darkknightfkb16_ESO wrote: »Even 50% heal on an Entropy->Crystal Frag crit equals to Templar BoL~ more or less, while also dealing huge burst with the Crystal Frag.
I don't believe Entropy (I assume you mean Degeneration) procs on anything other than "weapon attacks," more specifically light and heavy attacks.
If Entropy procced on Crystal Fragments, that would be significant.
He means The heal off a Crit Surge proc while using those skills.....
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
darkknightfkb16_ESO wrote: »Even 50% heal on an Entropy->Crystal Frag crit equals to Templar BoL~ more or less, while also dealing huge burst with the Crystal Frag.
I don't believe Entropy (I assume you mean Degeneration) procs on anything other than "weapon attacks," more specifically light and heavy attacks.
If Entropy procced on Crystal Fragments, that would be significant.
He means The heal off a Crit Surge proc while using those skills.....
as the buff of surge and entropy block each other there is simply no need for entropy if he is NOT aiming for the heal of entropy...
regarding entropy+overload - overload doesent proc the heal as it is no weapon attack same problem as before.
Shield stacking just represents a problem ZoS overlooked when they decided to go ahead with nerfing light armor. Honestly I don't see how this won't end when the patch goes live with ZoS just crippling shields like Ward and annulment and cloth caster being forced to go heavy armor or switch to stamina builds to be competitive in PvP.
ZoS has already clearly proven this between what they have stated for Sorcerers and what they have done to them.
Shield stacking obviously revealed ZoS oversight when they went ahead with the class changes.
Cloth barely has the spell penetration is has on live and there is no real damage incentives in magika to remain in cloth. Only magicka resource effencient obviously geared toward a healer which they seem intent on pigeon holding magicka DPS into.
But I will wait and see when 1.6 goes live to see if I am wrong. Eitherway I am not optimistic with how ZoS would handle the future of Sorcerer class.
darkknightfkb16_ESO wrote: »Even 50% heal on an Entropy->Crystal Frag crit equals to Templar BoL~ more or less, while also dealing huge burst with the Crystal Frag.
I don't believe Entropy (I assume you mean Degeneration) procs on anything other than "weapon attacks," more specifically light and heavy attacks.
If Entropy procced on Crystal Fragments, that would be significant.
He means The heal off a Crit Surge proc while using those skills.....
as the buff of surge and entropy block each other there is simply no need for entropy if he is NOT aiming for the heal of entropy...
regarding entropy+overload - overload doesent proc the heal as it is no weapon attack same problem as before.
Shield stacking just represents a problem ZoS overlooked when they decided to go ahead with nerfing light armor. Honestly I don't see how this won't end when the patch goes live with ZoS just crippling shields like Ward and annulment and cloth caster being forced to go heavy armor or switch to stamina builds to be competitive in PvP.
ZoS has already clearly proven this between what they have stated for Sorcerers and what they have done to them.
Shield stacking obviously revealed ZoS oversight when they went ahead with the class changes.
Cloth barely has the spell penetration is has on live and there is no real damage incentives in magika to remain in cloth. Only magicka resource effencient obviously geared toward a healer which they seem intent on pigeon holding magicka DPS into.
But I will wait and see when 1.6 goes live to see if I am wrong. Eitherway I am not optimistic with how ZoS would handle the future of Sorcerer class.
There is just so much that bothers me in this post. The part about being forced into a stamina build and heavy armor to remain competitive is especially laughable.
Log on to PTS, make a heavy armor stamina build, and duel a few sorcerers. Unless they are truly clueless you'll get your plated ass handed to you.
In regards to DPS being pigeon holed into a healing role, I think you really need to take a long hard look at the AMAZING DPS abilities granted to plate. That said, magicka has got simply sickingly good resource management in light armor.
Also, there is The Atronach mundus stone, and several sets to reduce magicka cost and increase it's recovery. A luxury stamina lacks.
But please, tell me how resources aren't needed to deal damage.
I still am strongly in favor of shields scaling with health, defensive power should come at the cost of offensive power. I would not agree to damage absorption shields scaling with stamina either for exactly the same reason.
I'm not sure whether this thread is about damage shield stacking in general or just about sorcs now. If sorcs rely so heavily on damage shields, there must be something terribly wrong with the class.
Who the hell wouldn't "rely" on ward? Cheap, non critable, non procable, non-ult building "effective health". It's an incredible button. Hmmm no wonder they rely on itI'm not sure whether this thread is about damage shield stacking in general or just about sorcs now. If sorcs rely so heavily on damage shields, there must be something terribly wrong with the class.
Who the hell wouldn't "rely" on ward? Cheap, non critable, non procable, non-ult building "effective health". It's an incredible button. Hmmm no wonder they rely on itI'm not sure whether this thread is about damage shield stacking in general or just about sorcs now. If sorcs rely so heavily on damage shields, there must be something terribly wrong with the class.
