I am confused. I don't even PVP with my DK, but didn't they just nerf Reflective Scales? Like .. in this very update?
I am with you there - why they buffed the long casting heal I will never know ....yes is heals for 25K now (well okay all stacked out with cps etc..) but it has a 1.7 second cast time...they should buff breath of life it is as close to targeted heal as we get as templars
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Septimus_Magna wrote: »@mike.gaziotisb16_ESO
I usually use streak to re-stunSeptimus_Magna wrote: »@Lussura you are aware of the fact that all magicka sorcs on pts use CF, curse, entropy and ice comet? I think dps can be pretty good if you have a master desto staff and use destructive touch instead of CS.
Destructive Touch is a DoT, there are still not enough skills you could use for your rotation to always have "something to do" without a spammable spell (wich is for Sorc even more needed to proc Crystal Fragments).
I'll go on pts and look if i can figure out a DoT build that does decent damage without Force Shock/morphs , but I doubt it.
Edit:
I've tried a bit around with Crystal Shards + Inner Light on both bars and Thundering Presence, Velocious Curse, Elemental Touch, the DoT morph of Firerune, Degeneration and Liquid Lightning (wich will be buffed next patch).
Also tried Mines but it really doesn't work very well (and probably not at all against some bosses).
I'd have to train a bit more with a build like that once EU chars are on PTS again, can't tell yet *** good the dps really is. If it goes over 10k somehow, not much at least.
Destructive Touch not just a DOT, is has decent base damage with a short DOT. With the master destro staff you have increased damage and decreased cost which makes it spamable, especially if someone in the group is running elemental drain. So I think end game pve dps wont be bad, especially because sorcs get survivabiliy with increased magicka from hardened ward. Other magicka dps classes probably have to invest in health to prevent getting one-shot at boss fights.
Are you kidding me?
It only does decent damage if you let the DoT run out else you can do more damage with the past nerf Crushing Shock...
I am confused. I don't even PVP with my DK, but didn't they just nerf Reflective Scales? Like .. in this very update?
Note, it appears that the other morph for Crushing Shock, Force Pulse, also has reduced damage. It's identical to the base skill. However, it may increase as it levels -- I only have it at rank 1.
As for overall sorc PvE DPS play, welcome to the ToggleMancer class! Three toggles, two actives and very, very little to actually do in a fight
Costismaros wrote: »Note, it appears that the other morph for Crushing Shock, Force Pulse, also has reduced damage. It's identical to the base skill. However, it may increase as it levels -- I only have it at rank 1.
As for overall sorc PvE DPS play, welcome to the ToggleMancer class! Three toggles, two actives and very, very little to actually do in a fight
It is exacly the same for stamina based dk. We got 8% nerf on rapid strike and we have 3 toggle skills.
I think there is no problem at all. Why sorc crying so loud ?
Yeah, I just had this exact same discussion actually. Light armor is too weak offensively for the nerf it took to defense, but that's really affecting every Magicka user. I agree +spell power and possibly +crit based on the number of pieces of LA you have on would be good, this way you would actually make a choice between 5L/2H and 7L, right now it's not a choice.. you need to have 5L/2H.
He should better answer why did you wrecked Magicka Nightblades too (link).ZOS_JessicaFolsom wrote: »Hey folks, if you're able to tune into ESO Live today, Eric Wrobel does plan on talking a bit about future plans for Sorcerers.
I am confused. I don't even PVP with my DK, but didn't they just nerf Reflective Scales? Like .. in this very update?
Please tell me how they "nerfed" scales ... caus it can only reflect 4 projectiles? just cast it again, its the same damn thing, 4 projectiles or 4 seconds, just recast, not rly a nerfI am with you there - why they buffed the long casting heal I will never know ....yes is heals for 25K now (well okay all stacked out with cps etc..) but it has a 1.7 second cast time...they should buff breath of life it is as close to targeted heal as we get as templars
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not to mention healing ritual is only a 10 meter radius aoe ...
