Maintenance for the week of November 25:
• [COMPLETE] Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

Sorcerer Feedback for Eric Wrobel and the Combat Team

XEVENEX
XEVENEX
✭✭✭✭
Hard casting Crystal Fragments is not a viable option for sustained PvP DPS for two reasons. It is extremely vulnerable to interrupt and reflect abilities. If this is intended to be our main sustained DPS skill then it needs to be noninterruptible or instant cast. This would be overpowered so please, unnerf Crushing Shock or give us something similar as a class skill.

On the PTS, Crystal Fragments is no longer procing on many of our abilities including Streak and Encase. We've been quite vocal about this and haven't heard any feedback on the issue. If this is a bug, please confirm that. If this is a ninja nerf, then ninja unnerf that stuff posthaste.

If you are changing the Expert Mage passive, then the damage boost needs to be exceedingly powerful and/or the cost reduction it provides needs to be maintained. Anything less will be seen correctly as a direct nerf to the entire skill line (Bolt, Surge, Fury, Form, Splash and their morphs).

Lastly, the "buff" to Surge enabling it to proc on damage shielded targets implies that damage shields will now take critical damage. This combined with the 15% damage shield reduction in Cyrodiil is too heavy handed. Either they need to benefit from armor and spell resistance, or have 100% crit damage mitigation. Another option would be to remove the reduction altogether. I think it is too early to be making these changes, and I don't believe damage shields will scale as well as DPS will with the Champion System.

Thanks for reading!



Edited by XEVENEX on February 14, 2015 5:31AM
  • Snit
    Snit
    ✭✭✭✭✭
    Yep. The spellpower buff is interesting.

    The rest indicates that sorcs are going be flimsy as heck in Cyrodiil.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    The 10% cost reduction was underwhelming anyway, just like most Sorcerer passives. 10% reduction is maybe 100 Magicka less for Mage's Fury, which is nothing.

    The list goes on

    Daedric summoning passives: Are horrible and very limited. Why does a mage need health regen ? Daedric Protection (the least important stat in the game) and the other 2 passives are only helping daedric summoners, which is wasted potential. Rebate and Expert Summoner The Ultimate cost reduction is a good one.

    Stormcalling passives: Capacitor gives 10% Magicka regeneration, this is okay. Energized is a bit weak in my opinion. All Stormcalling abilities are considered low damage abilites and 5% does not make a change.Disintegration got nerfed from 10% chance to 6% chance. It can have an impact on boss fights, when using mage's fury. Everywhere else, it's very situational. Yea and Expert Mage is very poor. The 10% makes a reasonable change with Surge, but is not usefull everywhere else. We'll see, if the change is going to be good.

    Dark Magic passives: Nothing to argue here. It's okay in my opinion. (at least compared to other Sorcerer passives. Compared to other class passives.... hm medium)

    What I want to say is, there is enough space to make improvements. The change to expert mage could finally give us a nice, universal Sorc passive. If it turns out to be 1 or 2% per slotted Sorc skill, expect to see hater posts spawning like dark anchors.
    Edited by Dracane on February 14, 2015 3:45AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • XEVENEX
    XEVENEX
    ✭✭✭✭
    Expert Mage is 10%, and it is very useful. Just sayin'.
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    XEVENEX wrote: »
    Expert Mage is 10%, and it is very useful. Just sayin'.

    10% ? Oh okay. Still not a big deal in my opinion. But I was mistaking here then, sorry :( (going to update it)
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Dracane wrote: »
    XEVENEX wrote: »
    Expert Mage is 10%, and it is very useful. Just sayin'.

    10% ? Oh okay. Still not a big deal in my opinion. But I was mistaking here then, sorry :( (going to update it)

    10% is far more than it seems as it is additive with other forms of cost reduction making it even more powerful.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    XEVENEX wrote: »
    Hard casting Crystal Fragments is not a viable option for PvP DPS for two reasons. It is extremely vulnerable to interrupt and reflect abilities. If this is intended to be our main sustained DPS skill then it needs to be noninterruptible or instant cast. This would be overpowered so please, unnerf Crushing Shock or give us something similar as a class skill.

    On the PTS, Crystal Fragments is no longer procing on many of our abilities including Streak and Encase. We've been quite vocal about this and haven't heard any feedback on the issue. If this is a bug, please confirm that. If this is a ninja nerf, then ninja unnerf that stuff posthaste.

