Holycannoli wrote: »I didn't realize some people used Encase and Daedric Mines. I never see them used.
At the very least then I want Rune Prison replaced by a life leech or disease DoT. Life leech would obviously heal us while dealing damage (pair with Entropy and a sorcerer might have some survivability, especially after the shield stacking nerf we all know is coming) and a disease DoT would nerf the target's healing. Those are true "dark" spells.
I can answer that for you.Now that you have more time to answer to other posts, can you explain me how providing opinion and feedback about my class in the PTS section is whining please?
Don't suppose you have any evidence to support that claim?ArconSeptim wrote: »as I said sorcerer style players biggest whiners in the game but have the best dps in game
"Let's be honest here, I'll only remain happy with my DK as long as I have the best dps, healing, tanking, mobility in the game. "xsorusb14_ESO wrote: »Let's be honest here, most of you wont be happy with the sorc till you have the best dps, healing, tanking, mobility in the game.
You keep bringing Ranged DPS up as if it's supposed to hold some kind of significance. I often hear people in zone chat looking for a Tank, a Healer or DPS. Have never heard anyone looking for a Ranged DPS.I would say the legitimate Sorc concerns (lower highest potential DPS) was adressed, as it now has potential to do the highest DPS and imo almost over the top for a ranged caster.
So the possibility of it becoming OP in 1.6 justifies completely gutting the ability? Think they could find a better compromise that could keep Surge at least viable.Saying sorcs didn't have a reliable self-heal is not true, as crit surge + 60% crit was insanely OP in 1.5.
This would be true ONLY if making comparisons on a Target Dummy. In actual encounters they NEED to be compared for that very reason; to establish a means for encounters to end in balanced DPS between melee and ranged DPS.Again, please do not compare range with melee as it's clear ZOS is differentiating between the two as melee has lower DPS uptime in almost all boss fights.
Exactly. I would expect melee to do greater DPS during an encounter resulting in melee DPS that matches Ranged at the conclusion of the encounter. In addition, just as you noted that there are many fights where Ranged have the advantage there are others where they do not. For this reason DPS over multiple encounters should be considered not just the ones that support one side or the other.Because melee should be about 10% stronger as there are many fights where they have to spend 10% more time not attacking the boss at all.
Ok, again, when a group is looking for someone to fill a DPS role they only care about how much DPS the person can do. NO ONE CARES HOW THAT DAMAGE IS ACHIEVED. So no, it makes absolutely no sense that melee should be consistently topping ranged DPS at the end of encounters. If encounters are consistently ending with melee DPS topping ranged DPS then either melee has been overcompensated or the encounters really aren't that much more difficult."I hope there will be further nerfs as it's starting to get harder to complain about the DPS of the top ranged DPS class. The argument that only melee does more DPS is starting to make sense."
So using that logic.Here is a shocking idea that will get me crucified.
Hey all you sorcs. Your class has a skill line dealing with pets. Your class is a pet class. If you don't want to use any pets at all in any situation that is your fault.
As someone who has not yet had the opportunity to compare DPS between classes in 1.6 I am still waiting for someone to provide evidence that this is the case. Would love nothing more than to see a comparison of DPS between classes on an even playing field, each optimized to display their best DPS. And by that I mean all classes wearing the same armor (Light, Medium or Heavy} and each min/maxed to achieve highest DPS including attributes spent. (So no, I don't expect someone that has dumped all attributes in health to do as well as someone that has put all attributes in Stamina/Magicaka)Sorcs are much, much better compared to other classes in 1.6 over 1.5. By far. If you don't see this, sorry..
Bad, good? I suppose that is subjective.There's no easy way of saying this but if your Sorc is bad still.. it's you that's bad, not your class. Sorry, but someone had to tell ya.
sorcerers will depend to their pets for dps? seriously? i have to play with a chicken and a flying monkey in order to do dps? Even the visual part sounds terrible. The pets will even be stronger than the sorc? Whats the plan here?
