You're actually being serious here? I'd love to hear why you want this...HolyDragon wrote: »5. Give an AP bonus to Raid leaders depending on the amount of players in raid that is online. The emperor should be a person that is leading raids, not people that log in and farm off their other accounts. The good leaders will have their followers so this shouldn't be exploited much...
Merlin13KAGL wrote: »@istateresNo fix for the horse problems?
Am I the only one who's horse attributes of storage are not working? (i.e. my skill is +50, but none of that is adding to my bag capacity!)
When you first log into a character, you have to go to the stable and select your horse from your collection, I believe. Then your capacity should reflect the upgrades.
Since the horse you had no live does not exist anymore (it got morphed), when you first log it, it seems you have no horse until you pick it up again.
Hope this helps. (It's what I had to do to get it to snap out of it.)
While I appreciate the help, thats not the problem. I can ride my horse just fine, but my bag space is not augmented by the characters +50 horse space skill (or whatever its called).
Additionally, I lost 50 items from each of my characters accounts (PTS versus Live) because my horsemanship skill and the existance of a horse were not recognized on character loading. I normally have space for 140 items (90 characters 50 horse). On PTS, they all have 90 (50 items lost).
Am I really the only person with this issue? (Note, I did enter a bug ticket).
@ZOS the changes to negate are going to bar sorcerers from experiencing trials in competitive groups. You officially ruined the class in this one change. Can't you just reduce the radius, or duration or something instead.
Pro tip: endless CCs spam is the biggest problem in PvP, not negate. People who complain about negate in PvP need to L2P. These are the same easy mode players that zerg ball and expect nothing to challenge them. Negate was that skill that worked here and that's why they QQ.
Wake up, stop being gullible to the easymode player who just want every counter of their tactics removed from the game. It's a big bubble, just dodge roll or stay away, it's not like it lasts forever like roots/CCs.
I got 1 LOL for this comment so far, but I'm really not sure why. I took a template sorcerer and pretty much just ate my way through the mobs in Craglorn. I did this with very little set up and no points spent in the champion system. The pets now taunt, Daedric Curse now causes pets to do more damage to the target, ward seems to be as good as it was before. Please let me know if I missed something.eventide03b14a_ESO wrote: »Well sorcerers got a huge boost. The daedric summoning line now has a lot more synergy and the pets seem like they don't actually suck anymore.
You're actually being serious here? I'd love to hear why you want this...HolyDragon wrote: »5. Give an AP bonus to Raid leaders depending on the amount of players in raid that is online. The emperor should be a person that is leading raids, not people that log in and farm off their other accounts. The good leaders will have their followers so this shouldn't be exploited much...
You're actually being serious here? I'd love to hear why you want this...HolyDragon wrote: »5. Give an AP bonus to Raid leaders depending on the amount of players in raid that is online. The emperor should be a person that is leading raids, not people that log in and farm off their other accounts. The good leaders will have their followers so this shouldn't be exploited much...
eventide03b14a_ESO wrote: »@ZOS the changes to negate are going to bar sorcerers from experiencing trials in competitive groups. You officially ruined the class in this one change. Can't you just reduce the radius, or duration or something instead.
Pro tip: endless CCs spam is the biggest problem in PvP, not negate. People who complain about negate in PvP need to L2P. These are the same easy mode players that zerg ball and expect nothing to challenge them. Negate was that skill that worked here and that's why they QQ.
Wake up, stop being gullible to the easymode player who just want every counter of their tactics removed from the game. It's a big bubble, just dodge roll or stay away, it's not like it lasts forever like roots/CCs.
Why would this one change suddenly ruin it for sorcerers. At this point isn't it a little early to call foul when so many other mechanics have also changed?
While I think on Live you have to go to the stable, on the PTS you can select the horse from your collection at any time. I didn't find the option anymore at the stable to switch horses. They're now in your Collection->Mounts.Merlin13KAGL wrote: »When you first log into a character, you have to go to the stable and select your horse from your collection, I believe.
My horse copied over from Live had all its normal extras. Granted, I'm not 50+ with the character I play with -- like the OP you answered to is, but the horse did have its 19 extra bag spaces and 1 speed increase.Since the horse you had on live does not exist anymore (it got morphed), when you first log it, it seems you have no horse until you pick it up again.
6% crit chance equals +3% dps.Brasseurfb16_ESO wrote: »ZOS_JessicaFolsom wrote: »
Our work on racial passives is ongoing. We have read the thread you linked, as well as others. With the recent changes from today's patch, which specifically do you feel could use looking at?
