myrbostadb16_ESO3 wrote: »
How can this be a good thing??
Because it means the game as a whole might have become more of a challenge for everyone. A lot of people play games to be challenged.
Just so I'm clear....the armor and stats nerfs I get....and the 400k cp I get....together though they are very bad for high level people who put months into the game. Are we just suppose to shut up and deal with it ? That's what it seems like some people are saying.
myrbostadb16_ESO3 wrote: »
How can this be a good thing??
Because it means the game as a whole might have become more of a challenge for everyone. A lot of people play games to be challenged.
Making the game challenging at the expense of the people who put in the most time is wrong.
Just so I'm clear....the armor and stats nerfs I get....and the 400k cp I get....together though they are very bad for high level people who put months into the game. Are we just suppose to shut up and deal with it ? That's what it seems like some people are saying.
myrbostadb16_ESO3 wrote: »myrbostadb16_ESO3 wrote: »
How can this be a good thing??
Because it means the game as a whole might have become more of a challenge for everyone. A lot of people play games to be challenged.
Making the game challenging at the expense of the people who put in the most time is wrong.
Again... only if you don't like the additional challenge. But we clearly have different goals in mind while gaming, so let's just leave it at that.
Think about it:
ZOS has not only hit you with a huge nerf bat but has then asked you to regrind what you have just lost... On the same tired content you have been doing for the last 4-6 months...
... And on top of this demanding that you to pay for the pleasure!!
You can try and spin it however you like but that to me sounds like a con.
Starting to find it hard to understand what all the fuss is about.
Is it really that bad that all the group content in the game is not a complete joke on the PTS right now? How long do those <10 minute AA or Hel-Ra runs stay fun? How long can the same block-casting stack and heal meta stay fun?
And this isn't just at the cost of high-level players. Everybody's gear and stats and everything got changed.
myrbostadb16_ESO3 wrote: »
How can this be a good thing??
Because it means the game as a whole might have become more of a challenge for everyone. A lot of people play games to be challenged.
Korah_Eaglecry wrote: »
Honestly, I don't see how it's even fun once someone has figured out that perfect DPS machine build, especially when they're a PvE player. What is the point of repeatedly running the same trials with the same exact build that you literally have no way to improve upon? Sounds boring. For PvP, maybe I could see it, because that's a dynamic environment so playing with your build isn't necessarily where the excitement comes from, but for PvE it's weird.
nerevarine1138 wrote: »Think about it:
ZOS has not only hit you with a huge nerf bat but has then asked you to regrind what you have just lost... On the same tired content you have been doing for the last 4-6 months...
... And on top of this demanding that you to pay for the pleasure!!
You can try and spin it however you like but that to me sounds like a con.
Aren't they not demanding you pay for the pleasure now? I mean, complain about this all you want, but the whole point of the payment model transition is that you don't need to pay to play the game.
Also, I genuinely hope that ZO doesn't listen to you guys. Adding some challenge back in the game is a good thing.
Tonnopesceb16_ESO wrote: »Just to know.... what TLDR mean??????
If a developer is going to tweak the end game and ask you to regrind what you have lost then the very least they should be doing is offering new areas and dungeons to do it in. Like a sweetener.
Which then makes me wonder what the subs were for because It definitely hasn't been used to fund content.
Starting to find it hard to understand what all the fuss is about.
Is it really that bad that all the group content in the game is not a complete joke on the PTS right now? How long do those <10 minute AA or Hel-Ra runs stay fun? How long can the same block-casting stack and heal meta stay fun?
And this isn't just at the cost of high-level players. Everybody's gear and stats and everything got changed.
But alot of this is about high level people. They took away months of progress for the " benefit" of everyone else and are implementing a system that takes entirely to long to level into to make up for it when it's clearly just a distraction for not having any new content to put out. They need to change the cp system to be more rewarding if they are going to punish us for being a high level. No I don't want a mount either
So far, I am liking the changes in 1.6. Granted, my characters were not high level like the majority of you, but from what I have played and tested on the PTS, I seem to like the changes they have made. Perhaps, if I had any V level characters I would feel different, but I don't so I cannot properly feel for any of you that do have V level characters.
For me and where I am at in the game on the Live servers and then using those same characters on the PTS, I like the changes.
nerevarine1138 wrote: »Think about it:
ZOS has not only hit you with a huge nerf bat but has then asked you to regrind what you have just lost... On the same tired content you have been doing for the last 4-6 months...
... And on top of this demanding that you to pay for the pleasure!!
You can try and spin it however you like but that to me sounds like a con.
Aren't they not demanding you pay for the pleasure now? I mean, complain about this all you want, but the whole point of the payment model transition is that you don't need to pay to play the game.
Also, I genuinely hope that ZO doesn't listen to you guys. Adding some challenge back in the game is a good thing.
And yet my post had nothing to do about the challenge and everything to do with lack of content.
If a developer is going to tweak the end game and ask you to regrind what you have lost then the very least they should be doing is offering new areas and dungeons to do it in. Like a sweetener.
