Just a note. 2H sorcerer builds are only actually effective because they don't use any sorcerer skills...
MADshadowman wrote: »In 1.5 i felt pretty strong. And i wasn't using a special build or any crazy sets or anything. I was playing a classic sorcerer, that mostly used his class skills + crushing shock cause we don't have an instant cast dps spell.
My survivability was good and i really felt confident about jumping into fights.
in 1.6 i take so much damage, that i often can't survive even when i'm spamming shields. At the same time i still have the issues i had before. low damage spells, cast times, explosion timers, reflectable spells, expensive spells.
I went from 7 light to 5 light / 2 heavy and that boosted my armor and spell resistance immensely, but it doesn't really make a difference. I still die as fast, but now my spells cost 6% more...
I'm very frustrated now, cause i might have to give up my classic sorcerer build, which is nothing special but it worked well for me. I don't wanna be a 2H monkey, only because it's ridiculously strong atm. I wanna play the way i want, but ZOS keeps ruining this class with every update.
I did the last mages guild quest on Eyveya right after 1.6 hit I was level 28 and the quest was level 43. I am using the same build as I was before and it seems I am doing more damage post 1.6
Danisheraser wrote: »
playing a magica sorc is like throwing wet noodles...
MADshadowman wrote: »MADshadowman wrote: »In 1.5 i felt pretty strong. And i wasn't using a special build or any crazy sets or anything. I was playing a classic sorcerer, that mostly used his class skills + crushing shock cause we don't have an instant cast dps spell.
My survivability was good and i really felt confident about jumping into fights.
in 1.6 i take so much damage, that i often can't survive even when i'm spamming shields. At the same time i still have the issues i had before. low damage spells, cast times, explosion timers, reflectable spells, expensive spells.
I went from 7 light to 5 light / 2 heavy and that boosted my armor and spell resistance immensely, but it doesn't really make a difference. I still die as fast, but now my spells cost 6% more...
I'm very frustrated now, cause i might have to give up my classic sorcerer build, which is nothing special but it worked well for me. I don't wanna be a 2H monkey, only because it's ridiculously strong atm. I wanna play the way i want, but ZOS keeps ruining this class with every update.
I did the last mages guild quest on Eyveya right after 1.6 hit I was level 28 and the quest was level 43. I am using the same build as I was before and it seems I am doing more damage post 1.6
Yeah, i'm not talking about low level PVE. I'm talking about hardcore PVP on thornblade. In PVE you don't have 2H monkeys spamming wrecking blows and crit rushes or jesus beams zapping all over the map.
Attorneyatlawl wrote: »playing a magica sorc is like throwing wet noodles...
High mitigation enemy blocking your spells resulting in little damage dealt. Shocking, truly. /sarcasmThis is the same for all 4 classes. Looks like A) you killed him, and B.) all he was doing was blocking and you kept unloading your hits at a bad time in the first place. However, due to "A" he must have been low on health so wasting all your magicka on a blocking enemy with defense buffs up worked out in the end anyway.
MADshadowman wrote: »MADshadowman wrote: »In 1.5 i felt pretty strong. And i wasn't using a special build or any crazy sets or anything. I was playing a classic sorcerer, that mostly used his class skills + crushing shock cause we don't have an instant cast dps spell.
My survivability was good and i really felt confident about jumping into fights.
in 1.6 i take so much damage, that i often can't survive even when i'm spamming shields. At the same time i still have the issues i had before. low damage spells, cast times, explosion timers, reflectable spells, expensive spells.
I went from 7 light to 5 light / 2 heavy and that boosted my armor and spell resistance immensely, but it doesn't really make a difference. I still die as fast, but now my spells cost 6% more...
I'm very frustrated now, cause i might have to give up my classic sorcerer build, which is nothing special but it worked well for me. I don't wanna be a 2H monkey, only because it's ridiculously strong atm. I wanna play the way i want, but ZOS keeps ruining this class with every update.
I did the last mages guild quest on Eyveya right after 1.6 hit I was level 28 and the quest was level 43. I am using the same build as I was before and it seems I am doing more damage post 1.6
Yeah, i'm not talking about low level PVE. I'm talking about hardcore PVP on thornblade. In PVE you don't have 2H monkeys spamming wrecking blows and crit rushes or jesus beams zapping all over the map.