BoL with only 70 points still heals for around 5.7k - 6.3k ? tho if you invest alot in magicka
xsorusb14_ESO wrote: »I am confused. I don't even PVP with my DK, but didn't they just nerf Reflective Scales? Like .. in this very update?
Please tell me how they "nerfed" scales ... caus it can only reflect 4 projectiles? just cast it again, its the same damn thing, 4 projectiles or 4 seconds, just recast, not rly a nerfI am with you there - why they buffed the long casting heal I will never know ....yes is heals for 25K now (well okay all stacked out with cps etc..) but it has a 1.7 second cast time...they should buff breath of life it is as close to targeted heal as we get as templars
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not to mention healing ritual is only a 10 meter radius aoe ...
BoL with only 70 points still heals for around 5.7k - 6.3k ? tho if you invest alot in magicka
Yes....the absorb from your Teleport all of a sudden only absorbed 4 projectiles max..Would you not consider it a nerf? Don't pretend Scales wasn't nerfed..It was...and it needed to be nerfed....But pretending it wasn't changed for the worse is hilariously inept.
xsorusb14_ESO wrote: »I am confused. I don't even PVP with my DK, but didn't they just nerf Reflective Scales? Like .. in this very update?
Please tell me how they "nerfed" scales ... caus it can only reflect 4 projectiles? just cast it again, its the same damn thing, 4 projectiles or 4 seconds, just recast, not rly a nerfI am with you there - why they buffed the long casting heal I will never know ....yes is heals for 25K now (well okay all stacked out with cps etc..) but it has a 1.7 second cast time...they should buff breath of life it is as close to targeted heal as we get as templars
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not to mention healing ritual is only a 10 meter radius aoe ...
BoL with only 70 points still heals for around 5.7k - 6.3k ? tho if you invest alot in magicka
Yes....the absorb from your Teleport all of a sudden only absorbed 4 projectiles max..Would you not consider it a nerf? Don't pretend Scales wasn't nerfed..It was...and it needed to be nerfed....But pretending it wasn't changed for the worse is hilariously inept.
It's not a nerf lmao, more like a balance change AT MOST, caus its still the most over ABused ability in the game .... see someone in a robe or with a staff? could be a healer tho, NOPE FLAPPY FLAPPY, why is it not a nerf? oh idk, that incr dmg morph to the reflected projectile is still there? like wut ?? as someone mentioned before, idk which thread tho, but i would like to see the numbers of how many times a sorc died to his own BUFFED UP crystal fragment caus some DK just happened to flap some silly wings about, then thinks hes good at the game, while its practically a spoon fed class
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »I am confused. I don't even PVP with my DK, but didn't they just nerf Reflective Scales? Like .. in this very update?
Please tell me how they "nerfed" scales ... caus it can only reflect 4 projectiles? just cast it again, its the same damn thing, 4 projectiles or 4 seconds, just recast, not rly a nerfI am with you there - why they buffed the long casting heal I will never know ....yes is heals for 25K now (well okay all stacked out with cps etc..) but it has a 1.7 second cast time...they should buff breath of life it is as close to targeted heal as we get as templars
-
not to mention healing ritual is only a 10 meter radius aoe ...
BoL with only 70 points still heals for around 5.7k - 6.3k ? tho if you invest alot in magicka
Yes....the absorb from your Teleport all of a sudden only absorbed 4 projectiles max..Would you not consider it a nerf? Don't pretend Scales wasn't nerfed..It was...and it needed to be nerfed....But pretending it wasn't changed for the worse is hilariously inept.
It's not a nerf lmao, more like a balance change AT MOST, caus its still the most over ABused ability in the game .... see someone in a robe or with a staff? could be a healer tho, NOPE FLAPPY FLAPPY, why is it not a nerf? oh idk, that incr dmg morph to the reflected projectile is still there? like wut ?? as someone mentioned before, idk which thread tho, but i would like to see the numbers of how many times a sorc died to his own BUFFED UP crystal fragment caus some DK just happened to flap some silly wings about, then thinks hes good at the game, while its practically a spoon fed class
Ok, Lets ignore the fact that you don't understand the concept of nerfing it seems. Lets instead focus on the fact that you're somehow dying to Crystal Fragments with a Sorc to a DK who flaps his wings, I'm assuming at this point you've not caught onto what every single Sorc on live has, and that's equipping a 1hd/shield completely negating Wings with Defensive Posture.
