Here for all of you infidels. If you cant believe it with that then so be it.
Hint: In most siutations your healer should support you with aggro horn and prayer.
And for people who cant get it, this is from the tanking perspective.
http://youtu.be/B5bTogFe2c8
As I'm sure fellow Raiders understand, I would rather not post my exact build and rotation as we aim to achieve certain goals in trials as soon as 1.6 hits the live server and as far as I can see this will give us a great advantage over other teams initially.
I miss the LOL option.
Edit: Please go back and read all the complaints carefully to realize that most sorcs are talking about issues beyond pve dps. Thank you.
Thank you Ewan for the time to post some decent numbers.
If people dont believe us they will see us on the leaderboards sooner or later
As I'm sure fellow Raiders understand, I would rather not post my exact build and rotation as we aim to achieve certain goals in trials as soon as 1.6 hits the live server and as far as I can see this will give us a great advantage over other teams initially.
So, you give us some times and some DPS numbers but you can't give us a build or something like that, okay.
Your aim with this topic is quite obvious, but without anything proven or realistic about your topic, it's nothing but hot air.
Thank you Ewan for the time to post some decent numbers.
If people dont believe us they will see us on the leaderboards sooner or later
As I'm sure fellow Raiders understand, I would rather not post my exact build and rotation as we aim to achieve certain goals in trials as soon as 1.6 hits the live server and as far as I can see this will give us a great advantage over other teams initially.
So, you give us some times and some DPS numbers but you can't give us a build or something like that, okay.
Your aim with this topic is quite obvious, but without anything proven or realistic about your topic, it's nothing but hot air.
May I refer you to:Thank you Ewan for the time to post some decent numbers.
If people dont believe us they will see us on the leaderboards sooner or later
My friends have 13k DPS as sorcs. So I dunno what you guys do wrong. (that is approx for 40sec)
It is now one of the stronger classes, so why do you keep moaning about weak sorcs.
Yes, it was exactly this: Blood Spawn (46.5s) - 615,459 Total Damage (13239.1 DPS)
But, we need to mention as well:
- Permanent Combat Prayer
- DPS boost War horn
- used ultimate on the Fight start
So, this 13k will be not sustainable in longer fights than 1 minute and even will be less, when we do not receive Combat prayer.
I forgot to mention, that I used 70 CP only.
And I will not comment the attacking behavior of others, useless.
I posted the DPS, said, how did I do it, just not the gear + skills combo, because as Alcast said, you need to learn/find out it as well. Just an info, I did not use PET!
Before 1.6.3 my max dps for the same time and same boss was 8K-9K with the same gear/skills like now 12k-13k.
I still think, that 2% spell damage is not enough, it needs to be min 4%. I still think, that some nerfs what we got are not correct and should be reverted; or ZOS should just boost the sorcerer class by other changes.
EDIT: I still think, that the cooldown should be removed from Surge and make it heals from max 6 targets.
Thank you Ewan for the time to post some decent numbers.
If people dont believe us they will see us on the leaderboards sooner or later
You know, other can post made up numbers too.
I don't say he is lying or wrong with his post, but there is just no evidence at all for that. It may be true, it may be false, but to throw in some numbers is something everybody can do.
Please clarify, your post and your subject is in regards to pve dps.
Your analysis does not equivocate healing, survivability, cc, utility, and pvp dps.
All those other aspect (with reflects, absorbs, inc-damage, cc, and non-static targets) are something entirely different. So your subject needs some clarification to recognize the limitations of its application.
You got high dps numbers on pve dumb mobs? So what?
It does not add anything to the discussion of sorc survivability, pvp dps, and broken mechanics. I can print some amazing numbers too if you give me enough non-reactive training dummies.
So, many Sorcerers here are complaining about Endgame DPS and a guildmate of mine posted a screenshot my DPS along with another Guildmate's DPS in another post complaining about Sorc DPS. In fact it was entitled "1.6.3 Sorc Magicka Builds Still Ruined!!!" which I must admit, made me chuckle.
Here's some results from a few tests on the Blood Spawn.