I'm not sure whether this thread is about damage shield stacking in general or just about sorcs now. If sorcs rely so heavily on damage shields, there must be something terribly wrong with the class.
Shields shouldn't stack. Just make it so only one shield (the strongest) can be active at a time.
Who the hell wouldn't "rely" on ward? Cheap, non critable, non procable, non-ult building "effective health". It's an incredible button. Hmmm no wonder they rely on itI'm not sure whether this thread is about damage shield stacking in general or just about sorcs now. If sorcs rely so heavily on damage shields, there must be something terribly wrong with the class.
If sorcs rely so heavily on damage shields, there must be something terribly wrong with the class.
If sorcs rely so heavily on damage shields, there must be something terribly wrong with the class.
Someone else coined the term "Walnut Builds," which applies here.
The "what's wrong" is really "what's different." The primary difference is that Critical Surge, our best class heal, had its healing cut somewhere between 40 - 80%, depending on the situation. It was great, especially for AoE. Now it's awful.
Combine that with the nerf to light armor mitigation, which makes investing in health a dubious proposition anyway. We get a lot less time-to-live out of each health point than do stamina builds in medium (I'm not counting heavy, as I don't think it will be too popular).
So, sorcs can no longer tank a bit of damage with their health bar, relying on Crit Surge to keep them up. Damage now sorcs exponentially harder, and they can't heal it anyway. Thus, the all-or-nothing reliance on magicka and shields. If you're taking damage at all, you're right on the edge of death.
ezareth_ESO wrote: »There are a couple things currently broken with shields that need fixed but the workings and the concepts of damage shields in their current state are fine.
Shield "Stacking" really doesn't offer some overwhelming or OP benefit as *everything* has a tradeoff.
A sorc using Healing Ward has sacrificed more useful weapons for this single ability. With the way health currently works right now, the sorc rarely receives the bonus offered by the ward as letting his health drop at all is death. In live, I often wait until I'm at half health or so before refreshing my shields just so I can kick in the healing ward bonus. When at full health healing ward is simply too expensive to cast.
Harness Magicka right now is a mixed bag. It can be stacked effectively with Conjured ward thus absorbing a very large amount of magick damage and returning more magicka than it costs to cast as long as 3 magick casts hit *any* shield before it dies and only then if you're wearing full Light Armor. In Medium or heavy Armor it is far too expensive.
Conjured ward is a Sorc's primary defense. You currently receive something close to 1extra shield strength per 2-3 magicka points(Depending on other bonuses), it isn't even close to 1 to 1.
As was mentioned earlier, people running 3 shields have limited offensive capabilities due to the limited number of skills we can use. Fragments in 1.6 is almost a must and then you need your "staple" damage spell that is used to proc fragments. For me that is Mage's wrath, for others that is Crushing Shock or other repeatable spells. Most of us will also require a Mages guild ability for Empower (Either magelight or Entropy). Due to crappy weapon swapping delay most Sorcs are still running with Bolt Escape on both bars as getting hit while in your off bar and having to wait to swap weapons before you can bolt away is a death sentence.
There are really only two things that need fixed with shields currently:
- Ultimate needs to generate on any light/heavy attack done to a shield
- Dots and negative status effects need to be able to be applied through shields and do damage to them
Shields being unable to be crit is fine as otherwise critical damage becomes far too powerful and the TTK of players decreases even further. Shields give a sorc a chance to create a defense that isn't based off of physical armor which is the way it should be.
As it stands there are plenty of *single* player builds that can tear through the shields of a sorc as fast as he can stack them and on live this just isn't the case.
If no one could make a build that could destroy a min/max shield stacker then I'd agree there was a problem but this just isn't the case.
I agree so far, besides point number 2. DoT's ignoring shields ? You can't be serious, this is not a good change.
I agree to the rest though.
ezareth_ESO wrote: »I agree so far, besides point number 2. DoT's ignoring shields ? You can't be serious, this is not a good change.
I agree to the rest though.
Not sure if you read that wrong or I wasn't clear but I said that DoT's should be able to hit shields not be negated by them as is the case in PTS.
ezareth_ESO wrote: »I agree so far, besides point number 2. DoT's ignoring shields ? You can't be serious, this is not a good change.
I agree to the rest though.
Not sure if you read that wrong or I wasn't clear but I said that DoT's should be able to hit shields not be negated by them as is the case in PTS.
I got your wrong then, forgive me Stormking (or however your name on YouTube was) Because DoT's don't proc on shields currently ? I'm not sure, because I'm not using any.
I understood, that DoT's should completely ignore shields. But this way it's okay
I think everyone* agrees that DoT's should tic on shields, and that shields should not stop ultimate generation.
*there may be someone itching to point out that 'shields should not bleed,' but the same logic would not apply to burns, shock, etc, and separating them might be needlessly complex.
I think everyone* agrees that DoT's should tic on shields, and that shields should not stop ultimate generation.
