina while blocking, you'll be drained of stamina In seconds.
Blocking and shields are also not comparable because you can have endless resources to shield, but blocking requires a silly about of stamina right now.
Maybe 3 or 4 people in the game are completely negating the shield nerf at the moment.
Your understanding of dodgeroll simply isn't true. Just this morning me and 2 other sorcs were chasing a single DK who dodge rolled for a minute straight and the entire time all 3 of us were casting a rotation of Velocious Curse and Mana Detonation on the DK(which are the only abilities we can use that can't be dodged besides streak). We're talking about 6 spells hitting this guy every few seconds and he perma-dodge rolled and chain cast GDB and harness magicka nonstop *while* rolling. Finally he made it to a keep door and walked inside.
You're forgetting that running Tri-stat pots 100% of the time when needed is pretty easy for any good player. With Tri-stat chugging and the 20% stamina regen they offer, Medium armor, and 3 Stam cost reduction glyphs it's actually quite easy.
I'll agree with you on the block except under certain setups that are generally useless in PvP.
You cant deal stupid amounts of dameage durning dodge roll... how can you even compare it? If anything it only compares to BoL and i bet you dont complain when you BoL away from 3 ppl+ on a regular basis
DK SCRUB OUT
If I'm bolt escaping I'm not doing damage. I died this morning to 3 crit charge rushers. I started with full shields and health. Got stunned. Broke free. The second crit charge hit me. I spammed my bolt escape key and it wouldn't cast. The third crit charge hit me, I'm still spamming bolt escape and it wouldn't cast. I died. That crap happens all day long in cyrodiil. I did every to the best of my abilities instantly broke free of the stun, even popped a potion right after. Yet dodge roll always works where a bolt escape does not. I don't know if it is a bug with crit charge, or just lag or whatever but a crit charge train right now instagibs me every time.
You can't really compare my playstyle as I play on the *edge* of combat, not in the middle of it which is one of the only reasons I survive when I do. As soon as more than 1 person with a bow *that I see* so much as sneezes in my direction I tuck tail and run. I always keep maximum distance because that's the only way I survive. When I get in the middle of 3 good people I die. No ifs ands or buts and no amount of bolt escaping will save me if they're good. The same happens when I see a sorc trying to get in the middle of things (if he's a caster, if he's a stamina sorc he can dodge roll his way to safety). I focus him and he dies....every time (unless he's an exploiter or wearing full heavy armor with ball of lightning ).
i spoke to eric wrobel about the stun/root during the charge animation, it was added into the game because of the charger not meeting up with a bolt escaping sorc, so if you are charged you will be rooted/silenced until they reach you before you can bolt again. now get 3 charges hitting you in a cascading fashion, you will be stunned and silenced for the duration. now i asked eric wrobel to consider reversing this decision but he basically told me that it is now a feature of the game and have to deal with it. i tried to bring it up right when it happened in the forums but either people didnt seem to notice and it didnt gain any traction for a reversal action. the other half of my deaths are caused by this unfair advantage of charges all having roots/silences, and shield charge is the most op of all if you are out of stam, you get rooted/silenced the for lets say max distance 1 second, followed by a 3 seconds stun. thats 4 seconds you cannot do anything but be beat on.
cozmon3c_ESO wrote: »
i spoke to eric wrobel about the stun/root during the charge animation, it was added into the game because of the charger not meeting up with a bolt escaping sorc, so if you are charged you will be rooted/silenced until they reach you before you can bolt again.
darkknightfkb16_ESO wrote: »Instant shield stacking is the real culprit here, its just that on a sorc one of the shields is based off their dps resource pool so they get a double benefit of offense and defense by stacking magika. This is what needs fixing.
AltusVenifus wrote: »darkknightfkb16_ESO wrote: »either increase NB burst or nerf sorc...
+1
mike.gaziotisb16_ESO wrote: »
Derp-a-derp alert!