So I can only assume you don't PvP..or you've somehow managed to not notice this in the past 2 months what every Sorc in the game has been doing.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »I am confused. I don't even PVP with my DK, but didn't they just nerf Reflective Scales? Like .. in this very update?
Please tell me how they "nerfed" scales ... caus it can only reflect 4 projectiles? just cast it again, its the same damn thing, 4 projectiles or 4 seconds, just recast, not rly a nerfI am with you there - why they buffed the long casting heal I will never know ....yes is heals for 25K now (well okay all stacked out with cps etc..) but it has a 1.7 second cast time...they should buff breath of life it is as close to targeted heal as we get as templars
-
not to mention healing ritual is only a 10 meter radius aoe ...
BoL with only 70 points still heals for around 5.7k - 6.3k ? tho if you invest alot in magicka
Yes....the absorb from your Teleport all of a sudden only absorbed 4 projectiles max..Would you not consider it a nerf? Don't pretend Scales wasn't nerfed..It was...and it needed to be nerfed....But pretending it wasn't changed for the worse is hilariously inept.
It's not a nerf lmao, more like a balance change AT MOST, caus its still the most over ABused ability in the game .... see someone in a robe or with a staff? could be a healer tho, NOPE FLAPPY FLAPPY, why is it not a nerf? oh idk, that incr dmg morph to the reflected projectile is still there? like wut ?? as someone mentioned before, idk which thread tho, but i would like to see the numbers of how many times a sorc died to his own BUFFED UP crystal fragment caus some DK just happened to flap some silly wings about, then thinks hes good at the game, while its practically a spoon fed class
Ok, Lets ignore the fact that you don't understand the concept of nerfing it seems. Lets instead focus on the fact that you're somehow dying to Crystal Fragments with a Sorc to a DK who flaps his wings, I'm assuming at this point you've not caught onto what every single Sorc on live has, and that's equipping a 1hd/shield completely negating Wings with Defensive Posture.
So I can only assume you don't PvP..or you've somehow managed to not notice this in the past 2 months what every Sorc in the game has been doing.
Again, that's forcing people into a certain play style, which is not what the game has been advertised under .... why do i NEED to equip a sword/shield and forsake quickbar slots for other skills just to COUNTER your flappy wings ???
i for one don't want to follow the bandwagon and perma block cast my way to glory, and not understanding the concept of nerfing? *** pls, you don't seem to understand the concept of balancing. Now hush before you are enticed to follow up with something thats not helping this thread or the issue at hand
Septimus_Magna wrote: »Are you kidding me?
It only does decent damage if you let the DoT run out else you can do more damage with the past nerf Crushing Shock...
1. It does more damage than crushing shock if you let the DOT run out.
2. The based damage is not a lot lower with a master destro staff.
3. The master destro staff also increases max magicka so it increases damage even more.
4. With destructive clench (morph) you can select the extra elemental effect fitting for your playstyle.
So I wouldnt say crushing shock is always better, I found destructive reach with fire staff very effective in small scale pvp on 1.6 pts. Especially to knock down sorcs or NBs and quickly draining their stamina.
He should better answer why did you wrecked Magicka Nightblades too (link).ZOS_JessicaFolsom wrote: »Hey folks, if you're able to tune into ESO Live today, Eric Wrobel does plan on talking a bit about future plans for Sorcerers.
my biggest gripe with RS is that it is bugged as hell, 30% of the projectiles are reflected to a random enemy. i am allways playing in a 2-4 man group looking for other smallmen groups or cutting resupply routes. i cant count the number of times where i´m the only involved sorc but my grp mates have been burst killed while fighting DKs by crystal frags - wich are obviously mine...xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »I am confused. I don't even PVP with my DK, but didn't they just nerf Reflective Scales? Like .. in this very update?
