Everyone is shield stacking on the PTS, except for the two random guys in heavy armour who seem more like paper bags than tanks. It's very real and if things don't change then yes shield stacking is the way to go for light armour magic builds it seems.
ebethke_ESO wrote: »Everyone is shield stacking on the PTS, except for the two random guys in heavy armour who seem more like paper bags than tanks. It's very real and if things don't change then yes shield stacking is the way to go for light armour magic builds it seems.
Are you on the PTS? At least half are running medium armor, probably 2H.
ebethke_ESO wrote: »Everyone is shield stacking on the PTS, except for the two random guys in heavy armour who seem more like paper bags than tanks. It's very real and if things don't change then yes shield stacking is the way to go for light armour magic builds it seems.
Are you on the PTS? At least half are running medium armor, probably 2H.
Yes i am, and i am talking specifically about the light armour users. After all i got the impression the OP was talking about light armour/magicka builds not medium armour stamina builds.
It's not a new trend, but it's now much more pervasive than before. The reason is without Shields in Cyro (at least for the 1.6 build) Players were being 1-shot or at most 2-shot by Snipers and 2H's. You pretty much have 2 choices in Cyro in 1.6, ultra defensive with Shields and full Impen or true Glass Canons. There isn't much in between now. Yes there are still folks with 1vX builds on PTS but it's far less than on Live right now.For those who have been testing the balance of the 1.6 / 1.6.1 in Cyrodiil, we heard a lot of complain about shield stacking. It's definitely a new trend for magicka builds.
Attacking an enemy who is shielded needs to count as an attack.
Right now, even quick siphon does not work, even tho it specifically states you should be healed when attacking (as opposed to damaging) the enemy the siphon is cast on.
Shields stop too many mechanics. Ultimate from basic attacks isn't generated, grim focus counter does not increase, etc.etc.
Shields not only absorb large amounts of damage, they make the caster immune to critical hits. Thats a big deal, and only the most shameless shield stackers will disagree.
Attacking an enemy who is shielded needs to count as an attack.
Right now, even quick siphon does not work, even tho it specifically states you should be healed when attacking (as opposed to damaging) the enemy the siphon is cast on.
Shields stop too many mechanics. Ultimate from basic attacks isn't generated, grim focus counter does not increase, etc.etc.
jp_antillb16_ESO wrote: »While I agree in principle that shield stacking is an issue I also think that ZoS need to be a bit wary about any changes that are made. Light armour is already much less effective on PTS and at least imo the idea of a "glass cannon" caster is already pretty ropey in this game with it's relatively low range and low damage spells and melee charge abilities. If Light becomes ridiculously unsurvivable then people will just drop it entirely for archer based range skills and heavier armour.
I think the shields should only stop 1-3 attacks completely then be dropped, requiring the player to recast. And each re-cast afterwards for 6 or so secs costs more. I would like to see them move away from the whole "spam" skills system and make things more tactical.
I think the shields should only stop 1-3 attacks completely then be dropped, requiring the player to recast. And each re-cast afterwards for 6 or so secs costs more. I would like to see them move away from the whole "spam" skills system and make things more tactical.
ok so apply that to GDB, RS, and all the other really annoying skills people use to stay alive.
Septimus_Magna wrote: »I do agree you should be able to gain ulti while hitting a shield but nerfing damage shields will completely remove light armor as a viable choice. Its already 1/4 armor compared to heavy so once you're unable to recast the shield for a few seconds you're dead anyway. It might seem unbalanced but I think the right approach with fears, stuns and knock-downs can compensate a lot. Magicka builds can only block for a short time so use it to your advantage.
Princess_Asgari wrote: »If it's not one thing it's another. My goodness you people always complain about the silliest things. Shield stacking is fine.it honestly comes down to a l2p issue.
Princess_Asgari wrote: »If it's not one thing it's another. My goodness you people always complain about the silliest things. Shield stacking is fine.it honestly comes down to a l2p issue.
Hey look, a thoughtful post about damage shields.
It's not a bad idea, and shields preventing crits and other effects might be part of the reason they can seem powerful.
Hey look, a thoughtful post about damage shields.
It's not a bad idea, and shields preventing crits and other effects might be part of the reason they can seem powerful.
Shield stacking is a problem. Rework it in a way that only one shield (highest value) can be active on a character.
If you want to crit on shields (they already have zero mitigation) i want to be able to cast critical shields that are 50% stronger.
I think the shields should only stop 1-3 attacks completely then be dropped, requiring the player to recast. And each re-cast afterwards for 6 or so secs costs more. I would like to see them move away from the whole "spam" skills system and make things more tactical.
ok so apply that to GDB, RS, and all the other really annoying skills people use to stay alive.
You do realize the gameplay differences between mitigation abilities that scale off of a damage resource pool as opposed to the health pool don't you?