120 CP and ~11k dps
Princess_Asgari wrote: »Princess_Asgari wrote: »
Please clarify, your post and your subject is in regards to pve dps.
Your analysis does not equivocate healing, survivability, cc, utility, and pvp dps.
All those other aspect (with reflects, absorbs, inc-damage, cc, and non-static targets) are something entirely different. So your subject needs some clarification to recognize the limitations of its application.
I totally agree that the subject title needs to include PvE in it because this is simply not the case in pvp. Sorcs in pvp caster wise have been completely destroyed. There is no way to fight the other 3 classes with the changes to Sorcs now.
I hope you are not talking about the Sorcerer class, which has the highest burst damage & mobility available for magicka builds, as well as 16k+ (after nerf) dmg shield & perfect anti-melee tool (mines), as well as unblockable CC (Weakening Prison).
You can easily crit 18k+ with Entropy+CF proc, and follow it up with something like Meteor, while having the mobility of Streak/BoL & protection from Hardened Ward.
I don't see what the problem is. Perhaps there's some slight exaggeration & hyperboles going on here?
I don't want to hijack this thread as it now states PvE endgame and no longer Sorcs in general. The dps you described is a 1 time lucky burst. That is not the norm for pvp and no where even close to sustainable. Have a look at all of the threads available. Sorcs have increased costs across the board now and less dps.
Like I said check the many Sorc threads and you will see what I am talking about with pvp for Sorcs.
As I'm sure fellow Raiders understand, I would rather not post my exact build and rotation as we aim to achieve certain goals in trials as soon as 1.6 hits the live server and as far as I can see this will give us a great advantage over other teams initially.
No, actually I don't understand. Are you seriously worried people will steal your Sorcerer dps build that is easily outmatched by other dps classes and builds? Even more, a build that relies on ultimates and 3rd party buffs?
I'm sorry, I didn't realise you could complete Sanctum in the times I have without ultimates and third party buffs. This is, as I have specified, a typical raid scenario DPS result. Check the first one without ultimate and without buffs - 10.5-11.5k
Tanis-Stormbinder wrote: »Hmm still see no real proof of numbers posted.
Verdwhisper wrote: »Good job, but ppl are still going to like DKs more, right?
As a sorc, I can tell what ur build is like, and I am sure you can do better, need some tweaks on ur build though. Liquid lightning is a good idea, but you know blood spawn is the perfect place for this skill, most bosses tends to move.
WhiskeyJac wrote: »Thanks SirEwan , ppl have been crying over Sorc DPS in Both PVE and PVP , thanks to you PVE is down , just hope someone confirms that it is viable in PVP and calm the masses down ..
WhiskeyJac wrote: »Thanks SirEwan , ppl have been crying over Sorc DPS in Both PVE and PVP , thanks to you PVE is down , just hope someone confirms that it is viable in PVP and calm the masses down ..
WhiskeyJac wrote: »Thanks SirEwan , ppl have been crying over Sorc DPS in Both PVE and PVP , thanks to you PVE is down , just hope someone confirms that it is viable in PVP and calm the masses down ..
I want to see what will be with Zerg if 4-5 sorc cast Magicka detonation+Curse
Princess_Asgari wrote: »
Please clarify, your post and your subject is in regards to pve dps.
Your analysis does not equivocate healing, survivability, cc, utility, and pvp dps.
All those other aspect (with reflects, absorbs, inc-damage, cc, and non-static targets) are something entirely different. So your subject needs some clarification to recognize the limitations of its application.
I totally agree that the subject title needs to include PvE in it because this is simply not the case in pvp. Sorcs in pvp caster wise have been completely destroyed. There is no way to fight the other 3 classes with the changes to Sorcs now.
I hope you are not talking about the Sorcerer class, which has the highest burst damage & mobility available for magicka builds, as well as 16k+ (after nerf) dmg shield & perfect anti-melee tool (mines), as well as unblockable CC (Weakening Prison).
You can easily crit 18k+ with Entropy+CF proc, and follow it up with something like Meteor, while having the mobility of Streak/BoL & protection from Hardened Ward.
I don't see what the problem is. Perhaps there's some slight exaggeration & hyperboles going on here?
