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Sorcerers were over nerfed... again

Reykice
Reykice
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You added a heal to the familiar to try and compensate for the Surge nerfs... that pretty much wrecked some build. Cool.

Then you add a cast time to the TANK PET and change the related Rebate passive to be worthless?

In the end its another big nerf... replacing the buff we initially got.

All of this on top of the already many other nerfs Sorcerers and pretty much every class got in 1.6 to try and make the champion system more appealing, to make grind more appealing...

What is the point for Sorcerers and magicka builds.... stamina ones can spam one skill all day every day and do a lot more damage and a lot more dps. They now have stamina healing spells, 3 times more mitigation.... unlimited ways to get to a target and unlike the Sorcerer teleport, their charge ability has no increased cost if used often.

You also nerfed Surge twice, first you add a cooldown then you remove the passive giving us 10% cost reduction... Surge is one of the most expensive spells in the game, more expensive than any spell NB`s, Dk`s and Templars have. Same for the pets, they cost a lot more than any other heal... a lot more.

So sadly there is so little to look forward to in 1.6 except maybe some more grind... to get back to the power level we were before 1.6...

Is this what you wanted, to nerf every class so bad they need to grind(and thus play) for a year to gain the power back? Are you even aware about any of this, do you play your game?
  • MADshadowman
    MADshadowman
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    And thanks to the light armor nerfs, we lost 7% spell cost reduction. which is not good for our sustainability. And we need this sustainability, cause we have low dps and need to cast a lot, we are very squishy and need to shield and heal a lot, we have expensive spells, one of them get's even more expensive if used in quick succession.

    But yeah ZOS, good that you think sorcerers are ok. That is important to the people that pay you, what YOU think.
  • Teargrants
    Teargrants
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    I believe the statement on ESO Live was to the effect of players who are less skilled always feel that their class is weak compared to other classes. So there you have it, according to ZOS we're just bad players.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Nifty2g
    Nifty2g
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    if you're bad players then git gud
    #MOREORBS
  • Teargrants
    Teargrants
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    Nifty2g wrote: »
    if you're bad players then git gud
    I was for realzies gonna learn to be a togglemancer Pokemon master like they wanted for sorcs, but then they went and nerfed that too. Guess I'm just gonna be a baddie for the next 6 months.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Grampa_Smurf
    Grampa_Smurf
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    I just like my lvl 46 DK in pvp has 14k more health 2.5 k less mag and 11k more stam, on my dk I just changed my mag amount to stam health points are the same. Then my V14 sorc and I use purple food buffs.



    Life isn't measured by the breaths we take, but by the moments that take our breath away.
  • Reykice
    Reykice
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    Being good or bad has nothing to do with it - its a long list of nerfs...

    As for their "oh if you complain you must be a bad player" that`s just an argument a 5 year old would use. Some of the people complaining are from the best guilds....

    I doubt ZOS employees, especially the people balancing the game actually fully play the game... sure they may pick a flower here and there, but i think that`s about it.

    Anyway i just feel that they shouldn`t have nerfed everyone just to make the champion system look better... they even claimed they won`t do it but we can all see it has happened. From clear nerfs to selective scaling, like how some things were multiplied by 10 while others by a lot less...
  • Rydik
    Rydik
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    Sorcerers whining... again
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    Soter31 wrote: »
    I just like my lvl 46 DK in pvp has 14k more health 2.5 k less mag and 11k more stam, on my dk I just changed my mag amount to stam health points are the same. Then my V14 sorc and I use purple food buffs.

    This is very confusing. What?
  • Iago
    Iago
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    I don't think they were noticed at all. if anything why Sorcerer's build a is stronger now. than it was two days ago.
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Xjcon
    Xjcon
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    The lightning bug held them up so high in PTS only to be let down when live went 1.6.
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • Artemiisia
    Artemiisia
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    Rydik wrote: »
    Sorcerers whining... again

    the problem is more like this, as templar and dk I can run through the content killing everything in my part without even breaking a sweat, they are the easiest classes to play.

    sorcerer actually takes skill to master, and for the casual players this class is surely not the class to play as long as it sits like it do now.
  • Aimelin
    Aimelin
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    Reykice wrote: »
    Being good or bad has nothing to do with it - its a long list of nerfs...