    If you are changing the Expert Mage passive, then the damage boost needs to be exceedingly powerful and/or the cost reduction it provides needs to be maintained. Anything less will be seen correctly as a direct nerf to the entire skill line (Bolt, Surge, Fury, Form, Splash and their morphs).

    Lastly, the "buff" to Surge enabling it to proc on damage shielded targets implies that damage shields will now take critical damage. This combined with the 15% damage shield reduction in Cyrodiil is too heavy handed. Either they need to benefit from armor and spell resistance, or have 100% crit damage mitigation. Another option would be to remove the reduction altogether. I think it is too early to be making these changes, and I don't believe damage shields will scale as well as DPS will with the Champion System.

    Thanks for reading!



    Ummm..You realize Bow users have been dealing with this for a very long time right? Also please don't say "You have sneak attack" because all know Sneak Attack got gutted, and then they made Radiant Mage Light even more of a counter to it.
  • XEVENEX
    XEVENEX
    ✭✭✭✭
    XEVENEX wrote: »
    Hard casting Crystal Fragments is not a viable option for PvP DPS for two reasons. It is extremely vulnerable to interrupt and reflect abilities. If this is intended to be our main sustained DPS skill then it needs to be noninterruptible or instant cast. This would be overpowered so please, unnerf Crushing Shock or give us something similar as a class skill.

    On the PTS, Crystal Fragments is no longer procing on many of our abilities including Streak and Encase. We've been quite vocal about this and haven't heard any feedback on the issue. If this is a bug, please confirm that. If this is a ninja nerf, then ninja unnerf that stuff posthaste.

    If you are changing the Expert Mage passive, then the damage boost needs to be exceedingly powerful and/or the cost reduction it provides needs to be maintained. Anything less will be seen correctly as a direct nerf to the entire skill line (Bolt, Surge, Fury, Form, Splash and their morphs).

    Lastly, the "buff" to Surge enabling it to proc on damage shielded targets implies that damage shields will now take critical damage. This combined with the 15% damage shield reduction in Cyrodiil is too heavy handed. Either they need to benefit from armor and spell resistance, or have 100% crit damage mitigation. Another option would be to remove the reduction altogether. I think it is too early to be making these changes, and I don't believe damage shields will scale as well as DPS will with the Champion System.

    Thanks for reading!



    Ummm..You realize Bow users have been dealing with this for a very long time right? Also please don't say "You have sneak attack" because all know Sneak Attack got gutted, and then they made Radiant Mage Light even more of a counter to it.

    Bow is a weapon skill line and I'm talking about a class ability. I don't play Night Blade so I don't know if Night Blades have an acceptable instant cast sustained DPS skill, I only know that Sorcerers do not. Regardless, if you are unhappy with your skills then by all means, provide feedback in an appropriate thread.
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    XEVENEX wrote: »
    Hard casting Crystal Fragments is not a viable option for PvP DPS for two reasons. It is extremely vulnerable to interrupt and reflect abilities. If this is intended to be our main sustained DPS skill then it needs to be noninterruptible or instant cast. This would be overpowered so please, unnerf Crushing Shock or give us something similar as a class skill.

    On the PTS, Crystal Fragments is no longer procing on many of our abilities including Streak and Encase. We've been quite vocal about this and haven't heard any feedback on the issue. If this is a bug, please confirm that. If this is a ninja nerf, then ninja unnerf that stuff posthaste.

    If you are changing the Expert Mage passive, then the damage boost needs to be exceedingly powerful and/or the cost reduction it provides needs to be maintained. Anything less will be seen correctly as a direct nerf to the entire skill line (Bolt, Surge, Fury, Form, Splash and their morphs).

    Lastly, the "buff" to Surge enabling it to proc on damage shielded targets implies that damage shields will now take critical damage. This combined with the 15% damage shield reduction in Cyrodiil is too heavy handed. Either they need to benefit from armor and spell resistance, or have 100% crit damage mitigation. Another option would be to remove the reduction altogether. I think it is too early to be making these changes, and I don't believe damage shields will scale as well as DPS will with the Champion System.

    Thanks for reading!



    Ummm..You realize Bow users have been dealing with this for a very long time right? Also please don't say "You have sneak attack" because all know Sneak Attack got gutted, and then they made Radiant Mage Light even more of a counter to it.

    You better not use Snipe as a sustained damage skill in your opponent's range.

