While its great specs may be given something for stamina, I think most specs are more concerned by the questionable magicka builds available.
http://tamrielfoundry.com/topic/1-6-sorceress-petless-by-pppontus-70-cp/
http://tamrielfoundry.com/topic/1-6-6-the-unholy-herdsman-thelons-pet-build/
http://tamrielfoundry.com/topic/1-6-pve-endgame-dps-zappy-mage/
http://tamrielfoundry.com/topic/1-6-x-nyblings-magicka-based-sorc-dps-champion-rank-71/
Pick & mix.
The builds are fine... but none has the dps...
Spam wrecking blow and weave in light attacks as a stamina sorc and you outdps all those builds... all of them. So the questionable part is more about the DPS... sure you can make 1000 magicka builds, none will get close to the stamina ones for DPS , mobility, mitigation etc.
Tho for the most part, most people only care about the dps, as that`s what matters the most for a dps spec...
Nice intention, but its beside the point.
ZOS_GinaBruno wrote: »We do still have plans to make stamina-based Sorcerer builds more competitive. That said, it’s going to take some time to make comprehensive changes that are balanced, fully tested (both internally and on the PTS), and also include appropriate visual effects. We’re currently keeping an eye on data since Update 6 was published, and have some ideas on what we’d like to pursue. What would you all like to see to make stamina Sorcs a more viable build to use?
ZOS_GinaBruno wrote: »We do still have plans to make stamina-based Sorcerer builds more competitive. That said, it’s going to take some time to make comprehensive changes that are balanced, fully tested (both internally and on the PTS), and also include appropriate visual effects. We’re currently keeping an eye on data since Update 6 was published, and have some ideas on what we’d like to pursue. What would you all like to see to make stamina Sorcs a more viable build to use?
While its great specs may be given something for stamina, I think most specs are more concerned by the questionable magicka builds available.
http://tamrielfoundry.com/topic/1-6-sorceress-petless-by-pppontus-70-cp/
http://tamrielfoundry.com/topic/1-6-6-the-unholy-herdsman-thelons-pet-build/
http://tamrielfoundry.com/topic/1-6-pve-endgame-dps-zappy-mage/
http://tamrielfoundry.com/topic/1-6-x-nyblings-magicka-based-sorc-dps-champion-rank-71/
Pick & mix.
The builds are fine... but none has the dps...
Spam wrecking blow and weave in light attacks as a stamina sorc and you outdps all those builds... all of them. So the questionable part is more about the DPS... sure you can make 1000 magicka builds, none will get close to the stamina ones for DPS , mobility, mitigation etc.
Tho for the most part, most people only care about the dps, as that`s what matters the most for a dps spec...
Nice intention, but its beside the point.
So wrecking blow is OP, how is that an issue with Sorcs? My Magicka Sorc does at least as much DPS as dual wield and a LOT more than bow. It all depends on how you choose to look at it
ZOS_GinaBruno wrote: »We do still have plans to make stamina-based Sorcerer builds more competitive. That said, it’s going to take some time to make comprehensive changes that are balanced, fully tested (both internally and on the PTS), and also include appropriate visual effects. We’re currently keeping an eye on data since Update 6 was published, and have some ideas on what we’d like to pursue. What would you all like to see to make stamina Sorcs a more viable build to use?
@ZOS_GinaBruno One simple suggestion, one surge morph costs stamina and gives a weapon buff only and crit heals. One surge morph cost magicka and spell buff only and crit heals. Lower the cost of both morphs significantly. No new balance issues and no new animations necessary. You could have it up by next week. Though honestly, I just want a buff to magicka sorcs.
ZOS_GinaBruno wrote: »We do still have plans to make stamina-based Sorcerer builds more competitive. That said, it’s going to take some time to make comprehensive changes that are balanced, fully tested (both internally and on the PTS), and also include appropriate visual effects. We’re currently keeping an eye on data since Update 6 was published, and have some ideas on what we’d like to pursue. What would you all like to see to make stamina Sorcs a more viable build to use?
You're not listening, we want magicka sorcs to be more viable in PvE.ZOS_GinaBruno wrote: »We do still have plans to make stamina-based Sorcerer builds more competitive. That said, it’s going to take some time to make comprehensive changes that are balanced, fully tested (both internally and on the PTS), and also include appropriate visual effects. We’re currently keeping an eye on data since Update 6 was published, and have some ideas on what we’d like to pursue. What would you all like to see to make stamina Sorcs a more viable build to use?