He's already got a video doing it in combat, dodging wolves.xsorusb14_ESO wrote: »I'm watching that video and you are taking way to long to dodge roll I'll make one when I get home to show you
You're joking, right? Two full minutes into dodging and his stamina is at 70%. You're telling me that if he rolled half-a-sec faster he would have run out? And there's plenty of people with way more than the 2k stam regen that he has on his PTS build. Excuses, excuses!
I feel dirty for quoting you back, but this roll-dodging stuff, well....xsorusb14_ESO wrote: »Its only a matter of time before its looked at.
#FreeBlinky
xsorusb14_ESO wrote: »mike.gaziotisb16_ESO wrote: »
Derp-a-derp alert!
He's already got a video doing it in combat, dodging wolves.xsorusb14_ESO wrote: »I'm watching that video and you are taking way to long to dodge roll I'll make one when I get home to show you
You're joking, right? Two full minutes into dodging and his stamina is at 70%. You're telling me that if he rolled half-a-sec faster he would have run out? And there's plenty of people with way more than the 2k stam regen that he has on his PTS build. Excuses, excuses!
I feel dirty for quoting you back, but this roll-dodging stuff, well....xsorusb14_ESO wrote: »Its only a matter of time before its looked at.
#FreeBlinky
Yes...in fact i'll be uploading a video right now showing exactly that...
Not only that...I did two setups...(Mainly because i'm not certain stamina cost reduction on enchants is reducing roll dodge cost)
one with 2400 stamina recovery, and actually 100 points in tumbling
and another running the stamina cost reduction enchants, and 100 points in tumbling...
This is more roll dodge reduction then he had on PTS.
xsorusb14_ESO wrote: »mike.gaziotisb16_ESO wrote: »
Derp-a-derp alert!
He's already got a video doing it in combat, dodging wolves.xsorusb14_ESO wrote: »I'm watching that video and you are taking way to long to dodge roll I'll make one when I get home to show you
You're joking, right? Two full minutes into dodging and his stamina is at 70%. You're telling me that if he rolled half-a-sec faster he would have run out? And there's plenty of people with way more than the 2k stam regen that he has on his PTS build. Excuses, excuses!
I feel dirty for quoting you back, but this roll-dodging stuff, well....xsorusb14_ESO wrote: »Its only a matter of time before its looked at.
#FreeBlinky
Yes...in fact i'll be uploading a video right now showing exactly that...
Not only that...I did two setups...(Mainly because i'm not certain stamina cost reduction on enchants is reducing roll dodge cost)
one with 2400 stamina recovery, and actually 100 points in tumbling
and another running the stamina cost reduction enchants, and 100 points in tumbling...
This is more roll dodge reduction then he had on PTS.
But the rate at which he dodged is making himself nearly 100% immune to damage. There were a few times that a attack got through the dodge, but you will see quite clearly that his character is doing the dodge animation from an attack (the shoulder turn thing) the split second before he initiates the next dodge.
cozmon3c_ESO wrote: »xsorusb14_ESO wrote: »
You got a 15% nerf on already more powerful shields the before, and you can completely negate it by taking points into the cp line, so all and all you got a buff. Complaining about mitigation when you have a shield thay you can cast over and over is pointless, it's insanely poweful, also crit surge got a nerf in pve, it got a buff in pvp since you can now actually crit people in pvp, so don't try and pretend you suffer from healing, esp when you can stack healing ward after hardened ward.
As dodging forever and attacking forever as a stamina user, this is false, the only setup that can do this is a bosmer nightblade, and by doing it you will completely forgoe any weapon damage, which means you will not be able to break through any sorcs shields.
Same with blocking, you can't do that forever either as a single crushing shock will eat about 3k stamina while blocking, you'll be drained of stamina In seconds.
Blocking and shields are also not comparable because you can have endless resources to shield, but blocking requires a silly about of stamina right now.
Maybe 3 or 4 people in the game are completely negating the shield nerf at the moment.
