Princess_Asgari wrote: »
Please clarify, your post and your subject is in regards to pve dps.
Your analysis does not equivocate healing, survivability, cc, utility, and pvp dps.
All those other aspect (with reflects, absorbs, inc-damage, cc, and non-static targets) are something entirely different. So your subject needs some clarification to recognize the limitations of its application.
I totally agree that the subject title needs to include PvE in it because this is simply not the case in pvp. Sorcs in pvp caster wise have been completely destroyed. There is no way to fight the other 3 classes with the changes to Sorcs now.
I hope you are not talking about the Sorcerer class, which has the highest burst damage & mobility available for magicka builds, as well as 16k+ (after nerf) dmg shield & perfect anti-melee tool (mines), as well as unblockable CC (Weakening Prison).
You can easily crit 18k+ with Entropy+CF proc, and follow it up with something like Meteor, while having the mobility of Streak/BoL & protection from Hardened Ward.
I don't see what the problem is. Perhaps there's some slight exaggeration & hyperboles going on here?
Burst means nothing if it all can be reflected/absorbed by the most widely used skills in the game. Heck, I would give every NB a one-shot nuke if they gave sorcs a cheap skill to be able to always reflect it.
Edited per our rules on rude comments.
So you'd like to see more unreflectable skills for sorcs? Or would you like to play a DK?
Because the former I can agree with, and I hope Spellcrafting brings some more options there.
For the time being, you'll have to do with what there is available for magicka build sorcs (Mines, Weakening Prison, Encase, Wall of Elements, Impulse, Lightning Splash).
OP, I feel really bad for you. You come in here with a nice coherent post with screenshots and even a video and everyone is so worked up in a froth about Sorcs atm that they blame you for faking it as part of some vast anti-sorc conspiracy.
I think the OP just demonstrated a fairly viable dps rotation for PvE sorcs, and props for the coherent and contructive post. It might not be top dps in the game, and maybe it doesn't suit your playstyle, but it works. Everyone else seems to just want to scream about how the sky is falling while the OP goes and figures out how to make it work.
Bravo sir. I wish players of all classes would take notice and realize that testing things yourself bears more fruit than forum hysterics.
OP, I feel really bad for you. You come in here with a nice coherent post with screenshots and even a video and everyone is so worked up in a froth about Sorcs atm that they blame you for faking it as part of some vast anti-sorc conspiracy.
I think the OP just demonstrated a fairly viable dps rotation for PvE sorcs, and props for the coherent and contructive post. It might not be top dps in the game, and maybe it doesn't suit your playstyle, but it works. Everyone else seems to just want to scream about how the sky is falling while the OP goes and figures out how to make it work.
Bravo sir. I wish players of all classes would take notice and realize that testing things yourself bears more fruit than forum hysterics.
As I'm sure fellow Raiders understand, I would rather not post my exact build and rotation as we aim to achieve certain goals in trials as soon as 1.6 hits the live server and as far as I can see this will give us a great advantage over other teams initially.
So, you give us some times and some DPS numbers but you can't give us a build or something like that, okay.
Your aim with this topic is quite obvious, but without anything proven or realistic about your topic, it's nothing but hot air.
I boosted my character a bit and got to this:
- solo (no buffs from allies)
- basic 70 CPs used (24/23/23)
- no potions used
The tooltip damage of a procced (35%) Crystal Fragments is 11509.
It could go a bit higher, I'm not using the most optimal gear and some skills aren't fully morphed.
edit: I had forgotten to use food x)
I boosted my character a bit and got to this:
- solo (no buffs from allies)
- basic 70 CPs used (24/23/23)
- no potions used
The tooltip damage of a procced (35%) Crystal Fragments is 11509.
It could go a bit higher, I'm not using the most optimal gear and some skills aren't fully morphed.
edit: I had forgotten to use food x)
I boosted my character a bit and got to this:
- solo (no buffs from allies)
- basic 70 CPs used (24/23/23)
- no potions used
The tooltip damage of a procced (35%) Crystal Fragments is 11509.