ZOS_GinaBruno wrote: »We do still have plans to make stamina-based Sorcerer builds more competitive. That said, it’s going to take some time to make comprehensive changes that are balanced, fully tested (both internally and on the PTS), and also include appropriate visual effects. We’re currently keeping an eye on data since Update 6 was published, and have some ideas on what we’d like to pursue. What would you all like to see to make stamina Sorcs a more viable build to use?
ZOS_GinaBruno wrote: »We do still have plans to make stamina-based Sorcerer builds more competitive. That said, it’s going to take some time to make comprehensive changes that are balanced, fully tested (both internally and on the PTS), and also include appropriate visual effects. We’re currently keeping an eye on data since Update 6 was published, and have some ideas on what we’d like to pursue. What would you all like to see to make stamina Sorcs a more viable build to use?
I don't getwhat is so hard for people to understand about the fact that magicka sorc (pets or no pets) are doing more DPS than any other class in a magicka spec (possibly besides DK who need to be in melee range to do their magicka DPS).
It is literally blowing my mind that they are STILL COMPLAINING after we went from 3rd place magicka DPS and just spamming one Destro staff ability to the number 1 ranged DPS in game that uses a nice mix of all of our class abilities and is 100 times more fun to play than Crushing Shock spammer we were before.
I just don't get it.
ZOS_GinaBruno wrote: »We do still have plans to make stamina-based Sorcerer builds more competitive. That said, it’s going to take some time to make comprehensive changes that are balanced, fully tested (both internally and on the PTS), and also include appropriate visual effects. We’re currently keeping an eye on data since Update 6 was published, and have some ideas on what we’d like to pursue. What would you all like to see to make stamina Sorcs a more viable build to use?
ZOS_GinaBruno wrote: »We do still have plans to make stamina-based Sorcerer builds more competitive. That said, it’s going to take some time to make comprehensive changes that are balanced, fully tested (both internally and on the PTS), and also include appropriate visual effects. We’re currently keeping an eye on data since Update 6 was published, and have some ideas on what we’d like to pursue. What would you all like to see to make stamina Sorcs a more viable build to use?
Most players want equal DPS... stamina sorcs have it, equal to the other classes or within 5%. There is an entire thread on the PTS dedicated to that test.
What Sorcerers don`t have is a magicka build doing as much dps(damage per second) as a stamina wrecking blow spam build... and since most people rolled a Sorcerer to be a caster, its disturbing.
I really think that if you manage to give magicka users equal or close to equal dps as a stamina build that is spamming wrecking blow... most of the complaining would be gone.
As for the "it takes time" let`s be honest, it takes a few hours to change it... you have the builds and rotations, doesn`t take long to figure out what skills make up the total dps and buff them by a percentage so the overall damage over time increases to the desired value. The mats would take literally 30 seconds, the programming would also not take long as you are just changing some numbers(the coefficients) for that particular spell or spells.
So if you want to do the least amount of work and make people happy, make sure the DPS is about the same for everyone, that is a good start... you can then figure out what else needs tweaking and most will be happy enough to wait.
If you want a proper balance you should use the standard and tested mmo practice: the less protection you have(mitigation) the more damage you do... yes shields must be taken into account, but if shields can be critted and have no mitigation, by the time you put them up another dps will take them down so you are only delaying your death. Same for healing, if light armor(that is needed to heal) has no protection, healing won`t save you... kiting will. This is the basic balance in other MMO`s: mages are generally powerful and have a great dps BUT if they are hit by physical attacks, they die. Fast. So they need to figure out how to not get hit, same as here. You just need to increase the actual damage they do...
As i said, some of your players are programmers and know it only takes a few hours to fine tune and balance the dps... if you actually want to do that. So you know, just do it... once everyone is equal in damage you can see who has an edge in what and fine tune it. You need a developer who knows the builds for that, so he doesn`t add a cooldown for Surge thus ruining any build that uses any type of small damage hits/dots/etc... see where i`m going?
Show us something... other than words...
I know this probably won't be a popular opinion but for a long time I have felt one of the bolt escape morphs should be tailored for stam sorcs. In my eyes bolt escape is the "cornerstone" ability of the sorc and due to the high mag cost it is pretty lackluster for stam sorcs. Maybe one morph could be a stamina based charge or leap. I personally like the idea of a leap as it would have similar mechanics to bolt escape in its current incarnation; you don't need a target like with a charge and it could be used both offensively and defensively. Maybe an AOE of some sort could be dropped at the target location once you land, like a short stun/snare and a little bit of damage; but the biggest buff for the stam sorc would be having a morph of bolt escape that is stam based.