If you really think that this set up is for the best and you want to cause more lag in the trials with all these ugly pets around ( 3 sorcs in a trial means 6 more models that need to be rendered in the area preventing us to see actual monsters, bosses etc ) at least give us skeleton armies, zombies and stuff like that.
I made a sorcerer cause i thought i could be a bad ass caster focused on dps.. obviously.. and guess what? sorcerers are not one of the best casters. DragonKNIGHTS are. Yes.. Knights. With light armor. And a staff.
Dont get me wrong.. i also have a Dk and i play with dual wield/medium armor stamina build and i love it.
I really like the fact that you can do whatever you want with your character and play how you want to play.. but please.. make Sorcerers the ultimate caster class. Give them more passives? stronger class skills? More offensive skills? Right now we have one main damage skill ( crystal fragments ) and one execute (mages wrath). This is not enough for a dps class.
Dont force people to create sorcs only for the negate.
In-Game Description: Sorcerers use conjuration and destruction spells, hurling lightning bolts and creating shock fields, wielding dark magic to snare and stun, and sumonning [sic] from Oblivion to conjure Daedric combat followers.I really like the fact that you can do whatever you want with your character and play how you want to play.. but please.. make Sorcerers the ultimate caster class. Give them more passives? stronger class skills? More offensive skills? Right now we have one main damage skill ( crystal fragments ) and one execute (mages wrath). This is not enough for a dps class.
Dont force people to create sorcs only for the negate.
Holycannoli wrote: »I've never seen a sorc build that dedicated a slot to Encase. It's even worse in 1.6 where you have to dedicate 6 slots to toggles for best DPS.
Holycannoli wrote: »I would prefer the Dark Magic line have life leeches and DoTs over the useless skills nobody ever uses. I've never once seen Encase, Rune Prison or Daedric Mines used. They could ninja replace them and nobody would notice.
They could replace them with a life leech, a poison attack and maybe a disease-based DoT. To me those are proper "dark" type spells.
Who here would be opposed to replacing Encase, Rune Prison and Daedric Mines with a life leech, a poison attack and a disease DoT? My guess is nobody.
I'm aware Entropy is a life leech but it doesn't benefit from the Dark Magic passives.
Holycannoli wrote: »I would prefer the Dark Magic line have life leeches and DoTs over the useless skills nobody ever uses. I've never once seen Encase, Rune Prison or Daedric Mines used. They could ninja replace them and nobody would notice.
They could replace them with a life leech, a poison attack and maybe a disease-based DoT. To me those are proper "dark" type spells.
Who here would be opposed to replacing Encase, Rune Prison and Daedric Mines with a life leech, a poison attack and a disease DoT? My guess is nobody.
I'm aware Entropy is a life leech but it doesn't benefit from the Dark Magic passives.
I really hope they dont test balances only on PVP... or a mudcrab could balance better than developersI have a sneaking suspicion that devs test any balance changes only in PVP or on a single PVE target. Hence why they said in ESO live that pet build was giving massive DPS but "not king of DPS", and why no one considered how sorc dps is supposed to AOE trash mobs with no armour,no AOE skill as no space on bar, and no block casting as our stamina drains to 0 in like a few seconds when blocking.
I really hope they dont test balances only on PVP... or a mudcrab could balance better than developersI have a sneaking suspicion that devs test any balance changes only in PVP or on a single PVE target. Hence why they said in ESO live that pet build was giving massive DPS but "not king of DPS", and why no one considered how sorc dps is supposed to AOE trash mobs with no armour,no AOE skill as no space on bar, and no block casting as our stamina drains to 0 in like a few seconds when blocking.
Balancing pvp is the only thing that matters though..... Who cares if in pve a class does slightly less dps and it takes 10 seconds more to kill a boss.
pvp is far more important than pve balance.
As a 1year sorcplaying vet. I would like a few things for sorcs in 1.6.
Reduce cast time of summon twilight, or remove it entirely.
If not the above, make it much more tankier, its too easy to kill atm.
Some instant cast direct damage ability. We're too slow atm.
A more reliable self-heal. <-this one is high on the list.