Please tell me how they "nerfed" scales ... caus it can only reflect 4 projectiles? just cast it again, its the same damn thing, 4 projectiles or 4 seconds, just recast, not rly a nerfI am with you there - why they buffed the long casting heal I will never know ....yes is heals for 25K now (well okay all stacked out with cps etc..) but it has a 1.7 second cast time...they should buff breath of life it is as close to targeted heal as we get as templars
-
not to mention healing ritual is only a 10 meter radius aoe ...
BoL with only 70 points still heals for around 5.7k - 6.3k ? tho if you invest alot in magicka
Yes....the absorb from your Teleport all of a sudden only absorbed 4 projectiles max..Would you not consider it a nerf? Don't pretend Scales wasn't nerfed..It was...and it needed to be nerfed....But pretending it wasn't changed for the worse is hilariously inept.
It's not a nerf lmao, more like a balance change AT MOST, caus its still the most over ABused ability in the game .... see someone in a robe or with a staff? could be a healer tho, NOPE FLAPPY FLAPPY, why is it not a nerf? oh idk, that incr dmg morph to the reflected projectile is still there? like wut ?? as someone mentioned before, idk which thread tho, but i would like to see the numbers of how many times a sorc died to his own BUFFED UP crystal fragment caus some DK just happened to flap some silly wings about, then thinks hes good at the game, while its practically a spoon fed class
Ok, Lets ignore the fact that you don't understand the concept of nerfing it seems. Lets instead focus on the fact that you're somehow dying to Crystal Fragments with a Sorc to a DK who flaps his wings, I'm assuming at this point you've not caught onto what every single Sorc on live has, and that's equipping a 1hd/shield completely negating Wings with Defensive Posture.
So I can only assume you don't PvP..or you've somehow managed to not notice this in the past 2 months what every Sorc in the game has been doing.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
While I agree on your solution, I cannot agree developers should completely and recklessly wreck the most popular character builds that some people invested 2000+ hours in for both gameplay and improvements and virtually force them to start from scratch.Yep, magicka NBs are more broken than Sorcs in PvE atm, though seems not enough people complaining so they not gonna change anything lol. You better equip dualwield/2hander or reroll to DK asap if you wanna stay Magicka.
Crushing shock nerf is deserved one actually, debuff + sick damage and superfast animation cancel. I've seen a lot of VR14 sorcs in cyrodil who doesn't even know how to mix it with light attacks and that's a lot more waste of DPS than 10%.
Anyway maybe they can change it to 6% nerf instead of 10% next patch so at least people get satisfied.
AssaultLemming wrote: »My idea is that lightning splash and it's morphs would increase the damage that enemies within it's aoe take from lightning by X% maybe a 50% increase or whatever has the desired effect without being op.
Then you would see a damage increase from mages wrath giving us an instant cast damage spell, and a nice synergy with lightning spells from the destruction staff line while still requiring some skill to use it correctly because of the small range. Melee sorcs would benefit from lightning form etc.
Then you could make a nice rotation with lightning splash, curse, mages wrath, light attack and Crystal frags proc...
The problem with synergies is when you implement something like that all the non synergy skills will seem underpowered. In this case casting it would end with people spamming mages wrath + overload + lightning splash. Not a nice idea if you plan to have diverse gameplay included (character build-wise).
Holycannoli wrote: »I would prefer the Dark Magic line have life leeches and DoTs over the useless skills nobody ever uses. I've never once seen Encase, Rune Prison or Daedric Mines used. They could ninja replace them and nobody would notice.
They could replace them with a life leech, a poison attack and maybe a disease-based DoT. To me those are proper "dark" type spells.
Who here would be opposed to replacing Encase, Rune Prison and Daedric Mines with a life leech, a poison attack and a disease DoT? My guess is nobody.
I'm aware Entropy is a life leech but it doesn't benefit from the Dark Magic passives.