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Sorcerers were over nerfed... again

  • pppontus
    pppontus
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    Reykice wrote: »
    pppontus wrote: »

    The builds are fine... but none has the dps...

    Spam wrecking blow and weave in light attacks as a stamina sorc and you outdps all those builds... all of them. So the questionable part is more about the DPS... sure you can make 1000 magicka builds, none will get close to the stamina ones for DPS , mobility, mitigation etc.

    Tho for the most part, most people only care about the dps, as that`s what matters the most for a dps spec...

    Nice intention, but its beside the point. :smile:

    So wrecking blow is OP, how is that an issue with Sorcs? My Magicka Sorc does at least as much DPS as dual wield and a LOT more than bow. It all depends on how you choose to look at it ;)
  • Psychobunni
    Psychobunni
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    We do still have plans to make stamina-based Sorcerer builds more competitive. That said, it’s going to take some time to make comprehensive changes that are balanced, fully tested (both internally and on the PTS), and also include appropriate visual effects. We’re currently keeping an eye on data since Update 6 was published, and have some ideas on what we’d like to pursue. What would you all like to see to make stamina Sorcs a more viable build to use?

    No ma'am. Just No. I want my magicka based sorcerer to have comparative damage abilities without pets or toggles...just like the other classes. I didn't make her to pet wrangle or swing a sword I made her for awesome magic damage, she is just missing the awesome part.
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Erock25
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    Guys, guys ... wrecking blow spam will not always be this high DPS. It will get addressed eventually. It is an undeniable fact that Sorc got by far the least amount of synergy options in 1.6 with stamina builds and they realize this and want to address it. Sorc magicka spec is very strong compared to other magicka classes magicka specs .... it seems like we top everyone but maybe magicka DK, who needs to get in melee range.
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  • GreyRanger
    GreyRanger
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    We do still have plans to make stamina-based Sorcerer builds more competitive. That said, it’s going to take some time to make comprehensive changes that are balanced, fully tested (both internally and on the PTS), and also include appropriate visual effects. We’re currently keeping an eye on data since Update 6 was published, and have some ideas on what we’d like to pursue. What would you all like to see to make stamina Sorcs a more viable build to use?

    1. Do not build around pets to make the class viable. Many player find pets boring. Active abilities are more engaging.
    2. Attend to Sorc tanks and healers too, there is little to recommend a team pick up a sorcerer in either role. It would be grand if the class had some team buffs for these roles.
    3. Provide the class a viable instant class self heal. Something akin to Dragon Blood or Rushed Ceremony would work.
    4. If possible, give a bit a thought to creating synergies either among the sorcerer powers of with powers from other sets.
    5. Give a read to the mass that was written about these issues on the PTS server. A lot of players put a lot of time and thought into suggestions there. We could refill pages with repeating them.

    I gather from your post that the Devs are of the opinion that magicka Sroc DPS is fine. Is that correct?

  • Reykice
    Reykice
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    pppontus wrote: »
    Reykice wrote: »
    pppontus wrote: »

    The builds are fine... but none has the dps...

    Spam wrecking blow and weave in light attacks as a stamina sorc and you outdps all those builds... all of them. So the questionable part is more about the DPS... sure you can make 1000 magicka builds, none will get close to the stamina ones for DPS , mobility, mitigation etc.

    Tho for the most part, most people only care about the dps, as that`s what matters the most for a dps spec...

    Nice intention, but its beside the point. :smile:

    So wrecking blow is OP, how is that an issue with Sorcs? My Magicka Sorc does at least as much DPS as dual wield and a LOT more than bow. It all depends on how you choose to look at it ;)

    You look at it as magicka vs stamina... stamina does a lot more. Either nerf stamina or buff magicka. I figured people want a buff not a nerf so i went for a buff...
  • Grao
    Grao
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    We do still have plans to make stamina-based Sorcerer builds more competitive. That said, it’s going to take some time to make comprehensive changes that are balanced, fully tested (both internally and on the PTS), and also include appropriate visual effects. We’re currently keeping an eye on data since Update 6 was published, and have some ideas on what we’d like to pursue. What would you all like to see to make stamina Sorcs a more viable build to use?

