I like the changes myself, BUT... I think something else is needed:
The change to Expert Mage is cool (might need to give it a little more boost, but would wanna test first), but to really consider this change a good one you should probably bring down the cost on some of the skills in the tree now for losing the cost reduction. I do like that spell damage boost though as it will give sorcs harder hitting powers outside of the tree, especially with something like a staff vs other classes and will give caster sorcs the boost without giving that same boost to pet builds. Just want to see how worthwhile it is, as it might need to be a notch higher.
but pets do not scale with spellpower. So while a pet-build togglemancer will have quite some sorc skills on his bar - most of them actually gain no benefit from this new expert mage passive.I like the changes myself, BUT... I think something else is needed:
The change to Expert Mage is cool (might need to give it a little more boost, but would wanna test first), but to really consider this change a good one you should probably bring down the cost on some of the skills in the tree now for losing the cost reduction. I do like that spell damage boost though as it will give sorcs harder hitting powers outside of the tree, especially with something like a staff vs other classes and will give caster sorcs the boost without giving that same boost to pet builds. Just want to see how worthwhile it is, as it might need to be a notch higher.
Actually pet builds will benefit the most from expert mage - they slot 4 sorc skills on their main bar and 3 on their off bar. Can´t think of a weapon build that does the same?
but pets do not scale with spellpower. So while a pet-build togglemancer will have quite some sorc skills on his bar - most of them actually gain no benefit from this new expert mage passive.I like the changes myself, BUT... I think something else is needed:
The change to Expert Mage is cool (might need to give it a little more boost, but would wanna test first), but to really consider this change a good one you should probably bring down the cost on some of the skills in the tree now for losing the cost reduction. I do like that spell damage boost though as it will give sorcs harder hitting powers outside of the tree, especially with something like a staff vs other classes and will give caster sorcs the boost without giving that same boost to pet builds. Just want to see how worthwhile it is, as it might need to be a notch higher.
Actually pet builds will benefit the most from expert mage - they slot 4 sorc skills on their main bar and 3 on their off bar. Can´t think of a weapon build that does the same?
The new expert mage is pretty much exlusively usefull to "pure" spell-slingers. And if for them it is better then the old cost-reduction is debateable.
but pets do not scale with spellpower. So while a pet-build togglemancer will have quite some sorc skills on his bar - most of them actually gain no benefit from this new expert mage passive.I like the changes myself, BUT... I think something else is needed:
The change to Expert Mage is cool (might need to give it a little more boost, but would wanna test first), but to really consider this change a good one you should probably bring down the cost on some of the skills in the tree now for losing the cost reduction. I do like that spell damage boost though as it will give sorcs harder hitting powers outside of the tree, especially with something like a staff vs other classes and will give caster sorcs the boost without giving that same boost to pet builds. Just want to see how worthwhile it is, as it might need to be a notch higher.
Actually pet builds will benefit the most from expert mage - they slot 4 sorc skills on their main bar and 3 on their off bar. Can´t think of a weapon build that does the same?
The new expert mage is pretty much exlusively usefull to "pure" spell-slingers. And if for them it is better then the old cost-reduction is debateable.
Since you will be spamming crystal fragments + light attack (and 6s curse) with a petbuild which are scaling just fine with spellpower and make up about 70% of your total dps i don´t understand where you´re coming from.
Your nuke will get the bonus thats whats important?
Eric stated that in ESO Live, however it wasn't correct at the time, and still isn't in 1.6.3 afaik. Both Crushing Shock and Force Pulse morphs had 10% decreased dmg.mike.gaziotisb16_ESO wrote: »but pets do not scale with spellpower. So while a pet-build togglemancer will have quite some sorc skills on his bar - most of them actually gain no benefit from this new expert mage passive.I like the changes myself, BUT... I think something else is needed:
The change to Expert Mage is cool (might need to give it a little more boost, but would wanna test first), but to really consider this change a good one you should probably bring down the cost on some of the skills in the tree now for losing the cost reduction. I do like that spell damage boost though as it will give sorcs harder hitting powers outside of the tree, especially with something like a staff vs other classes and will give caster sorcs the boost without giving that same boost to pet builds. Just want to see how worthwhile it is, as it might need to be a notch higher.