Your understanding of dodgeroll simply isn't true. Just this morning me and 2 other sorcs were chasing a single DK who dodge rolled for a minute straight and the entire time all 3 of us were casting a rotation of Velocious Curse and Mana Detonation on the DK(which are the only abilities we can use that can't be dodged besides streak). We're talking about 6 spells hitting this guy every few seconds and he perma-dodge rolled and chain cast GDB and harness magicka nonstop *while* rolling. Finally he made it to a keep door and walked inside.
You're forgetting that running Tri-stat pots 100% of the time when needed is pretty easy for any good player. With Tri-stat chugging and the 20% stamina regen they offer, Medium armor, and 3 Stam cost reduction glyphs it's actually quite easy.
I'll agree with you on the block except under certain setups that are generally useless in PvP.
You cant deal stupid amounts of dameage durning dodge roll... how can you even compare it? If anything it only compares to BoL and i bet you dont complain when you BoL away from 3 ppl+ on a regular basis
DK SCRUB OUT
If I'm bolt escaping I'm not doing damage. I died this morning to 3 crit charge rushers. I started with full shields and health. Got stunned. Broke free. The second crit charge hit me. I spammed my bolt escape key and it wouldn't cast. The third crit charge hit me, I'm still spamming bolt escape and it wouldn't cast. I died. That crap happens all day long in cyrodiil. I did every to the best of my abilities instantly broke free of the stun, even popped a potion right after. Yet dodge roll always works where a bolt escape does not. I don't know if it is a bug with crit charge, or just lag or whatever but a crit charge train right now instagibs me every time.
You can't really compare my playstyle as I play on the *edge* of combat, not in the middle of it which is one of the only reasons I survive when I do. As soon as more than 1 person with a bow *that I see* so much as sneezes in my direction I tuck tail and run. I always keep maximum distance because that's the only way I survive. When I get in the middle of 3 good people I die. No ifs ands or buts and no amount of bolt escaping will save me if they're good. The same happens when I see a sorc trying to get in the middle of things (if he's a caster, if he's a stamina sorc he can dodge roll his way to safety). I focus him and he dies....every time (unless he's an exploiter or wearing full heavy armor with ball of lightning ).
i spoke to eric wrobel about the stun/root during the charge animation, it was added into the game because of the charger not meeting up with a bolt escaping sorc, so if you are charged you will be rooted/silenced until they reach you before you can bolt again. now get 3 charges hitting you in a cascading fashion, you will be stunned and silenced for the duration. now i asked eric wrobel to consider reversing this decision but he basically told me that it is now a feature of the game and have to deal with it.
i tried to bring it up right when it happened in the forums but either people didnt seem to notice and it didnt gain any traction for a reversal action. the other half of my deaths are caused by this unfair advantage of charges all having roots/silences, and shield charge is the most op of all if you are all out of stam, you get rooted/silenced the for lets say max distance 1 second, followed by a 3 seconds stun. thats 4 seconds you cannot do anything but be beat on.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »mike.gaziotisb16_ESO wrote: »
Derp-a-derp alert!
He's already got a video doing it in combat, dodging wolves.xsorusb14_ESO wrote: »I'm watching that video and you are taking way to long to dodge roll I'll make one when I get home to show you
You're joking, right? Two full minutes into dodging and his stamina is at 70%. You're telling me that if he rolled half-a-sec faster he would have run out? And there's plenty of people with way more than the 2k stam regen that he has on his PTS build. Excuses, excuses!
I feel dirty for quoting you back, but this roll-dodging stuff, well....xsorusb14_ESO wrote: »Its only a matter of time before its looked at.
#FreeBlinky
Yes...in fact i'll be uploading a video right now showing exactly that...
Not only that...I did two setups...(Mainly because i'm not certain stamina cost reduction on enchants is reducing roll dodge cost)
one with 2400 stamina recovery, and actually 100 points in tumbling
and another running the stamina cost reduction enchants, and 100 points in tumbling...