    I am not sure what would be good for DPSing, but for tanking I'd love to have control over when my pets use their abilities. Actually, that would be great not only for tanking, but for DPS, both Magicka and Stamina based, and for healers.

    Like Ults, maybe pets could also be made scale from Magicka OR Stamina, depending on which is your greater resource pool.

    Suggested abilities for pets:

    Clannfear: Taunt, single targeted but with an AoE Effect. You would aim at one creature for the Clannfear to charge and all those hit by the charge would be damaged and taunted.

    Volatile Familiar: AoE brust, no longer require the pet dying.

    Twilight Matriarch: Now heals both the summoner and the lowest health target within its range. (Similar to Mutagen) No longer a channeled heal.

    Restoring Twilight: Increases Magicka Regen and Spell Power OR Stamina Regen and Weapon Power for all within its range depending on if the Twilight is scalling from Magicka or Stamina.
  • AshTal
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    I would think that a Sorc should in theory be a caster in light amour. I know we have a rule that says play how you want but most people who roll a Sorc want to be a ranged caster.
    Right now being a ranged caster puts you at a heavy disadvantage for DPS when that is basically all we have. I would like to see some effort put into the Magic Sorc as well as a stamina build.
  • Vis
    Vis
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    @ZOS_GinaBruno I take back everything I said earlier. PLEASE BUFF MAGICKA SORCS!
    Edited by Vis on March 10, 2015 9:28PM
    v14 Sorc Vae Exillis
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    v14 Temp Fiat Lux

  • o_0
    o_0
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    Nothing will change till they stop balancing skills for PvP. Sorc has great self utility and tools at their disposal in PvP including short quick burst damage. But in a trial situation it's laughable. If they up DPS to compensate, that would reflect on PvP which would give an unfair advantage.

    Hopefully they will just adopt from other games and make skills different in PvP vs PvE. They already started with the 15% shield nerf in PvP, why stop there.
  • Erock25
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    Vis wrote: »
    @ZOS_GinaBruno One simple suggestion, one surge morph costs stamina and gives a weapon buff only and crit heals. One surge morph cost magicka and spell buff only and crit heals. Lower the cost of both morphs significantly. No new balance issues and no new animations necessary. You could have it up by next week. Though honestly, I just want a buff to magicka sorcs.

    No. Please no. As someone who prefers stamina sorc so very much, Crit Surge is a great magicka dump for stam users considering it doesn't scale on magicka/spell power AT ALL. The magicka cost is a bit high I think, but please keep it magicka.
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  • Takuto
    Takuto
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    We do still have plans to make stamina-based Sorcerer builds more competitive. That said, it’s going to take some time to make comprehensive changes that are balanced, fully tested (both internally and on the PTS), and also include appropriate visual effects. We’re currently keeping an eye on data since Update 6 was published, and have some ideas on what we’d like to pursue. What would you all like to see to make stamina Sorcs a more viable build to use?

    Slotting Dark Deal should give a Minor Endurance buff (10% Stamina Regen, see "Restoring Aura" on the Templar for comparison).

    If you wanted to those few attempting to play healing sorcs a buff, then a Minor Mending slot buff (8% healing done) on Dark Conversion would be a great boon as well.

    Edited by Takuto on March 10, 2015 6:56PM
    Eternal Destiny (PC/NA)
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  • Cuyler
    Cuyler
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    We do still have plans to make stamina-based Sorcerer builds more competitive. That said, it’s going to take some time to make comprehensive changes that are balanced, fully tested (both internally and on the PTS), and also include appropriate visual effects. We’re currently keeping an eye on data since Update 6 was published, and have some ideas on what we’d like to pursue. What would you all like to see to make stamina Sorcs a more viable build to use?
    You're not listening, we want magicka sorcs to be more viable in PvE.
    Edited by Cuyler on March 10, 2015 8:08PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
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  • Demira
    Demira
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    We do still have plans to make stamina-based Sorcerer builds more competitive. That said, it’s going to take some time to make comprehensive changes that are balanced, fully tested (both internally and on the PTS), and also include appropriate visual effects. We’re currently keeping an eye on data since Update 6 was published, and have some ideas on what we’d like to pursue. What would you all like to see to make stamina Sorcs a more viable build to use?