Holycannoli wrote: »I would prefer the Dark Magic line have life leeches and DoTs over the useless skills nobody ever uses. I've never once seen Encase, Rune Prison or Daedric Mines used. They could ninja replace them and nobody would notice.
They could replace them with a life leech, a poison attack and maybe a disease-based DoT. To me those are proper "dark" type spells.
Who here would be opposed to replacing Encase, Rune Prison and Daedric Mines with a life leech, a poison attack and a disease DoT? My guess is nobody.
I'm aware Entropy is a life leech but it doesn't benefit from the Dark Magic passives.
So much this.. I'm not a huge sorc player, but I've always been disappointed with the Dark Magic skill line. It seems rushed and not well thought out.
how do you do 300% less of something?florian.billeb16_ESO wrote: »Me I care if in PVE I do 60 % less damage than best class now or 300 % less damage in AOE, that's for the 1.5.
rogue_gamer32b14_ESO wrote: »rogue_gamer32b14_ESO wrote: »rogue_gamer32b14_ESO wrote: »mike.gaziotisb16_ESO wrote: »
The damage buff was nice. However it didn't make up for the loss of light attack weaving. Rumor has it further nerfs are coming next week and Overload is one of them.
In my mind this roughly translates to
"I hope there will be further nerfs as it's starting to get harder to complain about the DPS of the top ranged DPS class. The argument that only melee does more DPS is starting to make sense."
But what do I know.. I mean, I use a pet. *gasp*
No that's not what it translates too. I am the starter of this thread. I don't want further nerfs. Maybe learn to read? If you insist on taking so much skooma...go trip out somewhere else dude.
Haha, I know you started the thread. That's the joke, by now half of this thread is just complaining to complain. Not about any sort of legitimate issues. It's almost like you'd want further nerfs so that you can continue complaining.xsorusb14_ESO wrote: »rogue_gamer32b14_ESO wrote: »
http://tamrielfoundry.com/topic/1-6-x-nyblings-magicka-based-sorc-dps-champion-rank-71/page/4/#post-567158
The current last post in thread.
I want to see this man to do the DPS for more than 100 seconds... Impossible, the dps drops to 8k all the time...
I think you underestimate how sustainable overload is. Light Attacks w/ Overload regenerate Ultimate. After a minute I still had almost 700 ultimate left and that was with constant weaving after each crystal frags.
Nybling...not trying to be rude. However you're the same person champing pet builds along with Erlexx on Tamriel Foundry. I don't think anyone here respects you for that or that you are helping the further downfall of our class.
If you hadn't noticed. The major of the people who play this class, are seriously unhappy with it, and we are all calling for change. This thread alone is proof of that.
Overload is bugged and has been reported 101 times. It will be fixed.
As a member of Entropy Rising you have the Developers ear some what. You of all people should be using to pull out class out of the dump.
Let's be honest here, most of you wont be happy with the sorc till you have the best dps, healing, tanking, mobility in the game. Frankly I'm getting tired of people whining about pet builds just like nightblades who whined their class sucked and would always say something moronic like "they're nightBLADES not nightSTAFFS."
It gets old and your class doesn't suck so quit whining.
nope all i want is the sorc atleast on the same lvl in 1.6 as it is in 1.5 compared to other classes. and thats not the case instead of buffs we recieved nerfes all overthe place hidden behind nice formulations in the patch notes.
Sorcs are much, much better compared to other classes in 1.6 over 1.5. By far. If you don't see this, sorry..
[...]
There's no easy way of saying this but if your Sorc is bad still.. it's you that's bad, not your class. Sorry, but someone had to tell ya.
florian.billeb16_ESO wrote: »I really hope they dont test balances only on PVP... or a mudcrab could balance better than developersI have a sneaking suspicion that devs test any balance changes only in PVP or on a single PVE target. Hence why they said in ESO live that pet build was giving massive DPS but "not king of DPS", and why no one considered how sorc dps is supposed to AOE trash mobs with no armour,no AOE skill as no space on bar, and no block casting as our stamina drains to 0 in like a few seconds when blocking.