Actually pet builds will benefit the most from expert mage - they slot 4 sorc skills on their main bar and 3 on their off bar. Can´t think of a weapon build that does the same?
The new expert mage is pretty much exlusively usefull to "pure" spell-slingers. And if for them it is better then the old cost-reduction is debateable.
Since you will be spamming crystal fragments + light attack (and 6s curse) with a petbuild which are scaling just fine with spellpower and make up about 70% of your total dps i don´t understand where you´re coming from.
Your nuke will get the bonus thats whats important?
But the nerf to Crushing Shock has only been to Crushing Shock right? That means Force Pulse has still full power. That means in PvE you're still better off using Force Pulse than Frags as your only non-pet damage. Am I right? (Genuine question, not being sarcastic).
rfennell_ESO wrote: »I love how some of the Sorcs, complain and just swear that their class is the only one who have issues dealing with certain mechanics.
If you honestly don't think other classes have the same "Rock/Paper/Scissors" meta to deal with, I don't know what to say.
And while I am at it, I'm going to mention that I do play a Sorc, and don't have most of the issues some folks on here are complaining about.
This really is all about "The grass is greener" on the other classes.
Fact is, Sorcs have an amazing took kit. While your playstyle may have been effected in 1.6. We have to tools to adjust.
Part of your endless stream of "we" when you mean "my bank alt" while you win at everything on your dk.
Sorc's don't have a toolkit. They have a broken box without a lid with big gaping holes in it that is partially filled with tools for things you don't need them for. Reach for the wrench and find a unsharpened corkscrew.
Teargrants wrote: »Eric stated that in ESO Live, however it wasn't correct at the time, and still isn't in 1.6.3 afaik. Both Crushing Shock and Force Pulse morphs had 10% decreased dmg.mike.gaziotisb16_ESO wrote: »but pets do not scale with spellpower. So while a pet-build togglemancer will have quite some sorc skills on his bar - most of them actually gain no benefit from this new expert mage passive.I like the changes myself, BUT... I think something else is needed:
The change to Expert Mage is cool (might need to give it a little more boost, but would wanna test first), but to really consider this change a good one you should probably bring down the cost on some of the skills in the tree now for losing the cost reduction. I do like that spell damage boost though as it will give sorcs harder hitting powers outside of the tree, especially with something like a staff vs other classes and will give caster sorcs the boost without giving that same boost to pet builds. Just want to see how worthwhile it is, as it might need to be a notch higher.
Actually pet builds will benefit the most from expert mage - they slot 4 sorc skills on their main bar and 3 on their off bar. Can´t think of a weapon build that does the same?
The new expert mage is pretty much exlusively usefull to "pure" spell-slingers. And if for them it is better then the old cost-reduction is debateable.
Since you will be spamming crystal fragments + light attack (and 6s curse) with a petbuild which are scaling just fine with spellpower and make up about 70% of your total dps i don´t understand where you´re coming from.
Your nuke will get the bonus thats whats important?
But the nerf to Crushing Shock has only been to Crushing Shock right? That means Force Pulse has still full power. That means in PvE you're still better off using Force Pulse than Frags as your only non-pet damage. Am I right? (Genuine question, not being sarcastic).
mike.gaziotisb16_ESO wrote: »but pets do not scale with spellpower. So while a pet-build togglemancer will have quite some sorc skills on his bar - most of them actually gain no benefit from this new expert mage passive.I like the changes myself, BUT... I think something else is needed:
The change to Expert Mage is cool (might need to give it a little more boost, but would wanna test first), but to really consider this change a good one you should probably bring down the cost on some of the skills in the tree now for losing the cost reduction. I do like that spell damage boost though as it will give sorcs harder hitting powers outside of the tree, especially with something like a staff vs other classes and will give caster sorcs the boost without giving that same boost to pet builds. Just want to see how worthwhile it is, as it might need to be a notch higher.