This is more roll dodge reduction then he had on PTS.
But the rate at which he dodged is making himself nearly 100% immune to damage. There were a few times that a attack got through the dodge, but you will see quite clearly that his character is doing the dodge animation from an attack (the shoulder turn thing) the split second before he initiates the next dodge.
and you'll see in my video that i take damage just the same. In PvP you'll find that if you're using dodge like he did slowly right after one another...You'll pretty much die...I don't know if its lag or what...Hell even dodging as much as I do..I still get wrecked by some people..usually nightblades...
This is of course completely ignoring any form of CC which is going to cost me a break free and thus reducing my Stamina as well...and if you're a nightblade you'll want to be running Vigor and Rally..which again..is more stamina.
cozmon3c_ESO wrote: »xsorusb14_ESO wrote: »
You got a 15% nerf on already more powerful shields the before, and you can completely negate it by taking points into the cp line, so all and all you got a buff. Complaining about mitigation when you have a shield thay you can cast over and over is pointless, it's insanely poweful, also crit surge got a nerf in pve, it got a buff in pvp since you can now actually crit people in pvp, so don't try and pretend you suffer from healing, esp when you can stack healing ward after hardened ward.
As dodging forever and attacking forever as a stamina user, this is false, the only setup that can do this is a bosmer nightblade, and by doing it you will completely forgoe any weapon damage, which means you will not be able to break through any sorcs shields.
Same with blocking, you can't do that forever either as a single crushing shock will eat about 3k stamina while blocking, you'll be drained of stamina In seconds.
Blocking and shields are also not comparable because you can have endless resources to shield, but blocking requires a silly about of stamina right now.
Maybe 3 or 4 people in the game are completely negating the shield nerf at the moment.
Your understanding of dodgeroll simply isn't true. Just this morning me and 2 other sorcs were chasing a single DK who dodge rolled for a minute straight and the entire time all 3 of us were casting a rotation of Velocious Curse and Mana Detonation on the DK(which are the only abilities we can use that can't be dodged besides streak). We're talking about 6 spells hitting this guy every few seconds and he perma-dodge rolled and chain cast GDB and harness magicka nonstop *while* rolling. Finally he made it to a keep door and walked inside.
You're forgetting that running Tri-stat pots 100% of the time when needed is pretty easy for any good player. With Tri-stat chugging and the 20% stamina regen they offer, Medium armor, and 3 Stam cost reduction glyphs it's actually quite easy.
I'll agree with you on the block except under certain setups that are generally useless in PvP.
You cant deal stupid amounts of dameage durning dodge roll... how can you even compare it? If anything it only compares to BoL and i bet you dont complain when you BoL away from 3 ppl+ on a regular basis
DK SCRUB OUT
If I'm bolt escaping I'm not doing damage. I died this morning to 3 crit charge rushers. I started with full shields and health. Got stunned. Broke free. The second crit charge hit me. I spammed my bolt escape key and it wouldn't cast. The third crit charge hit me, I'm still spamming bolt escape and it wouldn't cast. I died. That crap happens all day long in cyrodiil. I did every to the best of my abilities instantly broke free of the stun, even popped a potion right after. Yet dodge roll always works where a bolt escape does not. I don't know if it is a bug with crit charge, or just lag or whatever but a crit charge train right now instagibs me every time.
You can't really compare my playstyle as I play on the *edge* of combat, not in the middle of it which is one of the only reasons I survive when I do. As soon as more than 1 person with a bow *that I see* so much as sneezes in my direction I tuck tail and run. I always keep maximum distance because that's the only way I survive. When I get in the middle of 3 good people I die. No ifs ands or buts and no amount of bolt escaping will save me if they're good. The same happens when I see a sorc trying to get in the middle of things (if he's a caster, if he's a stamina sorc he can dodge roll his way to safety). I focus him and he dies....every time (unless he's an exploiter or wearing full heavy armor with ball of lightning ).