Balancing pvp is the only thing that matters though..... Who cares if in pve a class does slightly less dps and it takes 10 seconds more to kill a boss.
pvp is far more important than pve balance.
Me I care if in PVE I do 60 % less damage than best class now or 300 % less damage in AOE, that's for the 1.5.
Balancing PVE is really important... just have a look on sanctum best time in EU
9 DK, 2 Templar, 1 NB...
Class in 1.5 for PVE are really not balanced, and I hope that will be bether in 1.6.
After you have right, PVP is really important but PVE too, and we don't speak about 10 % less damage, now it's maybe 60 %, and that are just not acceptable
rogue_gamer32b14_ESO wrote: »rogue_gamer32b14_ESO wrote: »rogue_gamer32b14_ESO wrote: »mike.gaziotisb16_ESO wrote: »
The damage buff was nice. However it didn't make up for the loss of light attack weaving. Rumor has it further nerfs are coming next week and Overload is one of them.
In my mind this roughly translates to
"I hope there will be further nerfs as it's starting to get harder to complain about the DPS of the top ranged DPS class. The argument that only melee does more DPS is starting to make sense."
But what do I know.. I mean, I use a pet. *gasp*
No that's not what it translates too. I am the starter of this thread. I don't want further nerfs. Maybe learn to read? If you insist on taking so much skooma...go trip out somewhere else dude.
Haha, I know you started the thread. That's the joke, by now half of this thread is just complaining to complain. Not about any sort of legitimate issues. It's almost like you'd want further nerfs so that you can continue complaining.xsorusb14_ESO wrote: »rogue_gamer32b14_ESO wrote: »
http://tamrielfoundry.com/topic/1-6-x-nyblings-magicka-based-sorc-dps-champion-rank-71/page/4/#post-567158
The current last post in thread.
I want to see this man to do the DPS for more than 100 seconds... Impossible, the dps drops to 8k all the time...
I think you underestimate how sustainable overload is. Light Attacks w/ Overload regenerate Ultimate. After a minute I still had almost 700 ultimate left and that was with constant weaving after each crystal frags.
Nybling...not trying to be rude. However you're the same person champing pet builds along with Erlexx on Tamriel Foundry. I don't think anyone here respects you for that or that you are helping the further downfall of our class.
If you hadn't noticed. The major of the people who play this class, are seriously unhappy with it, and we are all calling for change. This thread alone is proof of that.
Overload is bugged and has been reported 101 times. It will be fixed.
As a member of Entropy Rising you have the Developers ear some what. You of all people should be using to pull out class out of the dump.
Let's be honest here, most of you wont be happy with the sorc till you have the best dps, healing, tanking, mobility in the game. Frankly I'm getting tired of people whining about pet builds just like nightblades who whined their class sucked and would always say something moronic like "they're nightBLADES not nightSTAFFS."
It gets old and your class doesn't suck so quit whining.
nope all i want is the sorc atleast on the same lvl in 1.6 as it is in 1.5 compared to other classes. and thats not the case instead of buffs we recieved nerfes all overthe place hidden behind nice formulations in the patch notes.
Sorcs are much, much better compared to other classes in 1.6 over 1.5. By far. If you don't see this, sorry..
[...]
There's no easy way of saying this but if your Sorc is bad still.. it's you that's bad, not your class. Sorry, but someone had to tell ya.
So I did some (more) testing on PTS. I won't say anything about pure group oriented dps because I haven't tested this yet so I'll leave this part out until I do.
My biggest issue was, and still is, lack of selfheal. Who told them Surge was OP? What do I do now when someone actually hits me through my shield and potion is on cooldown? I see this an issue even in group content because taking pressure off healer/being able to last some on their own was one of few things sorc had going for them. Now that's gone, delightful. But what about solo content? Hell what about just those welwa packs in Upper Crag? In before me sucking, yes I can solo them. I was just trying to get the feel of my class overall and seems I can still solo most Lower Crag and Upper Crag trash - with resto staff and pets. Because if there're more than 3 mobs, they will get me through shields and I will have to use resto staff or die. There's just NOTHING I can do to prevent that outside of resto staff(well, I think 2h has a heal somewhere? Let's call it weapon heal then). It's not like I didn't use it before but this just feels horrible now. I feel...helpless. And I don't have an issue learning to play. I have an issue opening my class trees, looking at them and realizing there's NOTHING there to help me.
