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Endgame PvE Magicka Sorcerer DPS 1.6.3 - Good Job Zenimax! On Par with Other Magicka DPS Classes.

  • halfbadger
    halfbadger
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    Seraphyel wrote: »
    halfbadger wrote: »
    Seraphyel wrote: »
    halfbadger wrote: »
    Seraphyel wrote: »
    deals damage over time

    Do you know what dot stands for?

    I know, but it's still a different mechanic. The same goes for Meteor. It's a grounded DoT and that makes it less efficient, especially in PvP.

    Your Searing Strike will be superior in most situations.

    DK's banner is a ground targeted aoe dot. If the mob(s) move out of it then you used it at the wrong time. It will be the same for liquid lightning

    With the difference that Standard lasts longer, deals more damage and has some nice buffs. It's an Ultimate, so it's legitimate, but still.

    Lightning splash is not the usual DoT as it is ground targeted.

    Exactly! The DK's banner lasts for longer so there is more chance that the mob(s) move out of it and it can't be recast if the mob(s) do unlike the OP sorc skill that is called liquid lightning.
    Edited by halfbadger on February 21, 2015 4:13PM
  • Seraphyel
    Seraphyel
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    halfbadger wrote: »
    Seraphyel wrote: »
    halfbadger wrote: »
    Seraphyel wrote: »
    halfbadger wrote: »
    Seraphyel wrote: »
    deals damage over time

    Do you know what dot stands for?

    I know, but it's still a different mechanic. The same goes for Meteor. It's a grounded DoT and that makes it less efficient, especially in PvP.

    Your Searing Strike will be superior in most situations.

    DK's banner is a ground targeted aoe dot. If the mob(s) move out of it then you used it at the wrong time. It will be the same for liquid lightning

    With the difference that Standard lasts longer, deals more damage and has some nice buffs. It's an Ultimate, so it's legitimate, but still.

    Lightning splash is not the usual DoT as it is ground targeted.

    Exactly! The DK's banner lasts for longer so there is more chance that the mob(s) move out of it and it can't be recast if the mob(s) do unlike the OP sorc skill that is called liquid lightning.

    You really want to argue about Standard? Or what is this discussion about?

    Standard has got a HUGE range, high damage, buffs your damage done and increases your defense, liquid lightning is just a skill that deals ground based damage over time with a tiny radius and a short duration. In PvP its crap unless you do keep fights and want to annoy groups of enemies with its animation.
  • DDuke
    DDuke
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    If anything, Lightning Splash might actually be OP for certain situations in PvP.

    Get 4-5 sorcs, keep up Lightning Splash (and Caltrops for good measure) on the breach (or flag) = profit (keep in mind AoE caps were removed)
    Edited by DDuke on February 21, 2015 4:24PM
  • halfbadger
    halfbadger
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    Seraphyel wrote: »
    You really want to argue about Standard? Or what is this discussion about?

    Standard has got a HUGE range, high damage, buffs your damage done and increases your defense, liquid lightning is just a skill that deals ground based damage over time with a tiny radius and a short duration. In PvP its crap unless you do keep fights and want to annoy groups of enemies with its animation.

    This thread is endgame-pve-magicka-sorcerer-dps-1-6-3 so we are talking about pve here and not pvp.
    The point I was trying to make with standard was that it is your fault if you cast the ability at the wrong time.

    [Moderator Note: Edited per our rules on Rude and Insulting Comments.
    Edited by ZOS_PierreL on February 21, 2015 6:09PM
  • Seraphyel
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    Yeah sure. And why exactly should it be OP now but wasn't the last 10 months? They just increased the duration and that makes it soooo powerful now? lol
  • halfbadger
    halfbadger
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    Seraphyel wrote: »
    Yeah sure. And why exactly should it be OP now but wasn't the last 10 months? They just increased the duration and that makes it soooo powerful now? lol

    Liquid lightning is the 2nd highest damage per cast non-ultimate skill in the game right now behind caltrops. It would be the highest by a long way if they had the same duration. On top of that it ticks twice per second which will cause a meteor shower if you use the Valkyn Skoria set
    Edited by halfbadger on February 21, 2015 4:36PM
  • Seraphyel
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    And again please tell me why it is now overpowered and wasn't for the last months. They just increased the duration, that's it. An increased duration doesn't make an ability OP.
  • Snit
    Snit
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    halfbadger wrote: »
    Mana sorcs have the best dot in the game now. The attached picture was taken using 3600 points

    I don't think anyone knows how to assess 3,600 pt parses. It'll probably be at least a year before a substantial number of players reach 3k. I would bet that most players will never reach 1k. It's premature to think these mean anything in the near- or mid-term.

