Merlin13KAGL wrote: »It's not class exclusive, except that one skill, and it's not as if other classes don't have a shield option in their skill lines.
Merlin13KAGL wrote: »I haven't complained about the 80% dodge chance the NB I was running with on PTS had, but I'm sure that's reasonable, cause he was only using one shield...
Merlin13KAGL wrote: »The no Ult when blocking affects everyone trying to hit anyone with any shield.
Merlin13KAGL wrote: »Damage should hit the shield. DoTs should hit the shield.
Merlin13KAGL wrote: »Shields have always taken full, unmitigated damage, so while you may not be able to crit a shield, you're also not having any of your crits reduced by armor, spell resist, specific resist, blocks, or passives.
Merlin13KAGL wrote: »Regarding resource pool, Every V14 out there has the same 62 skillpoints and the same number of available gear slots (translating to the same options for enchants.)
Merlin13KAGL wrote: »There have been plenty of blatant issues that have been allowed to slide by. Calling this one abusive is a stretch.
Merlin13KAGL wrote: »It's not class exclusive, except that one skill, and it's not as if other classes don't have a shield option in their skill lines.
Merlin13KAGL wrote: »
I haven't complained about the 80% dodge chance the NB I was running with on PTS had, but I'm sure that's reasonable, cause he was only using one shield...
Merlin13KAGL wrote: »Damage should hit the shield. DoTs should hit the shield. The no Ult when blocking affects everyone trying to hit anyone with any shield.
Merlin13KAGL wrote: »If things are really broken, report them and have them fixed. Don't select the information that only includes part of the overall situation and not expect feedback.
Merlin13KAGL wrote: »Have yet to see video of unkillable classes anywhere. You don't get to be upset because it's no longer 3 arrows from 40m and done.
sabresandiego_ESO wrote: »Shields shouldn't stack. Just make it so only one shield (the strongest) can be active at a time.
Stacking shields is not the problem. If you remove shield stacking, then people will slot just 1 shield, like hardened ward and spam that repeatedly. With high magicka and high magicka regen, the same problem will remain. Shields should remain stackable. The problem here is that these shields should not be scaling off magicka, which is the same stat sorcs are using to min max their dps. There needs to be tradeoffs.
Hey Sabre my favorite prey
This idea is stupid in my opinion. Templar shields can be scaled of health, but not the Sorcerer shield O.o Templars are meant to be very tanky. (health)
But Sorcs are meant to use magic and making their shield a health scaled shield is just stupid.
Shield stacking IS an issue and this must be solved. I would even dare to say, that they should slightly increase the strenght of single shields (but it's not a must) reducing shield strenght and increasing the costs is a mistake. Believe me: as soon as all thee shield stackers can't stack 1 shield+ healing ward, everything is going to be fine.
shield stacking isnt an issue. People needed to find ways around the person stacking is the issue. Someone compared it to the op broken permablockcasting la using DK sword and shield combo.....its nothing like that.
Someone who focused only on magicka and reduced spell cost has a HUGE flaw that people seem to just ignore. CC! Freaking use it my god. CC them, watch them break out or dodge roll. They get to do it, twice MAYBE three times. No stamina means they are at the mercy of you dealing damage to them, which means broken shields which means no recasting which means dead sorc since they are glass cannon.
This seriously is a L2P issue...... I can agree that light attacks on the shield SHOULD restore ultimate, DoTs should work but ONLY drain the shield NOT the health since it is a damage shield and a DoT IS damage.
Start trying CC out.......promise you will destroy the sorcs. Unless you suck then you can sit here and cry for nerfs. If you cc them with no stamina and you still cant break through their shields and kill them in the time it takes for your cc to wear off then reassess your gear and dps.
Not trying to flame anyone so please dont take it that way. People hate shield stacking but ignore the fact that it literally has a HUGE downside. I mean come on people lol
You do that on live, and every single CC will get broken faster than you can burst someone down. It simply doesn't work (especially when your opponent has to waste 0 stamina on blocking etc).