For comparison, I made a v14 templar template(resisted using those 3600 points on her, just used 70 or so) and she could solo same trash packs just spamming Puncturing Sweep. One ability. It heals, it does some damage, it even CCs. Don't have to jump around, don't need to use resto staff, just charge in and spam it. If that happens to be not enough there's always BoL to help me out when something goes wrong. I was soloing Lower Crag with using ZERO weapon skills on a templar, I had everything I needed and more.
I'm not even pretending to have a full indepth analyss at this point, I will try to test more, but it's just my impression. Sorc feels absolutely horrible compared to sorc on live and templar on PTS(I'll try to test other classes later, too). Even if we do magically pull more dps than other classes in group stuations now, this isn't good enough to pay for feeling absolutely helpless out of them.
Lightning Storm Atronach
Forces you to run away to a random location every x amount of seconds, where the chances are ~80% that you cannot do any damage at all for the duration if you're melee. Ranged will win this fight.
rogue_gamer32b14_ESO wrote: »rogue_gamer32b14_ESO wrote: »rogue_gamer32b14_ESO wrote: »mike.gaziotisb16_ESO wrote: »
The damage buff was nice. However it didn't make up for the loss of light attack weaving. Rumor has it further nerfs are coming next week and Overload is one of them.
In my mind this roughly translates to
"I hope there will be further nerfs as it's starting to get harder to complain about the DPS of the top ranged DPS class. The argument that only melee does more DPS is starting to make sense."
But what do I know.. I mean, I use a pet. *gasp*
No that's not what it translates too. I am the starter of this thread. I don't want further nerfs. Maybe learn to read? If you insist on taking so much skooma...go trip out somewhere else dude.
Haha, I know you started the thread. That's the joke, by now half of this thread is just complaining to complain. Not about any sort of legitimate issues. It's almost like you'd want further nerfs so that you can continue complaining.xsorusb14_ESO wrote: »rogue_gamer32b14_ESO wrote: »
http://tamrielfoundry.com/topic/1-6-x-nyblings-magicka-based-sorc-dps-champion-rank-71/page/4/#post-567158
The current last post in thread.
I want to see this man to do the DPS for more than 100 seconds... Impossible, the dps drops to 8k all the time...
I think you underestimate how sustainable overload is. Light Attacks w/ Overload regenerate Ultimate. After a minute I still had almost 700 ultimate left and that was with constant weaving after each crystal frags.
Nybling...not trying to be rude. However you're the same person champing pet builds along with Erlexx on Tamriel Foundry. I don't think anyone here respects you for that or that you are helping the further downfall of our class.
If you hadn't noticed. The major of the people who play this class, are seriously unhappy with it, and we are all calling for change. This thread alone is proof of that.
Overload is bugged and has been reported 101 times. It will be fixed.
As a member of Entropy Rising you have the Developers ear some what. You of all people should be using to pull out class out of the dump.
Let's be honest here, most of you wont be happy with the sorc till you have the best dps, healing, tanking, mobility in the game. Frankly I'm getting tired of people whining about pet builds just like nightblades who whined their class sucked and would always say something moronic like "they're nightBLADES not nightSTAFFS."
It gets old and your class doesn't suck so quit whining.
nope all i want is the sorc atleast on the same lvl in 1.6 as it is in 1.5 compared to other classes. and thats not the case instead of buffs we recieved nerfes all overthe place hidden behind nice formulations in the patch notes.
Sorcs are much, much better compared to other classes in 1.6 over 1.5. By far. If you don't see this, sorry..
[...]
There's no easy way of saying this but if your Sorc is bad still.. it's you that's bad, not your class. Sorry, but someone had to tell ya.