Actually pet builds will benefit the most from expert mage - they slot 4 sorc skills on their main bar and 3 on their off bar. Can´t think of a weapon build that does the same?
The new expert mage is pretty much exlusively usefull to "pure" spell-slingers. And if for them it is better then the old cost-reduction is debateable.
Since you will be spamming crystal fragments + light attack (and 6s curse) with a petbuild which are scaling just fine with spellpower and make up about 70% of your total dps i don´t understand where you´re coming from.
Your nuke will get the bonus thats whats important?
But the nerf to Crushing Shock has only been to Crushing Shock right? That means Force Pulse has still full power. That means in PvE you're still better off using Force Pulse than Frags as your only non-pet damage. Am I right? (Genuine question, not being sarcastic).
C0pp3rhead wrote: »Let me see if I understand:
The vast majority of Sorcs are outraged because:
Endgame PvE dps.
PvP is fine. Leveling is ok. Soloing is a non-issue. Non-veteran Dungeons are acceptable.
But Sorcs are excluded from high-end PvE content.
Why? Even the most skilled sorc players achieve barely acceptable dps.
Fixing the way that trial scores are evaluated will not change things.
Time can always be improved, other variables cannot.
All enemies killed with 0 deaths on hard mode, this is the max.
The higher the dps, the faster the time.
All else equal, dps will be the deciding factor in competitive PvE.
If I find myself in a 4-person group with a sorcerer, I pray that I'm not wasting my time.
A mediocre DK will be fine in almost any group as long as they follow directions.
An expert Sorc will have trouble getting an invite to a group that can complete SO.
A ground-based, expensive, AoE, DoT ability is not the answer.
A 5% increase in dps is not the answer.
Give sorcs the skills they need.
but pets do not scale with spellpower. So while a pet-build togglemancer will have quite some sorc skills on his bar - most of them actually gain no benefit from this new expert mage passive.I like the changes myself, BUT... I think something else is needed:
The change to Expert Mage is cool (might need to give it a little more boost, but would wanna test first), but to really consider this change a good one you should probably bring down the cost on some of the skills in the tree now for losing the cost reduction. I do like that spell damage boost though as it will give sorcs harder hitting powers outside of the tree, especially with something like a staff vs other classes and will give caster sorcs the boost without giving that same boost to pet builds. Just want to see how worthwhile it is, as it might need to be a notch higher.
Actually pet builds will benefit the most from expert mage - they slot 4 sorc skills on their main bar and 3 on their off bar. Can´t think of a weapon build that does the same?
The new expert mage is pretty much exlusively usefull to "pure" spell-slingers. And if for them it is better then the old cost-reduction is debateable.
Merlin13KAGL wrote: »You play a Sorc and don't have the issues of the class, huh?Merlin13KAGL wrote: »I love how most of the non-Sorc answers to how to fix our F'd up Class Skills involves countering with a specific Weapon Skill.
"Your class skills aren't broken, just don't use class skills."
FFS.
I love how some of the Sorcs, complain and just swear that their class is the only one who have issues dealing with certain mechanics.
If you honestly don't think other classes have the same "Rock/Paper/Scissors" meta to deal with, I don't know what to say.
And while I am at it, I'm going to mention that I do play a Sorc, and don't have most of the issues some folks on here are complaining about.
This really is all about "The grass is greener" on the other classes.
Fact is, Sorcs have an amazing took kit. While your playstyle may have been effected in 1.6. We have to tools to adjust.
Please screenshot the class heal you, alone, received?
Please enlighten us how other classes have to rely primarily on particular weapons in order to be functional?
Please indicate the 3 skills in the other class lines that take 6 slots on your bar?
We're not saying other classes don't have to deal with certain mechanics issues - perhaps you should take that argument to those threads, hmm?
I think you mistake "I played a Sorc" for "I play a Sorc."
As requested: With a typical PvP bar setup.