It could go a bit higher, I'm not using the most optimal gear and some skills aren't fully morphed.
edit: I had forgotten to use food x)
Yep, 3 toggles. It's not possible to use both Necropotence and Destruction mastery though.Did you try that with Inner Light, Bound Aegis & one or two Mages Guild abilities slotted? That magicka starts compounding alarmingly quick (and along with that dmg), especially with that high base...
Edit: add Necropotence & Destruction Mastery sets for some extra oompfh.
Goal: 100K magicka
Yep, 3 toggles. It's not possible to use both Necropotence and Destruction mastery though.Did you try that with Inner Light, Bound Aegis & one or two Mages Guild abilities slotted? That magicka starts compounding alarmingly quick (and along with that dmg), especially with that high base...
Edit: add Necropotence & Destruction Mastery sets for some extra oompfh.
Goal: 100K magicka
The biggest difference with OP's stats imo is the survability. Just check armor/spell res and health.
Magicka could be boosted even further if I had used the same amount of CPs instead of the basic 70, along with fully leveled morphs.
Yep, 3 toggles. It's not possible to use both Necropotence and Destruction mastery though.Did you try that with Inner Light, Bound Aegis & one or two Mages Guild abilities slotted? That magicka starts compounding alarmingly quick (and along with that dmg), especially with that high base...
Edit: add Necropotence & Destruction Mastery sets for some extra oompfh.
Goal: 100K magicka
The biggest difference with OP's stats imo is the survability. Just check armor/spell res and health.
Magicka could be boosted even further if I had used the same amount of CPs instead of the basic 70, along with fully leveled morphs.
Wait... what? You are emperor in these stats or something. You can't reach that level of magicka/hp/stam with that spell dmg/spell resist/armor. My PTS toon with 3600CP doesn't reach even near those levels.
Yep, 3 toggles. It's not possible to use both Necropotence and Destruction mastery though.Did you try that with Inner Light, Bound Aegis & one or two Mages Guild abilities slotted? That magicka starts compounding alarmingly quick (and along with that dmg), especially with that high base...
Edit: add Necropotence & Destruction Mastery sets for some extra oompfh.
Goal: 100K magicka
The biggest difference with OP's stats imo is the survability. Just check armor/spell res and health.
Magicka could be boosted even further if I had used the same amount of CPs instead of the basic 70, along with fully leveled morphs.
Wait... what? You are emperor in these stats or something. You can't reach that level of magicka/hp/stam with that spell dmg/spell resist/armor. My PTS toon with 3600CP doesn't reach even near those levels.
For my Sorc with 3,6k CP that's no problem really, but as he is stating it's only the basic 70 I don't see how getting those stats should be possible yet.
Princess_Asgari wrote: »
Please clarify, your post and your subject is in regards to pve dps.
Your analysis does not equivocate healing, survivability, cc, utility, and pvp dps.
All those other aspect (with reflects, absorbs, inc-damage, cc, and non-static targets) are something entirely different. So your subject needs some clarification to recognize the limitations of its application.
I totally agree that the subject title needs to include PvE in it because this is simply not the case in pvp. Sorcs in pvp caster wise have been completely destroyed. There is no way to fight the other 3 classes with the changes to Sorcs now.
I hope you are not talking about the Sorcerer class, which has the highest burst damage & mobility available for magicka builds, as well as 16k+ (after nerf) dmg shield & perfect anti-melee tool (mines), as well as unblockable CC (Weakening Prison).
You can easily crit 18k+ with Entropy+CF proc, and follow it up with something like Meteor, while having the mobility of Streak/BoL & protection from Hardened Ward.
I don't see what the problem is. Perhaps there's some slight exaggeration & hyperboles going on here?