So I did some (more) testing on PTS. I won't say anything about pure group oriented dps because I haven't tested this yet so I'll leave this part out until I do.
My biggest issue was, and still is, lack of selfheal. Who told them Surge was OP? What do I do now when someone actually hits me through my shield and potion is on cooldown? I see this an issue even in group content because taking pressure off healer/being able to last some on their own was one of few things sorc had going for them. Now that's gone, delightful. But what about solo content? Hell what about just those welwa packs in Upper Crag? In before me sucking, yes I can solo them. I was just trying to get the feel of my class overall and seems I can still solo most Lower Crag and Upper Crag trash - with resto staff and pets. Because if there're more than 3 mobs, they will get me through shields and I will have to use resto staff or die. There's just NOTHING I can do to prevent that outside of resto staff(well, I think 2h has a heal somewhere? Let's call it weapon heal then). It's not like I didn't use it before but this just feels horrible now. I feel...helpless. And I don't have an issue learning to play. I have an issue opening my class trees, looking at them and realizing there's NOTHING there to help me.
For comparison, I made a v14 templar template(resisted using those 3600 points on her, just used 70 or so) and she could solo same trash packs just spamming Puncturing Sweep. One ability. It heals, it does some damage, it even CCs. Don't have to jump around, don't need to use resto staff, just charge in and spam it. If that happens to be not enough there's always BoL to help me out when something goes wrong. I was soloing Lower Crag with using ZERO weapon skills on a templar, I had everything I needed and more.
I'm not even pretending to have a full indepth analyss at this point, I will try to test more, but it's just my impression. Sorc feels absolutely horrible compared to sorc on live and templar on PTS(I'll try to test other classes later, too). Even if we do magically pull more dps than other classes in group stuations now, this isn't good enough to pay for feeling absolutely helpless out of them.
I get that, but you have 2 things to consider here:
Thou shall not tank in light armor!! This was stated by the Developers as something that was not working as intended. You will be squishy and most likely die to everything that can overpower you, I don't necessarily agree with it, but this is their intention so.. that part is what it is.
Secondly, you're comparing a "healer/tank" class to a "caster/dps" class here. In 1.5 the sorc was the easiest thing ever to grind massive packs with, and only using a single buff and a single skill. Everything would just die while you could heal yourself for more than your own max health per second. That isn't balance, that's ridiculous.
Trust me, you can still solo packs in Craglorn fairly easy, but you have to be smart about it now. Use hardened ward, a pet, some entropy, maybe healing ward? There are ways, but they force you to do more than Surge->Impulse. Imo, a very good thing. I never liked crit surge, as it just felt completely wrong to me, it was ridiculous how powerful it was. I get that you might not see this if you haven't spent that much time with other classes.. I have, and I can say that skill was wrong.
Now, you don't have to agree with me, but I don't think all classes should have a self heal.
florian.billeb16_ESO wrote: »I really hope they dont test balances only on PVP... or a mudcrab could balance better than developersI have a sneaking suspicion that devs test any balance changes only in PVP or on a single PVE target. Hence why they said in ESO live that pet build was giving massive DPS but "not king of DPS", and why no one considered how sorc dps is supposed to AOE trash mobs with no armour,no AOE skill as no space on bar, and no block casting as our stamina drains to 0 in like a few seconds when blocking.
Balancing pvp is the only thing that matters though..... Who cares if in pve a class does slightly less dps and it takes 10 seconds more to kill a boss.
pvp is far more important than pve balance.
Me I care if in PVE I do 60 % less damage than best class now or 300 % less damage in AOE, that's for the 1.5.
Balancing PVE is really important... just have a look on sanctum best time in EU
9 DK, 2 Templar, 1 NB...
Class in 1.5 for PVE are really not balanced, and I hope that will be bether in 1.6.
