Hypertionb14_ESO wrote: »wrecking blow stam builds should be doing at least 10-20% better dps than a magicka sorc, simply because of the ranged vs melee risks vs reward.
its safer to ranged attack but weaker, and dangerous to melee but stronger.
Hypertionb14_ESO wrote: »wrecking blow stam builds should be doing at least 10-20% better dps than a magicka sorc, simply because of the ranged vs melee risks vs reward.
its safer to ranged attack but weaker, and dangerous to melee but stronger.
since we dont really have a burst vs dot system, and stack both, this basically needs to be the line differance.
crystal blast as stam makes almost no sense...
MADshadowman wrote: »Hypertionb14_ESO wrote: »wrecking blow stam builds should be doing at least 10-20% better dps than a magicka sorc, simply because of the ranged vs melee risks vs reward.
its safer to ranged attack but weaker, and dangerous to melee but stronger.
since we dont really have a burst vs dot system, and stack both, this basically needs to be the line differance.
crystal blast as stam makes almost no sense...
Oh yeah, right. there was this super weak high range ability. What was it's name again? Snipe or something? Or Jesus Beam? Or meteor? Or soul assault? Aww man, can't remember.
Hypertionb14_ESO wrote: »MADshadowman wrote: »Hypertionb14_ESO wrote: »wrecking blow stam builds should be doing at least 10-20% better dps than a magicka sorc, simply because of the ranged vs melee risks vs reward.
its safer to ranged attack but weaker, and dangerous to melee but stronger.
since we dont really have a burst vs dot system, and stack both, this basically needs to be the line differance.
crystal blast as stam makes almost no sense...
Oh yeah, right. there was this super weak high range ability. What was it's name again? Snipe or something? Or Jesus Beam? Or meteor? Or soul assault? Aww man, can't remember.
and thats why ranged has been so dominant in this game and why untill now everyone just laughed at any attempt to play as melee. there was no compairable benefit for the extra risk.
wrecking blow is a bit much since its bonus now affects itself, but as long as the builds that use it can only manage 10-20% or so better than a similar ranged build, its got the right reward for the risk.
ZOS_GinaBruno wrote: »We do still have plans to make stamina-based Sorcerer builds more competitive. That said, it’s going to take some time to make comprehensive changes that are balanced, fully tested (both internally and on the PTS), and also include appropriate visual effects. We’re currently keeping an eye on data since Update 6 was published, and have some ideas on what we’d like to pursue. What would you all like to see to make stamina Sorcs a more viable build to use?
ZOS_GinaBruno wrote: »We do still have plans to make stamina-based Sorcerer builds more competitive. That said, it’s going to take some time to make comprehensive changes that are balanced, fully tested (both internally and on the PTS), and also include appropriate visual effects. We’re currently keeping an eye on data since Update 6 was published, and have some ideas on what we’d like to pursue. What would you all like to see to make stamina Sorcs a more viable build to use?
bloodenragedb14_ESO wrote: »do some of you even know what the term 'sorcerer' typically means......thats right, magicka. gods, it makes so little sense to pick a a clearly magicka based class and cry and whine that you cant make a stamina build with it. Please ZOS, whatever you do, dont destroy the class. if you have to, add a third morph to the existing ones, but dont destory the class to cater to the minority.
Then let me try and help you understand.I don't getwhat is so hard for people to understand about the fact that magicka sorc (pets or no pets) are doing more DPS than any other class in a magicka spec (possibly besides DK who need to be in melee range to do their magicka DPS).
It is literally blowing my mind that they are STILL COMPLAINING after we went from 3rd place magicka DPS and just spamming one Destro staff ability to the number 1 ranged DPS in game that uses a nice mix of all of our class abilities and is 100 times more fun to play than Crushing Shock spammer we were before.
I just don't get it.
Nightreaver wrote: »The only comparison I have seen shows Sorcerers 12.5% behind in DPS. We were 3rd place DPS in 1.5 and from all evidence remain in 3rd place DPS in 1.6 behind one class that excels in Tanking and a second that excels in Healing. And now ZOS coming here and telling us they have no interest in even looking at Magicka DPS for Sorcerers. What is so hard to understand about our frustration?