    That comparison just makes no sense.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    ToRelax wrote: »
    XEVENEX wrote: »
    Hard casting Crystal Fragments is not a viable option for PvP DPS for two reasons. It is extremely vulnerable to interrupt and reflect abilities. If this is intended to be our main sustained DPS skill then it needs to be noninterruptible or instant cast. This would be overpowered so please, unnerf Crushing Shock or give us something similar as a class skill.

    On the PTS, Crystal Fragments is no longer procing on many of our abilities including Streak and Encase. We've been quite vocal about this and haven't heard any feedback on the issue. If this is a bug, please confirm that. If this is a ninja nerf, then ninja unnerf that stuff posthaste.

    If you are changing the Expert Mage passive, then the damage boost needs to be exceedingly powerful and/or the cost reduction it provides needs to be maintained. Anything less will be seen correctly as a direct nerf to the entire skill line (Bolt, Surge, Fury, Form, Splash and their morphs).

    Lastly, the "buff" to Surge enabling it to proc on damage shielded targets implies that damage shields will now take critical damage. This combined with the 15% damage shield reduction in Cyrodiil is too heavy handed. Either they need to benefit from armor and spell resistance, or have 100% crit damage mitigation. Another option would be to remove the reduction altogether. I think it is too early to be making these changes, and I don't believe damage shields will scale as well as DPS will with the Champion System.

    Thanks for reading!



    Ummm..You realize Bow users have been dealing with this for a very long time right? Also please don't say "You have sneak attack" because all know Sneak Attack got gutted, and then they made Radiant Mage Light even more of a counter to it.

    You better not use Snipe as a sustained damage skill in your opponent's range.

    That comparison just makes no sense.

    They have similar range/damage.... They're virtually the same attack...If you're going to say getting Crystal Shards off in PvP is hard, then you're saying Lethal Arrow is hard to get off (its not)

  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    XEVENEX wrote: »
    XEVENEX wrote: »
    Hard casting Crystal Fragments is not a viable option for PvP DPS for two reasons. It is extremely vulnerable to interrupt and reflect abilities. If this is intended to be our main sustained DPS skill then it needs to be noninterruptible or instant cast. This would be overpowered so please, unnerf Crushing Shock or give us something similar as a class skill.

    On the PTS, Crystal Fragments is no longer procing on many of our abilities including Streak and Encase. We've been quite vocal about this and haven't heard any feedback on the issue. If this is a bug, please confirm that. If this is a ninja nerf, then ninja unnerf that stuff posthaste.

    If you are changing the Expert Mage passive, then the damage boost needs to be exceedingly powerful and/or the cost reduction it provides needs to be maintained. Anything less will be seen correctly as a direct nerf to the entire skill line (Bolt, Surge, Fury, Form, Splash and their morphs).

    Lastly, the "buff" to Surge enabling it to proc on damage shielded targets implies that damage shields will now take critical damage. This combined with the 15% damage shield reduction in Cyrodiil is too heavy handed. Either they need to benefit from armor and spell resistance, or have 100% crit damage mitigation. Another option would be to remove the reduction altogether. I think it is too early to be making these changes, and I don't believe damage shields will scale as well as DPS will with the Champion System.

    Thanks for reading!



    Ummm..You realize Bow users have been dealing with this for a very long time right? Also please don't say "You have sneak attack" because all know Sneak Attack got gutted, and then they made Radiant Mage Light even more of a counter to it.

    Bow is a weapon skill line and I'm talking about a class ability. I don't play Night Blade so I don't know if Night Blades have an acceptable instant cast sustained DPS skill, I only know that Sorcerers do not. Regardless, if you are unhappy with your skills then by all means, provide feedback in an appropriate thread.

    They have Funnel Health, which does less damage then Crushing Shock and Crystal Shards.

  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    ToRelax wrote: »
    XEVENEX wrote: »
    Hard casting Crystal Fragments is not a viable option for PvP DPS for two reasons. It is extremely vulnerable to interrupt and reflect abilities. If this is intended to be our main sustained DPS skill then it needs to be noninterruptible or instant cast. This would be overpowered so please, unnerf Crushing Shock or give us something similar as a class skill.

    On the PTS, Crystal Fragments is no longer procing on many of our abilities including Streak and Encase. We've been quite vocal about this and haven't heard any feedback on the issue. If this is a bug, please confirm that. If this is a ninja nerf, then ninja unnerf that stuff posthaste.