After you have right, PVP is really important but PVE too, and we don't speak about 10 % less damage, now it's maybe 60 %, and that are just not acceptable
I guess you're massively exaggerating as you definitely shouldn't be pulling less than 60% of DKs unless you're doing something terribly wrong. With the best Sorc build ~10-15% less, yes, and with the standard build probably 20% less. Anyway, that has no relevance anymore for 1.6 so that's all good.rogue_gamer32b14_ESO wrote: »rogue_gamer32b14_ESO wrote: »rogue_gamer32b14_ESO wrote: »mike.gaziotisb16_ESO wrote: »
The damage buff was nice. However it didn't make up for the loss of light attack weaving. Rumor has it further nerfs are coming next week and Overload is one of them.
In my mind this roughly translates to
"I hope there will be further nerfs as it's starting to get harder to complain about the DPS of the top ranged DPS class. The argument that only melee does more DPS is starting to make sense."
But what do I know.. I mean, I use a pet. *gasp*
No that's not what it translates too. I am the starter of this thread. I don't want further nerfs. Maybe learn to read? If you insist on taking so much skooma...go trip out somewhere else dude.
Haha, I know you started the thread. That's the joke, by now half of this thread is just complaining to complain. Not about any sort of legitimate issues. It's almost like you'd want further nerfs so that you can continue complaining.xsorusb14_ESO wrote: »rogue_gamer32b14_ESO wrote: »
http://tamrielfoundry.com/topic/1-6-x-nyblings-magicka-based-sorc-dps-champion-rank-71/page/4/#post-567158
The current last post in thread.
I want to see this man to do the DPS for more than 100 seconds... Impossible, the dps drops to 8k all the time...
I think you underestimate how sustainable overload is. Light Attacks w/ Overload regenerate Ultimate. After a minute I still had almost 700 ultimate left and that was with constant weaving after each crystal frags.
Nybling...not trying to be rude. However you're the same person champing pet builds along with Erlexx on Tamriel Foundry. I don't think anyone here respects you for that or that you are helping the further downfall of our class.
If you hadn't noticed. The major of the people who play this class, are seriously unhappy with it, and we are all calling for change. This thread alone is proof of that.
Overload is bugged and has been reported 101 times. It will be fixed.
As a member of Entropy Rising you have the Developers ear some what. You of all people should be using to pull out class out of the dump.
Let's be honest here, most of you wont be happy with the sorc till you have the best dps, healing, tanking, mobility in the game. Frankly I'm getting tired of people whining about pet builds just like nightblades who whined their class sucked and would always say something moronic like "they're nightBLADES not nightSTAFFS."
It gets old and your class doesn't suck so quit whining.
nope all i want is the sorc atleast on the same lvl in 1.6 as it is in 1.5 compared to other classes. and thats not the case instead of buffs we recieved nerfes all overthe place hidden behind nice formulations in the patch notes.
Sorcs are much, much better compared to other classes in 1.6 over 1.5. By far. If you don't see this, sorry..
[...]
There's no easy way of saying this but if your Sorc is bad still.. it's you that's bad, not your class. Sorry, but someone had to tell ya.
So I did some (more) testing on PTS. I won't say anything about pure group oriented dps because I haven't tested this yet so I'll leave this part out until I do.
My biggest issue was, and still is, lack of selfheal. Who told them Surge was OP? What do I do now when someone actually hits me through my shield and potion is on cooldown? I see this an issue even in group content because taking pressure off healer/being able to last some on their own was one of few things sorc had going for them. Now that's gone, delightful. But what about solo content? Hell what about just those welwa packs in Upper Crag? In before me sucking, yes I can solo them. I was just trying to get the feel of my class overall and seems I can still solo most Lower Crag and Upper Crag trash - with resto staff and pets. Because if there're more than 3 mobs, they will get me through shields and I will have to use resto staff or die. There's just NOTHING I can do to prevent that outside of resto staff(well, I think 2h has a heal somewhere? Let's call it weapon heal then). It's not like I didn't use it before but this just feels horrible now. I feel...helpless. And I don't have an issue learning to play. I have an issue opening my class trees, looking at them and realizing there's NOTHING there to help me.