    As for their "oh if you complain you must be a bad player" that`s just an argument a 5 year old would use. Some of the people complaining are from the best guilds....

    I doubt ZOS employees, especially the people balancing the game actually fully play the game... sure they may pick a flower here and there, but i think that`s about it.

    Anyway i just feel that they shouldn`t have nerfed everyone just to make the champion system look better... they even claimed they won`t do it but we can all see it has happened. From clear nerfs to selective scaling, like how some things were multiplied by 10 while others by a lot less...

    zerg guilds you mean? i wouldn't consider those the best guilds

    for the rest of this thread, sorcs are putting out some high numbers so meh, get cost reduction back from champ system, get more magic dmg & ele dmg from champ system, spell crit, etc ....
  • Reykice
    Reykice
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    Aimelin wrote: »
    Reykice wrote: »
    Being good or bad has nothing to do with it - its a long list of nerfs...

    As for their "oh if you complain you must be a bad player" that`s just an argument a 5 year old would use. Some of the people complaining are from the best guilds....

    I doubt ZOS employees, especially the people balancing the game actually fully play the game... sure they may pick a flower here and there, but i think that`s about it.

    Anyway i just feel that they shouldn`t have nerfed everyone just to make the champion system look better... they even claimed they won`t do it but we can all see it has happened. From clear nerfs to selective scaling, like how some things were multiplied by 10 while others by a lot less...

    zerg guilds you mean? i wouldn't consider those the best guilds

    for the rest of this thread, sorcs are putting out some high numbers so meh, get cost reduction back from champ system, get more magic dmg & ele dmg from champ system, spell crit, etc ....

    High numbers?:) Magicka sorcerers are behind the stamina melee builds... far behind. Magicka Sorcs also wear Light Armor so they are far behind protection.

    See the problem? Stamina has better damage, better mitigation... Medium armor pretty much helps with everything and there is now even a stamina heal... yey.

    Any 2h stamina build can hit 15k dps while magicka builds struggle to get 2/3 of that with perfect gear and so on. Yes the dps will increase if you put points in the champ system... but it will increase for everyone. The difference will still be there.

    Its pointless anyway, ZOS is happy to take your money while pretending this particular problem does not exist. Just like the multitude of bugs and all that... yet they quickly reply when somebody goes "nice update". It shows what they care about: anything positive, while using mods and anything to try and sweep the bad under the rug.
  • sagitter
    sagitter
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    Reykice wrote: »
    Aimelin wrote: »
    Reykice wrote: »
    Being good or bad has nothing to do with it - its a long list of nerfs...

    As for their "oh if you complain you must be a bad player" that`s just an argument a 5 year old would use. Some of the people complaining are from the best guilds....

    I doubt ZOS employees, especially the people balancing the game actually fully play the game... sure they may pick a flower here and there, but i think that`s about it.

    Anyway i just feel that they shouldn`t have nerfed everyone just to make the champion system look better... they even claimed they won`t do it but we can all see it has happened. From clear nerfs to selective scaling, like how some things were multiplied by 10 while others by a lot less...

    zerg guilds you mean? i wouldn't consider those the best guilds

    for the rest of this thread, sorcs are putting out some high numbers so meh, get cost reduction back from champ system, get more magic dmg & ele dmg from champ system, spell crit, etc ....

    High numbers?:) Magicka sorcerers are behind the stamina melee builds... far behind. Magicka Sorcs also wear Light Armor so they are far behind protection.

    See the problem? Stamina has better damage, better mitigation... Medium armor pretty much helps with everything and there is now even a stamina heal... yey.

    Any 2h stamina build can hit 15k dps while magicka builds struggle to get 2/3 of that with perfect gear and so on. Yes the dps will increase if you put points in the champ system... but it will increase for everyone. The difference will still be there.