If you're serious... you know what you do when someone is coming up to use wrecking blow on you? You dodge roll. You know what you do right after that? You hold block for a second, because 99% of the enemy players you run into will then try to critical charge you when their wrecking blow doesn't go off. Then you use an instant stun and unload.
MADshadowman wrote: »MADshadowman wrote: »In 1.5 i felt pretty strong. And i wasn't using a special build or any crazy sets or anything. I was playing a classic sorcerer, that mostly used his class skills + crushing shock cause we don't have an instant cast dps spell.
My survivability was good and i really felt confident about jumping into fights.
in 1.6 i take so much damage, that i often can't survive even when i'm spamming shields. At the same time i still have the issues i had before. low damage spells, cast times, explosion timers, reflectable spells, expensive spells.
I went from 7 light to 5 light / 2 heavy and that boosted my armor and spell resistance immensely, but it doesn't really make a difference. I still die as fast, but now my spells cost 6% more...
I'm very frustrated now, cause i might have to give up my classic sorcerer build, which is nothing special but it worked well for me. I don't wanna be a 2H monkey, only because it's ridiculously strong atm. I wanna play the way i want, but ZOS keeps ruining this class with every update.
I did the last mages guild quest on Eyveya right after 1.6 hit I was level 28 and the quest was level 43. I am using the same build as I was before and it seems I am doing more damage post 1.6
Yeah, i'm not talking about low level PVE. I'm talking about hardcore PVP on thornblade. In PVE you don't have 2H monkeys spamming wrecking blows and crit rushes or jesus beams zapping all over the map.
MADshadowman wrote: »Attorneyatlawl wrote: »playing a magica sorc is like throwing wet noodles...
High mitigation enemy blocking your spells resulting in little damage dealt. Shocking, truly. /sarcasmThis is the same for all 4 classes. Looks like A) you killed him, and B.) all he was doing was blocking and you kept unloading your hits at a bad time in the first place. However, due to "A" he must have been low on health so wasting all your magicka on a blocking enemy with defense buffs up worked out in the end anyway.
MADshadowman wrote: »MADshadowman wrote: »In 1.5 i felt pretty strong. And i wasn't using a special build or any crazy sets or anything. I was playing a classic sorcerer, that mostly used his class skills + crushing shock cause we don't have an instant cast dps spell.
My survivability was good and i really felt confident about jumping into fights.
in 1.6 i take so much damage, that i often can't survive even when i'm spamming shields. At the same time i still have the issues i had before. low damage spells, cast times, explosion timers, reflectable spells, expensive spells.
I went from 7 light to 5 light / 2 heavy and that boosted my armor and spell resistance immensely, but it doesn't really make a difference. I still die as fast, but now my spells cost 6% more...
I'm very frustrated now, cause i might have to give up my classic sorcerer build, which is nothing special but it worked well for me. I don't wanna be a 2H monkey, only because it's ridiculously strong atm. I wanna play the way i want, but ZOS keeps ruining this class with every update.
I did the last mages guild quest on Eyveya right after 1.6 hit I was level 28 and the quest was level 43. I am using the same build as I was before and it seems I am doing more damage post 1.6
Yeah, i'm not talking about low level PVE. I'm talking about hardcore PVP on thornblade. In PVE you don't have 2H monkeys spamming wrecking blows and crit rushes or jesus beams zapping all over the map.
If you're serious... you know what you do when someone is coming up to use wrecking blow on you? You dodge roll. You know what you do right after that? You hold block for a second, because 99% of the enemy players you run into will then try to critical charge you when their wrecking blow doesn't go off. Then you use an instant stun and unload.
First of all, i'm a sorc i don't have enough stamina to dodge or block every attack they do. costs for blocking, dodging and breaking free are way higher than in 1.5. Secondly, do you think there is only 1 guy attacking me? This is thornblade, you constantly have to deal with 3-10 people jumping you.
