snipeopsub17_ESO wrote: »I've tested all 3 of my V14 toons (NB, Templar & DK) as magicka builds and my v12 (the 4th toon) is outperforming all of them. Hardened Ward & Streak spammed correctly makes the Sorcerer almost invincible in PvP, unless facing another Sorc (where it is a looooooong fight).
snipeopsub17_ESO wrote: »I've tested all 3 of my V14 toons (NB, Templar & DK) as magicka builds and my v12 (the 4th toon) is outperforming all of them. Hardened Ward & Streak spammed correctly makes the Sorcerer almost invincible in PvP, unless facing another Sorc (where it is a looooooong fight).
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_EricWrobel
Feedback on the loss of stats due to someone deciding that I am "ranged"(PVE).
There has been much talk of ranged players and melee players and how ZOS is possibly thinking it should affect your DPS/other stats (with ranged providing less of X than melee). I'm not sure if this is the approach you are going to take, however this is some feedback
The assumptions that I'm coming across is that people who use staves only play at range(and the inevitable assumption that they are probably magicka players). This isn't correct. There a skill on the Destruction staff which only works if you are in melee range-Ie Impulse.
If any magicka people use the impulse skill at all, then they will play both in melee range and at a longer range. So I don't think that a staff is strictly an "range" weapon, and surely if that's the things are going, then do bows have the same stats(ie DPS/spell power/weapon power?) as staves? ( I don't know if bows have a close range ability like impulse)
And that's assuming that magicka players use staves only..however magicka players could equip any weapon, which may require range(bow), melee(2 hand) or staff(both melee range and long range)
On a side note if I am a destruction staff user in light armor, I am doing well providing DPS and surviving at melee range. Therefore, I do not think that I should be penalised in DPS/protection etc because someone assumed that the weapon I equipped or the class that I am is ranged, and that because of that, I need to do less damage and die easier as I will never be in melee range,experiencing the same risk as someone who is "melee". Personally as a sorcerer using destro staff(both class and weapon assumed to be ranged) I spend a large (if not the majority)amount of time in melee range ie crit surge/impulse/thundering presence combination, since there are more AOE PVE than single target situations in the game (eg typical dungeon). In addition, there could be people using a ranged skill like a melee eg crit surge/lightning flood/thundering presence combination. So if you are going to base stats on dividing your players into ranged or melee, make sure that the division is accurate.(Although I don't see how that would be possible anyway)
SUMMARY
So as long as there is a skill on the weapon/class tree that requires you to be in melee range(example Impulse on Destruction staff, Thundering presence on sorc tree and any similar skills on Bow etc), I don't think it is fair that the weapon/class should be lesser in some way(IE less DPS etc) simply because it is assumed that it is a ranged only weapon/class.
With the way the weapons/classes are now, I think stats should be comparable. However if you are going down the route of"ranged players" have reductions in DPS/protection/stats etc due to the fact that they are assumed to be ranged(and have no risk), then any time they are within melee distance to an enemy they should be getting a bonus,since they are taking the same risks as someone else, and getting less stats as a reward.
And quoting from another thread -I'm still mega confused as to why a staff will provide less spell power than a sword..
@Lussura , Cadwell definitely needs to get in on this one (the visual has MP written all over it.)snipeopsub17_ESO wrote: »I've tested all 3 of my V14 toons (NB, Templar & DK) as magicka builds and my v12 (the 4th toon) is outperforming all of them. Hardened Ward & Streak spammed correctly makes the Sorcerer almost invincible in PvP, unless facing another Sorc (where it is a looooooong fight).
This made me laugh. Move along
Shock is more cost efficient. Fragments with light attacks in between deals more dmg (edit: i have not run into sustain problems on pts at all. With atronarch mundus - if needed - and siphon spirit i could cast fragments permanent)
Merlin13KAGL wrote: »@Lussura , Cadwell definitely needs to get in on this one (the visual has MP written all over it.)snipeopsub17_ESO wrote: »I've tested all 3 of my V14 toons (NB, Templar & DK) as magicka builds and my v12 (the 4th toon) is outperforming all of them. Hardened Ward & Streak spammed correctly makes the Sorcerer almost invincible in PvP, unless facing another Sorc (where it is a looooooong fight).