Nord and the cat, check Soulac's photo
Khajiit been nerft enough! Thank you and now go pick on an other race.
Actualy, Khajiits got indirectly buffed with the 1.6 patch. They surely have no stat increases compared to the other races. But with the nerf on critical chances on sets Carnage racial passive now adds a lot of value to the Khajiit race. That 6% critical chance equal 2850 magicka/stamina or 4050 health just from set bonuses.
HolyDragon wrote: »Things I like to see in future patches:
Armor:
I am sure you are still tweaking this out but when I did go on my Templar in full light Seducers/Warlock armor, it was crazy squishy while not giving enough bonuses as a caster to penetrate damage or regenerate my magicka to compensate against melee heavy armored players. If you have heavy armor of course it should give you a ton of armor points. Light armor just seems a bit weak atm for spell casters imo. Of course I did not test this out as much as I should. I'm sure someone will post something about this.
Holydragon
You get the skill line when your character commits its first crime or unlock a chest in the wild.@ZOS, in 1.6 I saw that the World Skill window had an extra option, I forgot what it was called, started with an L (it wasn't Lycanthropy and had nothing to do with being a werewolf). It had all the abilities for increasing your chances to become a good thief though, like Sneak, Swiftness of fingers etc.
In 1.6.1 this was lost again, the only option being the Soul Trap.
Is this option only available on new characters?
Or did I dream about it?
@ZOS, in 1.6 I saw that the World Skill window had an extra option, I forgot what it was called, started with an L (it wasn't Lycanthropy and had nothing to do with being a werewolf). It had all the abilities for increasing your chances to become a good thief though, like Sneak, Swiftness of fingers etc.
In 1.6.1 this was lost again, the only option being the Soul Trap.
Is this option only available on new characters?
Or did I dream about it?
Well thanks for that (and also @glak).pete5210b14_ESO wrote: »you had to pick pocket someone to get the skill line
Once you successfully pick pocket a npc, you'll get the skill line
eventide03b14a_ESO wrote: »@ZOS the changes to negate are going to bar sorcerers from experiencing trials in competitive groups. You officially ruined the class in this one change. Can't you just reduce the radius, or duration or something instead.
Pro tip: endless CCs spam is the biggest problem in PvP, not negate. People who complain about negate in PvP need to L2P. These are the same easy mode players that zerg ball and expect nothing to challenge them. Negate was that skill that worked here and that's why they QQ.
Wake up, stop being gullible to the easymode player who just want every counter of their tactics removed from the game. It's a big bubble, just dodge roll or stay away, it's not like it lasts forever like roots/CCs.
Why would this one change suddenly ruin it for sorcerers. At this point isn't it a little early to call foul when so many other mechanics have also changed?
pete5210b14_ESO wrote: »HolyDragon wrote: »Things I like to see in future patches:
Armor:
I am sure you are still tweaking this out but when I did go on my Templar in full light Seducers/Warlock armor, it was crazy squishy while not giving enough bonuses as a caster to penetrate damage or regenerate my magicka to compensate against melee heavy armored players. If you have heavy armor of course it should give you a ton of armor points. Light armor just seems a bit weak atm for spell casters imo. Of course I did not test this out as much as I should. I'm sure someone will post something about this.
Holydragon
Light armor is supposed to be squishy. You wouldn't go up against a bear in the woods with a robe on, no, you'd be in Heavy Steel Armor.....but then why would ANYONE go up against a bear in the woods? That is just silly in my opinion.
Well no, it does not do exactly what I asked for.asgeir.kvitvikb16_ESO wrote: »Just get the addon MultiCraft? does exactly what you're asking for
HolyDragon wrote: »You're actually being serious here? I'd love to hear why you want this...HolyDragon wrote: »5. Give an AP bonus to Raid leaders depending on the amount of players in raid that is online. The emperor should be a person that is leading raids, not people that log in and farm off their other accounts. The good leaders will have their followers so this shouldn't be exploited much...
Emperor should be given to people that lead imo. Not people that stay up all night for days or people that solo to gain more AP. Raid leaders are the ones trying to get things done with the help of good players joining them. It is a way to give them something for all the hard work they do. I'm sure people can think of other reasons as well but that's just my 2 cents.
eventide03b14a_ESO wrote: »Well sorcerers got a huge boost. The daedric summoning line now has a lot more synergy and the pets seem like they don't actually suck anymore.