I realise this is a 50 Second fight at max, but it is evident this is sustanable on such fights i.e. The Serpent with my current rotation. (considering my ultimate regenerates every 60-100 seconds, which it does, and constant Combat Prayer from healers of course)
The following results were also obtained with 0 PvP Buffs (Please remove PvP Buffs from PvE BTW Zenimax)
I will update the post as soon as I have additional information.
Test 1
Blood Spawn (45.2s) - 477,336 Total Damage (10556.6 DPS)
No Buffs No Ultimate
(I have achieved higher, just did one test to post here)
Test 2
Blood Spawn (37.9s) - 518,410 Total Damage (13687.0 DPS)
+ Combat Prayer and Aggressive Warhorn (Typical Sanctum Scenario)
Test 3
Blood Spawn (46.0s) - 553,028 Total Damage (12017.4 DPS)
+ Combat Prayer and Aggressive Warhorn (Typical Sanctum Scenario)
Test 4 (Full Fight)
Blood Spawn (49.8s) - 612,952 Total Damage (12312.5 DPS)
+ Combat Prayer and Aggressive Warhorn (Typical Sanctum Scenario)
Test 5 (Full Fight)
Blood Spawn (46.5s) - 615,459 Total Damage (13239.1 DPS)
+ Combat Prayer and Aggressive Warhorn (Typical Sanctum Scenario)
Initial Burst Damage (Max I Pinged is 22k)
Blood Spawn (13.6s) - 218,312 Total Damage (16006.5 DPS)
My statistics.
My Champion Points.
As I'm sure fellow Raiders understand, I would rather not post my exact build and rotation as we aim to achieve certain goals in trials as soon as 1.6 hits the live server and as far as I can see this will give us a great advantage over other teams initially.
As for my personal opinion on the state of Sorcerers right now, having played one since early Beta, I think Zenimax has done a great job balancing the class. Many more options are now available to us and it appears we are on par with other Magicka based DPS classes / builds.
So, many Sorcerers here are complaining about Endgame DPS and a guildmate of mine posted a screenshot my DPS along with another Guildmate's DPS in another post complaining about Sorc DPS. In fact it was entitled "1.6.3 Sorc Magicka Builds Still Ruined!!!" which I must admit, made me chuckle.
Here's some results from a few tests on the Blood Spawn.
I realise this is a 50 Second fight at max, but it is evident this is sustanable on such fights i.e. The Serpent with my current rotation. (considering my ultimate regenerates every 60-100 seconds, which it does, and constant Combat Prayer from healers of course)
The following results were also obtained with 0 PvP Buffs (Please remove PvP Buffs from PvE BTW Zenimax)
I will update the post as soon as I have additional information.
Test 1
Blood Spawn (45.2s) - 477,336 Total Damage (10556.6 DPS)
No Buffs No Ultimate
(I have achieved higher, just did one test to post here)
Test 2
Blood Spawn (37.9s) - 518,410 Total Damage (13687.0 DPS)
+ Combat Prayer and Aggressive Warhorn (Typical Sanctum Scenario)
Test 3
Blood Spawn (46.0s) - 553,028 Total Damage (12017.4 DPS)
+ Combat Prayer and Aggressive Warhorn (Typical Sanctum Scenario)
Test 4 (Full Fight)
Blood Spawn (49.8s) - 612,952 Total Damage (12312.5 DPS)
+ Combat Prayer and Aggressive Warhorn (Typical Sanctum Scenario)
Test 5 (Full Fight)
Blood Spawn (46.5s) - 615,459 Total Damage (13239.1 DPS)
+ Combat Prayer and Aggressive Warhorn (Typical Sanctum Scenario)
Initial Burst Damage (Max I Pinged is 22k)
Blood Spawn (13.6s) - 218,312 Total Damage (16006.5 DPS)
My statistics.
My Champion Points.
As I'm sure fellow Raiders understand, I would rather not post my exact build and rotation as we aim to achieve certain goals in trials as soon as 1.6 hits the live server and as far as I can see this will give us a great advantage over other teams initially.
As for my personal opinion on the state of Sorcerers right now, having played one since early Beta, I think Zenimax has done a great job balancing the class. Many more options are now available to us and it appears we are on par with other Magicka based DPS classes / builds.