    WTH, I played as magic based Sorcerer why should I switch to stamina or gear to stamina!
    I was perfectly happy with my old build and you people at ZOS had to fubar it all up!

    :#

    To hell with the majority of the people that played the sorc or make them better like I have been advocating from beta and beyond that the sorcerers needed help! It makes me sick and angry that you have messed with an a classed that I loved and had to hang up because of your company fubar!
    Edited by Demira on March 10, 2015 7:02PM
  • Joy_Division
    Joy_Division
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    We do still have plans to make stamina-based Sorcerer builds more competitive. That said, it’s going to take some time to make comprehensive changes that are balanced, fully tested (both internally and on the PTS), and also include appropriate visual effects. We’re currently keeping an eye on data since Update 6 was published, and have some ideas on what we’d like to pursue. What would you all like to see to make stamina Sorcs a more viable build to use?

    I'm pretty sure the majority of your sorcerer related feedback is concerns about magicka-based builds...

    My suggestion for stamina sorcs: wrecking blow...wrecking blow...wrecking blow...wrecking blow...

    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Erock25
    Erock25
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    I don't getwhat is so hard for people to understand about the fact that magicka sorc (pets or no pets) are doing more DPS than any other class in a magicka spec (possibly besides DK who need to be in melee range to do their magicka DPS).

    It is literally blowing my mind that they are STILL COMPLAINING after we went from 3rd place magicka DPS and just spamming one Destro staff ability to the number 1 ranged DPS in game that uses a nice mix of all of our class abilities and is 100 times more fun to play than Crushing Shock spammer we were before.

    I just don't get it.
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  • pppontus
    pppontus
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    Erock25 wrote: »
    I don't getwhat is so hard for people to understand about the fact that magicka sorc (pets or no pets) are doing more DPS than any other class in a magicka spec (possibly besides DK who need to be in melee range to do their magicka DPS).

    It is literally blowing my mind that they are STILL COMPLAINING after we went from 3rd place magicka DPS and just spamming one Destro staff ability to the number 1 ranged DPS in game that uses a nice mix of all of our class abilities and is 100 times more fun to play than Crushing Shock spammer we were before.

    I just don't get it.

    I have been asking myself that for a long time. Oh well, they just continue to say it's broken so let them.. I'd also be interested in more Stamina synergies for Sorcs and preferably a nerf to WB. Stamina right now is the most boring thing ever, but it sounds like people here mostly want to go back to using one skill and one buff to do Magic DPS. >_<
  • MADshadowman
    MADshadowman
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    We do still have plans to make stamina-based Sorcerer builds more competitive. That said, it’s going to take some time to make comprehensive changes that are balanced, fully tested (both internally and on the PTS), and also include appropriate visual effects. We’re currently keeping an eye on data since Update 6 was published, and have some ideas on what we’d like to pursue. What would you all like to see to make stamina Sorcs a more viable build to use?

    Stamina? No stamina!

    Magicka is what's broken.

    Here is a short list of the most important things, sorcs were asking for, since the beginning:
    • lower spell costs
    • more spell damage
    • an instant cast dps ability like crushing shock
    • a mild self heal
    • no more reflectable or purgeable abilities
    And there are many more, but these are the main reasons why we aren't competitive. Please focus on these things and communicate with us. Every little bit helps.

    Edit: And please make light armor a little stronger. 1 big piece heavy armor with reinforced trait has almost as much armor as 7 pieces of light! This can't stay like that.
    Edited by MADshadowman on March 10, 2015 7:14PM
  • Jahosefat
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    I know this probably won't be a popular opinion but for a long time I have felt one of the bolt escape morphs should be tailored for stam sorcs. In my eyes bolt escape is the "cornerstone" ability of the sorc and due to the high mag cost it is pretty lackluster for stam sorcs. Maybe one morph could be a stamina based charge or leap. I personally like the idea of a leap as it would have similar mechanics to bolt escape in its current incarnation; you don't need a target like with a charge and it could be used both offensively and defensively. Maybe an AOE of some sort could be dropped at the target location once you land, like a short stun/snare and a little bit of damage; but the biggest buff for the stam sorc would be having a morph of bolt escape that is stam based.