    If you are changing the Expert Mage passive, then the damage boost needs to be exceedingly powerful and/or the cost reduction it provides needs to be maintained. Anything less will be seen correctly as a direct nerf to the entire skill line (Bolt, Surge, Fury, Form, Splash and their morphs).

    Lastly, the "buff" to Surge enabling it to proc on damage shielded targets implies that damage shields will now take critical damage. This combined with the 15% damage shield reduction in Cyrodiil is too heavy handed. Either they need to benefit from armor and spell resistance, or have 100% crit damage mitigation. Another option would be to remove the reduction altogether. I think it is too early to be making these changes, and I don't believe damage shields will scale as well as DPS will with the Champion System.

    Thanks for reading!



    Ummm..You realize Bow users have been dealing with this for a very long time right? Also please don't say "You have sneak attack" because all know Sneak Attack got gutted, and then they made Radiant Mage Light even more of a counter to it.

    You better not use Snipe as a sustained damage skill in your opponent's range.

    That comparison just makes no sense.

    They have similar range/damage.... They're virtually the same attack...If you're going to say getting Crystal Shards off in PvP is hard, then you're saying Lethal Arrow is hard to get off (its not)

    My Lethal Arrow certainly has a higher range than my Crystal Fragments.

    And no, they are not the same attack, Lethal has Heal Debuff, better scaling and is stamina, hard casted Fragments heal you, knock down and are a spell...
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Xeniph
    Xeniph
    ✭✭✭✭✭
    I believe a lot of people took Eric's description out of context.

    Sorcs do have the most controllable burst rotation in the game, even though they lack a hard hitting spammable. That's why the Morph "Crystal Shards" is there in the first place.

    A Sorc has so many option to proc that buff, that shards virtually becomes "spammable" Thus un-interruptible AND it has a cc to it.

    Secondly, we do have an entire tree devoted to constant damage, which equates to an ability, the pets. While not optimal since you have to spend more slots.

    Now I will say, that I believe, that CS should only be able to proc off offensive abilities. Bolting/bubbling and whatnot should in now way proc that buff, imo.

    And just to clarify, currently in 1.5 Wrecking Blow/Snipe/Crystal Shards all have nearly the same cast time, suffer from the same interruption weakness. Yet you only hear Sorcs say "That's not viable to hard cast" Keeping in mind only CS has the ability to become instant cast, and does more damage than ANY class ranged ability. Now in 1.6 Wrecking blow received an uninterruptable buff (as all melee abilities should be)

    As to the bubble nerf, we will have to wait for the patch notes to see what was really changed, and if it went too far or not.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Exstazik
    Exstazik
    ✭✭✭✭
    Surge(toggle)
    Depends on staff :
    Fire:
    While active, add [x] Fire damage to your attacks ,Burned enemies takes ++more damage
    Ice:
    While active, add [x] Ice damage to your attacks,and[x] damage to stamina.
    Lighting:
    While active, add [x] Shock damage to your attacks,and[x] damage to magicka.

    For all:
    While active, critical strikes heal you for 40% of damage done.(0,25 sec CD)


    Power Surge:(costs stamina)
    Invoke Merida’s name to get a rush of power granting you Major Brutality, which increases Weapon Damage by 20% for 33 seconds.(incresed to the same time as Momentum)
    While active, critical strikes heal you for 55% of damage done.(0,25 sec CD)

    Mage Surge:(costs magicka)
    Invoke Merida’s name to get a rush of power granting you MajorSorcery, which increases Spell Damage by 20% for 33 seconds.(the same as Momentum)
    While active, critical strikes heal you for 55% of damage done.(0,25 sec CD)
  • Aimelin
    Aimelin
    ✭✭✭
    Xeniph wrote: »
    I believe a lot of people took Eric's description out of context.

    Sorcs do have the most controllable burst rotation in the game, even though they lack a hard hitting spammable. That's why the Morph "Crystal Shards" is there in the first place.

    A Sorc has so many option to proc that buff, that shards virtually becomes "spammable" Thus un-interruptible AND it has a cc to it.

    Secondly, we do have an entire tree devoted to constant damage, which equates to an ability, the pets. While not optimal since you have to spend more slots.

    Now I will say, that I believe, that CS should only be able to proc off offensive abilities. Bolting/bubbling and whatnot should in now way proc that buff, imo.

