I fear a bitter disappointment coming on, pretty much everything ZOS have done in1.6 is entirely to pander to PVP QQ, the damage they've done to the PVE game clearly shows they couldn't give a damn about it.ZOS_JessicaFolsom wrote: »Hey folks, if you're able to tune into ESO Live today, Eric Wrobel does plan on talking a bit about future plans for Sorcerers.
Awesome, thanks for the heads up. Hopefully this will address our concerns, which are mainly about end-game PvE content, not PvP.
I fear a bitter disappointment coming on, pretty much everything ZOS have done in1.6 is entirely to pander to PVP QQ, the damage they've done to the PVE game clearly shows they couldn't give a damn about it.ZOS_JessicaFolsom wrote: »Hey folks, if you're able to tune into ESO Live today, Eric Wrobel does plan on talking a bit about future plans for Sorcerers.
Awesome, thanks for the heads up. Hopefully this will address our concerns, which are mainly about end-game PvE content, not PvP.
ZOS_JessicaFolsom wrote: »Hey folks, if you're able to tune into ESO Live today, Eric Wrobel does plan on talking a bit about future plans for Sorcerers.
ZOS_JessicaFolsom wrote: »Hey folks, if you're able to tune into ESO Live today, Eric Wrobel does plan on talking a bit about future plans for Sorcerers.
Can we also assume then that the Thou shall not DPS in Heavy armor! also applies?I get that, but you have 2 things to consider here:
Thou shall not tank in light armor!!
Though I can't speak for the others I can say in regard to myself you clarified nothing.
Now I'd like to address something that's come up a lot in different threads, from @Nightreaver , @Fayaburn , @daemonios among others, that the difference between ranged and melee is too significant and/or that there's no real punishment for being melee.
(snip) ...............................
I hope this clarifies why I think that Sorcerers are in a very good spot in 1.6, and why I'm much happier about my Sorc going forward more than any of my other 4 VR14s of all classes.
Peace.
ZOS_JessicaFolsom wrote: »Hey folks, if you're able to tune into ESO Live today, Eric Wrobel does plan on talking a bit about future plans for Sorcerers.
I'll be eagerly watching:)
ZOS_JessicaFolsom wrote: »Hey folks, if you're able to tune into ESO Live today, Eric Wrobel does plan on talking a bit about future plans for Sorcerers.
In all honesty, I would also love to see some unbiased DPS comparisons done on an even playing field between classes.snipeopsub17_ESO wrote: »Can we get some videos or raw data comparisons please, I'm not seeing a problem on my Sorcerer.
I smell a troll. Tons of images and videos already out there. Our average dps is 6-8k without pets using a magicka build. With pets "Togglemancer" we run 12-15k dps on a boss fight. Togglemancer on trash...like 6-7k
5) Expert Mage-change to
Activating an Storm Calling ability grants 1-2 additional Ultimate(6 sec cooldown) and gives Minor Sorcery buff
Sap Essence have been nerfed as well so it's not at all as survivable as it used to be afaik, not tested it yet so this is all hearsay. But even in 1.5 Sap Essence is like a 500pt damage and 400pt heal, when hitting 6 targets, almost nothing unless you can hit 6 targets. A comparison with Surge can not even be made as they are in different universes
Just tested Siphoning Attacks + Sap Essence at Spellscar on PTS, and it's certainly harder than on live right now. However, I think this is mostly due to Light Armor's low armor rating now.
I used to be all in favor of lowering Light Armor resistances, but that was when magicka was still king in DPS. Glass cannons only make sense when it's actually a cannon.
Maybe a change in passives that grants spell power for light armor users just as medium armor grants weapon power would be in order, but I'm not sure about this.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Is ESO live at 4 pm est today (just to confirm)? I was looking for the time in other threads but hadn't found it posted.
I am not erecting the spine of optimism
in a group setting this won't help at all, all players will have the minor buffs for spell / weapon damage and spell / weapon crit. They are tied to passive buffs for each class, and only obtained in this way.
I think increasing the damage on Velocious Curse is the place to do this. If it's damage where increased by 15-20%. We would see a resurgence of Crystal Fragment builds in PVE. Players casting curse, to get the instant Crystal Fragments, and hard casting Crystal Fragments. Players could use Structured Entropy as a fill damage over time as well. This along with Spell Symmetry. Inner Light, and Ice comet...would make a wonderful PVE build.