I want and expect Sorcerers to fill the role of DPS as well as anyone else. It really is as simple as that.
But currently I see no evidence of that.
I like my Sorcerer. I prefer it over the 1.5 version. But not enough that I feel I should be content with being behind other classes in every role. And at this point not even enough to continue my sub.
Hypertionb14_ESO wrote: »wrecking blow stam builds should be doing at least 10-20% better dps than a magicka sorc, simply because of the ranged vs melee risks vs reward.
its safer to ranged attack but weaker, and dangerous to melee but stronger.
since we dont really have a burst vs dot system, and stack both, this basically needs to be the line differance.
crystal blast as stam makes almost no sense...
Community Magicka Sorcs are utterly worthless. As a result, we all have to roll Stamina Sorcs. While this is stronger than the Magicka Sorc, we're still weak relative to the other classes.
ZOS Don't worry!! We have plans to buff the Stamina Sorc!!!
Community But aren't you missing the larger problem that the entire class is shoe-horned into stamina because what would seem like the most natural build for a Sorcerer, using magic, is worthless?
ZOS STAMINA!!!!!!!!!!!!!
Community Magicka Sorcs are utterly worthless. As a result, we all have to roll Stamina Sorcs. While this is stronger than the Magicka Sorc, we're still weak relative to the other classes.
ZOS Don't worry!! We have plans to buff the Stamina Sorc!!!
Community But aren't you missing the larger problem that the entire class is shoe-horned into stamina because what would seem like the most natural build for a Sorcerer, using magic, is worthless?
ZOS STAMINA!!!!!!!!!!!!!
You nailed it!
So...
we are doing trials. We are trying all sorts of magicka sorc builds, pet-less, with matriarch, with or without focus on AoE abilities and curses posted on some threads.
Result:
PATHETIC.
There's no way to get within 75% or 80% of any other DPS specced class. Actually the pets aggro bosses "just because" and other inconveniences.
ZOS could you please tell us WHY should anyone keep playing a sorc in PvE?
Nightreaver wrote: »Then let me try and help you understand.I don't getwhat is so hard for people to understand about the fact that magicka sorc (pets or no pets) are doing more DPS than any other class in a magicka spec (possibly besides DK who need to be in melee range to do their magicka DPS).
It is literally blowing my mind that they are STILL COMPLAINING after we went from 3rd place magicka DPS and just spamming one Destro staff ability to the number 1 ranged DPS in game that uses a nice mix of all of our class abilities and is 100 times more fun to play than Crushing Shock spammer we were before.
I just don't get it.
When I look for a class to fill a role whether it is Tank, Healer or DPS I want the class that can best fill that role. I don't care if it's Stamina or Magicka or Ranged or Melee or what color armor the person has or if it's male or female.
The only comparison I have seen shows Sorcerers 12.5% behind in DPS. We were 3rd place DPS in 1.5 and from all evidence remain in 3rd place DPS in 1.6 behind one class that excels in Tanking and a second that excels in Healing. And now ZOS coming here and telling us they have no interest in even looking at Magicka DPS for Sorcerers. What is so hard to understand about our frustration?
I want and expect Sorcerers to fill the role of DPS as well as anyone else. I would rather do less DPS if it meant we were balanced than more DPS yet remain behind the classes. It really is as simple as that.
But currently I see no evidence of that.
I like my Sorcerer. I prefer it over the 1.5 version. But not enough that I feel I should be content with being behind other classes in every role. And at this point not even enough to continue my sub.
Hypertionb14_ESO wrote: »yes, sorcerers overall have always had issues keeping up with other classes in terms of DPS overall, but if oyu dont pay attention to ALL the factors, you will never get true balance not between the classes, but all dps builds in general.