    I think this also gets at a general problem with the stam sorcs: most of the sorc abilities that people would like to incorporate into stam builds have a very high mag cost ex. daedric minefield; it is neat but with such an incredibly high mag cost it is too easily countered/avoided. Same problem with surge currently: high mag cost, inconsistent heals, and damage bonus is no greater than rally. There really is very little reason to take surge over rally at the moment (or run them at the same time): rally is stam based, rally offers a decent HoT with some bursty heals somewhat on-demand, and offers the same 20% damage buff as crit surge.
    Joeshock- AD NA AB Thorn Chill Sorc New Eden Low Sec Roamer

    Fight not with monsters lest ye become one
  • Leeric
    Leeric
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    Reykice wrote: »
    We do still have plans to make stamina-based Sorcerer builds more competitive. That said, it’s going to take some time to make comprehensive changes that are balanced, fully tested (both internally and on the PTS), and also include appropriate visual effects. We’re currently keeping an eye on data since Update 6 was published, and have some ideas on what we’d like to pursue. What would you all like to see to make stamina Sorcs a more viable build to use?

    Most players want equal DPS... stamina sorcs have it, equal to the other classes or within 5%. There is an entire thread on the PTS dedicated to that test.

    What Sorcerers don`t have is a magicka build doing as much dps(damage per second) as a stamina wrecking blow spam build... and since most people rolled a Sorcerer to be a caster, its disturbing.

    I really think that if you manage to give magicka users equal or close to equal dps as a stamina build that is spamming wrecking blow... most of the complaining would be gone.

    As for the "it takes time" let`s be honest, it takes a few hours to change it... you have the builds and rotations, doesn`t take long to figure out what skills make up the total dps and buff them by a percentage so the overall damage over time increases to the desired value. The mats would take literally 30 seconds, the programming would also not take long as you are just changing some numbers(the coefficients) for that particular spell or spells.

    So if you want to do the least amount of work and make people happy, make sure the DPS is about the same for everyone, that is a good start... you can then figure out what else needs tweaking and most will be happy enough to wait.

    If you want a proper balance you should use the standard and tested mmo practice: the less protection you have(mitigation) the more damage you do... yes shields must be taken into account, but if shields can be critted and have no mitigation, by the time you put them up another dps will take them down so you are only delaying your death. Same for healing, if light armor(that is needed to heal) has no protection, healing won`t save you... kiting will. This is the basic balance in other MMO`s: mages are generally powerful and have a great dps BUT if they are hit by physical attacks, they die. Fast. So they need to figure out how to not get hit, same as here. You just need to increase the actual damage they do...

    As i said, some of your players are programmers and know it only takes a few hours to fine tune and balance the dps... if you actually want to do that. So you know, just do it... once everyone is equal in damage you can see who has an edge in what and fine tune it. You need a developer who knows the builds for that, so he doesn`t add a cooldown for Surge thus ruining any build that uses any type of small damage hits/dots/etc... see where i`m going?

    Show us something... other than words...

    the best part is apparently ZOS has no clue and think people were complaining about Stamina builds lol typical...
  • yodased
    yodased
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    Jahosefat wrote: »
    I know this probably won't be a popular opinion but for a long time I have felt one of the bolt escape morphs should be tailored for stam sorcs. In my eyes bolt escape is the "cornerstone" ability of the sorc and due to the high mag cost it is pretty lackluster for stam sorcs. Maybe one morph could be a stamina based charge or leap. I personally like the idea of a leap as it would have similar mechanics to bolt escape in its current incarnation; you don't need a target like with a charge and it could be used both offensively and defensively. Maybe an AOE of some sort could be dropped at the target location once you land, like a short stun/snare and a little bit of damage; but the biggest buff for the stam sorc would be having a morph of bolt escape that is stam based.