No screen shot of the dps meter and proof it was done with a Sorcerer... at this rate i can also say i`m doing 90k constant dps but i won`t post anything because reasons.
Cool story tho...
Also, even if truth, you do know other have posted 15k dps screen shots right? So even at 10k-12k you are 20% to 50% short of a DK.
I think its perfectly fine to complain when you are doing 20% to 50% less dps...
Sorcerers survivability in solo pve situations with many mobs is not on par with the other classes. This is the main issue that people have with the class, and of course how most of the skills are not viable and unused by all Sorcerers.
Thank you Ewan for the time to post some decent numbers.
If people dont believe us they will see us on the leaderboards sooner or later
You know, other can post made up numbers too.
I don't say he is lying or wrong with his post, but there is just no evidence at all for that. It may be true, it may be false, but to throw in some numbers is something everybody can do.
Two of our Sorcerers:
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Thank you Ewan for the time to post some decent numbers.
If people dont believe us they will see us on the leaderboards sooner or later
You know, other can post made up numbers too.
I don't say he is lying or wrong with his post, but there is just no evidence at all for that. It may be true, it may be false, but to throw in some numbers is something everybody can do.
Two of our Sorcerers:
nice 3 sec extention in fight duration result in a 900dps drop - thats awesome ... now extend your fight to 3mins and you are actually doing negative DPS
Princess_Asgari wrote: »
Please clarify, your post and your subject is in regards to pve dps.
Your analysis does not equivocate healing, survivability, cc, utility, and pvp dps.
All those other aspect (with reflects, absorbs, inc-damage, cc, and non-static targets) are something entirely different. So your subject needs some clarification to recognize the limitations of its application.
I totally agree that the subject title needs to include PvE in it because this is simply not the case in pvp. Sorcs in pvp caster wise have been completely destroyed. There is no way to fight the other 3 classes with the changes to Sorcs now.
As I'm sure fellow Raiders understand, I would rather not post my exact build and rotation as we aim to achieve certain goals in trials as soon as 1.6 hits the live server and as far as I can see this will give us a great advantage over other teams initially.
Thank you Ewan for the time to post some decent numbers.
If people dont believe us they will see us on the leaderboards sooner or later
You know, other can post made up numbers too.
I don't say he is lying or wrong with his post, but there is just no evidence at all for that. It may be true, it may be false, but to throw in some numbers is something everybody can do.
Two of our Sorcerers:
nice 3 sec extention in fight duration result in a 900dps drop - thats awesome ... now extend your fight to 3mins and you are actually doing negative DPS
These are two differnt characters mate. Your point is invalid.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
As I'm sure fellow Raiders understand, I would rather not post my exact build and rotation as we aim to achieve certain goals in trials as soon as 1.6 hits the live server and as far as I can see this will give us a great advantage over other teams initially.
No, actually I don't understand. Are you seriously worried people will steal your Sorcerer dps build that is easily outmatched by other dps classes and builds? Even more, a build that relies on ultimates and 3rd party buffs?
Princess_Asgari wrote: »
Please clarify, your post and your subject is in regards to pve dps.
Your analysis does not equivocate healing, survivability, cc, utility, and pvp dps.
All those other aspect (with reflects, absorbs, inc-damage, cc, and non-static targets) are something entirely different. So your subject needs some clarification to recognize the limitations of its application.
I totally agree that the subject title needs to include PvE in it because this is simply not the case in pvp. Sorcs in pvp caster wise have been completely destroyed. There is no way to fight the other 3 classes with the changes to Sorcs now.
I hope you are not talking about the Sorcerer class, which has the highest burst damage & mobility available for magicka builds, as well as 16k+ (after nerf) dmg shield & perfect anti-melee tool (mines), as well as unblockable CC (Weakening Prison).
You can easily crit 18k+ with Entropy+CF proc, and follow it up with something like Meteor, while having the mobility of Streak/BoL & protection from Hardened Ward.
I don't see what the problem is. Perhaps there's some slight exaggeration & hyperboles going on here?