Yep, 3 toggles. It's not possible to use both Necropotence and Destruction mastery though.Did you try that with Inner Light, Bound Aegis & one or two Mages Guild abilities slotted? That magicka starts compounding alarmingly quick (and along with that dmg), especially with that high base...
Edit: add Necropotence & Destruction Mastery sets for some extra oompfh.
Goal: 100K magicka
The biggest difference with OP's stats imo is the survability. Just check armor/spell res and health.
Magicka could be boosted even further if I had used the same amount of CPs instead of the basic 70, along with fully leveled morphs.
My Nord sorc whom has no magicka racial s can hit the mid 30's with 3 mage light ability's & mage light on ... so if u have 4 mage light ability's, meteor and bound aegis Maybe that's possible with a high elf.
OP, I feel really bad for you. You come in here with a nice coherent post with screenshots and even a video and everyone is so worked up in a froth about Sorcs atm that they blame you for faking it as part of some vast anti-sorc conspiracy.
I think the OP just demonstrated a fairly viable dps rotation for PvE sorcs, and props for the coherent and contructive post. It might not be top dps in the game, and maybe it doesn't suit your playstyle, but it works. Everyone else seems to just want to scream about how the sky is falling while the OP goes and figures out how to make it work.
Bravo sir. I wish players of all classes would take notice and realize that testing things yourself bears more fruit than forum hysterics.
You just don't get it there are a lot of good builds for sorcs but this is pts we are testing sorc skill alone not guild or world or weapon we know those work. Lets see you use a sorc using only there abilities and thats the problem. I started as a templar the only way it could be played at first was with cloth and a destruction staff. went all the way up using no templar skills at all. Does that mean the templar skill was ok? Heck no and its the same for sorc now if you have to fill your bar with everything except sorc abilities.
I don't raid, in ESO or anywhere else these days so I have no personal axe to grind, however if you look at the guilds the guy is in there's zero reason to come up with the sort of innuendo you did.Thank you Ewan for the time to post some decent numbers.
If people dont believe us they will see us on the leaderboards sooner or later
You know, other can post made up numbers too.
I don't say he is lying or wrong with his post, but there is just no evidence at all for that. It may be true, it may be false, but to throw in some numbers is something everybody can do.
xsorusb14_ESO wrote: »Every post I see from Sorcs has been so far "We suck in PvE, buff us!".
Someone posts a PVE build with good ranged dps mind you, and its now "We suck in PvP, buff us!"
I boosted my character a bit and got to this:
- solo (no buffs from allies)
- basic 70 CPs used (24/23/23)
- no potions used
The tooltip damage of a procced (35%) Crystal Fragments is 11509.
It could go a bit higher, I'm not using the most optimal gear and some skills aren't fully morphed.
edit: I had forgotten to use food x)
How many CP ?
Princess_Asgari wrote: »Princess_Asgari wrote: »
Please clarify, your post and your subject is in regards to pve dps.
Your analysis does not equivocate healing, survivability, cc, utility, and pvp dps.
All those other aspect (with reflects, absorbs, inc-damage, cc, and non-static targets) are something entirely different. So your subject needs some clarification to recognize the limitations of its application.
I totally agree that the subject title needs to include PvE in it because this is simply not the case in pvp. Sorcs in pvp caster wise have been completely destroyed. There is no way to fight the other 3 classes with the changes to Sorcs now.
I hope you are not talking about the Sorcerer class, which has the highest burst damage & mobility available for magicka builds, as well as 16k+ (after nerf) dmg shield & perfect anti-melee tool (mines), as well as unblockable CC (Weakening Prison).
You can easily crit 18k+ with Entropy+CF proc, and follow it up with something like Meteor, while having the mobility of Streak/BoL & protection from Hardened Ward.
I don't see what the problem is. Perhaps there's some slight exaggeration & hyperboles going on here?
I don't want to hijack this thread as it now states PvE endgame and no longer Sorcs in general. The dps you described is a 1 time lucky burst. That is not the norm for pvp and no where even close to sustainable. Have a look at all of the threads available. Sorcs have increased costs across the board now and less dps.