    I think this also gets at a general problem with the stam sorcs: most of the sorc abilities that people would like to incorporate into stam builds have a very high mag cost ex. daedric minefield; it is neat but with such an incredibly high mag cost it is too easily countered/avoided. Same problem with surge currently: high mag cost, inconsistent heals, and damage bonus is no greater than rally. There really is very little reason to take surge over rally at the moment (or run them at the same time): rally is stam based, rally offers a decent HoT with some bursty heals somewhat on-demand, and offers the same 20% damage buff as crit surge.

    You can not have my dragon leap as a skill. Forbidden.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Jahosefat
    Jahosefat
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    yodased wrote: »
    Jahosefat wrote: »
    I know this probably won't be a popular opinion but for a long time I have felt one of the bolt escape morphs should be tailored for stam sorcs. In my eyes bolt escape is the "cornerstone" ability of the sorc and due to the high mag cost it is pretty lackluster for stam sorcs. Maybe one morph could be a stamina based charge or leap. I personally like the idea of a leap as it would have similar mechanics to bolt escape in its current incarnation; you don't need a target like with a charge and it could be used both offensively and defensively. Maybe an AOE of some sort could be dropped at the target location once you land, like a short stun/snare and a little bit of damage; but the biggest buff for the stam sorc would be having a morph of bolt escape that is stam based.

    I think this also gets at a general problem with the stam sorcs: most of the sorc abilities that people would like to incorporate into stam builds have a very high mag cost ex. daedric minefield; it is neat but with such an incredibly high mag cost it is too easily countered/avoided. Same problem with surge currently: high mag cost, inconsistent heals, and damage bonus is no greater than rally. There really is very little reason to take surge over rally at the moment (or run them at the same time): rally is stam based, rally offers a decent HoT with some bursty heals somewhat on-demand, and offers the same 20% damage buff as crit surge.

    You can not have my dragon leap as a skill. Forbidden.

    You can keep the damage and the ability to target someone with it ;) Not trying to get on keeps, just a suggestion to keep stam sorc mobility high.
    Joeshock- AD NA AB Thorn Chill Sorc New Eden Low Sec Roamer

    Fight not with monsters lest ye become one
  • cozmon3c_ESO
    cozmon3c_ESO
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    DARK MAGIC

    Make Crystal Blast a Stamina Ability
    -Front cone attack 7 meters long
    -1.0 sec cast time (animation raise weapon over head crystals form then strike straight down and "crystal blast" crystal particles foward in a cone.
    -proc instant cast off stamina abilities lasts 6 seconds (animation hands glow green for the animation, bring sword up and straight down like previous animation of the ability without the 1 second cast.)
    -hits as hard as crystal fragments.
    -1.5 second knock down to all in the cone path.

    so all in all similar mechanic to crystal frag just stamina based.


    DAEDRIC SUMMONING

    i suggest condensing the daedra summoning into one ability,
    -start with volitile familiar (no purpose to unstable familiar baseline, or just combine the two)
    -then morph into the twighlight or the clanfear.
    -twighlight heals 'allies' below 20% life.
    -clanfear does what it does right now, tank 35% heal when dead or desummoned, change back to instant cast.
    -remember these are toggles and are worth 2 slots most times and needs to be made as powerful as such. right now they are pretty weak still and the suggested changes should make them more balanced.


    After you change this, you can then add in a direct damage ability. suggestions

    Summon Swords
    -Range 5 meters
    -instant cast
    -30 second Buff (not toggle), that summons 5 swords around the caster that attack the closest enemy (animation 5 blue semi transparent swords circle the caster and are spinning, i like the look of the summon sword in skyrim and would be cool to implement here)
    -they attack the target every 2 seconds for medium amount of damage, (in between mages fury and crystal frag damage.) each sword attack makes the sword dissapear until all five are gone.