    Its pointless anyway, ZOS is happy to take your money while pretending this particular problem does not exist. Just like the multitude of bugs and all that... yet they quickly reply when somebody goes "nice update". It shows what they care about: anything positive, while using mods and anything to try and sweep the bad under the rug.

    Not only sorcerers, as pure dps , stamina is superior to magicka for any class, but i think that is a good thing, because stamina is also used, for block , break free and roll dodge. Entire forum asked for months to make stamina builds usefull, since launch of the game, and now that stamina is finally awesome we can't complain or whine sorry. now heavy armor is not any more useless both pvp and pve and i m super happy for that, no more fake tank in light armor finally and that's another good thing.
  • Valymer
    Valymer
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    sagitter wrote: »
    Reykice wrote: »
    Aimelin wrote: »
    Reykice wrote: »
    Being good or bad has nothing to do with it - its a long list of nerfs...

    As for their "oh if you complain you must be a bad player" that`s just an argument a 5 year old would use. Some of the people complaining are from the best guilds....

    I doubt ZOS employees, especially the people balancing the game actually fully play the game... sure they may pick a flower here and there, but i think that`s about it.

    Anyway i just feel that they shouldn`t have nerfed everyone just to make the champion system look better... they even claimed they won`t do it but we can all see it has happened. From clear nerfs to selective scaling, like how some things were multiplied by 10 while others by a lot less...

    zerg guilds you mean? i wouldn't consider those the best guilds

    for the rest of this thread, sorcs are putting out some high numbers so meh, get cost reduction back from champ system, get more magic dmg & ele dmg from champ system, spell crit, etc ....

    High numbers?:) Magicka sorcerers are behind the stamina melee builds... far behind. Magicka Sorcs also wear Light Armor so they are far behind protection.

    See the problem? Stamina has better damage, better mitigation... Medium armor pretty much helps with everything and there is now even a stamina heal... yey.

    Any 2h stamina build can hit 15k dps while magicka builds struggle to get 2/3 of that with perfect gear and so on. Yes the dps will increase if you put points in the champ system... but it will increase for everyone. The difference will still be there.

    Its pointless anyway, ZOS is happy to take your money while pretending this particular problem does not exist. Just like the multitude of bugs and all that... yet they quickly reply when somebody goes "nice update". It shows what they care about: anything positive, while using mods and anything to try and sweep the bad under the rug.

    Not only sorcerers, as pure dps , stamina is superior to magicka for any class, but i think that is a good thing, because stamina is also used, for block , break free and roll dodge. Entire forum asked for months to make stamina builds usefull, since launch of the game, and now that stamina is finally awesome we can't complain or whine sorry. now heavy armor is not any more useless both pvp and pve and i m super happy for that, no more fake tank in light armor finally and that's another good thing.

    The difference there is that stamina sorcs got heavily nerfed in 1.6. So if you want to even try to do damage on par with the stamina builds of other classes (who get skills that synergize nicely with stamina builds), it's go magicka or go home.

    And when magicka sorc does considerably less damage than stamina-based builds of any other class...well now maybe you can understand the problem.
  • Psychobunni
    Psychobunni
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    Honestly, I think the only answer to this is to park them. Go on sorc strike until they fix the class. If no one is playing them, maybe that will get their attention.

    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Reykice
    Reykice
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    Honestly, I think the only answer to this is to park them. Go on sorc strike until they fix the class. If no one is playing them, maybe that will get their attention.

    paying for the sub and the game just to sit in protest... not sure if it works... they need to care to do something about this.

    One could try to hit them where it hurts aka spamming the support with tickets so they can`t get much done, being an *** in the game trolling other players, leaving dungeon groups, dragging enemies to them and so on... but let`s be realistic here not enough will do it and well, it shouldn`t be done as it would ruin it for everyone.

    So... i don`t know... wait? They ignore their customers and then wonder why they lose subs and need to go buy to play... at this rate it will go free to play next year and then drag along with no money for new content... until they close it.