This made me laugh. Move along
"Aha!"
"Aha!"
"Aha, aha!"
Longest
Duel
Ever.
(& what if a 3rd Sorc shows up?)
Merlin13KAGL wrote: »@Lussura , Cadwell definitely needs to get in on this one (the visual has MP written all over it.)snipeopsub17_ESO wrote: »I've tested all 3 of my V14 toons (NB, Templar & DK) as magicka builds and my v12 (the 4th toon) is outperforming all of them. Hardened Ward & Streak spammed correctly makes the Sorcerer almost invincible in PvP, unless facing another Sorc (where it is a looooooong fight).
This made me laugh. Move along
"Aha!"
"Aha!"
"Aha, aha!"
Longest
Duel
Ever.
(& what if a 3rd Sorc shows up?)
I think increasing the damage on Velocious Curse is the place to do this. If it's damage where increased by 15-20%. We would see a resurgence of Crystal Fragment builds in PVE. Players casting curse, to get the instant Crystal Fragments, and hard casting Crystal Fragments. Players could use Structured Entropy as a fill damage over time as well. This along with Spell Symmetry. Inner Light, and Ice comet...would make a wonderful PVE build.
Just going to comment that the regen from Dragons blood was nerfed in 1.6, with potions giving the same buffs the regens from dragons blood isn't as important anymore, as for the most part can easily be covered by a tri pot ( but could still be usefull if they find a different potions to use) *enters shameless plug*DKs have Dragonblood which you imo underrate, it's amazing. Not only it heals you based on how hurt you are, it also buffs your health and stam regeneration, making it worth it even if you're NOT hurt that much.
I think increasing the damage on Velocious Curse is the place to do this. If it's damage where increased by 15-20%. We would see a resurgence of Crystal Fragment builds in PVE. Players casting curse, to get the instant Crystal Fragments, and hard casting Crystal Fragments. Players could use Structured Entropy as a fill damage over time as well. This along with Spell Symmetry. Inner Light, and Ice comet...would make a wonderful PVE build.
Destructive touch has been buffed to be useful as a rotational skill now. It does more damage over time then entropy, so would be a good one to weave in for most mage dps classes now (keep entropy for major sorc buff). I will need to see where velicious curse falls damage wise once I get good magic armor for my sorc (made it originally a duel wield but I like to test builds), but on the template I made it did compariable damage to DoT's which I think is the way to go.Just going to comment that the regen from Dragons blood was nerfed in 1.6, with potions giving the same buffs the regens from dragons blood isn't as important anymore, as for the most part can easily be covered by a tri pot ( but could still be usefull if they find a different potions to use) *enters shameless plug*DKs have Dragonblood which you imo underrate, it's amazing. Not only it heals you based on how hurt you are, it also buffs your health and stam regeneration, making it worth it even if you're NOT hurt that much.
http://forums.elderscrollsonline.com/discussion/151127/1-6-buffs-and-debuffs-consolidated-lists-thoughts#latest
I have a link to a google doc with all the buffs I found (don't have vampirism) and the sources you can get them from.
The people suggesting Curse can be our DPS filler spell got it all wrong. You can't have a 3.5 second delay spell be the filler. What do I do if I don't get a Frag proc? Just keep casting Curse for no reason?
From a PVP perspective:
If shields get nerfed into the ground then it will likely be the death of mag sorcs in PVP. The mitigation provided by LA is almost nothing; it is very easy to get 1-2 shot if you get caught without a shield up in PVP. NBs are doing huge burst DPS and DK can still keep an incredible amount of pressure up through a very long fight. The only thing mag sorcs have going for them in pvp is 1.) shields 2.) bolt escape. If you take good shields away from mag sorcs in PVP they will just be free snacks for every ganking NB in the game (which is why there are some NBs crying from the roofs for shields to be nerfed).