    Razors Edge
    -stamina Morph of summon swords
    -same as before instant cast, 5 swords circle, and they hit the 5 closest.
    -difference is as you level the morph the time it takes between swords flying off and attacking the target is decrease to 1 second between sword attacks instead of 2.
    -Animation changes to green transparent swords circling the caster spinning.

    Daedric Edge
    -Magicka Morph
    - same as summon swords, instant cast, animation and all
    - Added. when leveling this morph the range of the sword attacks increases up to 15 meters.

    STORM CALLING

    Thundering Presence
    -change to stamina morph
    -instant cast
    -basically make this a stamina boundless storm
    -6 seconds of 40% run speed increase
    -increase armor and spell resist like boundless for 16 seconds (how ever long it is)
    -increasing morph levels increases the aoe damage around the caster from the ability (more damage then the magica version)
    -Animation - instead of blue lightening around the caster its stamina colored green. similar look as the blue animation wise.

    PASSIVES

    passives need to have some added benefit to stamina. not sure which ones but this is the main reason sorcs fall behind other classes. sorcs just dont have a direct damage ability where you can easily make one magic and the other stamina.
    Edited by cozmon3c_ESO on March 10, 2015 8:22PM
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  • MADshadowman
    MADshadowman
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    You need magicka to cast magic. No stam for sorc abilities! That makes no sense, no matter how you turn it.
  • Demira
    Demira
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    DAEDRIC SUMMONING

    i suggest condensing the daedra summoning into one ability,
    -start with volitile familiar (no purpose to unstable familiar baseline, or just combine the two)
    -then morph into the twighlight or the clanfear.
    -twighlight heals 'allies' below 20% life.
    -clanfear does what it does right now, tank 35% heal when dead or desummoned, change back to instant cast.
    -remember these are toggles and are worth 2 slots most times and needs to be made as powerful as such. right now they are pretty weak still and the suggested changes should make them more balanced.


    Why mess with the Twilight or Clan Fear period. We need an extra slot for only them and not on the damn bar. Other games accommodates for pet classes that way...sheesh!
  • cozmon3c_ESO
    cozmon3c_ESO
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    Demira wrote: »
    DAEDRIC SUMMONING

    i suggest condensing the daedra summoning into one ability,
    -start with volitile familiar (no purpose to unstable familiar baseline, or just combine the two)
    -then morph into the twighlight or the clanfear.
    -twighlight heals 'allies' below 20% life.
    -clanfear does what it does right now, tank 35% heal when dead or desummoned, change back to instant cast.
    -remember these are toggles and are worth 2 slots most times and needs to be made as powerful as such. right now they are pretty weak still and the suggested changes should make them more balanced.


    Why mess with the Twilight or Clan Fear period. We need an extra slot for only them and not on the damn bar. Other games accommodates for pet classes that way...sheesh!

    i was condensing it down to open up a slot for a new damage ability. but your idea would be overpowered unless they nerf the hell out of the pets to be just that, things that tickle monsters. is that what you want? because that is what would happen if you make a slot just for pets.
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    Youtube Channel - Leper
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  • Demira
    Demira
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    Demira wrote: »
    DAEDRIC SUMMONING

    i suggest condensing the daedra summoning into one ability,
    -start with volitile familiar (no purpose to unstable familiar baseline, or just combine the two)
    -then morph into the twighlight or the clanfear.
    -twighlight heals 'allies' below 20% life.
    -clanfear does what it does right now, tank 35% heal when dead or desummoned, change back to instant cast.
    -remember these are toggles and are worth 2 slots most times and needs to be made as powerful as such. right now they are pretty weak still and the suggested changes should make them more balanced.


    Why mess with the Twilight or Clan Fear period. We need an extra slot for only them and not on the damn bar. Other games accommodates for pet classes that way...sheesh!

    i was condensing it down to open up a slot for a new damage ability. but your idea would be overpowered unless they nerf the hell out of the pets to be just that, things that tickle monsters. is that what you want? because that is what would happen if you make a slot just for pets.