Regarding self heals<img src="https://us.v-cdn.net/5020507/uploads/FileUpload/3b/06356106a61547ca0a42cc98e341a1.png" />
Using these stats:
<img src="https://us.v-cdn.net/5020507/uploads/FileUpload/45/d11289a758c9bc5c99b2840ac4bf7e.png" />
Now for a comparison, I went ahead and geared a NB exactly the same. Using all class passives, just as the Sorc. Since these 2 classes lack a reliable self heal (So you claim)
Typical PvP Caster NB bar/spec:
<img src="https://us.v-cdn.net/5020507/uploads/FileUpload/c7/d64f5bf3515109048eee83c89ccc98.png" />
As you can see the results are nearly identical. Using the same mob/level. Except of coarse the NB had to spam 3 more skills than the Sorc.
But wait....there's more!
The Sorc actually does have an on demand heal. Hardened ward heals (Basically grants more health) for 8250, it's quite cheap completely reliable doesn't suffer from heal debuff effects and is spammable . <Deduct 15% in PvP>
<img src="https://us.v-cdn.net/5020507/uploads/FileUpload/01/c89c5c498319b291755e98c7796fc1.png" />
These screes were taken tonight on the pts. Both Classes were using the same gear and typical specs. Also both used 3 spell cost reduction enchant on jewels.
Your other concern about dependency on weapon skills are moot, as the Sorc is NOT reliant on them any more than other classes/specs. A dependency on these lines is created by somebody's specific spec and playstyle.
As to the toggle abilities, they are choices you have. You surely don't have to have some of them on both bars. And in no way is the Sorc class non-functional if they don't use them. Just as some of the other classes toggles. I myself kinda like choices.
Now I challenge you to show screens, by comparison of your argument to the contrary. And like I said I PLAY my Sorc. Have a nice evening.
ok my early morning calculations were way off but i am more awake now and on pts and this passive is not boasting pet builds...........
I like the changes. If you think about the Sorc change with Expert mage it will increase our damage on spells such as force shock, crystal shards, pet damage etc by 6% if we have 3 sorcs spells for example on our bar aswell. I am keen to test this.
One question I have for the Dev team is WHERE is the Sorceress that they depict on the Trailers? She is by no means a Pet manager and shows VERY destructive powers yet is nothing like an actual Sorcerer within the game. Those video's are VERY misleading letting consumers believe they can create a character like that. The lightning spells we have do very little damage when they should be the exact opposite. Those should be the most destructive spells. I'm not saying that we should be able to blow holes in keeps but it would be nice IMO if we could actually kill ONE THING with using just a couple of Lightning spells while NOT having to rely on skills outside the class line.
Septimus_Magna wrote: »The Expert Mage change is a nerf while they call it a buff. The 10% cost reduction far more useful than a couple % spell damage. The damage increase is no where near 10% so dmg/mag is reduced. Also one of our most useful pvp skills, bolt escape, costs a ton of magicka to cast. Especially when you try to use it for ESCAPING, for what is was designed! The loss of the 10% cost reduction is effectively 20% cost increase because bolt escape costs 50% more when you use it twice within 4 seconds. Make talons or whip cost 50% more if casted twice within 4 seconds and see what happens to the DKs for example. This really frustrates me because they talk about buffing and ruin one of the best skills. It would have been much smarter to just add the spell damage and leave the cost reduction, non of the lightning skill tree abilities do high damage anyways.
I'll guess we have to wait for spell crafting to balance the skills ourselfs because this is just ridiculous..
Teargrants wrote: »One question I have for the Dev team is WHERE is the Sorceress that they depict on the Trailers? She is by no means a Pet manager and shows VERY destructive powers yet is nothing like an actual Sorcerer within the game. Those video's are VERY misleading letting consumers believe they can create a character like that.
After the trailer, they chained her back up and threw her in a hole, along with the scamp catapults never to see the light of day.
rfennell_ESO wrote: »
Sadly sorcerer seems to be the least effective class at stamina DPS and tanking, so I don't see much use in switching to 2H and S&B now.