I believe if ZOS notices that Sorc continue to do less DPS than other classes, it is as easy as changing Expert Mage to 3% spell power per Sorc skill or scale the pets damage up slightly more or up the damage on Curse or even increase the Thundering Presence damage to a point where Sorc can do a significant amount of bonus damage in melee range. It is all little tweaks that can be easily managed. The only two things broken about magicka Sorc in my opinion is the way Mines work with bosses (there should be no reduced damage or whatever the hell mechanic they introduced.... reward us for having good placement or a tank that works well with our skills) and that Entropy is a better option than Power Surge.
I believe if ZOS notices that Sorc continue to do less DPS than other classes, it is as easy as changing Expert Mage to 3% spell power per Sorc skill or scale the pets damage up slightly more or up the damage on Curse or even increase the Thundering Presence damage to a point where Sorc can do a significant amount of bonus damage in melee range. It is all little tweaks that can be easily managed. The only two things broken about magicka Sorc in my opinion is the way Mines work with bosses (there should be no reduced damage or whatever the hell mechanic they introduced.... reward us for having good placement or a tank that works well with our skills) and that Entropy is a better option than Power Surge.
I believe they had just 7 months to notice Sorcs continued to do less DPS than other classes and... put them under the rug and forgot about it.
Proof: you are playing the proof. Reality could smack them on the head like a 300 gigaton meteor and they'd still be stuck at tweaking Matriarch for 2.95% more DPS in exchange for [enter here endless trade offs and downsides for this AWESOME buff].
The problem before was that they couldn't increase Crushing Shock damage because it would increase other classes DPS as well and they couldn't increase Sorc skill damage because it scaled on Spell Power while Crushing Shock scaled on Weapon Power so you would always gain more damage by stacking Weapon Power. Now with all spell caster things scaling on Spell Power, with Crystal Frag instant cast truly being instant and not ruining our rotation, with Vel Curse worth using over another Force Pulse, and ofc with Liquid Lightning being the best damage per cast ability in the game, it will be incredibly easy to do very small tweaks. There was no easy answer before.
@ZOS_GinaBruno Significantly lowering the cost of bolt escape (or removing its penalty) would take minimal time to implement and would garnish a lot of good will from sorcs while we wait for balance fixes.
We could really use a bone in the near to immediate future. We understand the devs are stressed and tired, but this small change would take a lot of pressure off of them. Thank you for considering it.
@ZOS_GinaBruno Significantly lowering the cost of bolt escape (or removing its penalty) would take minimal time to implement and would garnish a lot of good will from sorcs while we wait for balance fixes.
We could really use a bone in the near to immediate future. We understand the devs are stressed and tired, but this small change would take a lot of pressure off of them. Thank you for considering it.
I can see this being beneficial for stamina Sorc. As for magicka, i have no complaints with bolt escape, can use it over 20 times before out of magicka.
What I would like to see are options to bring Sorc on par for PvE. Thus ending the "your a sorc? sorry no trial for you, we're looking for 16k+ dps"
You added a heal to the familiar to try and compensate for the Surge nerfs... that pretty much wrecked some build. Cool.
Then you add a cast time to the TANK PET and change the related Rebate passive to be worthless?
In the end its another big nerf... replacing the buff we initially got.
All of this on top of the already many other nerfs Sorcerers and pretty much every class got in 1.6 to try and make the champion system more appealing, to make grind more appealing...
What is the point for Sorcerers and magicka builds.... stamina ones can spam one skill all day every day and do a lot more damage and a lot more dps. They now have stamina healing spells, 3 times more mitigation.... unlimited ways to get to a target and unlike the Sorcerer teleport, their charge ability has no increased cost if used often.
You also nerfed Surge twice, first you add a cooldown then you remove the passive giving us 10% cost reduction... Surge is one of the most expensive spells in the game, more expensive than any spell NB`s, Dk`s and Templars have. Same for the pets, they cost a lot more than any other heal... a lot more.
So sadly there is so little to look forward to in 1.6 except maybe some more grind... to get back to the power level we were before 1.6...