I think this also gets at a general problem with the stam sorcs: most of the sorc abilities that people would like to incorporate into stam builds have a very high mag cost ex. daedric minefield; it is neat but with such an incredibly high mag cost it is too easily countered/avoided. Same problem with surge currently: high mag cost, inconsistent heals, and damage bonus is no greater than rally. There really is very little reason to take surge over rally at the moment (or run them at the same time): rally is stam based, rally offers a decent HoT with some bursty heals somewhat on-demand, and offers the same 20% damage buff as crit surge.
I know this probably won't be a popular opinion but for a long time I have felt one of the bolt escape morphs should be tailored for stam sorcs. In my eyes bolt escape is the "cornerstone" ability of the sorc and due to the high mag cost it is pretty lackluster for stam sorcs. Maybe one morph could be a stamina based charge or leap. I personally like the idea of a leap as it would have similar mechanics to bolt escape in its current incarnation; you don't need a target like with a charge and it could be used both offensively and defensively. Maybe an AOE of some sort could be dropped at the target location once you land, like a short stun/snare and a little bit of damage; but the biggest buff for the stam sorc would be having a morph of bolt escape that is stam based.
I think this also gets at a general problem with the stam sorcs: most of the sorc abilities that people would like to incorporate into stam builds have a very high mag cost ex. daedric minefield; it is neat but with such an incredibly high mag cost it is too easily countered/avoided. Same problem with surge currently: high mag cost, inconsistent heals, and damage bonus is no greater than rally. There really is very little reason to take surge over rally at the moment (or run them at the same time): rally is stam based, rally offers a decent HoT with some bursty heals somewhat on-demand, and offers the same 20% damage buff as crit surge.
You can not have my dragon leap as a skill. Forbidden.
DAEDRIC SUMMONING
i suggest condensing the daedra summoning into one ability,
-start with volitile familiar (no purpose to unstable familiar baseline, or just combine the two)
-then morph into the twighlight or the clanfear.
-twighlight heals 'allies' below 20% life.
-clanfear does what it does right now, tank 35% heal when dead or desummoned, change back to instant cast.
-remember these are toggles and are worth 2 slots most times and needs to be made as powerful as such. right now they are pretty weak still and the suggested changes should make them more balanced.
Why mess with the Twilight or Clan Fear period. We need an extra slot for only them and not on the damn bar. Other games accommodates for pet classes that way...sheesh!
cozmon3c_ESO wrote: »DAEDRIC SUMMONING
i suggest condensing the daedra summoning into one ability,
-start with volitile familiar (no purpose to unstable familiar baseline, or just combine the two)
-then morph into the twighlight or the clanfear.
-twighlight heals 'allies' below 20% life.
-clanfear does what it does right now, tank 35% heal when dead or desummoned, change back to instant cast.
-remember these are toggles and are worth 2 slots most times and needs to be made as powerful as such. right now they are pretty weak still and the suggested changes should make them more balanced.
Why mess with the Twilight or Clan Fear period. We need an extra slot for only them and not on the damn bar. Other games accommodates for pet classes that way...sheesh!
i was condensing it down to open up a slot for a new damage ability. but your idea would be overpowered unless they nerf the hell out of the pets to be just that, things that tickle monsters. is that what you want? because that is what would happen if you make a slot just for pets.
Nothing will change till they stop balancing skills for PvP. Sorc has great self utility and tools at their disposal in PvP including short quick burst damage. But in a trial situation it's laughable. If they up DPS to compensate, that would reflect on PvP which would give an unfair advantage.
Hopefully they will just adopt from other games and make skills different in PvP vs PvE. They already started with the 15% shield nerf in PvP, why stop there.
DAEDRIC SUMMONING
i suggest condensing the daedra summoning into one ability,
-start with volitile familiar (no purpose to unstable familiar baseline, or just combine the two)
-then morph into the twighlight or the clanfear.
-twighlight heals 'allies' below 20% life.
-clanfear does what it does right now, tank 35% heal when dead or desummoned, change back to instant cast.
-remember these are toggles and are worth 2 slots most times and needs to be made as powerful as such. right now they are pretty weak still and the suggested changes should make them more balanced.
Why mess with the Twilight or Clan Fear period. We need an extra slot for only them and not on the damn bar. Other games accommodates for pet classes that way...sheesh!
@ZOS_GinaBruno Actually, if I am only allowed one feedback for sorcs at the moment: BUFF MAGICKA SORCS. A lot of us are only mad about lack of stamina utility because we're feeling forced from our magicka builds. Balance the magicka builds against the fotm stamina builds and a lot of us will no longer care about stamina utility.
Note: I am saying a lot of us, not all of us.