Like I said check the many Sorc threads and you will see what I am talking about with pvp for Sorcs.
I boosted my character a bit and got to this:
- solo (no buffs from allies)
- basic 70 CPs used (24/23/23)
- no potions used
The tooltip damage of a procced (35%) Crystal Fragments is 11509.
It could go a bit higher, I'm not using the most optimal gear and some skills aren't fully morphed.
edit: I had forgotten to use food x)
How many CP ?
That is misleading... as you can see his cast time is instant... so he most likely has both the might of the guild buff and the extra 20% damage when CS is instant(procs) leading to a 40% damage increase...
He should be banned/warned for trying to skew the numbers in this way in an oficial feedback thread but then again i`m not a moderator so i may be wrong.
While the Crystal Shard numbers look big the actual damage per second is less that if you use Shock + light attacks... so Crystal Shard will be used only when it procs and is instant, not all the time.
[...]
@ginoboehm
You know Legendary Mage isn't playing atm, right? Besides that, if ZOS would balance the class around him, we'd have a serious problem.
ezareth_ESO wrote: »Princess_Asgari wrote: »
Please clarify, your post and your subject is in regards to pve dps.
Your analysis does not equivocate healing, survivability, cc, utility, and pvp dps.
All those other aspect (with reflects, absorbs, inc-damage, cc, and non-static targets) are something entirely different. So your subject needs some clarification to recognize the limitations of its application.
I totally agree that the subject title needs to include PvE in it because this is simply not the case in pvp. Sorcs in pvp caster wise have been completely destroyed. There is no way to fight the other 3 classes with the changes to Sorcs now.
I hope you are not talking about the Sorcerer class, which has the highest burst damage & mobility available for magicka builds, as well as 16k+ (after nerf) dmg shield & perfect anti-melee tool (mines), as well as unblockable CC (Weakening Prison).
You can easily crit 18k+ with Entropy+CF proc, and follow it up with something like Meteor, while having the mobility of Streak/BoL & protection from Hardened Ward.
I don't see what the problem is. Perhaps there's some slight exaggeration & hyperboles going on here?
Posts like these are why we need the "Lol" button.
Fresh Template character in Full Legendary gear with Legendary enchants and VR10 Epic food in Cyrodiil, all points put into Magicka and 70 total champion points spent in magicka cost reduction, damage shield increases and magic damage increases. This is as good or better than what most people are going to have going live into patch.
Altmer Sorc
17755 Health
29219 Magicka,
11542 Stamina
Conjured ward in Cyrodiil is 10,592(including 33% bonus and champion point bonus) not 16K+
Crystal Fragments read 6776 damage. Entropy + CF proc brings it to something just over 10K and that crits for 15K not 18K and not "Easily" (You'll need to be subtracting spell resistance and crit resistance from that number as well...not to mention if you hit a shield you're only doing 10K instead of 15K.
If anyone is exaggerating or using hyperbole it is you.
BTW I went from being able to bolt escape 15 times using this exact template character in 1.6.2 to 9 times now.
I don't think ZoS realizes how broken Sorcs are in PvP right now.
Actually I forgot about the Might of the Guild passive, which wasn't used for the first test. Thanks for reminding me @Reykice !That is misleading... as you can see his cast time is instant... so he most likely has both the might of the guild buff and the extra 20% damage when CS is instant(procs) leading to a 40% damage increase...
I boosted my character a bit and got to this:
- solo (no buffs from allies)
- basic 70 CPs used (24/23/23)
- no potions used
The tooltip damage of a procced (35%) Crystal Fragments is 11509.
It could go a bit higher, I'm not using the most optimal gear and some skills aren't fully morphed.
edit: I had forgotten to use food x)
How many CP ?
That is misleading... as you can see his cast time is instant... so he most likely has both the might of the guild buff and the extra 20% damage when CS is instant(procs) leading to a 40% damage increase...
