LonePirate wrote: »Just after 10 PM EST tonight:
DC must be staying up past their bedtime.
LonePirate wrote: »Just after 10 PM EST tonight:
DC must be staying up past their bedtime.
LonePirate wrote: »Just after 10 PM EST tonight:
DC must be staying up past their bedtime.
The lock symbol pops up before actual lock out starts as preemptive measures . You can still get in DC with no que .
Also , your characters eyes look like he's been hitting the skooma .
LonePirate wrote: »Due to the masses on Chillrend, DC has nowhere else to go.
LonePirate wrote: »Due to the masses on Chillrend, DC has nowhere else to go.
Caladriegan wrote: »"Wah! I'm outnumbered! It's the only reason I lose!"
Wow thats the EP rally cry from six months ago.
And now it is the AD DiEcebelacrity cry...
Just because your guild decided they don't care about their faction doesn't mean every other guild feels the same way.
And EP whinged just as much, if not more, than AD does now.
Also, when both factions are locked, we still dominate EP, and take back most of our stuff. Can't say the same happened when it was EP at a disadvantage..
But keep telling yourself that night capping requires 'effort'.
Caladriegan wrote: »And EP whinged just as much, if not more, than AD does now.
Also, when both factions are locked, we still dominate EP, and take back most of our stuff. Can't say the same happened when it was EP at a disadvantage..
But keep telling yourself that night capping requires 'effort'.
And what time would be convenient for us to login to benefit you the most if our schedules put us playing in the daytime or at night?
Or should we just not play at all unless you personally are able to login?
Let me know when you are willing to reimburse me for what I've paid out to play this game and then I'll think about letting you tell me how and when to play.
Jessica Folsom wrote:It's a very grey area.
Also, when both factions are locked, we still dominate EP, and take back most of our stuff. Can't say the same happened when it was EP at a disadvantage.
What actually constitutes a nightcap? My guild is PST based and the map when it goes red is red before midnight. Lets not get an east coast bias going here.
Night capping = offpeak capping, as I explained earlier. It doesn't relate to local time, only the population disparity.
LonePirate wrote: »Darnathian wrote: »
Here you go, mate:ZOS_BrianWheeler wrote: »We cannot give specific numbers as to population caps and what each bar means, however here is a graph of Thornblade's (US) recent population which echos the statement above regarding the populations of each Alliance within that campaign:
Awesome post let's see EP worm their way out this one.
What is there to worm out of here? I don't think anyone from EP denies they are typically the highest pop in Thorn NA. If anything, AD and DC want people to believe their populations are constantly in the valley range and never in the peak range.
You guys claim a lot of your wins are down to skill, now there is proof from Wheeler that's purely down to numbers, A lot you think this is in AD/DC's heads or it's no where near as bad as it actually is. Refer to Tripwyr's bullet points to see just how out of hand and stupid it has gotten. If you were a semi decent player that enjoyed a challenge you would have rerolled by now. This just highlights the fact how trashy most EP are and the proof is in the pudding, all your back patting, high fives, and leet talk is now worth a whole bucket full of nothing and lols.
LonePirate wrote: »Darnathian wrote: »
Here you go, mate:ZOS_BrianWheeler wrote: »We cannot give specific numbers as to population caps and what each bar means, however here is a graph of Thornblade's (US) recent population which echos the statement above regarding the populations of each Alliance within that campaign:
Awesome post let's see EP worm their way out this one.
What is there to worm out of here? I don't think anyone from EP denies they are typically the highest pop in Thorn NA. If anything, AD and DC want people to believe their populations are constantly in the valley range and never in the peak range.
You guys claim a lot of your wins are down to skill, now there is proof from Wheeler that's purely down to numbers, A lot you think this is in AD/DC's heads or it's no where near as bad as it actually is. Refer to Tripwyr's bullet points to see just how out of hand and stupid it has gotten. If you were a semi decent player that enjoyed a challenge you would have rerolled by now. This just highlights the fact how trashy most EP are and the proof is in the pudding, all your back patting, high fives, and leet talk is now worth a whole bucket full of nothing and lols.
Alright, Alright you say where bad or we have a high population or we are the only ones who spam skills, but that where your wrong. Dc complains that EP is over populated. Well that's cool but, there are pop locks for all factions which cap us at a certain number which is set to keep the game fair if we had our 2000+ players playing yea maybe is when you can complain. So your idea that EP is the only faction that zergs with large numbers, Wrong, There has been multiple time where there is triple the number of AD killing EP also to add in DC will be sniping you in the back. To add in also every faction spams skill's DC or AD or EP Dark flare/healing springs/fire ring you name it everyone spams it. But What kills AvAvA for me is when two groups are so hell bent on attacking one faction because they can't communicate with their own faction and is so negative to every person they see in their own zone chat and then complains that one faction is at fault because of some reason? it is beyond comprehension That they must resort to teaming up number of time's to try and stop that one group even though you cause the problem? That's shortsighted point of view is what is wrong with the game. That to try to win a campaign you have to result it to AvA and cry about stupid crap that is easy fix if they just fixed it themselves if they just stopped double teaming us and stop giving us a reason to night cap or day cap or some other capping you make up then just maybe your factions could maybe just maybe win a campaign.
Stop Causing You're Own Problems.
Pancake-Tragedy wrote: »LonePirate wrote: »Darnathian wrote: »
Here you go, mate:ZOS_BrianWheeler wrote: »We cannot give specific numbers as to population caps and what each bar means, however here is a graph of Thornblade's (US) recent population which echos the statement above regarding the populations of each Alliance within that campaign:
Awesome post let's see EP worm their way out this one.
What is there to worm out of here? I don't think anyone from EP denies they are typically the highest pop in Thorn NA. If anything, AD and DC want people to believe their populations are constantly in the valley range and never in the peak range.
You guys claim a lot of your wins are down to skill, now there is proof from Wheeler that's purely down to numbers, A lot you think this is in AD/DC's heads or it's no where near as bad as it actually is. Refer to Tripwyr's bullet points to see just how out of hand and stupid it has gotten. If you were a semi decent player that enjoyed a challenge you would have rerolled by now. This just highlights the fact how trashy most EP are and the proof is in the pudding, all your back patting, high fives, and leet talk is now worth a whole bucket full of nothing and lols.
Alright, Alright you say where bad or we have a high population or we are the only ones who spam skills, but that where your wrong. Dc complains that EP is over populated. Well that's cool but, there are pop locks for all factions which cap us at a certain number which is set to keep the game fair if we had our 2000+ players playing yea maybe is when you can complain. So your idea that EP is the only faction that zergs with large numbers, Wrong, There has been multiple time where there is triple the number of AD killing EP also to add in DC will be sniping you in the back. To add in also every faction spams skill's DC or AD or EP Dark flare/healing springs/fire ring you name it everyone spams it. But What kills AvAvA for me is when two groups are so hell bent on attacking one faction because they can't communicate with their own faction and is so negative to every person they see in their own zone chat and then complains that one faction is at fault because of some reason? it is beyond comprehension That they must resort to teaming up number of time's to try and stop that one group even though you cause the problem? That's shortsighted point of view is what is wrong with the game. That to try to win a campaign you have to result it to AvA and cry about stupid crap that is easy fix if they just fixed it themselves if they just stopped double teaming us and stop giving us a reason to night cap or day cap or some other capping you make up then just maybe your factions could maybe just maybe win a campaign.
Stop Causing You're Own Problems.
Keep telling yourself that you are good. It might come true someday. Until then, zerg on.