i spoke to eric wrobel about the stun/root during the charge animation, it was added into the game because of the charger not meeting up with a bolt escaping sorc, so if you are charged you will be rooted/silenced until they reach you before you can bolt again. now get 3 charges hitting you in a cascading fashion, you will be stunned and silenced for the duration. now i asked eric wrobel to consider reversing this decision but he basically told me that it is now a feature of the game and have to deal with it.
i tried to bring it up right when it happened in the forums but either people didnt seem to notice and it didnt gain any traction for a reversal action. the other half of my deaths are caused by this unfair advantage of charges all having roots/silences, and shield charge is the most op of all if you are all out of stam, you get rooted/silenced the for lets say max distance 1 second, followed by a 3 seconds stun. thats 4 seconds you cannot do anything but be beat on.
Well it sure as hell would have been nice if they had made that change known. I guess that explains the issues I'm having with that. I guess the next time the Crit-charge pain train comes along I'm going to have to let everyone have a piece while I'm animation-cancel spamming hardened ward before I try to put some distance on them.xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »mike.gaziotisb16_ESO wrote: »
Derp-a-derp alert!
He's already got a video doing it in combat, dodging wolves.xsorusb14_ESO wrote: »I'm watching that video and you are taking way to long to dodge roll I'll make one when I get home to show you
You're joking, right? Two full minutes into dodging and his stamina is at 70%. You're telling me that if he rolled half-a-sec faster he would have run out? And there's plenty of people with way more than the 2k stam regen that he has on his PTS build. Excuses, excuses!
I feel dirty for quoting you back, but this roll-dodging stuff, well....xsorusb14_ESO wrote: »Its only a matter of time before its looked at.
#FreeBlinky
Yes...in fact i'll be uploading a video right now showing exactly that...
Not only that...I did two setups...(Mainly because i'm not certain stamina cost reduction on enchants is reducing roll dodge cost)
one with 2400 stamina recovery, and actually 100 points in tumbling
and another running the stamina cost reduction enchants, and 100 points in tumbling...
This is more roll dodge reduction then he had on PTS.
But the rate at which he dodged is making himself nearly 100% immune to damage. There were a few times that a attack got through the dodge, but you will see quite clearly that his character is doing the dodge animation from an attack (the shoulder turn thing) the split second before he initiates the next dodge.
and you'll see in my video that i take damage just the same. In PvP you'll find that if you're using dodge like he did slowly right after one another...You'll pretty much die...I don't know if its lag or what...Hell even dodging as much as I do..I still get wrecked by some people..usually nightblades...
This is of course completely ignoring any form of CC which is going to cost me a break free and thus reducing my Stamina as well...and if you're a nightblade you'll want to be running Vigor and Rally..which again..is more stamina.
This is likely the same issue with freaking crit/charge, charge abilities. You can face roll your charge key until the very *split second* that someone is vulnerable in between dodge rolls and they get stunned and hit no matter what. What utter crap!
Meanwhile use sorcs and projectile uses are spamming abilities that cost us resources and every single one of them misses 100% of the time.
xsorusb14_ESO wrote: »cozmon3c_ESO wrote: »xsorusb14_ESO wrote: »
You got a 15% nerf on already more powerful shields the before, and you can completely negate it by taking points into the cp line, so all and all you got a buff. Complaining about mitigation when you have a shield thay you can cast over and over is pointless, it's insanely poweful, also crit surge got a nerf in pve, it got a buff in pvp since you can now actually crit people in pvp, so don't try and pretend you suffer from healing, esp when you can stack healing ward after hardened ward.
As dodging forever and attacking forever as a stamina user, this is false, the only setup that can do this is a bosmer nightblade, and by doing it you will completely forgoe any weapon damage, which means you will not be able to break through any sorcs shields.
Same with blocking, you can't do that forever either as a single crushing shock will eat about 3k stamina while blocking, you'll be drained of stamina In seconds.
