I dont do this much but I am speaking for the PvP players in Cyro.
KEEP THE CYRO BUFFS IN CYRO ONLY! Lets the PvEers gets their own feking buffs!
OtarTheMad wrote: »@xsorusb14_ESO I actually think Frost Resist racial passive for the Nords is an under estimated skill. In PvE the mages who are Cyromancers can hit you like a truck with some ice spells, same with some quests bosses. Now ZOS just needs to make some guards in PvP use some ice spells and we'd be good.
starkerealm wrote: »Unfortunately on 1.6, it also ate a bunch of items from your inventory, because any items over your carry limit are tossed into space, or something.
Anyone know if this was actually fixed with 1.6.1?
So much deja vu over the banking problem at launch .. I guess the only saving grace is that this time there are no real casualties but honestly, making the same error twice is a tad careless, wouldn't you say?ZOS_JessicaFolsom wrote: »starkerealm wrote: »Unfortunately on 1.6, it also ate a bunch of items from your inventory, because any items over your carry limit are tossed into space, or something.
Anyone know if this was actually fixed with 1.6.1?
This issue was not fixed in 1.6.1. We're working on a fix, and will have the issue resolved before Update 6 goes live. We'll let everyone know as soon as we have a fix that has passed.
Joy_Division wrote: »OtarTheMad wrote: »@xsorusb14_ESO I actually think Frost Resist racial passive for the Nords is an under estimated skill. In PvE the mages who are Cyromancers can hit you like a truck with some ice spells, same with some quests bosses. Now ZOS just needs to make some guards in PvP use some ice spells and we'd be good.
9 times of out 10 you'd rather have fire resistance. It's only under estimated in highly situational encounters...which is a euphemistic way of saying the ability is trash.
So much deja vu over the banking problem at launch .. I guess the only saving grace is that this time there are no real casualties but honestly, making the same error twice is a tad careless, wouldn't you say?ZOS_JessicaFolsom wrote: »starkerealm wrote: »Unfortunately on 1.6, it also ate a bunch of items from your inventory, because any items over your carry limit are tossed into space, or something.
Anyone know if this was actually fixed with 1.6.1?
This issue was not fixed in 1.6.1. We're working on a fix, and will have the issue resolved before Update 6 goes live. We'll let everyone know as soon as we have a fix that has passed.
ZOS_JessicaFolsom wrote: »starkerealm wrote: »Unfortunately on 1.6, it also ate a bunch of items from your inventory, because any items over your carry limit are tossed into space, or something.
Anyone know if this was actually fixed with 1.6.1?
This issue was not fixed in 1.6.1. We're working on a fix, and will have the issue resolved before Update 6 goes live. We'll let everyone know as soon as we have a fix that has passed.
Thank you!ZOS_GinaBruno wrote: »Sorcerer
- Storm Calling
- Surge: All ranks and morphs of this ability now provide healing when you land a critical strike. Also, the healing cooldown has been reduced to 0.25 seconds from 1 second.
Really? I think you need to look at this one again.ZOS_GinaBruno wrote: »Crown Store
General
- The Draugr Polymorph will now show the female version when previewing it on female characters.
Seriously? Seriously?! Please will you consider this again with playtesters who are using Low or Minimum graphics settings.ZOS_GinaBruno wrote: »Veteran Dungeons
- Veteran Banished Cells
- High Kinlord Rilis' Curse of Suffering can no longer be cleansed. You will only be able to cleanse the Curse by standing in one of the sigils located on either side of his room.
ZOS_GinaBruno wrote: »Quests & Zones
StormhavenAwesome. I've been reporting this as a bug since 26th December, glad it's finally fixed.
- Spider Nest: The three spider world bosses – Banespinner, Old Widow Silk, and Bloodweaver – will no longer get stuck in the cliffside when engaged.
OtarTheMad wrote: »@ZOS_GinaBruno Now I have had a long week since I live on the East Coast but I am pretty sure your maintenance announcement for the PTS is wrong.
Feb. 10th is Tuesday... not Wednesday.