  • sagitter
    sagitter
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    Valymer wrote: »
    sagitter wrote: »
    Reykice wrote: »
    Aimelin wrote: »
    Reykice wrote: »
    Being good or bad has nothing to do with it - its a long list of nerfs...

    As for their "oh if you complain you must be a bad player" that`s just an argument a 5 year old would use. Some of the people complaining are from the best guilds....

    I doubt ZOS employees, especially the people balancing the game actually fully play the game... sure they may pick a flower here and there, but i think that`s about it.

    Anyway i just feel that they shouldn`t have nerfed everyone just to make the champion system look better... they even claimed they won`t do it but we can all see it has happened. From clear nerfs to selective scaling, like how some things were multiplied by 10 while others by a lot less...

    zerg guilds you mean? i wouldn't consider those the best guilds

    for the rest of this thread, sorcs are putting out some high numbers so meh, get cost reduction back from champ system, get more magic dmg & ele dmg from champ system, spell crit, etc ....

    High numbers?:) Magicka sorcerers are behind the stamina melee builds... far behind. Magicka Sorcs also wear Light Armor so they are far behind protection.

    See the problem? Stamina has better damage, better mitigation... Medium armor pretty much helps with everything and there is now even a stamina heal... yey.

    Any 2h stamina build can hit 15k dps while magicka builds struggle to get 2/3 of that with perfect gear and so on. Yes the dps will increase if you put points in the champ system... but it will increase for everyone. The difference will still be there.

    Its pointless anyway, ZOS is happy to take your money while pretending this particular problem does not exist. Just like the multitude of bugs and all that... yet they quickly reply when somebody goes "nice update". It shows what they care about: anything positive, while using mods and anything to try and sweep the bad under the rug.

    Not only sorcerers, as pure dps , stamina is superior to magicka for any class, but i think that is a good thing, because stamina is also used, for block , break free and roll dodge. Entire forum asked for months to make stamina builds usefull, since launch of the game, and now that stamina is finally awesome we can't complain or whine sorry. now heavy armor is not any more useless both pvp and pve and i m super happy for that, no more fake tank in light armor finally and that's another good thing.

    The difference there is that stamina sorcs got heavily nerfed in 1.6. So if you want to even try to do damage on par with the stamina builds of other classes (who get skills that synergize nicely with stamina builds), it's go magicka or go home.

    And when magicka sorc does considerably less damage than stamina-based builds of any other class...well now maybe you can understand the problem.

    http://forums.elderscrollsonline.com/en/discussion/153895/pve-bloodspawn-stamina-dd-test-all-classes-tested-video-passive-skills

    Are you sure? because i can see in that videos that all class stamina dps builds are about on par with really small differences:
    DK: 18,216 dmg
    Templar: 16,766 dmg
    Sorcerer : 16,191 dmg
    Nb : 15,886

    And Sorc got best stam cost reductions with the class passive.
  • Grampa_Smurf
    Grampa_Smurf
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    Soter31 wrote: »
    I just like my lvl 46 DK in pvp has 14k more health 2.5 k less mag and 11k more stam, on my dk I just changed my mag amount to stam health points are the same. Then my V14 sorc and I use purple food buffs.

    This is very confusing. What?


    Ya, I just read what I typed as well...I knew what I ment lol


    I have a lvl 46 DK and a lvl V14 Sor

    On my DK I put the same amount of points in health as my V14 sorc but for some reason my DK has 13k more health in Cyrodiil, I know they buff low players but he is buffed well above my V14 Sorc. I'm not to worried atm as my sorc is need of help but still the numbers are bit over the top.



    Life isn't measured by the breaths we take, but by the moments that take our breath away.
  • olsborg
    olsborg
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    The rebate nerf was too much, they pretty much wrecked it. Should instead make a cooldown of 5 seconds for it to happen, now when you summon an atronach, you cant rely on getting a little boost at the end of it. Its easy as *** to avoid this ultimate, but rebate atleast gave you a consolation prize at the end of it. Rebate now is weak and adds to the line of useless passives that sorcs have, and we have plenty of those.