There are no downsides to shield spam as long as it remains stronger & more cost efficient than damaging abilities.
are you serious? You have to be trolling.......that or you did not pay attention to what I said nor how things work on 1.6 You must be trolling
sabresandiego_ESO wrote: »Shields shouldn't stack. Just make it so only one shield (the strongest) can be active at a time.
Stacking shields is not the problem. If you remove shield stacking, then people will slot just 1 shield, like hardened ward and spam that repeatedly. With high magicka and high magicka regen, the same problem will remain. Shields should remain stackable. The problem here is that these shields should not be scaling off magicka, which is the same stat sorcs are using to min max their dps. There needs to be tradeoffs.
Hey Sabre my favorite prey
This idea is stupid in my opinion. Templar shields can be scaled of health, but not the Sorcerer shield O.o Templars are meant to be very tanky. (health)
But Sorcs are meant to use magic and making their shield a health scaled shield is just stupid.
Shield stacking IS an issue and this must be solved. I would even dare to say, that they should slightly increase the strenght of single shields (but it's not a must) reducing shield strenght and increasing the costs is a mistake. Believe me: as soon as all thee shield stackers can't stack 1 shield+ healing ward, everything is going to be fine.
shield stacking isnt an issue. People needed to find ways around the person stacking is the issue. Someone compared it to the op broken permablockcasting la using DK sword and shield combo.....its nothing like that.
Someone who focused only on magicka and reduced spell cost has a HUGE flaw that people seem to just ignore. CC! Freaking use it my god. CC them, watch them break out or dodge roll. They get to do it, twice MAYBE three times. No stamina means they are at the mercy of you dealing damage to them, which means broken shields which means no recasting which means dead sorc since they are glass cannon.
This seriously is a L2P issue...... I can agree that light attacks on the shield SHOULD restore ultimate, DoTs should work but ONLY drain the shield NOT the health since it is a damage shield and a DoT IS damage.
Start trying CC out.......promise you will destroy the sorcs. Unless you suck then you can sit here and cry for nerfs. If you cc them with no stamina and you still cant break through their shields and kill them in the time it takes for your cc to wear off then reassess your gear and dps.
Not trying to flame anyone so please dont take it that way. People hate shield stacking but ignore the fact that it literally has a HUGE downside. I mean come on people lol
You do that on live, and every single CC will get broken faster than you can burst someone down. It simply doesn't work (especially when your opponent has to waste 0 stamina on blocking etc).
There are no downsides to shield spam as long as it remains stronger & more cost efficient than damaging abilities.
are you serious? You have to be trolling.......that or you did not pay attention to what I said nor how things work on 1.6 You must be trolling
xsorusb14_ESO wrote: »Before the nerf shield stacking (even though I view it as overpowered right now)
They should fix the issues present, Ult Gain not proccing, Dots not ticcing, Weapon Enchant status effects not going off ect ect...
Those issues could make Shield Stacking a lot less powerful...and end up balancing them in the end.
Once they "fix" shields - given the amount of crying on the forums i take they will do something about them (best solution imho would still be to make them not stackable) - they will become useless in open world pvp. People will be driven to stealth instagib 2h and bow gameplay.
Thats going to be lots of fun...
Edit: With Esos resource system you´re either going to have unkillable chars in 1v1 (if that is what the player aims for) or you will exclude certain classes from doing things solo.
A resource based open char system can not be balanced for 1v1 and grp pvp.
NBs.
Mirage offers 20% dodge chance and increased physical resistance. Hate to break it to you, but that's a shield.darkknightfkb16_ESO wrote: »A shield based on magicka is exclusive to sorcs. And my NB needs to go outside class skills for any kind of shield.
Also, Hardened Ward actually is exclusive, as it's the only class shield that scales from Magicka. Not that I personally take issue w/ that, but others do.
