Some of play this game as min/ maxers who like to do end game content...is that a play style thats not allowed. I pay for this game with legal currency just like everyone else. If they are saying that min/maxing isnt allowed this game is about to have some serious issues.
What new stuff ? because my gear, stats and skills all got nerfed and im suppose to get it back by leveling into a new system that isnt providing me anything new to do...and the only way i can gain exp toward a cp point is to grind....because you can pvp all day and not get a single point.It also takes way to long. This isnt a rebalancing....ill call it what it needs to be called....its a purge of the end game community thats what it is. Pay2Win will be next
It's not just a build issue. Rather, it's a basic overall nerf. Again: On PTS put the CP points anywhere you like, and then go fight the same level mobs you were fighting before. They will own you. They took a nerfbat to everyone, period. They should fix for 1.6 live. If all they did was bump every stat 10X to run the constellation system, no one would be having these problems.
It's not just a build issue. Rather, it's a basic overall nerf. Again: On PTS put the CP points anywhere you like, and then go fight the same level mobs you were fighting before. They will own you. They took a nerfbat to everyone, period. They should fix for 1.6 live. If all they did was bump every stat 10X to run the constellation system, no one would be having these problems.
If we get the 1.5 power level + champion system, the content will be way too easy.
ContraTempo wrote: »From what I have seen, MMOs always put out a stream of nerfs. The top players always end up more powerful than the game designers imagined so they scale it all back a bit to put the challenge and balance back in the game.
I'm not sure it really works though; some players really are just that much better than the average so you can never really balance it out. And those in between get caught in the squeeze.
But then, our toons are immortal...
Well, okay.
If you won't even be open to the idea of 1.6 reworking the balance from the ground up, there's not much to discuss, is there?
All I'm seeing here is "My build doesn't work as well anymore, so ZOS has it in for me. Sub cancelled".
nerevarine1138 wrote: »myrbostadb16_ESO3 wrote: »myrbostadb16_ESO3 wrote: »nerevarine1138 wrote: »Think about it:
ZOS has not only hit you with a huge nerf bat but has then asked you to regrind what you have just lost... On the same tired content you have been doing for the last 4-6 months...
... And on top of this demanding that you to pay for the pleasure!!
You can try and spin it however you like but that to me sounds like a con.
Aren't they not demanding you pay for the pleasure now? I mean, complain about this all you want, but the whole point of the payment model transition is that you don't need to pay to play the game.
Also, I genuinely hope that ZO doesn't listen to you guys. Adding some challenge back in the game is a good thing.
And yet my post had nothing to do about the challenge and everything to do with lack of content.
If a developer is going to tweak the end game and ask you to regrind what you have lost then the very least they should be doing is offering new areas and dungeons to do it in. Like a sweetener.
Which then makes me wonder what the subs were for because It definitely hasn't been used to fund content.
The lack of endgame content is a valid one, they have and will surely lose alot of dedicated players because of it.
But if they didn't rebalance the game now but just focused on pumping out new endgame content, it would be facerolled again and people would start complaining like before. The rebalancing had to happen imo. It should have happened much sooner of course, but I see no use in complaining about what might have been - that doesn't lead anywhere.
In essence:
Should there be more endgame content for both pvp and pve?
- Absolutely and its way overdue.
Is the rebalancing of the game a good thing?
- Yes.
Does the combination hurt those that are comfortable with their builds and just want to continue on the same progression path they where on before 1.6?
- Yes.
Some will take this as an opportunity to do new stuff, learn new stuff. Some will feel betrayed. How you choose to react is entierly up to you.
What new stuff ? because my gear, stats and skills all got nerfed and im suppose to get it back by leveling into a new system that isnt providing me anything new to do...and the only way i can gain exp toward a cp point is to grind....because you can pvp all day and not get a single point.It also takes way to long. This isnt a rebalancing....ill call it what it needs to be called....its a purge of the end game community thats what it is. Pay2Win will be next
Stuff as new ways to play the game, new builds etc. Not stuff as in brand new content/zones.
If you read my post you would see that I agreed that there should be more endgame content. BTW also agree that PVP should not give less CP/EXP then PVE. Let's try to seperate issues here and not cry over everything at once, then the whole dicussions devolves into ... well how things usually ends up in these forums...
My point is that this had to happen now, before new content was released, or history would just repeat itself with everything being facerolled.
So i restate my post: "Does the combination hurt those that are comfortable with their builds and just want to continue on the same progression path they where on before 1.6?
- Yes.
Some will take this as an opportunity to do new stuff, learn new stuff. Some will feel betrayed. How you choose to react is entierly up to you."
and i say again...punishing the people who put the most time into game with these massive nerfs to armor and stats is going to destroy the game.
No one is being "punished". It's not like lower-level characters suddenly became comparatively stronger.