    Also, a whole bunch of things seem to break at that point. Balancing chars with large amounts of CP's is going to be a continuing task for ZOS.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • DDuke
    DDuke
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    Seraphyel wrote: »
    And again please tell me why it is now overpowered and wasn't for the last months. They just increased the duration, that's it. An increased duration doesn't make an ability OP.

    Could have something to do with the removal of AoE caps in 1.6, making it infinitely more useful & powerful :smiley:
  • Seraphyel
    Seraphyel
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    DDuke wrote: »
    Seraphyel wrote: »
    And again please tell me why it is now overpowered and wasn't for the last months. They just increased the duration, that's it. An increased duration doesn't make an ability OP.

    Could have something to do with the removal of AoE caps in 1.6, making it infinitely more useful & powerful :smiley:

    The range is tiny. Its the smallest AoE in the game. I don't see any reason for people standing in there so that they are really threatened by it.
  • Snit
    Snit
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    Seraphyel wrote: »
    Yeah sure. And why exactly should it be OP now but wasn't the last 10 months? They just increased the duration and that makes it soooo powerful now? lol

    They didn't just "increase" the duration, they quadrupled it. This makes the damage per cast handily outweigh most of its competitors. It's not going to replace Force Pulse, but it appears to earn a spot as a supplement on appropriate fights.

    I like the sound and animations of everything in the Storm Calling tree. I'm pretty pleased to see this spell become useful.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • halfbadger
    halfbadger
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    Snit wrote: »
    halfbadger wrote: »
    Mana sorcs have the best dot in the game now. The attached picture was taken using 3600 points

    I don't think anyone knows how to assess 3,600 pt parses. It'll probably be at least a year before a substantial number of players reach 3k. I would bet that most players will never reach 1k. It's premature to think these mean anything in the near- or mid-term.

    Also, a whole bunch of things seem to break at that point. Balancing chars with large amounts of CP's is going to be a continuing task for ZOS.

    I also did parses with 70 points and only using that skill was higher dps than any other parse I've done with any class.
  • rfennell_ESO
    rfennell_ESO
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    DDuke wrote: »
    If anything, Lightning Splash might actually be OP for certain situations in PvP.

    Get 4-5 sorcs, keep up Lightning Splash (and Caltrops for good measure) on the breach (or flag) = profit (keep in mind AoE caps were removed)

    It's got great range too, you can probably keep it up on flag from a tower at a resource.
  • Seraphyel
    Seraphyel
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    Snit wrote: »
    Seraphyel wrote: »
    Yeah sure. And why exactly should it be OP now but wasn't the last 10 months? They just increased the duration and that makes it soooo powerful now? lol

    They didn't just "increase" the duration, they quadrupled it. This makes the damage per cast handily outweigh most of its competitors. It's not going to replace Force Pulse, but it appears to earn a spot as a supplement on appropriate fights.

    I like the sound and animations of everything in the Storm Calling tree. I'm pretty pleased to see this spell become useful.

    They changed it from what, 3 / 4 to 6 and 10 with the morph? Yeah, quadrupled it.

    It's a good skill now, but nowhere near overpowers as some guys say.
  • Snit
    Snit
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    Seraphyel wrote: »
    They changed it from what, 3 / 4 to 6 and 10 with the morph? Yeah, quadrupled it.

    It's a good skill now, but nowhere near overpowers as some guys say.

    10 seconds / 2.5 seconds = 4.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • ToRelax
    ToRelax
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    Snit wrote: »
    Seraphyel wrote: »
    They changed it from what, 3 / 4 to 6 and 10 with the morph? Yeah, quadrupled it.

    It's a good skill now, but nowhere near overpowers as some guys say.

    10 seconds / 2.5 seconds = 4.

    It was 4 seconds though.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Seraphyel
    Seraphyel
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    Snit wrote: »
    Seraphyel wrote: »
    They changed it from what, 3 / 4 to 6 and 10 with the morph? Yeah, quadrupled it.

    It's a good skill now, but nowhere near overpowers as some guys say.

    10 seconds / 2.5 seconds = 4.

    If you want to make the comparison, make it right. The longer duration replaces the first hit that dealt nearly double the damage.

    Sure it's a good buff, but it's still nothing overpowered.

    And I think it's 3 seconds on rank 4 and not 2.5. May be wrong though.
  • Snit
    Snit
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    Seraphyel wrote: »
    If you want to make the comparison, make it right. The longer duration replaces the first hit that dealt nearly double the damage.