For comparison, I made a v14 templar template(resisted using those 3600 points on her, just used 70 or so) and she could solo same trash packs just spamming Puncturing Sweep. One ability. It heals, it does some damage, it even CCs. Don't have to jump around, don't need to use resto staff, just charge in and spam it. If that happens to be not enough there's always BoL to help me out when something goes wrong. I was soloing Lower Crag with using ZERO weapon skills on a templar, I had everything I needed and more.
I'm not even pretending to have a full indepth analyss at this point, I will try to test more, but it's just my impression. Sorc feels absolutely horrible compared to sorc on live and templar on PTS(I'll try to test other classes later, too). Even if we do magically pull more dps than other classes in group stuations now, this isn't good enough to pay for feeling absolutely helpless out of them.
I get that, but you have 2 things to consider here:
Thou shall not tank in light armor!! This was stated by the Developers as something that was not working as intended. You will be squishy and most likely die to everything that can overpower you, I don't necessarily agree with it, but this is their intention so.. that part is what it is.
Secondly, you're comparing a "healer/tank" class to a "caster/dps" class here. In 1.5 the sorc was the easiest thing ever to grind massive packs with, and only using a single buff and a single skill. Everything would just die while you could heal yourself for more than your own max health per second. That isn't balance, that's ridiculous.
Trust me, you can still solo packs in Craglorn fairly easy, but you have to be smart about it now. Use hardened ward, a pet, some entropy, maybe healing ward? There are ways, but they force you to do more than Surge->Impulse. Imo, a very good thing. I never liked crit surge, as it just felt completely wrong to me, it was ridiculous how powerful it was. I get that you might not see this if you haven't spent that much time with other classes.. I have, and I can say that skill was wrong.
Now, you don't have to agree with me, but I don't think all classes should have a self heal.
That's okay if I'm not supposed to (easily) solo Crag trash in light armor, but why could my v14 templar in 7/7 light do this spamming Sweep just as easily as I could on live sorc spamming Surge+Impulse? Well, a bit slower. Sweep is a frontal attack and damage is not that OP, but surviveability is amazing and it even has a CC. Does templar being "healer/tank" class somehow make that balanced?
Forgive me for just comparing to templar now, I don't have time atm to test the rest. I will make a DK and maybe NB(I don't know anything about NB though lol) later to compare. But what I already see just feels wrong.
My experience with other classes is limited but present, v2 DK and v3 templar. I obviously can't talk about endgame content with them, but open world, even Crag open world, I wouldn't call Surge OP compared to healing available to those classes.
And yes, I guess we will have to agree to disagree on this one. I think all classes should have a selfheal - or none. Or it just isn't fair game.
Let's begin with stating that Melee does some 10-20% more DPS on average, there are certain melee builds and ranged builds that do much more/less but on a sort of average.
Lightning Storm Atronach
Forces you to run away to a random location every x amount of seconds, where the chances are ~80% that you cannot do any damage at all for the duration if you're melee. Ranged will win this fight.
Foundation Stone Atronach
A bit easier depending on Strategy, forces you to move around the boss which makes targeting harder, but generally you can stay close. Melee will win this fight.
Varlariel
Melee is much more dangerous as it's in the concentration of where raindrops fall, meaning you will have a lot more potential oneshots to constantly avoid. Additionally you will have to kill a large amount of adds, where you will have to run from boss to add to add etc. Ranged will most likely win this fight.
The Mage
Extremely unfriendly to melee, you cannot possibly have too many people in Melee here as ~5 people to close will result in all 5 getting oneshot by chain lightning. As long as you don't have too many melee, your DPS will be high, but you better hope that your ranged users can deal with the minimages. Melee will most likely win this fight.
I could continue to do this and name more melee-unfriendly fights such as Ra-Kotu, The Warrior, Mantikora, Stonebreaker. Also completely melee-friendly fights like The Serpent. You can see a pattern though, currently about half the fights in Trials will be won by melee DPS and the others by ranged DPS.
I can assure you that as a raid leader myself, I'll be looking to have a good balance between range and melee, especially in 1.6.