    And just to clarify, currently in 1.5 Wrecking Blow/Snipe/Crystal Shards all have nearly the same cast time, suffer from the same interruption weakness. Yet you only hear Sorcs say "That's not viable to hard cast" Keeping in mind only CS has the ability to become instant cast, and does more damage than ANY class ranged ability. Now in 1.6 Wrecking blow received an uninterruptable buff (as all melee abilities should be)

    As to the bubble nerf, we will have to wait for the patch notes to see what was really changed, and if it went too far or not.

    have you read most of the sorcs threads / posts? most abilities dont proc CS anymore ..... saying that it becomes virtually "spammable" is so much bs

    they need to either gives us a spammable dps skill like NBs can spam ambush and w/e other high hitting skill, like DKs that spam 700-800 dmg whips for days, or change CS to instant cast ....

    buffing useless abilities like lightning splash isnt going to fix sorcs .... not even close for sustained dps, some dude can just proc the synergy and there goes ur dumb lil lightning field
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Aimelin wrote: »
    Xeniph wrote: »
    I believe a lot of people took Eric's description out of context.

    Sorcs do have the most controllable burst rotation in the game, even though they lack a hard hitting spammable. That's why the Morph "Crystal Shards" is there in the first place.

    A Sorc has so many option to proc that buff, that shards virtually becomes "spammable" Thus un-interruptible AND it has a cc to it.

    Secondly, we do have an entire tree devoted to constant damage, which equates to an ability, the pets. While not optimal since you have to spend more slots.

    Now I will say, that I believe, that CS should only be able to proc off offensive abilities. Bolting/bubbling and whatnot should in now way proc that buff, imo.

    And just to clarify, currently in 1.5 Wrecking Blow/Snipe/Crystal Shards all have nearly the same cast time, suffer from the same interruption weakness. Yet you only hear Sorcs say "That's not viable to hard cast" Keeping in mind only CS has the ability to become instant cast, and does more damage than ANY class ranged ability. Now in 1.6 Wrecking blow received an uninterruptable buff (as all melee abilities should be)

    As to the bubble nerf, we will have to wait for the patch notes to see what was really changed, and if it went too far or not.

    have you read most of the sorcs threads / posts? most abilities dont proc CS anymore ..... saying that it becomes virtually "spammable" is so much bs

    they need to either gives us a spammable dps skill like NBs can spam ambush and w/e other high hitting skill, like DKs that spam 700-800 dmg whips for days, or change CS to instant cast ....

    buffing useless abilities like lightning splash isnt going to fix sorcs .... not even close for sustained dps, some dude can just proc the synergy and there goes ur dumb lil lightning field

    Turning useless abilities into something useful is exactly the way to go.

    Also I want to see those DKs hitting for 700-800 dmg whips and the NBs doing damage with Ambush spam :neutral_face: .
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Yuke
    Yuke
    ✭✭✭✭✭
    Whipdmg vor 700-800? Seriously what game are you playing and in what universe?

    Overcapped (SD and Magicka) tooltip is 499. And thats without mitigation from armor and resists.
    Save Us, Microsoft.

    Noricum & Kitesquad™
    YT-Channel
  • ArconSeptim
    ArconSeptim
    ✭✭✭✭
    XEVENEX wrote: »
    Hard casting Crystal Fragments is not a viable option for sustained PvP DPS for two reasons. It is extremely vulnerable to interrupt and reflect abilities. If this is intended to be our main sustained DPS skill then it needs to be noninterruptible or instant cast. This would be overpowered so please, unnerf Crushing Shock or give us something similar as a class skill.

    On the PTS, Crystal Fragments is no longer procing on many of our abilities including Streak and Encase. We've been quite vocal about this and haven't heard any feedback on the issue. If this is a bug, please confirm that. If this is a ninja nerf, then ninja unnerf that stuff posthaste.

    If you are changing the Expert Mage passive, then the damage boost needs to be exceedingly powerful and/or the cost reduction it provides needs to be maintained. Anything less will be seen correctly as a direct nerf to the entire skill line (Bolt, Surge, Fury, Form, Splash and their morphs).

    Lastly, the "buff" to Surge enabling it to proc on damage shielded targets implies that damage shields will now take critical damage. This combined with the 15% damage shield reduction in Cyrodiil is too heavy handed. Either they need to benefit from armor and spell resistance, or have 100% crit damage mitigation. Another option would be to remove the reduction altogether. I think it is too early to be making these changes, and I don't believe damage shields will scale as well as DPS will with the Champion System.