    Sure it's a good buff, but it's still nothing overpowered.

    And I think it's 3 seconds on rank 4 and not 2.5. May be wrong though.

    You're right about the initial hit, which I forgot. I usually morph to the larger radius version, and just use it as a 'tagging' skill on live in PvP. The rank four duration is 2.5 seconds on live. Just checked ;)
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Tankqull
    Tankqull
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    pppontus wrote: »
    And I remember how flamed I got for saying Liquid Lightning is a really good DOT. ^^

    youve got not flamed - all i said was that a dot with a higher DPS (scorched earth) is labeled useless by every other class ...
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • daemonios
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    Liquid lightning is nothing like Standard.

    Standard is ground-based, yes, but adds some pretty powerful buffs to the damage. It's also exclusive to the same class that has the high-damage CC Talons, which mobs don't ever avoid. So Standard->Talons->huge damage. For a Sorc to do the same (minus the buffs) we'd have to be in a group with a DK or another class with a decent multi-target root.
  • halfbadger
    halfbadger
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    daemonios wrote: »
    Liquid lightning is nothing like Standard.

    Standard is ground-based, yes, but adds some pretty powerful buffs to the damage. It's also exclusive to the same class that has the high-damage CC Talons, which mobs don't ever avoid. So Standard->Talons->huge damage. For a Sorc to do the same (minus the buffs) we'd have to be in a group with a DK or another class with a decent multi-target root.

    You have failed to understand my point.
  • pppontus
    pppontus
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    I don't always agree with badger, but I agree with badger. If scorched earth got a 10 sec duration I'd be all over that thing even though it takes 3x as long to cast as liquid lightning.
  • Derra
    Derra
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    pppontus wrote: »
    I don't always agree with badger, but I agree with badger. If scorched earth got a 10 sec duration I'd be all over that thing even though it takes 3x as long to cast as liquid lightning.

    Huh? Last time i checked they were both instants.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • pppontus
    pppontus
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    Derra wrote: »
    pppontus wrote: »
    I don't always agree with badger, but I agree with badger. If scorched earth got a 10 sec duration I'd be all over that thing even though it takes 3x as long to cast as liquid lightning.

    Huh? Last time i checked they were both instants.

    Animation time. The main reason scorched earth is a dps loss, it takes a long time (at least for my character, she's a bit slow) to aim the bow at the sun and then start raining arrows. You lose basically 2-3 instants casting this one instant and I've never understood why. Maybe it can be cancelled somehow but I just can't get it.

    Looking at the tooltip it should be a dps increase but it isn't..

  • Derra
    Derra
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    Strange. Never happened to me when i´ve tried bow - the animation would just skip after ~1s when mashing light attack. I just found it to be impractial in general. Was shortly after 1.5 release though.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • pppontus
    pppontus
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    Derra wrote: »
    Strange. Never happened to me when i´ve tried bow - the animation would just skip after ~1s when mashing light attack. I just found it to be impractial in general. Was shortly after 1.5 release though.

    Well, maybe it can be done with light attacks but considering the way the work (or don't work) in 1.6, yeah. :D

    Anyway, this isn't a discussion to be had here I guess.
  • Tankqull
    Tankqull
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    pppontus wrote: »
    Derra wrote: »
    pppontus wrote: »
    I don't always agree with badger, but I agree with badger. If scorched earth got a 10 sec duration I'd be all over that thing even though it takes 3x as long to cast as liquid lightning.

    Huh? Last time i checked they were both instants.

    Animation time. The main reason scorched earth is a dps loss, it takes a long time (at least for my character, she's a bit slow) to aim the bow at the sun and then start raining arrows. You lose basically 2-3 instants casting this one instant and I've never understood why. Maybe it can be cancelled somehow but I just can't get it.

    Looking at the tooltip it should be a dps increase but it isn't..

    the dmg is apllied instantly on keypress(you can observ that by the mob aggro) and you can "cast" any other action the moment the "GCD" is over (even though the animation is not) as with every other attack. the animation is extreamly slopy but thats it.
    Edited by Tankqull on February 21, 2015 6:42PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • pppontus
    pppontus
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    Tankqull wrote: »
    pppontus wrote: »
    Derra wrote: »
    pppontus wrote: »
    I don't always agree with badger, but I agree with badger. If scorched earth got a 10 sec duration I'd be all over that thing even though it takes 3x as long to cast as liquid lightning.

    Huh? Last time i checked they were both instants.