It's almost like you're saying:darkknightfkb16_ESO wrote: »A shield based on magicka is exclusive to sorcs.
#3 80% dodge chance is wrong. Wrong things are bad. Bad things should get fixed:Merlin13KAGL wrote: »It's not class exclusive, except that one skill, and it's not as if other classes don't have a shield option in their skill lines.
Varicite, I'm sorry NB's unique class defensive ability doesn't work sometimes, but Sorc's didn't cause this.Merlin13KAGL wrote: »I haven't complained about the 80% dodge chance the NB I was running with on PTS had, but I'm sure that's reasonable, cause he was only using one shield...
80%, huh? Considering the Major buffs don't stack, that's an interesting number to have reached w/out bugs being involved. Would be interested in knowing how he accomplished this.
But hey, he doesn't have the luxury of using a class shield anyway and his unique class defensive ability still fails to work a lot of the time. Not that 80% dodge rate is okay in any case.
darkknightfkb16_ESO wrote: »IF 80% dodge is possible then its OP too, the 2nd system abuse you seem to be using.
the NB I was running with
Me too, actually READ the above. Thanks for the assumption though @darkknightfkb16_ESO about how you think I and "the NB I was running with" play.darkknightfkb16_ESO wrote: »IF 80% dodge is possible then its OP too, the 2nd system abuse you seem to be using.I have and I am.Merlin13KAGL wrote: »If things are really broken, report them and have them fixed. Don't select the information that only includes part of the overall situation and not expect feedback.
Merlin13KAGL wrote: »The no Ult when blocking affects everyone trying to hit anyone with any shield.
I'm not even sure what the point of this sentence is. Nobody gets Ult from shielded opponents, so it's okay?
No, it's not.
Varicite, the point is, that it's not just magic shields that preclude Ult generation - it's any shield, it affects every class, and where exactly did I say it was ok? Think that does it for you, @Varicite , the rest is for darkknightfkb16_ESO.darkknightfkb16_ESO wrote: »But the ult not charging is benefiting sorc with easy huge shield spam the most.
darkknightfkb16_ESO wrote: »Merlin13KAGL wrote: »Shields have always taken full, unmitigated damage, so while you may not be able to crit a shield, you're also not having any of your crits reduced by armor, spell resist, specific resist, blocks, or passives.
Crits that cant hit arent reduced..... ok....
Really? Sun shield gives you 30% of your health and costs <4k Magicka.darkknightfkb16_ESO wrote: »Merlin13KAGL wrote: »Regarding resource pool, Every V14 out there has the same 62 skillpoints and the same number of available gear slots (translating to the same options for enchants.)
But my Templar or DK has to split those 62 at least 2 ways to get a decent shield.
And you believe Sorc's and NB's can sink points into only one stat without any side effect or consequence. Right.darkknightfkb16_ESO wrote: »Merlin13KAGL wrote: »Regarding resource pool, Every V14 out there has the same 62 skillpoints and the same number of available gear slots (translating to the same options for enchants.)
But my Templar or DK has to split those 62 at least 2 ways to get a decent shield.
Mine and a lot of other people's, as well. If it is the horrible thing that creates invincibility, I'm sure it will get remedied.darkknightfkb16_ESO wrote: »Merlin13KAGL wrote: »There have been plenty of blatant issues that have been allowed to slide by. Calling this one abusive is a stretch.
Thats your opinion.Merlin13KAGL wrote: »Have yet to see video of unkillable classes anywhere. You don't get to be upset because it's no longer 3 arrows from 40m and done.
Just wait and soon the Epeen strokers will be flooding the alliance wars forum with cut and paste videos.
Thejollygreenone wrote: »Once they "fix" shields - given the amount of crying on the forums i take they will do something about them (best solution imho would still be to make them not stackable) - they will become useless in open world pvp. People will be driven to stealth instagib 2h and bow gameplay.