    Thanks for reading!


    What you want super powers?
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    XEVENEX wrote: »
    Hard casting Crystal Fragments is not a viable option for PvP DPS for two reasons. It is extremely vulnerable to interrupt and reflect abilities. If this is intended to be our main sustained DPS skill then it needs to be noninterruptible or instant cast. This would be overpowered so please, unnerf Crushing Shock or give us something similar as a class skill.

    On the PTS, Crystal Fragments is no longer procing on many of our abilities including Streak and Encase. We've been quite vocal about this and haven't heard any feedback on the issue. If this is a bug, please confirm that. If this is a ninja nerf, then ninja unnerf that stuff posthaste.

    If you are changing the Expert Mage passive, then the damage boost needs to be exceedingly powerful and/or the cost reduction it provides needs to be maintained. Anything less will be seen correctly as a direct nerf to the entire skill line (Bolt, Surge, Fury, Form, Splash and their morphs).

    Lastly, the "buff" to Surge enabling it to proc on damage shielded targets implies that damage shields will now take critical damage. This combined with the 15% damage shield reduction in Cyrodiil is too heavy handed. Either they need to benefit from armor and spell resistance, or have 100% crit damage mitigation. Another option would be to remove the reduction altogether. I think it is too early to be making these changes, and I don't believe damage shields will scale as well as DPS will with the Champion System.

    Thanks for reading!



    Ummm..You realize Bow users have been dealing with this for a very long time right? Also please don't say "You have sneak attack" because all know Sneak Attack got gutted, and then they made Radiant Mage Light even more of a counter to it.
    you realize that bows have nearly 50% more range than magica caster if using the right sets, skills and alliance passives. while the only non bow rangerupt has significantly nerfed with 1.6.2?

    Yuke wrote: »
    Whipdmg vor 700-800? Seriously what game are you playing and in what universe?

    Overcapped (SD and Magicka) tooltip is 499. And thats without mitigation from armor and resists.

    you have hit me yesterday for 862 dmg, no i´m no vamp, no i have no idea how you did so ;P [my guess would be that the secondary hit wich heals is included into the dmg in the death screen]

    but none the less sorc need some increasement in sustained dmg, my preferation would be a reduction of burst by geting rid of desintegration alongside an increasement of mage´s fury innitial dmg (180-190 dmg is loughable) and changing one of the 3 ccs of dark magic into a dot.
    Edited by Tankqull on February 14, 2015 1:37PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Digiman
    Digiman
    ✭✭✭✭✭
    XEVENEX wrote: »
    Hard casting Crystal Fragments is not a viable option for PvP DPS for two reasons. It is extremely vulnerable to interrupt and reflect abilities. If this is intended to be our main sustained DPS skill then it needs to be noninterruptible or instant cast. This would be overpowered so please, unnerf Crushing Shock or give us something similar as a class skill.

    On the PTS, Crystal Fragments is no longer procing on many of our abilities including Streak and Encase. We've been quite vocal about this and haven't heard any feedback on the issue. If this is a bug, please confirm that. If this is a ninja nerf, then ninja unnerf that stuff posthaste.

    If you are changing the Expert Mage passive, then the damage boost needs to be exceedingly powerful and/or the cost reduction it provides needs to be maintained. Anything less will be seen correctly as a direct nerf to the entire skill line (Bolt, Surge, Fury, Form, Splash and their morphs).

    Lastly, the "buff" to Surge enabling it to proc on damage shielded targets implies that damage shields will now take critical damage. This combined with the 15% damage shield reduction in Cyrodiil is too heavy handed. Either they need to benefit from armor and spell resistance, or have 100% crit damage mitigation. Another option would be to remove the reduction altogether. I think it is too early to be making these changes, and I don't believe damage shields will scale as well as DPS will with the Champion System.

    Thanks for reading!



    Ummm..You realize Bow users have been dealing with this for a very long time right? Also please don't say "You have sneak attack" because all know Sneak Attack got gutted, and then they made Radiant Mage Light even more of a counter to it.

    Bow users with snipe also have a base of 35 yards. Crystal shards has 28, so try again.
  • Asgari
    Asgari
    ✭✭✭✭✭
    ✭✭
    Why are bow babies always trying to thread jack?