Destructive touch has been buffed to be useful as a rotational skill now. It does more damage over time then entropy, so would be a good one to weave in for most mage dps classes now (keep entropy for major sorc buff). I will need to see where velicious curse falls damage wise once I get good magic armor for my sorc (made it originally a duel wield but I like to test builds), but on the template I made it did compariable damage to DoT's which I think is the way to go.Just going to comment that the regen from Dragons blood was nerfed in 1.6, with potions giving the same buffs the regens from dragons blood isn't as important anymore, as for the most part can easily be covered by a tri pot ( but could still be usefull if they find a different potions to use) *enters shameless plug*DKs have Dragonblood which you imo underrate, it's amazing. Not only it heals you based on how hurt you are, it also buffs your health and stam regeneration, making it worth it even if you're NOT hurt that much.
http://forums.elderscrollsonline.com/discussion/151127/1-6-buffs-and-debuffs-consolidated-lists-thoughts#latest
I have a link to a google doc with all the buffs I found (don't have vampirism) and the sources you can get them from.
The goal however is to have a Sorcerer skill buffed to increase our classes dps. Destructive Touch anyone can use and would lead to further nerfs.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
So if you watched lived stream....Sorc is still seriously nerfed. They increased duration on Lighting Splash and a passive now gives us spell power based off slotted Sorc abilities...
Which freaking means pets builds still do more damage and we are a zookeeper. I'm seriously just considering quiting. This live stream was complete bs.
So if you watched lived stream....Sorc is still seriously nerfed. They increased duration on Lighting Splash and a passive now gives us spell power based off slotted Sorc abilities...
Which freaking means pets builds still do more damage and we are a zookeeper. I'm seriously just considering quiting. This live stream was complete bs.
This will make sorcs the best with staves and mage guild... depending on the bonus. We will have to wait to see how it plays out but definitely sounds nice.So if you watched lived stream....Sorc is still seriously nerfed. They increased duration on Lighting Splash and a passive now gives us spell power based off slotted Sorc abilities...
Which freaking means pets builds still do more damage and we are a zookeeper. I'm seriously just considering quiting. This live stream was complete bs.
it sounds noce but like allways they gona screw the execution...This will make sorcs the best with staves and mage guild... depending on the bonus. We will have to wait to see how it plays out but definitely sounds nice.So if you watched lived stream....Sorc is still seriously nerfed. They increased duration on Lighting Splash and a passive now gives us spell power based off slotted Sorc abilities...
Which freaking means pets builds still do more damage and we are a zookeeper. I'm seriously just considering quiting. This live stream was complete bs.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
snipeopsub17_ESO wrote: »Can we get some videos or raw data comparisons please, I'm not seeing a problem on my Sorcerer.
Nightreaver wrote: »Can we also assume then that the Thou shall not DPS in Heavy armor! also applies?I get that, but you have 2 things to consider here:
Thou shall not tank in light armor!!Though I can't speak for the others I can say in regard to myself you clarified nothing.
Now I'd like to address something that's come up a lot in different threads, from @Nightreaver , @Fayaburn , @daemonios among others, that the difference between ranged and melee is too significant and/or that there's no real punishment for being melee.
(snip) ...............................
I hope this clarifies why I think that Sorcerers are in a very good spot in 1.6, and why I'm much happier about my Sorc going forward more than any of my other 4 VR14s of all classes.
Peace.
You claim that melee should be awarded greater DPS due to the greater difficulty it entails which I have already stated I agree with....up to the point where that difficulty has been compensated to allow it match ranged DPS.
If you are claiming that melee DPS should be awarded beyond that due to the risk involved then I am fine with that as well...... as long as anyone wearing Light armor shares the same reward based on the number of pieces worn for increased risk vs. someone wearing Heavy. And that an additional bonus be applied based on number of attribute points assigned to Stamina/Magicka which has higher risk than points assigned to health.
You state that this somehow proves that Sorcerers are in a very good spot in 1.6 but still offer no evidence of it. After reading your post, I have no better understanding of well Sorcerers are doing in relation to other classes than I did before. The only thing you showed was that melee DPS is more difficult to achieve than ranged DPS in most encounters which we already knew but nothing as to how DPS compares at a class level.
You state that you are much happier about your Sorc going forward than any of your other classes.
It is those comparisons that I would most like to see and would go a long ways in giving the rest of us a clearer understanding on how well Sorcerers can expect to fare.
Based on your signature, you have a VR14 in every class and seemed well experienced in each of them. You seem to be in the best position to determine and provide an unbiased opinion as to how classes compare so would really love to see some DPS comparisons done under like conditions.
Each class optimized for best DPS
Each class wearing the same armor type
Each class with the same attribute distribution.
it sounds noce but like allways they gona screw the execution...This will make sorcs the best with staves and mage guild... depending on the bonus. We will have to wait to see how it plays out but definitely sounds nice.So if you watched lived stream....Sorc is still seriously nerfed. They increased duration on Lighting Splash and a passive now gives us spell power based off slotted Sorc abilities...
Which freaking means pets builds still do more damage and we are a zookeeper. I'm seriously just considering quiting. This live stream was complete bs.