Verdwhisper wrote: »Good job, but ppl are still going to like DKs more, right?
As a sorc, I can tell what ur build is like, and I am sure you can do better, need some tweaks on ur build though. Liquid lightning is a good idea, but you know blood spawn is the perfect place for this skill, most bosses tends to move.
Finally a constructive reply to my post. Yes, this definitely needs some working on. I'm sure Sorcs will eventually be able to pull and sustain even higher DPS.
As for if DK's are still preferred, I'm not sure. Sorcs can bring some useful tools to the raid such as Negate.
Screenshot taken without food buff yet.SirEwan
15k health seems to low....last time on PTS,last boss in CoH hit me for 18k with big skull attack
Verdwhisper wrote: »Good job, but ppl are still going to like DKs more, right?
As a sorc, I can tell what ur build is like, and I am sure you can do better, need some tweaks on ur build though. Liquid lightning is a good idea, but you know blood spawn is the perfect place for this skill, most bosses tends to move.
Princess_Asgari wrote: »
Please clarify, your post and your subject is in regards to pve dps.
Your analysis does not equivocate healing, survivability, cc, utility, and pvp dps.
All those other aspect (with reflects, absorbs, inc-damage, cc, and non-static targets) are something entirely different. So your subject needs some clarification to recognize the limitations of its application.
I totally agree that the subject title needs to include PvE in it because this is simply not the case in pvp. Sorcs in pvp caster wise have been completely destroyed. There is no way to fight the other 3 classes with the changes to Sorcs now.
I hope you are not talking about the Sorcerer class, which has the highest burst damage & mobility available for magicka builds, as well as 16k+ (after nerf) dmg shield & perfect anti-melee tool (mines), as well as unblockable CC (Weakening Prison).
You can easily crit 18k+ with Entropy+CF proc, and follow it up with something like Meteor, while having the mobility of Streak/BoL & protection from Hardened Ward.
I don't see what the problem is. Perhaps there's some slight exaggeration & hyperboles going on here?
Burst means nothing if it all can be reflected/absorbed by the most widely used skills in the game. Heck, I would give every NB a one-shot nuke if they gave sorcs a cheap skill to be able to always reflect it.
Edited per our rules on rude comments.
Blood Spawn is hardly a good test for typical end-game PvE. It's a static boss where the party just spams their perfect rotation. No running around, no dodging, nothing but dps, buff & heal. It's also a rather short fight.
Also, I'm skeptical because you've posted those FTC numbers from chat a number of times but refuse to post the damage meter breakdown. I'm not saying you're lying, but you're sure being secretive and I'm wondering why.
Princess_Asgari wrote: »
Please clarify, your post and your subject is in regards to pve dps.
Your analysis does not equivocate healing, survivability, cc, utility, and pvp dps.
All those other aspect (with reflects, absorbs, inc-damage, cc, and non-static targets) are something entirely different. So your subject needs some clarification to recognize the limitations of its application.
I totally agree that the subject title needs to include PvE in it because this is simply not the case in pvp. Sorcs in pvp caster wise have been completely destroyed. There is no way to fight the other 3 classes with the changes to Sorcs now.
I hope you are not talking about the Sorcerer class, which has the highest burst damage & mobility available for magicka builds, as well as 16k+ (after nerf) dmg shield & perfect anti-melee tool (mines), as well as unblockable CC (Weakening Prison).
You can easily crit 18k+ with Entropy+CF proc, and follow it up with something like Meteor, while having the mobility of Streak/BoL & protection from Hardened Ward.
I don't see what the problem is. Perhaps there's some slight exaggeration & hyperboles going on here?
Blood Spawn is hardly a good test for typical end-game PvE. It's a static boss where the party just spams their perfect rotation. No running around, no dodging, nothing but dps, buff & heal. It's also a rather short fight.
Also, I'm skeptical because you've posted those FTC numbers from chat a number of times but refuse to post the damage meter breakdown. I'm not saying you're lying, but you're sure being secretive and I'm wondering why.
The Mage, The Warrior, The Serpent > All static fights. Only Mantikora involves some movement. There are only some bosses that are not static (sadly).