    PC EU
    PvP only
  • f047ys3v3n
    f047ys3v3n
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    Honestly, I think the only answer to this is to park them. Go on sorc strike until they fix the class. If no one is playing them, maybe that will get their attention.

    I messed around a bit with my magica sorc today. Very low dps, very low sustainability. Something like less than 2/3rds of my NB's which still wasn't great. I was really only even playing the sorc to try to get it into a state where it might be able to get on weekly boards or do dailies. Given the low XP of dailies and the lower relative value of the gear absent caps I'm not sure i'll bother with those in the future. As for weekly leaderboards, I really don't think this toon is up to the challenge at this point especially in VDSA this week. It's dps is terrible.

    Realistically, I don't expect to do much theorycrafting to fix this. My NB and DK are much more worth the time as a quick rundown of the changes does not inspire me to think the sorc will amount to much magica wise. The buffs are minor and the nerfs are pretty substantial, especially crushing shock which I only really used on the sorc. In the end I will probably just copy somebody's build who is unfortunate enough to have only a sorc to work on and gets a half way functional (which I expect is all the better it will ever be) build. I expect stam will probably be the way to go in the end as viable stam builds can generate almost all their DPS from weapon abilities and therefore suffer little from a lack of any class usefulness.

    My sorc has been effectively a parked crafter since my NB reached V14 gaining less than 1/3rd of the play time of the NB since than. Since I started my DK it has split the time with my NB and my sorc has not been played for any reason except gold keys, weekly boards, and crafting.

    As for those who like to berate the "whining sorcs," think what you will. Know this though, endgame players with multiple max level toons do not play the sorcs much and at this point it's not even that big a deal to us as the time to get a new toon leveled is trivial compared to the time needed to play to get the CP to be viable in endgame content. Just park the sorc, use the skill points for crafting, and move along.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • kkampaseb17_ESO
    kkampaseb17_ESO
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    Reykice wrote: »
    Aimelin wrote: »
    Reykice wrote: »
    Being good or bad has nothing to do with it - its a long list of nerfs...

    As for their "oh if you complain you must be a bad player" that`s just an argument a 5 year old would use. Some of the people complaining are from the best guilds....

    I doubt ZOS employees, especially the people balancing the game actually fully play the game... sure they may pick a flower here and there, but i think that`s about it.

    Anyway i just feel that they shouldn`t have nerfed everyone just to make the champion system look better... they even claimed they won`t do it but we can all see it has happened. From clear nerfs to selective scaling, like how some things were multiplied by 10 while others by a lot less...

    zerg guilds you mean? i wouldn't consider those the best guilds

    for the rest of this thread, sorcs are putting out some high numbers so meh, get cost reduction back from champ system, get more magic dmg & ele dmg from champ system, spell crit, etc ....

    High numbers?:) Magicka sorcerers are behind the stamina melee builds... far behind. Magicka Sorcs also wear Light Armor so they are far behind protection.

    See the problem? Stamina has better damage, better mitigation... Medium armor pretty much helps with everything and there is now even a stamina heal... yey.

    Any 2h stamina build can hit 15k dps while magicka builds struggle to get 2/3 of that with perfect gear and so on. Yes the dps will increase if you put points in the champ system... but it will increase for everyone. The difference will still be there.

    Its pointless anyway, ZOS is happy to take your money while pretending this particular problem does not exist. Just like the multitude of bugs and all that... yet they quickly reply when somebody goes "nice update". It shows what they care about: anything positive, while using mods and anything to try and sweep the bad under the rug.

    Wait. Are you actually comparing a melee build (independently of magicka/stamina issue) with a ranged build? And I ask this as a sorc.
  • f047ys3v3n
    f047ys3v3n
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    Reykice wrote: »
    Aimelin wrote: »
    Reykice wrote: »
    Being good or bad has nothing to do with it - its a long list of nerfs...