Sorcs are in a bad place right now; nerfing the crap out of shields would leave mag sorcs with the weakest defense in the game and some of the lowest DPS.
I may turn my sorc into a "combat journalist" of cyr; just streak around, take some screenshots of fights, /wave to the zergs and then bolt away. I mean really sorc has lowest heals of any class, without shields the squishiest class, and arguably the lowest DPS now with templar changes. So what, sorc is the ultra-high-mobility-but-can't-do-anything-else class? Oh yeah, we are a pet class now and the only class that has to fill their bars with toggles and rely on bad AI to do the work for us.... great.
When I choose the sorc class I knew we didn't have that much for spammable skills, it was obvious in our set up of skills. We had some CC's, utility, and buffs, the class looked like it supported diverging into weapons (due to crit surge) and focused on having our abilities compliment anything we did decide to do. The balance does not need to only rely in the class skills, but how the skill synergize outside the class too. This is why I liked surge so much before, it made Sorcs basically a weapon master. We could choose any weapon and basically be great with it, and allowed us to supplement their strength with our class skills.I think increasing the damage on Velocious Curse is the place to do this. If it's damage where increased by 15-20%. We would see a resurgence of Crystal Fragment builds in PVE. Players casting curse, to get the instant Crystal Fragments, and hard casting Crystal Fragments. Players could use Structured Entropy as a fill damage over time as well. This along with Spell Symmetry. Inner Light, and Ice comet...would make a wonderful PVE build.
Destructive touch has been buffed to be useful as a rotational skill now. It does more damage over time then entropy, so would be a good one to weave in for most mage dps classes now (keep entropy for major sorc buff). I will need to see where velicious curse falls damage wise once I get good magic armor for my sorc (made it originally a duel wield but I like to test builds), but on the template I made it did compariable damage to DoT's which I think is the way to go.Just going to comment that the regen from Dragons blood was nerfed in 1.6, with potions giving the same buffs the regens from dragons blood isn't as important anymore, as for the most part can easily be covered by a tri pot ( but could still be usefull if they find a different potions to use) *enters shameless plug*DKs have Dragonblood which you imo underrate, it's amazing. Not only it heals you based on how hurt you are, it also buffs your health and stam regeneration, making it worth it even if you're NOT hurt that much.
http://forums.elderscrollsonline.com/discussion/151127/1-6-buffs-and-debuffs-consolidated-lists-thoughts#latest
I have a link to a google doc with all the buffs I found (don't have vampirism) and the sources you can get them from.
The goal however is to have a Sorcerer skill buffed to increase our classes dps. Destructive Touch anyone can use and would lead to further nerfs.
From a PVP perspective:
If shields get nerfed into the ground then it will likely be the death of mag sorcs in PVP. The mitigation provided by LA is almost nothing; it is very easy to get 1-2 shot if you get caught without a shield up in PVP. NBs are doing huge burst DPS and DK can still keep an incredible amount of pressure up through a very long fight. The only thing mag sorcs have going for them in pvp is 1.) shields 2.) bolt escape. If you take good shields away from mag sorcs in PVP they will just be free snacks for every ganking NB in the game (which is why there are some NBs crying from the roofs for shields to be nerfed).
Sorcs are in a bad place right now; nerfing the crap out of shields would leave mag sorcs with the weakest defense in the game and some of the lowest DPS.
I may turn my sorc into a "combat journalist" of cyr; just streak around, take some screenshots of fights, /wave to the zergs and then bolt away. I mean really sorc has lowest heals of any class, without shields the squishiest class, and arguably the lowest DPS now with templar changes. So what, sorc is the ultra-high-mobility-but-can't-do-anything-else class? Oh yeah, we are a pet class now and the only class that has to fill their bars with toggles and rely on bad AI to do the work for us.... great.