Sumpfheini wrote: »Funny thing is I actually agree with most changes Sorcerers received:
- Streak Magicka increase on spam: Good solution to make it less annoying
- Absorption Field: Was indeed a bit too powerful, feels very unrewarding now though
- Cast time on Clannfear: Needed to be done to make the heal not too op.
- Rebate: Boring and useless passive. Reduce cast costs of summons altogether if need be.
- Surge internal gcd: There needs to be something to make aoe-selfheal not ridiculous, maybe not the best solution because it negatively effects single-target dots.
Yet I think Sorcerers are distinctively lacking something: Synergy
There is a reason why Sorcs are almost exclusively played as Magicka DPS builds. Because these are the only builds where you find some synergy. Stam DPS, Heal, and Tank are severely lacking. The lower base stats for health and armor for sorcerers and their very high base magicka costs are a reason. Adjust this, give us interesting passives, rework a few abilities (Summon Matriarch, Bound Armor, Dark Exchange, Rune Prison) and we are good to go.
Sumpfheini wrote: »Funny thing is I actually agree with most changes Sorcerers received:
- Streak Magicka increase on spam: Good solution to make it less annoying
- Absorption Field: Was indeed a bit too powerful, feels very unrewarding now though
- Cast time on Clannfear: Needed to be done to make the heal not too op.
.
No, no, no, no, nonononononono, just, no.
Cast time was, is, and remains, a horrible idea.
Better they remove the heal than add a cast time.
From a recent ESO Live:
"How to say this as diplomatically as possible, I think people will always say x class is underpowered"
Don't get your hopes up. You bunch of complainers.
Attorneyatlawl wrote: »MADshadowman wrote: »MADshadowman wrote: »In 1.5 i felt pretty strong. And i wasn't using a special build or any crazy sets or anything. I was playing a classic sorcerer, that mostly used his class skills + crushing shock cause we don't have an instant cast dps spell.
My survivability was good and i really felt confident about jumping into fights.
in 1.6 i take so much damage, that i often can't survive even when i'm spamming shields. At the same time i still have the issues i had before. low damage spells, cast times, explosion timers, reflectable spells, expensive spells.
I went from 7 light to 5 light / 2 heavy and that boosted my armor and spell resistance immensely, but it doesn't really make a difference. I still die as fast, but now my spells cost 6% more...
I'm very frustrated now, cause i might have to give up my classic sorcerer build, which is nothing special but it worked well for me. I don't wanna be a 2H monkey, only because it's ridiculously strong atm. I wanna play the way i want, but ZOS keeps ruining this class with every update.
I did the last mages guild quest on Eyveya right after 1.6 hit I was level 28 and the quest was level 43. I am using the same build as I was before and it seems I am doing more damage post 1.6
Yeah, i'm not talking about low level PVE. I'm talking about hardcore PVP on thornblade. In PVE you don't have 2H monkeys spamming wrecking blows and crit rushes or jesus beams zapping all over the map.
If you're serious...MADshadowman wrote: »Attorneyatlawl wrote: »playing a magica sorc is like throwing wet noodles...
High mitigation enemy blocking your spells resulting in little damage dealt. Shocking, truly. /sarcasmThis is the same for all 4 classes. Looks like A) you killed him, and B.) all he was doing was blocking and you kept unloading your hits at a bad time in the first place. However, due to "A" he must have been low on health so wasting all your magicka on a blocking enemy with defense buffs up worked out in the end anyway.
MADshadowman wrote: »MADshadowman wrote: »In 1.5 i felt pretty strong. And i wasn't using a special build or any crazy sets or anything. I was playing a classic sorcerer, that mostly used his class skills + crushing shock cause we don't have an instant cast dps spell.
My survivability was good and i really felt confident about jumping into fights.
in 1.6 i take so much damage, that i often can't survive even when i'm spamming shields. At the same time i still have the issues i had before. low damage spells, cast times, explosion timers, reflectable spells, expensive spells.
I went from 7 light to 5 light / 2 heavy and that boosted my armor and spell resistance immensely, but it doesn't really make a difference. I still die as fast, but now my spells cost 6% more...