Wow. Way to make Cyrodiil PvE too aggravating to bother with. Unless resurrection at keeps was allowed for players killed by NPCs and not for players killed by other players.HolyDragon wrote: »2. No more rezzing at keeps. Make us rez at our gates so supply lines will be truly cut off. Creates more strategic play.
What about those of us who play in multiple Allliances? My AD character is in Haderus, my EP character is in Azura's Star, and my DC character is in Chillrend (although he is strictly PvE). There's no conflict between my characters because they're in totally separate instances of Cyrodiil, and I certainly don't "spy" for other Alliances.HolyDragon wrote: »3. Make Thorn Vet only Campaign. Make Chillrend level 25+ Campaign. Leave non-vet alone and erase the rest. Add another is pop is too high.
This blows my mind. I barely PvP at all and even then I always have enough gold or spare Alliance Points to buy siege engines. Maybe you should PvE occasionally so you get some gold from quests .HolyDragon wrote: »6. Lower costs of items so people can get siege!!!
Loyalty skills? I'm extremely loyal to my two social Guilds and to two of my three trading Guilds!HolyDragon wrote: »1. If you can, and I know this is dramatically changing everything about them but if you can, only allow us to join 1 guild and 3 merchant guilds. This way we are not competing with other guilds for raids and pvp. A lot of people still like the traditional join 1 guild structure. While the newer types of people may like this "social media" type structure, it is not allowing them to form any loyalty skills, IMO.
I really like this idea. Now that you mention it, I'm surprised that isn't what they decided to do.With 1.6 I was hoping for balancing races with champion system - sth similar to what we have in Skyrim. Each race starts with some skills leveled up (champion points spent - Altmer dealing more elemental damage, Bosmer dealing more dmg with a bow[...] but no race can reach more than 100 points spent) and have only 1 unique skill (like Adrenaline Rush, Red Diamond, Stalthy, etc.)
Yes! And don't bother to award a second Trophy if you do a quest again with another character and already have one in your Collection!Please make the account bound quest completion Trophy items like Finvir's Trinket, Battered Bear Trap, Yokudan Totem, Bonesnap Binding Stone, Fetish of Anger, etc. included in the new collections system. If trophies are not defined as collectibles, then what are they?
FordPrefect wrote: »I dont do this much but I am speaking for the PvP players in Cyro.
KEEP THE CYRO BUFFS IN CYRO ONLY! Lets the PvEers gets their own feking buffs!
If you're speaking for the PvP players in Cyro, you shouldn't care much what happens with the PvEers outside of Cyro. Your argument doesn't hold water.
Basically your complaint is that the buffs are your shiny toys for being in PvP, and you don't want to share. It's PvE. It doesn't affect you at all.
Can we please have our end game armor unnerfed please and thanks
Wolfchild07 wrote: »PvP'ers - Give them their own servers with all the nerfs of 1.6 so they can whine about how their class isn't as powerful as other classes and how other classes need nerfing.
PvE'ers/RP'ers - Give them their own servers with 1.5 (with necessary changes like armour ratings) and stop nerfing everything.
Seriously, we get no new content cause everyone's crying about classes being OP, so they get nerfed...then they cry about no new content.
RDMyers65b14_ESO wrote: »Can we please have our end game armor unnerfed please and thanks
Don't forget, ZOS. Crafted sets are supposed to be superior to any dropped set to give craters a reason to craft. So, please, nerf the endgame dropped items enough to let crafters make gold again. And please, don't make dropped items look any different than the craftable items or give us the motifs!
Joy_Division wrote: »This system can only realistically work if it required something more than a level 10 peasant with a few voidstones to make Excalibur or the Ebony Blade.
FordPrefect wrote: »I dont do this much but I am speaking for the PvP players in Cyro.
KEEP THE CYRO BUFFS IN CYRO ONLY! Lets the PvEers gets their own feking buffs!
If you're speaking for the PvP players in Cyro, you shouldn't care much what happens with the PvEers outside of Cyro. Your argument doesn't hold water.
Basically your complaint is that the buffs are your shiny toys for being in PvP, and you don't want to share. It's PvE. It doesn't affect you at all.
Joy_Division wrote: »This system can only realistically work if it required something more than a level 10 peasant with a few voidstones to make Excalibur or the Ebony Blade.