He should be banned/warned for trying to skew the numbers in this way in an oficial feedback thread but then again i`m not a moderator so i may be wrong.
While the Crystal Shard numbers look big the actual damage per second is less that if you use Shock + light attacks... so Crystal Shard will be used only when it procs and is instant, not all the time.
[...]
Wrong, I can get higher tooltip numbers that way with same magicka and less spell damage. The tooltip is not effected by empower, but it may be effected by the spell damage buff. However, it does not have to be, 2k spell damage is not hard to achieve without the buff if you focus on it.
ezareth_ESO wrote: »Princess_Asgari wrote: »
Please clarify, your post and your subject is in regards to pve dps.
Your analysis does not equivocate healing, survivability, cc, utility, and pvp dps.
All those other aspect (with reflects, absorbs, inc-damage, cc, and non-static targets) are something entirely different. So your subject needs some clarification to recognize the limitations of its application.
I totally agree that the subject title needs to include PvE in it because this is simply not the case in pvp. Sorcs in pvp caster wise have been completely destroyed. There is no way to fight the other 3 classes with the changes to Sorcs now.
I hope you are not talking about the Sorcerer class, which has the highest burst damage & mobility available for magicka builds, as well as 16k+ (after nerf) dmg shield & perfect anti-melee tool (mines), as well as unblockable CC (Weakening Prison).
You can easily crit 18k+ with Entropy+CF proc, and follow it up with something like Meteor, while having the mobility of Streak/BoL & protection from Hardened Ward.
I don't see what the problem is. Perhaps there's some slight exaggeration & hyperboles going on here?
Posts like these are why we need the "Lol" button.
Fresh Template character in Full Legendary gear with Legendary enchants and VR10 Epic food in Cyrodiil, all points put into Magicka and 70 total champion points spent in magicka cost reduction, damage shield increases and magic damage increases. This is as good or better than what most people are going to have going live into patch.
Altmer Sorc
17755 Health
29219 Magicka,
11542 Stamina
Conjured ward in Cyrodiil is 10,592(including 33% bonus and champion point bonus) not 16K+
Crystal Fragments read 6776 damage. Entropy + CF proc brings it to something just over 10K and that crits for 15K not 18K and not "Easily" (You'll need to be subtracting spell resistance and crit resistance from that number as well...not to mention if you hit a shield you're only doing 10K instead of 15K.
If anyone is exaggerating or using hyperbole it is you.
BTW I went from being able to bolt escape 15 times using this exact template character in 1.6.2 to 9 times now.
I don't think ZoS realizes how broken Sorcs are in PvP right now.
I'll try to put this eloquently enough to not hurt any feelings or break forum rules: just because you haven't found the optimal build to attain good DPS & survivability as a Sorcerer, doesn't mean that the class is broken.
Take a look at the post @Gyudan posted above: 41218 magicka with 70CP, that's over twice what you have on your template, and enough to conjure up 16k+ dmg shields & 11509 CF procs.
Cast Entropy before that proc & you've got +20% more damage on it, 40% if the screenshot above was taken without Major Sorcery active.
In fact, on PTS Crystal Frags deal more damage than Snipe, and yet it's not good enough for some Sorcerers. Go figure...
Actually I forgot about the Might of the Guild passive, which wasn't used for the first test. Thanks for reminding me @Reykice !That is misleading... as you can see his cast time is instant... so he most likely has both the might of the guild buff and the extra 20% damage when CS is instant(procs) leading to a 40% damage increase...
I did say that Crystal Fragments was "procced" though, granting the 20% damage bonus visible in the tooltip.
With 3200 CPs and Might of the Guild:
Possible improvements:
- Alliance War passives (only Offensive Scroll I and Defensive Scroll I during the test, no emp buff)
- Use potions (none used here)
- Group buffs (tested solo)
- Use optimal gear (tested with some VR10 pieces)
See you in Cyrodiil!
OMG sorry I had forgotten to use food