I think the shields should only stop 1-3 attacks completely then be dropped, requiring the player to recast. And each re-cast afterwards for 6 or so secs costs more. I would like to see them move away from the whole "spam" skills system and make things more tactical.
ok so apply that to GDB, RS, and all the other really annoying skills people use to stay alive.
You do realize the gameplay differences between mitigation abilities that scale off of a damage resource pool as opposed to the health pool don't you?
Yes I do. But do you realize he is calling for a penalty for using shields? So because someone plays defensively until there is an opening for offensive, then they should be penalized for playing that way. Which is why I said do the same to everything people spam if he wants to go that route.
I mean come on. The shield is recast to stay alive. GDB is recast to stay alive (as needed) RS is the same way. Only using those two as a clear example. So to call for the penalty he is calling for it would have to be applied to ALL skills people use to stay a live.
I think the shields should only stop 1-3 attacks completely then be dropped, requiring the player to recast. And each re-cast afterwards for 6 or so secs costs more. I would like to see them move away from the whole "spam" skills system and make things more tactical.
ok so apply that to GDB, RS, and all the other really annoying skills people use to stay alive.
You do realize the gameplay differences between mitigation abilities that scale off of a damage resource pool as opposed to the health pool don't you?
Yes I do. But do you realize he is calling for a penalty for using shields? So because someone plays defensively until there is an opening for offensive, then they should be penalized for playing that way. Which is why I said do the same to everything people spam if he wants to go that route.
I mean come on. The shield is recast to stay alive. GDB is recast to stay alive (as needed) RS is the same way. Only using those two as a clear example. So to call for the penalty he is calling for it would have to be applied to ALL skills people use to stay a live.
I would be fine with that. Honestly I would like the combat be more like the elder scrolls games, you know where movement and things alike were more important. ESO plays like many other mmo were everything comes down to spamming skills ans cc. With shield stacking the problem is that players can play full set and off at the exact time. Right now on pdf there is a player who runs around with shields up almost 100% of the time while spamming 14k attacks.
You can't do much about it because the shields seem stop all procs and there isn't much of a counter. I think there should be hard counters for everything, no one person's build should dominate everything.
Make the shields smaller and slightly more costly. Make them unstackable (one shield overwrites the next).
If you are shielding for survival, you should be able to do this still, but not indefinitely.
Problem solved?
Shielding should exist in the game as a defensive mechanism, sure, but they are over the top in their 1.6 state.
Shields shouldn't stack. Just make it so only one shield (the strongest) can be active at a time.
sabresandiego_ESO wrote: »Shields shouldn't stack. Just make it so only one shield (the strongest) can be active at a time.
Stacking shields is not the problem. If you remove shield stacking, then people will slot just 1 shield, like hardened ward and spam that repeatedly. With high magicka and high magicka regen, the same problem will remain. Shields should remain stackable. The problem here is that these shields should not be scaling off magicka, which is the same stat sorcs are using to min max their dps. There needs to be tradeoffs.
sabresandiego_ESO wrote: »-Stacking shields is fine, it encourages build diversity
xsorusb14_ESO wrote: »All shields should scale off health, and health alone...Igenous Shield for DK's works this way and its not overpowered...hardened ward is...because it scales off Magicka
sabresandiego_ESO wrote: »The problem here is that these shields should not be scaling off magicka, which is the same stat sorcs are using to min max their dps. There needs to be tradeoffs.
xsorusb14_ESO wrote: »All shields should scale off health, and health alone...Igenous Shield for DK's works this way and its not overpowered...hardened ward is...because it scales off Magicka
xsorusb14_ESO wrote: »All shields should scale off health, and health alone...Igenous Shield for DK's works this way and its not overpowered...hardened ward is...because it scales off Magicka
Keep in mind that DK's have a really good class heal. Sorcs do not. Magicka-based sorcs also have low HP, as they're going to be in at least five pieces of light armor.
The tradeoff is this: If you max magicka, that shield is your only mitigation. Your hit points, armor and spell resist are all low, relative to other builds.
Active defenses require constant management, and that requirement would be increased if you could only have one up at a time. Such a limit would also prevent the "Shield + Harness Magicka" combination that is so effective.
If you want to crit on shields (they already have zero mitigation) i want to be able to cast critical shields that are 50% stronger.
No, it won't. A small reduction in mitigation amount, or a small increase in cost, or allowing crits on shields, or enabling DoTs on shields, etc will not make LA obsolete. That's total hyperbole.
1. You're wrong, shields don't have zero mitigation. As in, they don't have 0 armor / spell resist
2. You will be able to get shields more than 50% stronger, and won't even need to crit for that.
It's easy to know: there is a perk in the champion system, unlocked at 75 points in "The Steed", called Shield Expert, which "increases the Armor and Spell Resistance of Shields by 75%".
So, this perk would have no sense if shields mitigation was zero. 175% of 0 would be 0, it's pointless.
And yes, shields are gonna get even stronger.
Septimus_Magna wrote: »No, it won't. A small reduction in mitigation amount, or a small increase in cost, or allowing crits on shields, or enabling DoTs on shields, etc will not make LA obsolete. That's total hyperbole.
No, thats true but I was referring a nerf like streak with increased cost and/or reduced magicka regen. I do agree more factors should affect shields like you said. Currently there is very little use for armor and spell resist because most points are in magicka so the shields are big and its the intention to prevent direct health damage.
xsorusb14_ESO wrote: »All shields should scale off health, and health alone...Igenous Shield for DK's works this way and its not overpowered...hardened ward is...because it scales off Magicka
Keep in mind that DK's have a really good class heal. Sorcs do not. Magicka-based sorcs also have low HP, as they're going to be in at least five pieces of light armor.
trimsic_ESO wrote: »@Elendor
The problem with the damage shields is that they scale off magicka, thus granting the magicka builds both a great offensive and a great defensive stance.
Damage shields should scale off the maximum health. I.e. the quantity of absorbed damage should be a percentage of the maximum health, instead of a raw value that scales off magicka.
People are worried about shields but neglect to discuss the "the lady" passive...
People are worried about shields but neglect to discuss the "the lady" passive that grants 80% stamina cost reduction for 8 seconds after breaking out of any cc...... that stacked with already stamina cost reduction means using any form of cc against a stamina character will result in your death.
let that sink in for a second....
EDIT: medium armor characters will have 100% stamina cost reduction.....yea.....absorb that info for a sec
People are worried about shields but neglect to discuss the "the lady" passive that grants 80% stamina cost reduction for 8 seconds after breaking out of any cc...... that stacked with already stamina cost reduction means using any form of cc against a stamina character will result in your death.
let that sink in for a second....
EDIT: medium armor characters will have 100% stamina cost reduction.....yea.....absorb that info for a sec
isn't that like 120 points into just that constellation alone?
People are worried about shields but neglect to discuss the "the lady" passive that grants 80% stamina cost reduction for 8 seconds after breaking out of any cc...... that stacked with already stamina cost reduction means using any form of cc against a stamina character will result in your death.
let that sink in for a second....
EDIT: medium armor characters will have 100% stamina cost reduction.....yea.....absorb that info for a sec
isn't that like 120 points into just that constellation alone?
It doest matter. Its broken as *** and people will get there soon.