    Animation time. The main reason scorched earth is a dps loss, it takes a long time (at least for my character, she's a bit slow) to aim the bow at the sun and then start raining arrows. You lose basically 2-3 instants casting this one instant and I've never understood why. Maybe it can be cancelled somehow but I just can't get it.

    Looking at the tooltip it should be a dps increase but it isn't..

    the dmg is apllied instantly on keypress(you can observ that by the mob aggro) and you can "cast" any other action the moment the "GCD" is over (even though the animation is not) as with every other attack. the animation is extreamly slopy but thats it.

    Well, you do lose an animation cycle still for having to cast it twice as often but yeah, then maybe it's the bow weaving bug that's screwing me. Or I suck. It just decreases my DPS 100% of the time compared to casting another snipe.
  • ginoboehm
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    C0pp3rhead wrote: »
    SirEwan wrote: »

    As I'm sure fellow Raiders understand, I would rather not post my exact build and rotation as we aim to achieve certain goals in trials as soon as 1.6 hits the live server
    Alcast wrote: »
    Here for all of you infidels. If you cant believe it with that then so be it.

    And for people who cant get it, this is from the tanking perspective.
    http://youtu.be/B5bTogFe2c8



    Enough already.

    From all of you crying fake, I don't understand your objections.There are plenty of reasons that one could come up with to doubt what @SirEwan has posted. A good dose of skepticism is healthy. Among those reasons are that the video above is not from the sorcerer's viewpoint, and that the ability rotations/bars are not posted. However, I can tell you that there is a stamina-sorcerer (or a hybrid) using several class abilities in that video. Even on live, stamina sorcerers can rake in good dps (1k - 1.2k), and I have heard reports of lucky crit-laden bursts as high as 1.7k dps. Achieving good dps using the skills I am seeing in the video are doable and consistent with existing builds.

    Then, there is this:
    SirEwan wrote: »
    Two of our Sorcerers.
    7071e23e11.jpg

    For those of you who have never seen this before, this is the output from a macro associated with the FTC addon. This macro instantly posts your damage or healing done during a certain fight. If you look closely in @Alcast's video, you can see where they post their dps at the end. It's hard to make out, but it's there. By accusing these players of posting false numbers, you are essentially saying that they: (1.) typed these numbers before the battle, (2.) kept these numbers in their chat during the battle, then (3.) pressed 'enter' twice after the battle. The speed at which they post their numbers after the battle does not allow for after-the-fact alterations of their chat text. I doubt a falsification here, considering that their numbers accurately reflect the duration of the battle. You can see the numbers in the youtube video and time the fight yourself.

    In order to falsify these numbers, both players would have to make very accurate guesses about how long the battle would last, then they would either have to do this fight over & over to make a video that matched their falsified numbers or hold dps until the fight lasted long enough to suit their needs. Hence they would have to make several attempts to get a good video. Watching the rate at which the boss' health drops during the video makes me doubt that they held dps. Several do-overs would be a difficult but not impossible feat, especially when dealing with skilled players and a boss that gets farmed several times a day.

    We would like proof, i.e. a rotation and a video from the sorc's perspective. However, I think this is unlikely. For those of you who are unfamiliar with end-game PvE, the best guilds are very competitive, some would even say militant. I have listened to people on teamspeak fret over achieving good trial times on fun runs. Why? They were afraid their guildmates would accuse them of moonlighting for other less capable guilds. Sure this playstyle isn't for everyone, but for those players who thrive in a super-competitive environment, it's perfect.


    As a final note, some on this forum will still think OP a troll. Let me remind them: Don't feed the trolls. If you think it's a troll, don't respond and let the thread get buried. If you must respond, be cordial; else, you're giving the troll exactly what it wants. C'mon folks, this is Internets 101. I shouldn't have to remind you of this FFS.

    I had a serpent kill with my stamina sorc where I was lucky with executions and got 1325dps which is quite high I think (bow and 2h) normally I score around 1,2k
    pppontus wrote: »
    Derra wrote: »
    pppontus wrote: »
    I don't always agree with badger, but I agree with badger. If scorched earth got a 10 sec duration I'd be all over that thing even though it takes 3x as long to cast as liquid lightning.

    Huh? Last time i checked they were both instants.

    Animation time. The main reason scorched earth is a dps loss, it takes a long time (at least for my character, she's a bit slow) to aim the bow at the sun and then start raining arrows. You lose basically 2-3 instants casting this one instant and I've never understood why. Maybe it can be cancelled somehow but I just can't get it.

    Looking at the tooltip it should be a dps increase but it isn't..
    You can animation cancel it is instant then.
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