Hmm, set crafting stations appearing inside VR dungeos (after killing last boss) could be an interesting option to eliminate level 10 "master crafters".
Blastmab14_ESO wrote: »Reflective Scale and morphs
These New skill changes changes nothing!
I heard people saying dragon knights Reflective Scale Morph Reflective Plate or Morph Dragon Fire Scale which Im now probably going to be switching to. Because people are thinking dk are weak now, so hopefully this will change players who are thinking that dk's are now weak and got nerfed. Also hearing that Templars are the new Gods ...well we just have to see! I love fighting so called god's! finshed downloading PTS in about 9 hours from 9-10pm to 5-6am in the morning -.-. OK, mixing Reflective Scale with sword and shield, Defensive Stance you get 5 plus a stun. (note: it would be nice if defensive stance would pop last)
if I pop D.S. then R.S., D.F.S, Or R.P. it should take the four first from R.S. then the last should be D.S. then stun. use range attacks till you get the stun rush in with sword and shield. OR! for 2 hand player pop volcanic rune YAHTZEE! then rush in as fast as you can (note 2: remember you have to wait 5 secs before next stun. block! then uppercut for the win! Double YAHTZEE! NOW FINSH HIM! while Momentum is up hit With a Heavy hit BOOM!!! you also do some nice slash damage to anyone close egough)
EDIT -_- the patche notes didn't say how long it would last; it had gone down to I think was 5 secs ? to 4secs! still only still 4seconds it should be 20secs with R.P Since the buff last 20 secs. Now we would be talking! What hell imma do with 4 secs You guys want me to sit back and spam it? Becuase I will and I will use dragon fire scale on your as$! oh.. and I will have unstoppable popped so yeah for about 12-13sec don't worry I got plenty of stamina. Don't know why its not 20 secs for reflective scale morph Reflective plate! you get small spell resist, I found the patch notes to be A little vague on The time of ability. I thought I could finally rush a sorc with a 20sec projectiles reflect for 4 of them returns your damage back at yeah while I crank this hammer across your skull! Your going hear me coming with the horn and a big a$$ hammer!. In pvp before I would sit back with my rez staff and spam it (and still will this chances nothing! Of Course having unstoppable poped for 15 secs or 11-12 sec - 2 heavy armor pieces not equipped (they lowered immovable to 5 secs from 8 sec or 10 with morph which bonus was supposed to give 30% 35% more time! which I never actualy received! atleast didn't work for me). Now Reflective Scale isnt God mode anymore but! I'll make you think again b4 casting, throwing things, those crystal stuns or high damage projectile attacks. Using Dragon fire scale tactically with my rez staff will be fun but "Zenimax!!!" if you change it to 20 secs for Reflective Plate and maybe 6-8 secs for Dragon fire Scale and I promise I won't spam so much xD I would rush A sorc or templar but you guys don't want that you ain't ready for this D......P.....S BRUH!
RDMyers65b14_ESO wrote: »Can we please have our end game armor unnerfed please and thanks
Don't forget, ZOS. Crafted sets are supposed to be superior to any dropped set to give craters a reason to craft. So, please, nerf the endgame dropped items enough to let crafters make gold again. And please, don't make dropped items look any different than the craftable items or give us the motifs!
eserras7b16_ESO wrote: »Am I the only one that thinks that templars healing has been nerfed a lot..?
Sure we needed to be in pair with others, but I think that had something to be with giving other classes a buff in healing, not nerfing the Templar. We might not be viable healers after this update... Nerf + Dungeons increase in difficulty... nothing worth to be cleaned out there anymore, Restoration staff skill line is actualy superior by long (it already was, except for breath of life)... now my templar healer will be using only restoration staff skills, won't benefit from my templar healing tree anymore.
Did you really mean to destroy templars healing tree? Buff healing hot from cleanse ritual, less cast time on healing ritual... I mean, nobody uses healing ritual anymore, hot from resto staff is way better, nothing to be cleaned up in the game, massive nerf on both healing ritual and radiant aura.
Templars don't need to be healers right now...the only skill you should have on your bar is blazing shield and the insane jesus beam skill that one shots anyone that looks at you wrong...