I think that the 1.6 ranking will be somewhere around this in PVE endgame content:
Magicka DPS:
Dragonknight >= Templar >= Nightblade > Sorcerer
Stamina DPS:
Templar > Dragonknight >= Nightblade > Sorcerer
Healing:
Templar > Nightblade >> Sorcerer >> Dragonknight
Tanking:
Dragonknight > Templar > Nightblade >> Sorcerer
Rejoice! We're not the worst healers!
You forgot about the rock shield ability that gives dks extra healing (30%), unless they changed it in 1.6.
If they still have it, Sorcerer is also the worst healer.
As of 1.6 you can light attack weave Fragemnts/Blast with the same speed as crushing shock / force pulse. Therefor dmgwise it is strictly superior to hardcast crytal fragements / blast than to use crushing shock / force pulse (if you can sustain your magica bc it costs about 40% more).
Merlin13KAGL wrote: »You play a Sorc and don't have the issues of the class, huh?Merlin13KAGL wrote: »I love how most of the non-Sorc answers to how to fix our F'd up Class Skills involves countering with a specific Weapon Skill.
"Your class skills aren't broken, just don't use class skills."
FFS.
I love how some of the Sorcs, complain and just swear that their class is the only one who have issues dealing with certain mechanics.
If you honestly don't think other classes have the same "Rock/Paper/Scissors" meta to deal with, I don't know what to say.
And while I am at it, I'm going to mention that I do play a Sorc, and don't have most of the issues some folks on here are complaining about.
This really is all about "The grass is greener" on the other classes.
Fact is, Sorcs have an amazing took kit. While your playstyle may have been effected in 1.6. We have to tools to adjust.
Please screenshot the class heal you, alone, received?
Please enlighten us how other classes have to rely primarily on particular weapons in order to be functional?
Please indicate the 3 skills in the other class lines that take 6 slots on your bar?
We're not saying other classes don't have to deal with certain mechanics issues - perhaps you should take that argument to those threads, hmm?
I think you mistake "I played a Sorc" for "I play a Sorc."
As requested: With a typical PvP bar setup.
Regarding self heals<img src="https://us.v-cdn.net/5020507/uploads/FileUpload/3b/06356106a61547ca0a42cc98e341a1.png" />
Using these stats:
<img src="https://us.v-cdn.net/5020507/uploads/FileUpload/45/d11289a758c9bc5c99b2840ac4bf7e.png" />
Now for a comparison, I went ahead and geared a NB exactly the same. Using all class passives, just as the Sorc. Since these 2 classes lack a reliable self heal (So you claim)
Typical PvP Caster NB bar/spec:
<img src="https://us.v-cdn.net/5020507/uploads/FileUpload/c7/d64f5bf3515109048eee83c89ccc98.png" />
As you can see the results are nearly identical. Using the same mob/level. Except of coarse the NB had to spam 3 more skills than the Sorc.
But wait....there's more!
The Sorc actually does have an on demand heal. Hardened ward heals (Basically grants more health) for 8250, it's quite cheap completely reliable doesn't suffer from heal debuff effects and is spammable . <Deduct 15% in PvP>
<img src="https://us.v-cdn.net/5020507/uploads/FileUpload/01/c89c5c498319b291755e98c7796fc1.png" />
These screes were taken tonight on the pts. Both Classes were using the same gear and typical specs. Also both used 3 spell cost reduction enchant on jewels.
Your other concern about dependency on weapon skills are moot, as the Sorc is NOT reliant on them any more than other classes/specs. A dependency on these lines is created by somebody's specific spec and playstyle.
As to the toggle abilities, they are choices you have. You surely don't have to have some of them on both bars. And in no way is the Sorc class non-functional if they don't use them. Just as some of the other classes toggles. I myself kinda like choices.
Now I challenge you to show screens, by comparison of your argument to the contrary. And like I said I PLAY my Sorc. Have a nice evening.
Merlin13KAGL wrote: »Merlin13KAGL wrote: »You play a Sorc and don't have the issues of the class, huh?Merlin13KAGL wrote: »I love how most of the non-Sorc answers to how to fix our F'd up Class Skills involves countering with a specific Weapon Skill.