I got 1 LOL for this comment so far, but I'm really not sure why. I took a template sorcerer and pretty much just ate my way through the mobs in Craglorn. I did this with very little set up and no points spent in the champion system. The pets now taunt, Daedric Curse now causes pets to do more damage to the target, ward seems to be as good as it was before. Please let me know if I missed something.
eventide03b14a_ESO wrote: »I got 1 LOL for this comment so far, but I'm really not sure why. I took a template sorcerer and pretty much just ate my way through the mobs in Craglorn. I did this with very little set up and no points spent in the champion system. The pets now taunt, Daedric Curse now causes pets to do more damage to the target, ward seems to be as good as it was before. Please let me know if I missed something.eventide03b14a_ESO wrote: »Well sorcerers got a huge boost. The daedric summoning line now has a lot more synergy and the pets seem like they don't actually suck anymore.
HolyDragon wrote: »Things I like to see in future patches:
PVP:
3. Make Thorn Vet only Campaign. Make Chillrend level 25+ Campaign. Leave non-vet alone and erase the rest.
HolyDragon wrote: »6. Give an AP bonus to Raid leaders depending on the amount of players in raid that is online. The emperor should be a person that is leading raids, not people that log in and farm off their other accounts. The good leaders will have their followers so this shouldn't be exploited much...
7. Lower costs of items so people can get siege!!!
HolyDragon wrote: »14. Speaking of vamps... Bats needs a MAJOR Nerf. OR and I say OR!!! You can have it where Ring of Protection negates this effect on anyone standing in it! OR you can make these "Bats" a Pet like 3 of them that do damage and we can target and kill them or just nerf the damage and healing again. Think of something but again, I am not sure how they are on the new up and coming patch but DK Vamps are crazy OP with them!
That would be nice. I wanted to give a stolen recipe to my friend, but it wasn't even an option. Would be OK with that if the other party hasn't committed a crime yet, but when we're amongst criminals, it should be possible.one thing that might be fun to introduce to the justice system is a way for criminally-minded players to trade their wares without laundering them.
curlyqloub14_ESO wrote: »HolyDragon wrote: »Things I like to see in future patches:
PVP:
3. Make Thorn Vet only Campaign. Make Chillrend level 25+ Campaign. Leave non-vet alone and erase the rest.
No, no, no. The limited amount of campaigns is already a huge frustration for anyone who has characters in different alliances. You cannot enter a campaign if you have a character of another faction in that campaign. This makes sense. Cutting down the number of vet-available campaigns to only two would make it basically impossible to play in any more than one faction.HolyDragon wrote: »6. Give an AP bonus to Raid leaders depending on the amount of players in raid that is online. The emperor should be a person that is leading raids, not people that log in and farm off their other accounts. The good leaders will have their followers so this shouldn't be exploited much...
7. Lower costs of items so people can get siege!!!
Lol...this guy. Can you really not afford siege??? These two requests (and well, really all of these ridiculous pvp suggestions of yours) make it seem a lot like you are a "Raid Leader" - apparently a rather unsuccessful one if you can't even earn enough AP for seige - who is just bitter about the fact that you/your group have not been succcessful at pvp.HolyDragon wrote: »14. Speaking of vamps... Bats needs a MAJOR Nerf. OR and I say OR!!! You can have it where Ring of Protection negates this effect on anyone standing in it! OR you can make these "Bats" a Pet like 3 of them that do damage and we can target and kill them or just nerf the damage and healing again. Think of something but again, I am not sure how they are on the new up and coming patch but DK Vamps are crazy OP with them!
Really? Bat nerfs? Still? They've already been nerfed quite a bit, but more importantly - just get out of their range when you see them!! Roll dodge, run, jump, or whatever other method of movement suits your fancy...it's a very simply concept, and really not that hard to do. I might slightly agree that the *synergy* between Vamp and DK is a bit OP, but that is not a cause of Vamp itself. Bats need no more nerfs. That horse is long dead - stop beating it.
HolyDragon wrote: »pete5210b14_ESO wrote: »HolyDragon wrote: »Things I like to see in future patches:
Armor:
I am sure you are still tweaking this out but when I did go on my Templar in full light Seducers/Warlock armor, it was crazy squishy while not giving enough bonuses as a caster to penetrate damage or regenerate my magicka to compensate against melee heavy armored players. If you have heavy armor of course it should give you a ton of armor points. Light armor just seems a bit weak atm for spell casters imo. Of course I did not test this out as much as I should. I'm sure someone will post something about this.
Holydragon
Light armor is supposed to be squishy. You wouldn't go up against a bear in the woods with a robe on, no, you'd be in Heavy Steel Armor.....but then why would ANYONE go up against a bear in the woods? That is just silly in my opinion.
Did you read anything but squishy? Look at the rest plz. Thanks