Blocking and shields are also not comparable because you can have endless resources to shield, but blocking requires a silly about of stamina right now.
Maybe 3 or 4 people in the game are completely negating the shield nerf at the moment.
Your understanding of dodgeroll simply isn't true. Just this morning me and 2 other sorcs were chasing a single DK who dodge rolled for a minute straight and the entire time all 3 of us were casting a rotation of Velocious Curse and Mana Detonation on the DK(which are the only abilities we can use that can't be dodged besides streak). We're talking about 6 spells hitting this guy every few seconds and he perma-dodge rolled and chain cast GDB and harness magicka nonstop *while* rolling. Finally he made it to a keep door and walked inside.
You're forgetting that running Tri-stat pots 100% of the time when needed is pretty easy for any good player. With Tri-stat chugging and the 20% stamina regen they offer, Medium armor, and 3 Stam cost reduction glyphs it's actually quite easy.
I'll agree with you on the block except under certain setups that are generally useless in PvP.
You cant deal stupid amounts of dameage durning dodge roll... how can you even compare it? If anything it only compares to BoL and i bet you dont complain when you BoL away from 3 ppl+ on a regular basis
DK SCRUB OUT
If I'm bolt escaping I'm not doing damage. I died this morning to 3 crit charge rushers. I started with full shields and health. Got stunned. Broke free. The second crit charge hit me. I spammed my bolt escape key and it wouldn't cast. The third crit charge hit me, I'm still spamming bolt escape and it wouldn't cast. I died. That crap happens all day long in cyrodiil. I did every to the best of my abilities instantly broke free of the stun, even popped a potion right after. Yet dodge roll always works where a bolt escape does not. I don't know if it is a bug with crit charge, or just lag or whatever but a crit charge train right now instagibs me every time.
You can't really compare my playstyle as I play on the *edge* of combat, not in the middle of it which is one of the only reasons I survive when I do. As soon as more than 1 person with a bow *that I see* so much as sneezes in my direction I tuck tail and run. I always keep maximum distance because that's the only way I survive. When I get in the middle of 3 good people I die. No ifs ands or buts and no amount of bolt escaping will save me if they're good. The same happens when I see a sorc trying to get in the middle of things (if he's a caster, if he's a stamina sorc he can dodge roll his way to safety). I focus him and he dies....every time (unless he's an exploiter or wearing full heavy armor with ball of lightning ).
i spoke to eric wrobel about the stun/root during the charge animation, it was added into the game because of the charger not meeting up with a bolt escaping sorc, so if you are charged you will be rooted/silenced until they reach you before you can bolt again. now get 3 charges hitting you in a cascading fashion, you will be stunned and silenced for the duration. now i asked eric wrobel to consider reversing this decision but he basically told me that it is now a feature of the game and have to deal with it.
i tried to bring it up right when it happened in the forums but either people didnt seem to notice and it didnt gain any traction for a reversal action. the other half of my deaths are caused by this unfair advantage of charges all having roots/silences, and shield charge is the most op of all if you are all out of stam, you get rooted/silenced the for lets say max distance 1 second, followed by a 3 seconds stun. thats 4 seconds you cannot do anything but be beat on.
Well it sure as hell would have been nice if they had made that change known. I guess that explains the issues I'm having with that. I guess the next time the Crit-charge pain train comes along I'm going to have to let everyone have a piece while I'm animation-cancel spamming hardened ward before I try to put some distance on them.xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »mike.gaziotisb16_ESO wrote: »
Derp-a-derp alert!
He's already got a video doing it in combat, dodging wolves.xsorusb14_ESO wrote: »I'm watching that video and you are taking way to long to dodge roll I'll make one when I get home to show you
You're joking, right? Two full minutes into dodging and his stamina is at 70%. You're telling me that if he rolled half-a-sec faster he would have run out? And there's plenty of people with way more than the 2k stam regen that he has on his PTS build. Excuses, excuses!