    Sorcs are taking huge nerfs on all fronts and it is not ok. Zos needs to be careful what they are doing can surely end the class as it's barely being used in end game content as is.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • Gandogal
    Gandogal
    ✭✭
    Aimelin wrote: »

    buffing useless abilities like lightning splash isnt going to fix sorcs .... not even close for sustained dps, some dude can just proc the synergy and there goes ur dumb lil lightning field

    is this the case? i ever wondered: does the lightning field stop when the synergy is used?
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Gandogal wrote: »

    is this the case? i ever wondered: does the lightning field stop when the synergy is used?

    I think it does. It hopefully does not, with the changes to lightning splash in 1.6.3. Because it has a 10 seconds duration then and if allies are going to activate it (even if it's only by accident) this is going to destroy this new strategy.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Aimelin
    Aimelin
    ✭✭✭
    ToRelax wrote: »
    Aimelin wrote: »
    Xeniph wrote: »
    I believe a lot of people took Eric's description out of context.

    Sorcs do have the most controllable burst rotation in the game, even though they lack a hard hitting spammable. That's why the Morph "Crystal Shards" is there in the first place.

    A Sorc has so many option to proc that buff, that shards virtually becomes "spammable" Thus un-interruptible AND it has a cc to it.

    Secondly, we do have an entire tree devoted to constant damage, which equates to an ability, the pets. While not optimal since you have to spend more slots.

    Now I will say, that I believe, that CS should only be able to proc off offensive abilities. Bolting/bubbling and whatnot should in now way proc that buff, imo.

    And just to clarify, currently in 1.5 Wrecking Blow/Snipe/Crystal Shards all have nearly the same cast time, suffer from the same interruption weakness. Yet you only hear Sorcs say "That's not viable to hard cast" Keeping in mind only CS has the ability to become instant cast, and does more damage than ANY class ranged ability. Now in 1.6 Wrecking blow received an uninterruptable buff (as all melee abilities should be)

    As to the bubble nerf, we will have to wait for the patch notes to see what was really changed, and if it went too far or not.

    have you read most of the sorcs threads / posts? most abilities dont proc CS anymore ..... saying that it becomes virtually "spammable" is so much bs

    they need to either gives us a spammable dps skill like NBs can spam ambush and w/e other high hitting skill, like DKs that spam 700-800 dmg whips for days, or change CS to instant cast ....

    buffing useless abilities like lightning splash isnt going to fix sorcs .... not even close for sustained dps, some dude can just proc the synergy and there goes ur dumb lil lightning field

    Turning useless abilities into something useful is exactly the way to go.

    Also I want to see those DKs hitting for 700-800 dmg whips and the NBs doing damage with Ambush spam :neutral_face: .

    buffing lightning splash doesnt make it useful ...

    and if you've never seen those numbers from whip in pvp on live then i don't know tafak you been playing man
  • Jahosefat
    Jahosefat
    ✭✭✭✭
    ToRelax wrote: »
    XEVENEX wrote: »
    Hard casting Crystal Fragments is not a viable option for PvP DPS for two reasons. It is extremely vulnerable to interrupt and reflect abilities. If this is intended to be our main sustained DPS skill then it needs to be noninterruptible or instant cast. This would be overpowered so please, unnerf Crushing Shock or give us something similar as a class skill.

    On the PTS, Crystal Fragments is no longer procing on many of our abilities including Streak and Encase. We've been quite vocal about this and haven't heard any feedback on the issue. If this is a bug, please confirm that. If this is a ninja nerf, then ninja unnerf that stuff posthaste.

    If you are changing the Expert Mage passive, then the damage boost needs to be exceedingly powerful and/or the cost reduction it provides needs to be maintained. Anything less will be seen correctly as a direct nerf to the entire skill line (Bolt, Surge, Fury, Form, Splash and their morphs).

    Lastly, the "buff" to Surge enabling it to proc on damage shielded targets implies that damage shields will now take critical damage. This combined with the 15% damage shield reduction in Cyrodiil is too heavy handed. Either they need to benefit from armor and spell resistance, or have 100% crit damage mitigation. Another option would be to remove the reduction altogether. I think it is too early to be making these changes, and I don't believe damage shields will scale as well as DPS will with the Champion System.

    Thanks for reading!



    Ummm..You realize Bow users have been dealing with this for a very long time right? Also please don't say "You have sneak attack" because all know Sneak Attack got gutted, and then they made Radiant Mage Light even more of a counter to it.