Thats going to be lots of fun...
Edit: With Esos resource system you´re either going to have unkillable chars in 1v1 (if that is what the player aims for) or you will exclude certain classes from doing things solo.
A resource based open char system can not be balanced for 1v1 and grp pvp.
Regarding consequences to 'fixing' shields you and many others bring up:
If that indeed happens, which sounds logical to me, more balance changes will be made to negate the new problems that come up, and then a different inherent problem will make itself known since the last most overpowered thing was fixed which will in turn have to be fixed, and changes will be made to negate that which will make apparent more problems, etc. (Sorry for the run-on, provin a point here )
This is mmo balance, as ugly as it is. You squash problems and different ones arise, but there tends to at least be some semblance of progress along the way.
EDIT: for typos
Merlin13KAGL wrote: »Mirage offers 20% dodge chance and increased physical resistance. Hate to break it to you, but that's a shield.
Merlin13KAGL wrote: »It's almost like you're saying:It's not class exclusive, except that one skill, and it's not as if other classes don't have a shield option in their skill lines.
Merlin13KAGL wrote: »[*] It's absolutely wrong. I don't have the specifics and would not post them here for obvious reasons.
Merlin13KAGL wrote: »#4 Not getting Ult from shielded enemies is also not Sorc exclusive:
Merlin13KAGL wrote: »Varicite, the point is, that it's not just magic shields that preclude Ult generation - it's any shield, it affects every class, and where exactly did I say it was ok?
(and the shields are only "insane" in 1v1...
This is what I would like to stop reading about.. People 1v1 duel all day and then come here and complain about balance... It's not possible for ESO to EVER be balanced around 1v1 without a complete rework to combat. The only game that achieves perfect balance for 1v1 are FPS games. Since a win is nearly 100% reliant on player skill(although map design can favor one side over the other).
This game can only be balanced around group play. I think a 3v3 or 5v5 is a good environment to aim for "balanced" gameplay. Personally I would like to see more group fight vids and feedback, less 1v1 dueling results.
Not stackable would be reasonable.
(and the shields are only "insane" in 1v1...
This is what I would like to stop reading about.. People 1v1 duel all day and then come here and complain about balance... It's not possible for ESO to EVER be balanced around 1v1 without a complete rework to combat. The only game that achieves perfect balance for 1v1 are FPS games. Since a win is nearly 100% reliant on player skill(although map design can favor one side over the other).
This game can only be balanced around group play. I think a 3v3 or 5v5 is a good environment to aim for "balanced" gameplay. Personally I would like to see more group fight vids and feedback, less 1v1 dueling results.
Thejollygreenone wrote: »Once they "fix" shields - given the amount of crying on the forums i take they will do something about them (best solution imho would still be to make them not stackable) - they will become useless in open world pvp. People will be driven to stealth instagib 2h and bow gameplay.
Thats going to be lots of fun...
Edit: With Esos resource system you´re either going to have unkillable chars in 1v1 (if that is what the player aims for) or you will exclude certain classes from doing things solo.
A resource based open char system can not be balanced for 1v1 and grp pvp.
Regarding consequences to 'fixing' shields you and many others bring up:
If that indeed happens, which sounds logical to me, more balance changes will be made to negate the new problems that come up, and then a different inherent problem will make itself known since the last most overpowered thing was fixed which will in turn have to be fixed, and changes will be made to negate that which will make apparent more problems, etc. (Sorry for the run-on, provin a point here )
This is mmo balance, as ugly as it is. You squash problems and different ones arise, but there tends to at least be some semblance of progress along the way.
EDIT: for typos
No point in changing something when the problems the nerf will create are obvious and of equal importance to the things you´re trying to fix - eh?
A (severe) nerf to shields without compensation would eliminate light armor Templar, DK and Sorc from the game.
Not stackable would be reasonable.