    If you wanted to run with the two pets as it stands now, you are under powered even with the supposed buff the damn pets have gotten.
  • Reykice
    Reykice
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    o_0 wrote: »
    Nothing will change till they stop balancing skills for PvP. Sorc has great self utility and tools at their disposal in PvP including short quick burst damage. But in a trial situation it's laughable. If they up DPS to compensate, that would reflect on PvP which would give an unfair advantage.

    Hopefully they will just adopt from other games and make skills different in PvP vs PvE. They already started with the 15% shield nerf in PvP, why stop there.

    This could work... i agree its stupid to balance for one map when 95% of the game is PvE.

    I don`t think you need crystal blast for aoe... you have DW as the best stam aoe and 2h with an unintreruptable 1s cast huge nuke + CC.
    Demira wrote: »
    DAEDRIC SUMMONING

    i suggest condensing the daedra summoning into one ability,
    -start with volitile familiar (no purpose to unstable familiar baseline, or just combine the two)
    -then morph into the twighlight or the clanfear.
    -twighlight heals 'allies' below 20% life.
    -clanfear does what it does right now, tank 35% heal when dead or desummoned, change back to instant cast.
    -remember these are toggles and are worth 2 slots most times and needs to be made as powerful as such. right now they are pretty weak still and the suggested changes should make them more balanced.


    Why mess with the Twilight or Clan Fear period. We need an extra slot for only them and not on the damn bar. Other games accommodates for pet classes that way...sheesh!

    This, if they remove the slots for pets and make them just summonable... would be cool. Or make them both use 1 slot.... still fine. As it is now... inner light, 2 pets... you get 2 more slots. Not enough. One has to be a buff for spell power... so you are left with 1 damage ability lol. Nobody uses that except maybe for solo.

    Giving pets 1 slot for both would be fine... i know some don`t like pets but some do. In the end the sorc had pets when they picked it, if they don`t want them don`t use them but don`t make them worthless just because some protest.

    I see pets in solo pve all the time.... so a lot of people are using them. Buff them to make them useful... even if its just squeezing both in 1 slot.

    Maybe then we will have the slots to use bound armor or the other decent skills.

    But first, buff the dps to the same as wrecking blow spam!
    Edited by Reykice on March 10, 2015 8:39PM
  • Vahrokh
    Vahrokh
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    So...


    we are doing trials. We are trying all sorts of magicka sorc builds, pet-less, with matriarch, with or without focus on AoE abilities and curses posted on some threads.


    Result:

    PATHETIC.

    There's no way to get within 75% or 80% of any other DPS specced class. Actually the pets aggro bosses "just because" and other inconveniences.

    Summing up:

    - Least health of all classes
    - Lowest DPS of all classes
    - Least Healing of all classes
    - Least utility of all classes


    ZOS could you please tell us WHY should anyone keep playing a sorc in PvE?
    Edited by Vahrokh on March 10, 2015 9:08PM
  • Vis
    Vis
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    @ZOS_GinaBruno Actually, if I am only allowed one feedback for sorcs at the moment: BUFF MAGICKA SORCS. A lot of us are only mad about lack of stamina utility because we're feeling forced from our magicka builds. Balance the magicka builds against the fotm stamina builds and a lot of us will no longer care about stamina utility.

    Note: I am saying a lot of us, not all of us.
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • eliisra
    eliisra
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    Vis wrote: »
    @ZOS_GinaBruno Actually, if I am only allowed one feedback for sorcs at the moment: BUFF MAGICKA SORCS. A lot of us are only mad about lack of stamina utility because we're feeling forced from our magicka builds. Balance the magicka builds against the fotm stamina builds and a lot of us will no longer care about stamina utility.

    Note: I am saying a lot of us, not all of us.

    My VR14 magicka sorcerer is still way better than my VR14 magicka NB in 1.6.5.The NB is so sad, I don't even know what to do with it. It's like go stamina or delete please.

    But fair enough this is a sorcerer thread. Not going to hijack. I'm not loving those mandatory pets either. Also agreeing that magicka builds overall needs slightly better dps. The old argument about squishy stamina builds deserving more damage blah-blah, that one went out the window the day light armor turned into paper.



This discussion has been closed.