I'm very frustrated now, cause i might have to give up my classic sorcerer build, which is nothing special but it worked well for me. I don't wanna be a 2H monkey, only because it's ridiculously strong atm. I wanna play the way i want, but ZOS keeps ruining this class with every update.
I did the last mages guild quest on Eyveya right after 1.6 hit I was level 28 and the quest was level 43. I am using the same build as I was before and it seems I am doing more damage post 1.6
Yeah, i'm not talking about low level PVE. I'm talking about hardcore PVP on thornblade. In PVE you don't have 2H monkeys spamming wrecking blows and crit rushes or jesus beams zapping all over the map.
If you're serious... you know what you do when someone is coming up to use wrecking blow on you? You dodge roll. You know what you do right after that? You hold block for a second, because 99% of the enemy players you run into will then try to critical charge you when their wrecking blow doesn't go off. Then you use an instant stun and unload.
First of all, i'm a sorc i don't have enough stamina to dodge or block every attack they do. costs for blocking, dodging and breaking free are way higher than in 1.5. Secondly, do you think there is only 1 guy attacking me? This is thornblade, you constantly have to deal with 3-10 people jumping you.
Yes, I am a sorc too and a Nightblade also. Your class doesn't mean much as far as ability to dodge. You fought that one guy alone for 10s uninterrupted from your log, so extra people didn't add in. No one is typically intended to be fine when 10 guys jump them. If stamina is an issue for you (personally I have rarely found it to be even on pure magicka builds) you should ease up on being a full on pve raid spec glass Cannon when going out to PvP because it won't be nearly as effective there. Start prioritizing what to bother blocking and dodging.
Unless you are new to the game, blocking everything isn't what you should be doing anyway. Add a bit of mitigation if survival is an issue and utility. If you barely have any stamina then add a little somehow of it if it's not working for you or fit some cost reductions into the mix. This isn't a class issue it's a learning to make and play a good build one.
Attorneyatlawl wrote: »It's true, though. Many people only play one class and then frame everything they say with that.
Sumpfheini wrote: »Funny thing is I actually agree with most changes Sorcerers received:
- Streak Magicka increase on spam: Good solution to make it less annoying
- Absorption Field: Was indeed a bit too powerful, feels very unrewarding now though
- Cast time on Clannfear: Needed to be done to make the heal not too op.
- Rebate: Boring and useless passive. Reduce cast costs of summons altogether if need be.
- Surge internal gcd: There needs to be something to make aoe-selfheal not ridiculous, maybe not the best solution because it negatively effects single-target dots.
Yet I think Sorcerers are distinctively lacking something: Synergy
There is a reason why Sorcs are almost exclusively played as Magicka DPS builds. Because these are the only builds where you find some synergy. Stam DPS, Heal, and Tank are severely lacking. The lower base stats for health and armor for sorcerers and their very high base magicka costs are a reason. Adjust this, give us interesting passives, rework a few abilities (Summon Matriarch, Bound Armor, Dark Exchange, Rune Prison) and we are good to go.
Sumpfheini wrote: »Funny thing is I actually agree with most changes Sorcerers received:
- Streak Magicka increase on spam: Good solution to make it less annoying
- Absorption Field: Was indeed a bit too powerful, feels very unrewarding now though
- Cast time on Clannfear: Needed to be done to make the heal not too op.
- Rebate: Boring and useless passive. Reduce cast costs of summons altogether if need be.
- Surge internal gcd: There needs to be something to make aoe-selfheal not ridiculous, maybe not the best solution because it negatively effects single-target dots.
Yet I think Sorcerers are distinctively lacking something: Synergy
There is a reason why Sorcs are almost exclusively played as Magicka DPS builds. Because these are the only builds where you find some synergy. Stam DPS, Heal, and Tank are severely lacking. The lower base stats for health and armor for sorcerers and their very high base magicka costs are a reason. Adjust this, give us interesting passives, rework a few abilities (Summon Matriarch, Bound Armor, Dark Exchange, Rune Prison) and we are good to go.
1. Yes but charging has no cooldown, so while we pay more magicka to escape anyone else can charge us again and again with no increased cost. Either do it for both or for none.
2. it was powerful now its useless.
