Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Teargrants wrote: »I believe the statement on ESO Live was to the effect of players who are less skilled always feel that their class is weak compared to other classes. So there you have it, according to ZOS we're just bad players.
They need to understand they should balance mitigation with damage, the less armor you have the more damage you should do....
Did you guys even pvp'ed in last 2 days? You are such an op [snip] with all those burst and shields when you stack magicka. Overload lights alone hit around 12k, Frags 9k lol. What are you taking about?
L2P, git gut and stop crying.
MADshadowman wrote: »
And again, you have no idea. 2H spam monkeys rip through our shields quite easily. everyone needs to heal, or should at least be able to. But we need a resto staff to do that effectively, which prevents us from using other weapons, this needs to change.
Sadly it'll fall on deaf ears @byrom101b16_ESO but it's good you posted it.byrom101b16_ESO wrote: »<an iinsightful and realistic analysis of how 1.6 has seriously damaged the game the MAJORITY play, not the small cliques ZOS listened to>
Teargrants wrote: »I believe the statement on ESO Live was to the effect of players who are less skilled always feel that their class is weak compared to other classes. So there you have it, according to ZOS we're just bad players.
Dekkameron wrote: »MADshadowman wrote: »
And again, you have no idea. 2H spam monkeys rip through our shields quite easily. everyone needs to heal, or should at least be able to. But we need a resto staff to do that effectively, which prevents us from using other weapons, this needs to change.
As my main is a magicka nightblade my heart bleeds for you......
You think you got nerfed huh?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
drschplatt wrote: »Has anyone found a viable sorcerer magicka build yet that doesn't involve pets? I went from being able to kill 6 enemies at my level (VR9), to being killed multiple times by 2 VR7 landscape mobs. I experimented around with different builds on my skill bar but couldn't find anything that was DPS centered. I could stay alive sure, if I wanted to screw around with CC or pets, but if the new sorcerer is going to require CC or pets to kill 2 under level landscape mobs then as far as I'm concerned I'm done and I'll stop subbing tomorrow and find a different game to play. The grind to VR9 was annoying enough with the gold and silver quests, I have no interest at all in doing it again on a DK or templar just to be able to play the game.
playing a magica sorc is like throwing wet noodles...
drschplatt wrote: »Has anyone found a viable sorcerer magicka build yet that doesn't involve pets? I went from being able to kill 6 enemies at my level (VR9), to being killed multiple times by 2 VR7 landscape mobs. I experimented around with different builds on my skill bar but couldn't find anything that was DPS centered. I could stay alive sure, if I wanted to screw around with CC or pets, but if the new sorcerer is going to require CC or pets to kill 2 under level landscape mobs then as far as I'm concerned I'm done and I'll stop subbing tomorrow and find a different game to play. The grind to VR9 was annoying enough with the gold and silver quests, I have no interest at all in doing it again on a DK or templar just to be able to play the game.
TBH I've found a need for CC...
Been trying liquid lightning as it was meant to be the fix... a powerful DoT that would raise our DPS... but as a lot of people are finding out, its situational at best as its just SO small! Without some CC added in to the mix then practically every mob / boss just moves out of it pretty quick regardless of where you place it (Making me wonder if the other morph may be a better bet!).
Using it combined with encase works ok.... though requires at least a small amount of decent aiming due to the shape of the encase cone... But using it with bolt escape to keep them CC'ed in the lightning was a lot of fun (Not great from a dps perspective though)..
Liquid lightning.... curse... bolt... frags.... curse... bolt..... = Dead mobs
Works ok on the trash, but clearly not for a lot of bosses etc.
Another point... when you get a frag proc now they do insane damage! I'm at about 2.4k spell damage with entropy, and a frag proc is hitting for around 10k each!!! Mobs don't last long when hit with them!
Are you sure? because i can see in that videos that all class stamina dps builds are about on par with really small differences:
DK: 18,216 dmg
Templar: 16,766 dmg
Sorcerer : 16,191 dmg
Nb : 15,886
Are you sure? because i can see in that videos that all class stamina dps builds are about on par with really small differences:
DK: 18,216 dmg
Templar: 16,766 dmg
Sorcerer : 16,191 dmg
Nb : 15,886
Except for the fact that for the sorcerer to keep up, he had to start the fight with 1000 ultimate build up so he could spam Overload and be in execute phase once ultimate was depleted - which to be honest, is not really a fair restriction to place on the sorcerer to be 'on par'
Did you guys even pvp'ed in last 2 days? You are such an op shiet with all those burst and shields when you stack magicka. Overload lights alone hit around 12k, Frags 9k lol. What are you taking about?
L2P, git gut and stop crying.
MADshadowman wrote: »In 1.5 i felt pretty strong. And i wasn't using a special build or any crazy sets or anything. I was playing a classic sorcerer, that mostly used his class skills + crushing shock cause we don't have an instant cast dps spell.
My survivability was good and i really felt confident about jumping into fights.
in 1.6 i take so much damage, that i often can't survive even when i'm spamming shields. At the same time i still have the issues i had before. low damage spells, cast times, explosion timers, reflectable spells, expensive spells.
I went from 7 light to 5 light / 2 heavy and that boosted my armor and spell resistance immensely, but it doesn't really make a difference. I still die as fast, but now my spells cost 6% more...
I'm very frustrated now, cause i might have to give up my classic sorcerer build, which is nothing special but it worked well for me. I don't wanna be a 2H monkey, only because it's ridiculously strong atm. I wanna play the way i want, but ZOS keeps ruining this class with every update.
goatlyonesub17_ESO wrote: »I've noticed for a long time that sorcerers die easier than any other class. I figured it was just that light armor offers little protection, and the spell armor (aegis something, it's a summon spell) did help a little. But only a little. What I started doing to cope with bosses is keep them focused on my summons, which I kept replacing as they died until the boss got so worn down in health that a series of repeated crystal blasts would finish it off before it could turn around and finish me off.
I miscalculated that moment a few times and had to start.. all.. over.
But, yeh, I can see that sorcerers are weak fighters, both offensively and defensively. My pets did the most to defeat Molag Bal. I only showed up to use the big bright knife at the end. That's when I figured out the pet-distraction tactic, which I've been using ever since. If I don't want to die quick, I have to keep running around and calling pets that bite and zap and tail-swish to do the dirty work for me.