*there may be someone itching to point out that 'shields should not bleed,' but the same logic would not apply to burns, shock, etc, and separating them might be needlessly complex.
Sorry to be the noob here but what is shield stacking exactly? What skills combine does it? I'm confused about the whole thread. Can anyone explain this in lamin terms with skill names.
For the 100th time it is not just about PvP.
Yes, for the 100th time it is not a "sorc issue".
And no one is saying there shouldn't be changes made. But Viable options must be considered and everyone has a right to offer suggestions toward that goal. This whole issue between you and me began when @Snit offered some solutions which you quickly tore apart.And no one is saying "remove all damage shields".
You can lower Crit damage with just one point in Champion. Where is the option to assign points to increase Crit chance? You mean that passive that requires 30 points and increases your Crit chance by 12%? Raising the Crit chance of someone with 30% Crit chance to what? 33% Woo Hoo Back up to half.50% crit reduction requires 5 pieces of Construct set (Impenetrable on all parts) & tons of Champion Points in crit dmg reduction. and you can get your crit reduction back up (requires some Champion Points).
And where do I assign Champion Points for Crit Chance? Oh wait, there isn't one.I don't know what you're trying to say here. It takes 100 Champion Points to max crit dmg reduction.
Sorry, wrong answer again, thanks for playing.Your class healing ability is 100% dependent on people not slotting any dmg shield, I don't think you should concern yourself about not having enough Champion Points yet.
Yes. Have you played a Sorcerer on PTS?Sorc damage was increased significantly. Have you tested things at all in PTS?
I may have to check my math but I'm pretty sure 40-50% is closer to zero than to 100%.I understand you'd like full health every time you hit your opponent, but that's not really balanced.
Yes, you get zero healing at the moment on Live, and you get 40-50% in PTS. Not really that close to zero come to think of it.
And if you can't tell the difference between two instant cast abilities that have a guaranteed 100% chance of hitting and one that only has a small percentage chance of hitting off one specific ability with no other damaging abilites active AND WITH a cast time.....well then I don't know what to tell you.A 40% heal on Crystal Frag burst means you're getting a heal equal to Templar BoL or GDB while dealing damage.
If this isn't enough for you, well... I don't know what to tell you.
Do you just put random words together and hope it sounds impressive?So you can't be unkillable while AoEing, like the good old batswarm DKs in launch? Such a tragedy...
Burning Affliction is a DOT that is procced by the ability. IT IS NOT CAST Separately. You are only displaying your complete lack of comprehension. If the topic is too difficult for you, you can, you know, choose not to participate.The cooldown is 0,25 seconds. That's one quarter of a second.
I'm sure you can learn to time your DPS around the DoT tick (should be familiar concept if you've played other MMOs). That requires some skill atleast which is a welcome change. Or you can, you know, choose not to play with DoTs if this is too difficult for you.
You misunderstood, I feel abilities should crit on shields, not be prevented by shields.You think they should prevent crits, while you complain about Surge being weak. Hilarious stuff, keep it coming.
And here's where it gets interesting.Everyone has to adapt in 1.6, regardless of class.
People here are simply reporting what abilities are broken & out of balance.
But changes made in PvP may also affect PvE which in turn could cause problems and has in the past. Therefore PvE must still be considered when considering any changes to PvP.I don't think anyone is claiming dmg shields are a problem in PvE.
The Holy Trinity of MMOs consists of Tanking, Healing and DPS. If one type of build must be excluded from one role then for the intent of balance all other builds must be excluded from a role as well.There's no such thing as "Light Armor Tanking".
In which other (MMO)RPG did you tank people in pyjamas?
Light Armour is meant to be squishy & take more damage, meaning you aren't meant to "tank" people.
Instead, enjoy having more heals & direct burst damage at your disposal, as well as more mobility in form of things like Bolt Escape or Cloak & more overall utility (since you're able to cast more spells in light armour).
Agreed.When 75% of people use these shields, there is a problem with diversity.
And for the last time, no one is saying there are not changes that should be made. Just not to the point where Sorcerers can no longer compete with the Survivability of other classes.And for the last time, no one is asking for "removal of your Shield".
If an ability prevents crits from happening, weapon enchantments & ability charges from generating, ulti from generating, while shielding you from more damage than even most ultimates can deal & being spammable forever, there is a problem.
I strongly disagree that not being able to crit on shields is ok. No class should have a button that makes them immune to crits.ezareth_ESO wrote: »
- Ultimate needs to generate on any light/heavy attack done to a shield
- Dots and negative status effects need to be able to be applied through shields and do damage to them
Shields being unable to be crit is fine as otherwise critical damage becomes far too powerful and the TTK of players decreases even further. Shields give a sorc a chance to create a defense that isn't based off of physical armor which is the way it should be.
As it stands there are plenty of *single* player builds that can tear through the shields of a sorc as fast as he can stack them and on live this just isn't the case.
If no one could make a build that could destroy a min/max shield stacker then I'd agree there was a problem but this just isn't the case.