If their idea is to make the game more challenging, then that's a good thing. Stop thinking of this as a numbers game, and you'll probably be happier.
It's not plenty of cp....it's a jokeAlphashado wrote: »I still haven't noticed an huge change in performance. I mean yes the stat differences are noticable etc, but I've played my V2 NB, my V5 DK, and my V14 Templar on the PTS and with several different rotations I am still destroying everything with all 3 classes.
I haven't tried any Dungeons or Trials yet, but just in general vs Mobs in the wild, I haven't had any issues at all. Still able to solo Spell Scare easily with my Templar and V5- DK. Templar DPS seems to be as good or BETTER than it is in the liver version, and my V2 NB is mowing through mobs like butter.
It's possible I am missing something here, but honestly I don't see anything nearly drastic enough to freak out about.
This is with 70 CP on all my characters. Perhaps that is the difference? But it seems like many people that are upset have level capped characters which means they should have plenty of CP to start out with.
Believe me, I am the last person that wants to stick up for ZoS right now. I dunno. I just don't see anything drastic with my own two eyes and my own characters on the PTS. If anything, I've noticed quite a few changes that will likely be considered OP if 1.6 goes live like this.
The only thing that annoys me so far is the change to Ult generation. I don't like being forced to use a light/heavy attack when it doesn't feel right during the flow of combat.
It's not plenty of cp....it's a jokeAlphashado wrote: »I still haven't noticed an huge change in performance. I mean yes the stat differences are noticable etc, but I've played my V2 NB, my V5 DK, and my V14 Templar on the PTS and with several different rotations I am still destroying everything with all 3 classes.
I haven't tried any Dungeons or Trials yet, but just in general vs Mobs in the wild, I haven't had any issues at all. Still able to solo Spell Scare easily with my Templar and V5- DK. Templar DPS seems to be as good or BETTER than it is in the liver version, and my V2 NB is mowing through mobs like butter.
It's possible I am missing something here, but honestly I don't see anything nearly drastic enough to freak out about.
This is with 70 CP on all my characters. Perhaps that is the difference? But it seems like many people that are upset have level capped characters which means they should have plenty of CP to start out with.
Believe me, I am the last person that wants to stick up for ZoS right now. I dunno. I just don't see anything drastic with my own two eyes and my own characters on the PTS. If anything, I've noticed quite a few changes that will likely be considered OP if 1.6 goes live like this.
The only thing that annoys me so far is the change to Ult generation. I don't like being forced to use a light/heavy attack when it doesn't feel right during the flow of combat.
There are things I dislike and like about 1.6.
The only real problem I have with 1.6 is the fact that pure pvpers will gain 1 cp a week, but the pve grinders will gain 1 a day.
There are things I dislike and like about 1.6.
The only real problem I have with 1.6 is the fact that pure pvpers will gain 1 cp a week, but the pve grinders will gain 1 a day.
Valid.
Maybe a new sort of PvP-incentive system designed around gaining CP would be in order.
A sort of daily? Or maybe just increased XP in PvP overall?
AshySamurai wrote: »It's not just a build issue. Rather, it's a basic overall nerf. Again: On PTS put the CP points anywhere you like, and then go fight the same level mobs you were fighting before. They will own you. They took a nerfbat to everyone, period. They should fix for 1.6 live. If all they did was bump every stat 10X to run the constellation system, no one would be having these problems.
If we get the 1.5 power level + champion system, the content will be way too easy.
It's better to increase content difficult rather than nerfing characters and sets.
I don't think people defending this system see magnitude of what alienating the higher level player base is going to do.
A lot of people in this thread are looking at this the wrong way. For CP to provide a meaningful benefit they need to add significant power, and they do. 100 points in a specific passive can give up to a 25% bonus to things like regen and cost reduction.
The reduction in stats was necessary to make room for this, otherwise it would be possible to create builds that could effectively break the game (infinite dodge roll, infinite mana, one shots in PvP, etc.)
It just isn't possible to allow players to keep their current power level and also make CP's give a significant bonus without breaking the game.
A lot of people in this thread are looking at this the wrong way. For CP to provide a meaningful benefit they need to add significant power, and they do. 100 points in a specific passive can give up to a 25% bonus to things like regen and cost reduction.
The reduction in stats was necessary to make room for this, otherwise it would be possible to create builds that could effectively break the game (infinite dodge roll, infinite mana, one shots in PvP, etc.)
It just isn't possible to allow players to keep their current power level and also make CP's give a significant bonus without breaking the game.
taking away our progress and makingit take 4 or 5 hours a point is the wrong choice...they could have made the passives in the champion system less powerful. i took the time to get my gear....i havent taken the time yet to get that cp passive. taking away what i already have was a bad idea
Whats my incentive to put any time in to the game now. I play the game to be the most powerful and do end game raids. If the game is going to punish me now for having high stats then what will stop them from doing it in the future