Merlin13KAGL wrote: »Mirage offers 20% dodge chance and increased physical resistance. Hate to break it to you, but that's a shield.
Merlin13KAGL wrote: »Really? Sun shield gives you 30% of your health and costs <4k Magicka.
xsorusb14_ESO wrote: »
This is usually what overpowered classes say when they are overpowered. It's horseshit and everyone knows it
xsorusb14_ESO wrote: »
This is usually what overpowered classes say when they are overpowered. It's horseshit and everyone knows it
This is what wannabe PvPers say that have no clue about competitive play.
If you think 1v1 will ever be balanced for this type of game, then you're fooling yourself. Winning a fight is nowhere near 100% player skill in ESO. They would have to remove the tab target combat first. A smart player always have a duel build, small scale build, and a "zerg" build for any game that offers some form of open world pvp. Why? What's great or "OP" for a duel is not always case in any other situation.
My point is we can't start nerfing everything to the ground without seeing how it affects most "real world" situations. Most encounters rarely reflect a 1v1 duel scenario. If shield stacking completely ruins the small scale, then we can see how to properly nerf it. Otherwise there's a huge risk of making shields practically useless for any situation outside of a 1v1 duel.
"I am not overpowered, because i can still die when focused by multiple people at once"
...right.
xsorusb14_ESO wrote: »
This is usually what overpowered classes say when they are overpowered. It's horseshit and everyone knows it
This is what wannabe PvPers say that have no clue about competitive play.
If you think 1v1 will ever be balanced for this type of game, then you're fooling yourself. Winning a fight is nowhere near 100% player skill in ESO. They would have to remove the tab target combat first. A smart player always have a duel build, small scale build, and a "zerg" build for any game that offers some form of open world pvp. Why? What's great or "OP" for a duel is not always case in any other situation.
My point is we can't start nerfing everything to the ground without seeing how it affects most "real world" situations. Most encounters rarely reflect a 1v1 duel scenario. If shield stacking completely ruins the small scale, then we can see how to properly nerf it. Otherwise there's a huge risk of making shields practically useless for any situation outside of a 1v1 duel.
xsorusb14_ESO wrote: »The fact that you can't figure out that while 1v1 will never be fully balanced, you can actually make it somewhat reasonably balanced without having super overpowered present. Right now shields are super overpowered... Anyone who's not a fool sorc knows this... They need to fix the issues present though before they nerf shields, but pretending shields are fine because you died to multiple people hitting you once is moronic and hilariously bad logic.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »
This is usually what overpowered classes say when they are overpowered. It's horseshit and everyone knows it
This is what wannabe PvPers say that have no clue about competitive play.
If you think 1v1 will ever be balanced for this type of game, then you're fooling yourself. Winning a fight is nowhere near 100% player skill in ESO. They would have to remove the tab target combat first. A smart player always have a duel build, small scale build, and a "zerg" build for any game that offers some form of open world pvp. Why? What's great or "OP" for a duel is not always case in any other situation.
My point is we can't start nerfing everything to the ground without seeing how it affects most "real world" situations. Most encounters rarely reflect a 1v1 duel scenario. If shield stacking completely ruins the small scale, then we can see how to properly nerf it. Otherwise there's a huge risk of making shields practically useless for any situation outside of a 1v1 duel.
The fact that you can't figure out that while 1v1 will never be fully balanced, you can actually make it somewhat reasonably balanced without having super overpowered present. Right now shields are super overpowered... Anyone who's not a fool sorc knows this... They need to fix the issues present though before they nerf shields, but pretending shields are fine because you died to multiple people hitting you once is moronic and hilariously bad logic.
Shields should scale off health.
This way a player can choose between having decent survivability and somewhat limited damage potential. Or they could go for full glass cannon mode, playing a high risk but high damage dealing character.
It's the same choice stamina characters have to make really.
Don´t even mention teleport in the game where every class, except sorcs mind you, have a gap closer and every weapon set has either full range or a gap closer