    As for their "oh if you complain you must be a bad player" that`s just an argument a 5 year old would use. Some of the people complaining are from the best guilds....

    I doubt ZOS employees, especially the people balancing the game actually fully play the game... sure they may pick a flower here and there, but i think that`s about it.

    Anyway i just feel that they shouldn`t have nerfed everyone just to make the champion system look better... they even claimed they won`t do it but we can all see it has happened. From clear nerfs to selective scaling, like how some things were multiplied by 10 while others by a lot less...

    zerg guilds you mean? i wouldn't consider those the best guilds

    for the rest of this thread, sorcs are putting out some high numbers so meh, get cost reduction back from champ system, get more magic dmg & ele dmg from champ system, spell crit, etc ....

    High numbers?:) Magicka sorcerers are behind the stamina melee builds... far behind. Magicka Sorcs also wear Light Armor so they are far behind protection.

    See the problem? Stamina has better damage, better mitigation... Medium armor pretty much helps with everything and there is now even a stamina heal... yey.

    Any 2h stamina build can hit 15k dps while magicka builds struggle to get 2/3 of that with perfect gear and so on. Yes the dps will increase if you put points in the champ system... but it will increase for everyone. The difference will still be there.

    Its pointless anyway, ZOS is happy to take your money while pretending this particular problem does not exist. Just like the multitude of bugs and all that... yet they quickly reply when somebody goes "nice update". It shows what they care about: anything positive, while using mods and anything to try and sweep the bad under the rug.

    Wait. Are you actually comparing a melee build (independently of magicka/stamina issue) with a ranged build? And I ask this as a sorc.

    It is a good question as to whether melee and ranged builds should be somewhat comparable in DPS. Certainly in the stack and whack strategies of the past melee was not a big disadvantage and most bosses have been designed to be very melee friendly. On the other side of the coin people can stand where they want in PVP making melee more challenging.

    Perhaps the answer you seek is what are the badasses at the top of leaderboards doing in a month or so. I have a feeling the indication will be that the dps numbers should be more comparable than they appear to be.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • cote-bmsb16_ESO
    cote-bmsb16_ESO
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    I recently lvl'd a sorc to v12.. Lets just say... Im starting to lvl a nb as well. The cost is high for sorc spells, and its harder to sustain damage. My stamina templar however has significantly improved. I have been playing a templar much longer than my sorc but sorcs feel weak in comparison. My sorc doesnt have the greatest heals, so she cant be a main healer since my templar can switch gear and fit that role. But nor can my sorc sustain damage over long boss fights. Im not giving up on the sorc yet, Im still learning the class. The templars got some TLC from ZoS and I feel like sorcs need some love too.
  • Grao
    Grao
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    Teargrants wrote: »
    I believe the statement on ESO Live was to the effect of players who are less skilled always feel that their class is weak compared to other classes. So there you have it, according to ZOS we're just bad players.

    There is no arguing with numbers pal and the numbers for sorcerer are pretty low across the board.

    We are the lowest DPS at the moment, event pet builds are being made less viable because resurrecting your pets costs so much magicka. Our ability costs figure as the highest of all four classes as well.

    Our utility is without a doubt the weakest in the game. Our "AoE" Ultimate, Negate is the lowest Mitigation provided by an ultimate, 8% against 30% on Veil and on Corrosive Armor. The only other Utility a sorcerer provides is 3% extra spell crit, but we have no idea of the range on this passive and its effects are nearly negligible.

    We are now the second worse healers in the game. Seem DKs took our place as worse healers when transitioning from 1.5 to 1.6

    I do believe Sorcerers have some future as tanks, specially if ZoS gives us the control over our pet's abilities. We'd have a very interesting class taunt with Clannfear, alas, that is a dream right now.