Is this what you wanted, to nerf every class so bad they need to grind(and thus play) for a year to gain the power back? Are you even aware about any of this, do you play your game?
Nightreaver wrote: »Then let me try and help you understand.I don't getwhat is so hard for people to understand about the fact that magicka sorc (pets or no pets) are doing more DPS than any other class in a magicka spec (possibly besides DK who need to be in melee range to do their magicka DPS).
It is literally blowing my mind that they are STILL COMPLAINING after we went from 3rd place magicka DPS and just spamming one Destro staff ability to the number 1 ranged DPS in game that uses a nice mix of all of our class abilities and is 100 times more fun to play than Crushing Shock spammer we were before.
I just don't get it.
When I look for a class to fill a role whether it is Tank, Healer or DPS I want the class that can best fill that role. I don't care if it's Stamina or Magicka or Ranged or Melee or what color armor the person has or if it's male or female.
The only comparison I have seen shows Sorcerers 12.5% behind in DPS. We were 3rd place DPS in 1.5 and from all evidence remain in 3rd place DPS in 1.6 behind one class that excels in Tanking and a second that excels in Healing. And now ZOS coming here and telling us they have no interest in even looking at Magicka DPS for Sorcerers. What is so hard to understand about our frustration?
I want and expect Sorcerers to fill the role of DPS as well as anyone else. I would rather do less DPS if it meant we were balanced than more DPS yet remain behind the classes. It really is as simple as that.
But currently I see no evidence of that.
I like my Sorcerer. I prefer it over the 1.5 version. But not enough that I feel I should be content with being behind other classes in every role. And at this point not even enough to continue my sub.
@Nightreaver
All of these DPS test videos that you are taking your numbers from are where the player literally stands in one spot and spams their best abilities. Many high end fights in this game, whether they are from trials or vet dungeons, requires you to change targets, move around, not bunch up, or the boss itself moves around and every single time the ranged player will be able to begin their DPS rotations again at a faster rate.
I'm also a firm believer that in PVE, magicka Sorcs were totally broken before 1.6. It is disgusting to design a class where the best you can do is keep Power Surge running and spam Crushing Shock. 1.6 has done a wonderful job with magicka Sorc because now instead of being basically ZERO builds that utilize class abilities, we now have two. You have the Pet and non-Pet spec and yes, they do both use Force Pulse as filler, but you gain great benefit from actually using your class abilities on top of it. Playing a non-Pet spec Sorc in group PVE is now actually fun and requires you to manage your timers way better.
In my opinion, you have to look at a huge overhaul like this in a overall viewpoint ... kinda like a toolbox. In 1.5, the magicka group PVE Sorc toolbox was empty besides Surge. In 1.6, the magicka group PVE Sorc toolbox is full to the brim with useful abilities. Crystal Frags, Liquid Lightning, either Curse morph. As long as we have the tools, I think the DPS numbers can be tweaked. I believe if ZOS notices that 66% of all people in trials are standing there spamming Wrecking Blow endlessly, they will change that. I believe if ZOS notices that Sorc continue to do less DPS than other classes, it is as easy as changing Expert Mage to 3% spell power per Sorc skill or scale the pets damage up slightly more or up the damage on Curse or even increase the Thundering Presence damage to a point where Sorc can do a significant amount of bonus damage in melee range. It is all little tweaks that can be easily managed. The only two things broken about magicka Sorc in my opinion is the way Mines work with bosses (there should be no reduced damage or whatever the hell mechanic they introduced.... reward us for having good placement or a tank that works well with our skills) and that Entropy is a better option than Power Surge.
So while the magicka Sorc has a full toolbox, the stamina Sorc has an empty one. Every other class got all these nice toys to play with while the Sorc only got Bound Armaments - a toggle - taking up two slots and providing no active mechanic to make the class more interesting. Below are all the changes in 1.6 that affect the different classes while using a stamina spec. Please remember this doesn't even list things that were already in place, like DK getting stam regen from their heal, or NB getting passive increased stam regen options, or Templar having Repentance.