I feel dirty for quoting you back, but this roll-dodging stuff, well....xsorusb14_ESO wrote: »Its only a matter of time before its looked at.
#FreeBlinky
Yes...in fact i'll be uploading a video right now showing exactly that...
Not only that...I did two setups...(Mainly because i'm not certain stamina cost reduction on enchants is reducing roll dodge cost)
one with 2400 stamina recovery, and actually 100 points in tumbling
and another running the stamina cost reduction enchants, and 100 points in tumbling...
This is more roll dodge reduction then he had on PTS.
But the rate at which he dodged is making himself nearly 100% immune to damage. There were a few times that a attack got through the dodge, but you will see quite clearly that his character is doing the dodge animation from an attack (the shoulder turn thing) the split second before he initiates the next dodge.
and you'll see in my video that i take damage just the same. In PvP you'll find that if you're using dodge like he did slowly right after one another...You'll pretty much die...I don't know if its lag or what...Hell even dodging as much as I do..I still get wrecked by some people..usually nightblades...
This is of course completely ignoring any form of CC which is going to cost me a break free and thus reducing my Stamina as well...and if you're a nightblade you'll want to be running Vigor and Rally..which again..is more stamina.
This is likely the same issue with freaking crit/charge, charge abilities. You can face roll your charge key until the very *split second* that someone is vulnerable in between dodge rolls and they get stunned and hit no matter what. What utter crap!
Meanwhile use sorcs and projectile uses are spamming abilities that cost us resources and every single one of them misses 100% of the time.
Projectiles are very easy to dodge...Its not just Crit Charge, Ambush seems to go through dodge..I've been Surprised Attack i don't know how many times dodging..
Wrecking Blow..which I gotta tell you..I never land on a dodging person really always hits me when i'm dodging lol...
But either way, you're dodging way to slow..and I have a feel its because you're double tapping instead of using a key for it.
Yeah I died so many times last night through a dodge roll from wrecking blow last night.....even double dodge rolls....died every time. 2 handers are so damn buggy and broken it's sad. I don't care if I get 1-shotted or whatever because I ran out of stam, let my shields down and didn't block or whatever but If I double dodge roll double bolt escape and some DK flys at me back from my starting position in the middle of my second dodge roll and sends me flying like a foul ball mid-roll something is wrong with that ability.
Yeah I died so many times last night through a dodge roll from wrecking blow last night.....even double dodge rolls....died every time. 2 handers are so damn buggy and broken it's sad. I don't care if I get 1-shotted or whatever because I ran out of stam, let my shields down and didn't block or whatever but If I double dodge roll double bolt escape and some DK flys at me back from my starting position in the middle of my second dodge roll and sends me flying like a foul ball mid-roll something is wrong with that ability.
Dude trying to find anything to distract from the fact shields prevent crits, secondary attack effects.Yeah I died so many times last night through a dodge roll from wrecking blow last night.....even double dodge rolls....died every time. 2 handers are so damn buggy and broken it's sad. I don't care if I get 1-shotted or whatever because I ran out of stam, let my shields down and didn't block or whatever but If I double dodge roll double bolt escape and some DK flys at me back from my starting position in the middle of my second dodge roll and sends me flying like a foul ball mid-roll something is wrong with that ability.
walk through it you dunce, it automatically stops the animation.....dodge rolling around rofl...so bad
Dude trying to find anything to distract from the fact shields prevent crits, secondary attack effects.Yeah I died so many times last night through a dodge roll from wrecking blow last night.....even double dodge rolls....died every time. 2 handers are so damn buggy and broken it's sad. I don't care if I get 1-shotted or whatever because I ran out of stam, let my shields down and didn't block or whatever but If I double dodge roll double bolt escape and some DK flys at me back from my starting position in the middle of my second dodge roll and sends me flying like a foul ball mid-roll something is wrong with that ability.
walk through it you dunce, it automatically stops the animation.....dodge rolling around rofl...so bad