    Zenimax already admitted they made mistakes with the 1.6 sorcerer, their little statements saying they will keep an eye on our numbers and that the devs are bouncing ideas to try helping the class are or a veiled apology or simple admission of fault. Either way, this is just one among the many issues in 1.6, I guess sorcerers are not so bad when we are all crashing every 30 or so minutes.
    Edited by Grao on March 5, 2015 11:54AM
  • Grao
    Grao
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    Artemiisia wrote: »
    Rydik wrote: »
    Sorcerers whining... again

    the problem is more like this, as templar and dk I can run through the content killing everything in my part without even breaking a sweat, they are the easiest classes to play.

    sorcerer actually takes skill to master, and for the casual players this class is surely not the class to play as long as it sits like it do now.

    Actually, that is not the problem at all. As a sorcerer I can easily clear mobs and solo content, the problem is comparing number in Trials.

    It is really simple:

    DKs are the best tanks and second best DPS.
    Templars are the best Healers, Second best Tanks and likely best DPS competing closely with DKs.
    Nightblades are the second to third DPS (Stamina Build), second best healers, possibly the worst tanks.

    Sorcerers are the worst the worse DPS registered, the second worse healers, and maybe ok tanks.

    Originally DKs were meant to be the best Tanks, Templars the best Healers, Nightblades the best Stamina DPS and Sorcerers the best Magicka DPS. There is no denying it considering the skills of each class... And yet... Here we are...
  • Grao
    Grao
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    sagitter wrote: »
    Reykice wrote: »
    Aimelin wrote: »
    Reykice wrote: »
    Being good or bad has nothing to do with it - its a long list of nerfs...

    As for their "oh if you complain you must be a bad player" that`s just an argument a 5 year old would use. Some of the people complaining are from the best guilds....

    I doubt ZOS employees, especially the people balancing the game actually fully play the game... sure they may pick a flower here and there, but i think that`s about it.

    Anyway i just feel that they shouldn`t have nerfed everyone just to make the champion system look better... they even claimed they won`t do it but we can all see it has happened. From clear nerfs to selective scaling, like how some things were multiplied by 10 while others by a lot less...

    zerg guilds you mean? i wouldn't consider those the best guilds

    for the rest of this thread, sorcs are putting out some high numbers so meh, get cost reduction back from champ system, get more magic dmg & ele dmg from champ system, spell crit, etc ....

    High numbers?:) Magicka sorcerers are behind the stamina melee builds... far behind. Magicka Sorcs also wear Light Armor so they are far behind protection.

    See the problem? Stamina has better damage, better mitigation... Medium armor pretty much helps with everything and there is now even a stamina heal... yey.

    Any 2h stamina build can hit 15k dps while magicka builds struggle to get 2/3 of that with perfect gear and so on. Yes the dps will increase if you put points in the champ system... but it will increase for everyone. The difference will still be there.

    Its pointless anyway, ZOS is happy to take your money while pretending this particular problem does not exist. Just like the multitude of bugs and all that... yet they quickly reply when somebody goes "nice update". It shows what they care about: anything positive, while using mods and anything to try and sweep the bad under the rug.

    Not only sorcerers, as pure dps , stamina is superior to magicka for any class, but i think that is a good thing, because stamina is also used, for block , break free and roll dodge. Entire forum asked for months to make stamina builds usefull, since launch of the game, and now that stamina is finally awesome we can't complain or whine sorry. now heavy armor is not any more useless both pvp and pve and i m super happy for that, no more fake tank in light armor finally and that's another good thing.

    There is a huge difference between making stamina builds useful and making them so clearly superior. The idea is that Magicka and Stamina DPS should be reasonably balanced and currently it is not. Actually, it was never balanced at all.

    As for your augment that Stamina is also used for blocking, dodging, etc... I will agree partially to that. Stamina abilities are cheaper then most Magicka abilities though.
  • Grao
    Grao
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    Don't get me wrong, there is a lot of potential on Sorcerers. A lot!

    What is most frustrating is that Zenimax is not exploring that potential at all, if some of our abilities were polished the class could become very strong, maybe not as a DPS, but as a Tank and a support DPS with great Utility.