"Your class skills aren't broken, just don't use class skills."
FFS.
I love how some of the Sorcs, complain and just swear that their class is the only one who have issues dealing with certain mechanics.
If you honestly don't think other classes have the same "Rock/Paper/Scissors" meta to deal with, I don't know what to say.
And while I am at it, I'm going to mention that I do play a Sorc, and don't have most of the issues some folks on here are complaining about.
This really is all about "The grass is greener" on the other classes.
Fact is, Sorcs have an amazing took kit. While your playstyle may have been effected in 1.6. We have to tools to adjust.
Please screenshot the class heal you, alone, received?
Please enlighten us how other classes have to rely primarily on particular weapons in order to be functional?
Please indicate the 3 skills in the other class lines that take 6 slots on your bar?
We're not saying other classes don't have to deal with certain mechanics issues - perhaps you should take that argument to those threads, hmm?
I think you mistake "I played a Sorc" for "I play a Sorc."
As requested: With a typical PvP bar setup.
Regarding self heals<img src="https://us.v-cdn.net/5020507/uploads/FileUpload/3b/06356106a61547ca0a42cc98e341a1.png" />
Using these stats:
<img src="https://us.v-cdn.net/5020507/uploads/FileUpload/45/d11289a758c9bc5c99b2840ac4bf7e.png" />
Now for a comparison, I went ahead and geared a NB exactly the same. Using all class passives, just as the Sorc. Since these 2 classes lack a reliable self heal (So you claim)
Typical PvP Caster NB bar/spec:
<img src="https://us.v-cdn.net/5020507/uploads/FileUpload/c7/d64f5bf3515109048eee83c89ccc98.png" />
As you can see the results are nearly identical. Using the same mob/level. Except of coarse the NB had to spam 3 more skills than the Sorc.
But wait....there's more!
The Sorc actually does have an on demand heal. Hardened ward heals (Basically grants more health) for 8250, it's quite cheap completely reliable doesn't suffer from heal debuff effects and is spammable . <Deduct 15% in PvP>
<img src="https://us.v-cdn.net/5020507/uploads/FileUpload/01/c89c5c498319b291755e98c7796fc1.png" />
These screes were taken tonight on the pts. Both Classes were using the same gear and typical specs. Also both used 3 spell cost reduction enchant on jewels.
Your other concern about dependency on weapon skills are moot, as the Sorc is NOT reliant on them any more than other classes/specs. A dependency on these lines is created by somebody's specific spec and playstyle.
As to the toggle abilities, they are choices you have. You surely don't have to have some of them on both bars. And in no way is the Sorc class non-functional if they don't use them. Just as some of the other classes toggles. I myself kinda like choices.
Now I challenge you to show screens, by comparison of your argument to the contrary. And like I said I PLAY my Sorc. Have a nice evening.
I think you've got me, but I'll give it a shot:
Point 1:
- You fought a bear.
- You fought a bear.
- You fought a bear, of unknown rank (We'll give you the benefit and call it a VR14 bear (Grrr!)) from ranged...
Point 2: You only covered half of Hardened Ward as a heal.
- According to you, Hardened Ward is a heal - it 'adds' to health.
- Countering with your 'logic,' Hardened Ward does damage: According to the not-tool-tip, "Upon spell expiration, caster suffers damage equal to the remaining value of Hardened Ward."
- Hardened Ward is not a heal any more than 2 hour Epic food is a heal (it, too, adds to health.)
Point 3: When the replies to issues involve use this weapon skill, whether the heal from 2H, the heal from Restro, or the heal from a potion/external healer, it does not affect all classes the same.
I don't have issue with Sorc. I've made it work up to now, I will make it work after.
It's okay to not know. However, don't come here to dismiss everyone's concerns based on your vast single target ranged bear experiences.
Step into normal Spindle, first trash mob, scaled to Vet 1 even, then post results, and then maybe we'll talk.
Wasps work too, in Crag, as someone else suggested. Hint: they don't stand still and wait for you to frag them all.