DK changes that affect stamina buildsSearing Strike
Unstable Flames (morph): This ability now scales off Stamina and Attack Power and costs Stamina. Damage is mitigated by your target’s melee defense statistics.
Fiery Breath
Burning Breath (morph): This ability will now scale off of stamina and weapon power, and is mitigated by your target’s melee defense statistics. This ability now applies the Major Fracture debuff to your target.
Inferno
Flames of Oblivion (morph): This ability now provides the same effect as Inferno, as well as providing the Major Savagery (that is weapon crit) buff while active.
Molten Weapons
This ability will no longer buff allies. Instead, activating Molten Weapons will increase your heavy attack damage by 40% for 7 seconds. The duration increases with each additional rank.
Igneous Weapons (morph): Using a heavy attack while this ability is active will increase its duration by one second.
Molten Armaments (morph): This ability now increases the extra damage against low health targets.
Slightly reduced the cost of Molten Weapons and its morphs.
Earthen Heart
Mountain’s Blessing: This passive now also grants all allies within 30 meters the buff Minor Brutality for 10 seconds at Rank I, or 20 seconds at Rank II.
NB changes that affect stamina buildsAssassins Blade
Killer’s Blade (morph): This is now a stamina-based ability. The heal from this ability will now be applied if your target dies within 2 seconds of the ability being used, regardless of who killed the target.
Teleport Strike
Ambush: This ability now uses stamina instead of magicka, and applies the Minor Berserk buff on the next attack.
Mark Target
This ability now grants the Major Breach and Major Fracture buffs.
Removed the penalty from this ability.
This ability can now be cast on any target.
Reduced the cost of this ability by approximately 50%, and reduced the duration to 20 seconds.
Piercing Mark (morph): The duration of this ability now scales with ability ranks up to a maximum of 30 seconds.
Reaper’s Mark (morph): This ability now grants the Major Berserk buff for 8 seconds after the target is killed.
Veiled Strike
Surprise Attack (morph): This morph is now a stamina-based ability, now applies the Major Fracture debuff, and will no longer reduce your target’s armor if they dodge the initial attack.
Drain Power
The damage caused by Drain Power no longer scales with the number of targets hit. Instead, you will receive a Major Brutality buff when damaging at least one target.
Power Extraction (morph): This ability now scales off weapon damage and stamina instead of magicka and spell damage. The damage has also been increased by 10%.
Templar changes that affect stamina buildsPuncturing Strikes
Biting Jabs (morph): This ability now scales off stamina and weapon power, and now also provides the Major Savagery buff.
Piercing Javelin
Binding Javelin (morph): This ability now scales off stamina and weapon power.
Backlash
Power of Light (morph): This ability now applies the Minor Fracture debuff to your target, and the damage caps are derived from your maximum stamina.
Aedric Spear
Burning Light: The damage from this passive is now derived from your highest stats (stamina or magicka based).
Aedric Spear
Balance Warrior: Increased the weapon damage from this passive to 3% at Rank I, and 6% at Rank II.
Sorc changes that affect stamina buildsBound Armor
Bound Armaments (morph): This ability now costs Stamina instead of Magicka, gives you a bonus to stamina instead of magicka, and increases the damage done by heavy attacks.
Dark Exchange
Dark Deal (morph): This ability now converts magicka into health and stamina.
I list Dark Deal there but in reality, it is a non-factor in any of the content that counts. Full heavy attacks will always be better at managing stamina than stopping all of your DPS and channeling. Literally the only things that a stamina Sorc uses from his Sorc abilities/passives is 5% stamina cost reduction and 8% bonus stamina and 11% bonus heavy attack damage from Bound Armaments. You could take away all three class skill lines and a stamina Sorc would play the exact same way and just be missing out on a bit of damage. We need a stamina attack (only class to not get one while DK got 2, NB got 4, and Temp got 3). We need in combat (aka no Dark Deal) stamina regen. We need some buffs or passives that help stamina builds. I think ZOS realizes this and that is why they will specifically address stamina builds (and I hope healer builds and tanks as well).