ZOS_BrianWheeler wrote: »If the gate was never opened and players gate hop, tunnel, or use any other means to bypass a closed gate from the assaulting side, that is "bad".
If a group of players open the gate normally, get to the Temple and the gate closes behind them due to the keeps which open the gate being retaken, players can still get the scroll out if they survive the gate guards.
The last solution we have talked about (but not added yet) is putting a requirement on the scrolls that the gates must be open to be picked up. This isn't ideal as players could legitimately get the gates open, fight to the temple and not be able to pick up the scroll if the gate closes behind them. This solution however is getting more traction on internal discussions.
Lava_Croft wrote: »If there's one thing this thread makes crystal clear, it's what kind of people are in the guild called 'Alacrity'.
Witness the death of a guild's reputation right here, live on the Alliance War forums!
ZOS_BrianWheeler wrote: »If the gate was never opened and players gate hop, tunnel, or use any other means to bypass a closed gate from the assaulting side, that is "bad".
If a group of players open the gate normally, get to the Temple and the gate closes behind them due to the keeps which open the gate being retaken, players can still get the scroll out if they survive the gate guards.
The last solution we have talked about (but not added yet) is putting a requirement on the scrolls that the gates must be open to be picked up. This isn't ideal as players could legitimately get the gates open, fight to the temple and not be able to pick up the scroll if the gate closes behind them. This solution however is getting more traction on internal discussions.
ZOS_BrianWheeler wrote: »If the gate was never opened and players gate hop, tunnel, or use any other means to bypass a closed gate from the assaulting side, that is "bad".
If a group of players open the gate normally, get to the Temple and the gate closes behind them due to the keeps which open the gate being retaken, players can still get the scroll out if they survive the gate guards.
The last solution we have talked about (but not added yet) is putting a requirement on the scrolls that the gates must be open to be picked up. This isn't ideal as players could legitimately get the gates open, fight to the temple and not be able to pick up the scroll if the gate closes behind them. This solution however is getting more traction on internal discussions.
ZOS_BrianWheeler wrote: »If the gate was never opened and players gate hop, tunnel, or use any other means to bypass a closed gate from the assaulting side, that is "bad".
LonePirate wrote: »@ZOS_BrianWheeler The gates were closed each of the nine times I am aware of it happening this weekend. There were no instances of gates closing behind players who opened them legitimately because the gates were never opened in the first place.
Yep this was the thread where a certain idiot decided to tell in detail how it's done then proceed to say that nothing was wrong.Lord_Draevan wrote: »
Actually Brian Wheeler told us that taking a scroll while the gate is closed is not an exploit when we did it months ago.
Odd then that on my thread where you discussed how to get Scrolls from behind closed Gates, it was deleted and the reason given by ZOS for closing it was the following:
It seems ZOS has changed their mind on that.
ZOS_BrianWheeler wrote: »If the gate was never opened and players gate hop, tunnel, or use any other means to bypass a closed gate from the assaulting side, that is "bad".
If a group of players open the gate normally, get to the Temple and the gate closes behind them due to the keeps which open the gate being retaken, players can still get the scroll out if they survive the gate guards.
The last solution we have talked about (but not added yet) is putting a requirement on the scrolls that the gates must be open to be picked up. This isn't ideal as players could legitimately get the gates open, fight to the temple and not be able to pick up the scroll if the gate closes behind them. This solution however is getting more traction on internal discussions.
Lava_Croft wrote: »Hey, instead of a bunch of American kids running their mouth as if we are in the elementary school playground, let's focus on the actual problems again:
1: Being able to enter the Scroll Temple area while the gate is closed.
2: Certain people bending backwards to defend this exploiting.
1 is clearly something ZOS needs to fix. That means you, @ZOS_BrianWheeler!
2 just makes me sad, especially when you see which people are defending this.
ZOS_BrianWheeler wrote: »If the gate was never opened and players gate hop, tunnel, or use any other means to bypass a closed gate from the assaulting side, that is "bad".
If a group of players open the gate normally, get to the Temple and the gate closes behind them due to the keeps which open the gate being retaken, players can still get the scroll out if they survive the gate guards.
The last solution we have talked about (but not added yet) is putting a requirement on the scrolls that the gates must be open to be picked up. This isn't ideal as players could legitimately get the gates open, fight to the temple and not be able to pick up the scroll if the gate closes behind them. This solution however is getting more traction on internal discussions.
Thank you for the feedback, this is very satisfying and exactly what I though.
I would suggest to make it so after X hours the gates closed, you can't press E anymore to loot the scroll.
ZOS_BrianWheeler wrote: »If the gate was never opened and players gate hop, tunnel, or use any other means to bypass a closed gate from the assaulting side, that is "bad".
If a group of players open the gate normally, get to the Temple and the gate closes behind them due to the keeps which open the gate being retaken, players can still get the scroll out if they survive the gate guards.
The last solution we have talked about (but not added yet) is putting a requirement on the scrolls that the gates must be open to be picked up. This isn't ideal as players could legitimately get the gates open, fight to the temple and not be able to pick up the scroll if the gate closes behind them. This solution however is getting more traction on internal discussions.
Thank you for the feedback, this is very satisfying and exactly what I though.
I would suggest to make it so after X hours the gates closed, you can't press E anymore to loot the scroll.
Simple, elegant solution. So instead they will make it 3 times as complicated, 10 times as dense, 6 times as exploitable.
Lord_Draevan wrote: »ZOS_BrianWheeler wrote: »If the gate was never opened and players gate hop, tunnel, or use any other means to bypass a closed gate from the assaulting side, that is "bad".
If a group of players open the gate normally, get to the Temple and the gate closes behind them due to the keeps which open the gate being retaken, players can still get the scroll out if they survive the gate guards.
The last solution we have talked about (but not added yet) is putting a requirement on the scrolls that the gates must be open to be picked up. This isn't ideal as players could legitimately get the gates open, fight to the temple and not be able to pick up the scroll if the gate closes behind them. This solution however is getting more traction on internal discussions.
Thank you for the feedback, this is very satisfying and exactly what I though.
I would suggest to make it so after X hours the gates closed, you can't press E anymore to loot the scroll.
Simple, elegant solution. So instead they will make it 3 times as complicated, 10 times as dense, 6 times as exploitable.
I still say a one-way insta kill barrier is the best way. If you come in while the Gates are closed, dead. If you go out, i.e if you sneak in when it's open, you'll be fine.
LonePirate wrote: »At least 8 times (as of now) on Saturday and Sunday, AD on Thornblade NA exploited their way behind the Chim and Ghartok scroll gates to steal EP scrolls. They obviously do not have the talent or skills to grab the scrolls through legitimate gameplay so they need to resort to exploits. They know they are cheating. You know they are cheating.
How about enforcing your TOS and ensure fair game play by permanently banning those losers?
Princess_Asgari wrote: »Lord_Draevan wrote: »At the very least, implement one or both of these:
1) Insta-kill barriers at the Gates when they're closed, like at the starting zones.
2) Gates at the Scroll Temples that only open when the associated keeps are captured.
Can't close the gates at the temple because I could get back there legitimately and wait until the time is right to strike. Sorry.