    You better not use Snipe as a sustained damage skill in your opponent's range.

    That comparison just makes no sense.

    They have similar range/damage.... They're virtually the same attack...If you're going to say getting Crystal Shards off in PvP is hard, then you're saying Lethal Arrow is hard to get off (its not)

    Snipe is not a giant purple crystal that anyone can see from a mile away. Snipe casting is much less obvious and difficult to see where it is coming from. Not the same.
    Joeshock- AD NA AB Thorn Chill Sorc New Eden Low Sec Roamer

    Fight not with monsters lest ye become one
  • kkampaseb17_ESO
    kkampaseb17_ESO
    ✭✭✭
    Dracane wrote: »
    Gandogal wrote: »

    is this the case? i ever wondered: does the lightning field stop when the synergy is used?

    I think it does.

    It doesn't.
  • LtCrunch
    LtCrunch
    ✭✭✭✭✭
    Jahosefat wrote: »
    ToRelax wrote: »
    XEVENEX wrote: »
    Hard casting Crystal Fragments is not a viable option for PvP DPS for two reasons. It is extremely vulnerable to interrupt and reflect abilities. If this is intended to be our main sustained DPS skill then it needs to be noninterruptible or instant cast. This would be overpowered so please, unnerf Crushing Shock or give us something similar as a class skill.

    On the PTS, Crystal Fragments is no longer procing on many of our abilities including Streak and Encase. We've been quite vocal about this and haven't heard any feedback on the issue. If this is a bug, please confirm that. If this is a ninja nerf, then ninja unnerf that stuff posthaste.

    If you are changing the Expert Mage passive, then the damage boost needs to be exceedingly powerful and/or the cost reduction it provides needs to be maintained. Anything less will be seen correctly as a direct nerf to the entire skill line (Bolt, Surge, Fury, Form, Splash and their morphs).

    Lastly, the "buff" to Surge enabling it to proc on damage shielded targets implies that damage shields will now take critical damage. This combined with the 15% damage shield reduction in Cyrodiil is too heavy handed. Either they need to benefit from armor and spell resistance, or have 100% crit damage mitigation. Another option would be to remove the reduction altogether. I think it is too early to be making these changes, and I don't believe damage shields will scale as well as DPS will with the Champion System.

    Thanks for reading!



    Ummm..You realize Bow users have been dealing with this for a very long time right? Also please don't say "You have sneak attack" because all know Sneak Attack got gutted, and then they made Radiant Mage Light even more of a counter to it.

    You better not use Snipe as a sustained damage skill in your opponent's range.

    That comparison just makes no sense.

    They have similar range/damage.... They're virtually the same attack...If you're going to say getting Crystal Shards off in PvP is hard, then you're saying Lethal Arrow is hard to get off (its not)

    Snipe is not a giant purple crystal that anyone can see from a mile away. Snipe casting is much less obvious and difficult to see where it is coming from. Not the same.
    Except it has a very distinct sound and you can usually hear it and dodge roll out of the way before it connects.
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dracane wrote: »
    Gandogal wrote: »

    is this the case? i ever wondered: does the lightning field stop when the synergy is used?

    I think it does.

    It doesn't.

    Are you 100% ? This is good. When I was seeing it in 1.5, the effect stopped instantly.
    Edited by Dracane on February 14, 2015 3:41PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Aimelin
    Aimelin
    ✭✭✭
    Dracane wrote: »
    Dracane wrote: »
    Gandogal wrote: »

    is this the case? i ever wondered: does the lightning field stop when the synergy is used?

    I think it does.

    It doesn't.

    Are you 100% ? This is good. When I was seeing it in 1.5, they effect stopped instantly.

    this right here, if the effect of splash continue after using the synergy, why remove the visual ....

    afaik it just goes away as in, you "use up" the splash for the synergy
  • Jitterbug
    Jitterbug
    ✭✭✭✭✭
    ✭✭
    My 2H Sorc needs surge to heal without cooldown again...

    Right now she's afraid to pick up a torchbug
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aimelin wrote: »
    this right here, if the effect of splash continue after using the synergy, why remove the visual ....

    afaik it just goes away as in, you "use up" the splash for the synergy

    So what does that mean ? I don't understand.
    Edited by Dracane on February 14, 2015 3:42PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
Sign In or Register to comment.