3. Dismissing your tank pet to heal yourself is a bad idea in any game... no designer would make this mistake. But then again we were balanced by a plain developer who is not a game designer. The cast time makes it worthless. Also, nobody mentions the cost... the summon pet spells are the most expensive in the GAME. This makes the heal the most expensive in the game especially as most magicka sorcs have lowish HP.
4. It was a nice one mitigating the Heal spell cost... now its just worthless and the pet summon cost is the same. A HUGE nerf. It was also a mana return when your Attronach(ultimate) died.... very useful overall.
5. This ruined every build possible... if you want heals you must stay away from any dots or spells like the Lightning form melee sorcs were using for mitigation. A designer would have placed a 6 target cap for the heal component. But again, we got balanced by a developer... who did not know what to do so he did this.
6. I will add the removal of the 10% cost reduction from the lightning tree was VERY bad for melee sorcs who only use spells from that tree and a toggle + weapon skills. 10% more cost for Surge who already has a very high cost.... has a very big impact.
The reason the melee sorc does well despite this is because he can just use the OP skills from the weapon trees and because stamina was buffed so much... magicka sorcerers don`t have this option.
Also, nobody seems to notice how magicka sorc spells cost a lot more than any other spell for any other class... yet they keep nerfing the cost reduction on light armor AND sorc passives. I will again blame this on the developer doing the work of a class designer failing at it. Maybe we should ask for that guy`s head on a spike?(in the game ofc)
superquadockyb14_ESO wrote: »I feel bad that I don't really see it that way as my Tanky Melee Sorcerer has pretty much been buffed any which way I slice it.
I am not a very good player though. I mostly like the toggle abilities because I cannot use 5 abilities at once, I mostly stick to 3 at most.
MADshadowman wrote: »we're asking ZOS for a self heal and some decent instant cast damage ability for almost a year now, i can't understand why they insist on coming up with their own broken solutions, when the forums are full of ideas and solutions from people who actually know what they're talking about.
Did you guys even pvp'ed in last 2 days? You are such an op shiet with all those burst and shields when you stack magicka. Overload lights alone hit around 12k, Frags 9k lol. What are you taking about?
L2P, git gut and stop crying.
My particular beef is with Eric Wrobel's design decisions behind Surge, as if its not enough to spit on our faces the tool tip doesn't specify the 0.25 sec CD on healing in live so you would have many asking if there was a particular bug with the ability.
It isn't that hard to make the healing component work with a single target direct damage condition either.
I am just sick and tired of the combat team just back handing us when they are forced to do balancing mechanics. Especially when there are those who spent large hours play testing this on the PTS giving feedback.
Because of this I wash my hands from any future PTS testing, not worth my time if we get these obviously broken decisions that come hinted with vindictive bias.
That Eric guy is incompetent as a game designer and should not be allow to balance anything but he is most likely a good programmer so he has a say in this. Sad but true...
He went for a logical solution even if in practice it sucks as it makes it too unreliable to use... a 6 targets cap and no cooldown would have been the better option, or a max of 6 heals in 0.5 seconds... that way small dots critting would not mess with this ability and ruin it for everyone.
But then again, you need a competent game designer to figure this out and i think Eroc Wrobel is just a programmer.
I don't think surge is badly balanced, looking at other things, you got damage shield, heal from dark magic passive which was buffed too, if surge would heal more on top of that, this could really mess up balance. But still sorc, defence / healing is nowhere near that of DK or Templar.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
MADshadowman wrote: »we're asking ZOS for a self heal and some decent instant cast damage ability for almost a year now, i can't understand why they insist on coming up with their own broken solutions, when the forums are full of ideas and solutions from people who actually know what they're talking about.
Thing is, that players always know the best solutions for their own classes and builds but that does not actually mean they are best solutions for general gameplay and balance.
MADshadowman wrote: »we're asking ZOS for a self heal and some decent instant cast damage ability for almost a year now, i can't understand why they insist on coming up with their own broken solutions, when the forums are full of ideas and solutions from people who actually know what they're talking about.
Thing is, that players always know the best solutions for their own classes and builds but that does not actually mean they are best solutions for general gameplay and balance.