    The pets are so... Disappointing. Actually, the entire Daedric summoning tree is disappointing, and not only because of toggles (though those are problematic). Each pet has great abilities and yet you have zero control over what they do.

    How great is it that the clannfear can taunt if you can't make it taunt when it counts?
    Why can't the Twilight Matriarch heal allies?
    Why must you kill the unstable familiar for it to do its AoE Damage?

    And then Dark Magic... Where are the Curses? Really, Daedric Mines in dark magic? Really? I know, you guys ran out of space on the Daedric Summong tree so you just tossed this ability to dark magic... pfft.

    Dark Conversion could be amazing for tanking. Actually, one of the morphs was amazing as it provided the caster with a huge buff to Armor and Spell Resist... But it got Nerfed... The idea of regaining Health and Useful Resources in exchange of the least desirable resource is amazing. This ability will always be horrible for DPSing or healing, but could be incredible for Tanking... Another potential unexplored by Zenimax.

    And the Storm Calling Tree... Lightning Splash... Who had the brilliant idea of making this a ground target DoT? Seriously... The spell could be great if it was targeted on an enemy, but no, instead you are left guessing if your spell is even hitting the bosses and in AoE situations? Hah, mobs can move one millimeter and be out of the AoE.
    1 second Cooldown on Overload Light attacks? Really? You add that after finally accepting that Weaving is not an exploit? Cool...
    Where is our single target spam-able DPS? I mean, all classes have one... Why are sorcerers stuck with Crystal Fragments and Crushing Shock?

    So many things ZoS could do...
  • MADshadowman
    MADshadowman
    ✭✭✭✭✭
    Grao wrote: »
    Don't get me wrong, there is a lot of potential on Sorcerers. A lot!

    What is most frustrating is that Zenimax is not exploring that potential at all, if some of our abilities were polished the class could become very strong, maybe not as a DPS, but as a Tank and a support DPS with great Utility.

    The pets are so... Disappointing. Actually, the entire Daedric summoning tree is disappointing, and not only because of toggles (though those are problematic). Each pet has great abilities and yet you have zero control over what they do.

    How great is it that the clannfear can taunt if you can't make it taunt when it counts?
    Why can't the Twilight Matriarch heal allies?
    Why must you kill the unstable familiar for it to do its AoE Damage?

    And then Dark Magic... Where are the Curses? Really, Daedric Mines in dark magic? Really? I know, you guys ran out of space on the Daedric Summong tree so you just tossed this ability to dark magic... pfft.

    Dark Conversion could be amazing for tanking. Actually, one of the morphs was amazing as it provided the caster with a huge buff to Armor and Spell Resist... But it got Nerfed... The idea of regaining Health and Useful Resources in exchange of the least desirable resource is amazing. This ability will always be horrible for DPSing or healing, but could be incredible for Tanking... Another potential unexplored by Zenimax.

    And the Storm Calling Tree... Lightning Splash... Who had the brilliant idea of making this a ground target DoT? Seriously... The spell could be great if it was targeted on an enemy, but no, instead you are left guessing if your spell is even hitting the bosses and in AoE situations? Hah, mobs can move one millimeter and be out of the AoE.
    1 second Cooldown on Overload Light attacks? Really? You add that after finally accepting that Weaving is not an exploit? Cool...
    Where is our single target spam-able DPS? I mean, all classes have one... Why are sorcerers stuck with Crystal Fragments and Crushing Shock?

    So many things ZoS could do...

    we're asking ZOS for a self heal and some decent instant cast damage ability for almost a year now, i can't understand why they insist on coming up with their own broken solutions, when the forums are full of ideas and solutions from people who actually know what they're talking about.
  • Soris
    Soris
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    Did you guys even pvp'ed in last 2 days? You are such an op [snip] with all those burst and shields when you stack magicka. Overload lights alone hit around 12k, Frags 9k lol. What are you taking about?
    L2P, git gut and stop crying.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_UlyssesW on March 11, 2015 4:05PM
    Welkynd [Templar/AD/EU]
This discussion has been closed.