If ZoS listens to the PVP cry babies and nerfs shields....The Sorc Mag build is dead completely. We don't have the damage to hold our own...so we are hiding behind shields.... I mean that's the honest truth.
From a PVP perspective:
If shields get nerfed into the ground then it will likely be the death of mag sorcs in PVP. The mitigation provided by LA is almost nothing; it is very easy to get 1-2 shot if you get caught without a shield up in PVP. NBs are doing huge burst DPS and DK can still keep an incredible amount of pressure up through a very long fight. The only thing mag sorcs have going for them in pvp is 1.) shields 2.) bolt escape. If you take good shields away from mag sorcs in PVP they will just be free snacks for every ganking NB in the game (which is why there are some NBs crying from the roofs for shields to be nerfed).
Sorcs are in a bad place right now; nerfing the crap out of shields would leave mag sorcs with the weakest defense in the game and some of the lowest DPS.
I may turn my sorc into a "combat journalist" of cyr; just streak around, take some screenshots of fights, /wave to the zergs and then bolt away. I mean really sorc has lowest heals of any class, without shields the squishiest class, and arguably the lowest DPS now with templar changes. So what, sorc is the ultra-high-mobility-but-can't-do-anything-else class? Oh yeah, we are a pet class now and the only class that has to fill their bars with toggles and rely on bad AI to do the work for us.... great.
If ZoS listens to the PVP cry babies and nerfs shields....The Sorc Mag build is dead completely. We don't have the damage to hold our own...so we are hiding behind shields.... I mean that's the honest truth.
Totally agree. And honestly I think they people complaining are doing so to muddy the water and get unwarranted nerfs on other classes to make their lives easier (want their class to be OP and everyone else to melt in 2 seconds in a gank).
snipeopsub17_ESO wrote: »Can we get some videos or raw data comparisons please, I'm not seeing a problem on my Sorcerer.
The people suggesting Curse can be our DPS filler spell got it all wrong. You can't have a 3.5 second delay spell be the filler. What do I do if I don't get a Frag proc? Just keep casting Curse for no reason?
The game has to be increased by a LARGE amount for it to be filler. Which is whats being suggested.
snipeopsub17_ESO wrote: »Can we get some videos or raw data comparisons please, I'm not seeing a problem on my Sorcerer.
snipeopsub17_ESO wrote: »You can get disciplined for calling someone a troll on the forums fyi. I'm just stating what I'm seeing on PTS. My Sorcerer is not having problems. I'm still playing with builds, but my current Shards, crushing shock with hardenend ward and streak has no issues.
snipeopsub17_ESO wrote: »I've tested all 3 of my V14 toons (NB, Templar & DK) as magicka builds and my v12 (the 4th toon) is outperforming all of them. Hardened Ward & Streak spammed correctly makes the Sorcerer almost invincible in PvP, unless facing another Sorc (where it is a looooooong fight).
People are mostly discussing pve dps here.
I don´t think people are arguing about the pvp capabilities of magica sorcs atm.
snipeopsub17_ESO wrote: »You can get disciplined for calling someone a troll on the forums fyi. I'm just stating what I'm seeing on PTS. My Sorcerer is not having problems. I'm still playing with builds, but my current Shards, crushing shock with hardenend ward and streak has no issues.
It's honestly gotten laughable. ZoS wants everyone to PVP...and frankly Cyrodiil is boring. Nothing changes as far as the play. We should have Arena and other types of pvp...
There is an Arena in the Imperial city.
Could be another PvE Arena, but since we already have the Dragonstar Arena, it could be a PvP Arena this time.
ZOS_JessicaFolsom wrote: »Hey folks, if you're able to tune into ESO Live today, Eric Wrobel does plan on talking a bit about future plans for Sorcerers.
ZOS_JessicaFolsom wrote: »Hey folks, if you're able to tune into ESO Live today, Eric Wrobel does plan on talking a bit about future plans for Sorcerers.