Which then makes me wonder what the subs were for because It definitely hasn't been used to fund content.
myrbostadb16_ESO3 wrote: »nerevarine1138 wrote: »Think about it:
ZOS has not only hit you with a huge nerf bat but has then asked you to regrind what you have just lost... On the same tired content you have been doing for the last 4-6 months...
... And on top of this demanding that you to pay for the pleasure!!
You can try and spin it however you like but that to me sounds like a con.
Aren't they not demanding you pay for the pleasure now? I mean, complain about this all you want, but the whole point of the payment model transition is that you don't need to pay to play the game.
Also, I genuinely hope that ZO doesn't listen to you guys. Adding some challenge back in the game is a good thing.
And yet my post had nothing to do about the challenge and everything to do with lack of content.
If a developer is going to tweak the end game and ask you to regrind what you have lost then the very least they should be doing is offering new areas and dungeons to do it in. Like a sweetener.
Which then makes me wonder what the subs were for because It definitely hasn't been used to fund content.
The lack of endgame content is a valid one, they have and will surely lose alot of dedicated players because of it.
But if they didn't rebalance the game now but just focused on pumping out new endgame content, it would be facerolled again and people would start complaining like before. The rebalancing had to happen imo. It should have happened much sooner of course, but I see no use in complaining about what might have been - that doesn't lead anywhere.
In essence:
Should there be more endgame content for both pvp and pve?
- Absolutely and its way overdue.
Is the rebalancing of the game a good thing?
- Yes.
Does the combination hurt those that are comfortable with their builds and just want to continue on the same progression path they where on before 1.6?
- Yes.
Some will take this as an opportunity to do new stuff, learn new stuff. Some will feel betrayed. How you choose to react is entierly up to you.
myrbostadb16_ESO3 wrote: »nerevarine1138 wrote: »Think about it:
ZOS has not only hit you with a huge nerf bat but has then asked you to regrind what you have just lost... On the same tired content you have been doing for the last 4-6 months...
... And on top of this demanding that you to pay for the pleasure!!
You can try and spin it however you like but that to me sounds like a con.
Aren't they not demanding you pay for the pleasure now? I mean, complain about this all you want, but the whole point of the payment model transition is that you don't need to pay to play the game.
Also, I genuinely hope that ZO doesn't listen to you guys. Adding some challenge back in the game is a good thing.
And yet my post had nothing to do about the challenge and everything to do with lack of content.
If a developer is going to tweak the end game and ask you to regrind what you have lost then the very least they should be doing is offering new areas and dungeons to do it in. Like a sweetener.
Which then makes me wonder what the subs were for because It definitely hasn't been used to fund content.
The lack of endgame content is a valid one, they have and will surely lose alot of dedicated players because of it.
But if they didn't rebalance the game now but just focused on pumping out new endgame content, it would be facerolled again and people would start complaining like before. The rebalancing had to happen imo. It should have happened much sooner of course, but I see no use in complaining about what might have been - that doesn't lead anywhere.
In essence:
Should there be more endgame content for both pvp and pve?
- Absolutely and its way overdue.
Is the rebalancing of the game a good thing?
- Yes.
Does the combination hurt those that are comfortable with their builds and just want to continue on the same progression path they where on before 1.6?
- Yes.
Some will take this as an opportunity to do new stuff, learn new stuff. Some will feel betrayed. How you choose to react is entierly up to you.
What new stuff ? because my gear, stats and skills all got nerfed and im suppose to get it back by leveling into a new system that isnt providing me anything new to do...and the only way i can gain exp toward a cp point is to grind....because you can pvp all day and not get a single point.It also takes way to long. This isnt a rebalancing....ill call it what it needs to be called....its a purge of the end game community thats what it is. Pay2Win will be next
myrbostadb16_ESO3 wrote: »myrbostadb16_ESO3 wrote: »nerevarine1138 wrote: »Think about it:
ZOS has not only hit you with a huge nerf bat but has then asked you to regrind what you have just lost... On the same tired content you have been doing for the last 4-6 months...
... And on top of this demanding that you to pay for the pleasure!!
You can try and spin it however you like but that to me sounds like a con.
Aren't they not demanding you pay for the pleasure now? I mean, complain about this all you want, but the whole point of the payment model transition is that you don't need to pay to play the game.
Also, I genuinely hope that ZO doesn't listen to you guys. Adding some challenge back in the game is a good thing.
And yet my post had nothing to do about the challenge and everything to do with lack of content.
If a developer is going to tweak the end game and ask you to regrind what you have lost then the very least they should be doing is offering new areas and dungeons to do it in. Like a sweetener.
Which then makes me wonder what the subs were for because It definitely hasn't been used to fund content.
The lack of endgame content is a valid one, they have and will surely lose alot of dedicated players because of it.
But if they didn't rebalance the game now but just focused on pumping out new endgame content, it would be facerolled again and people would start complaining like before. The rebalancing had to happen imo. It should have happened much sooner of course, but I see no use in complaining about what might have been - that doesn't lead anywhere.
In essence:
Should there be more endgame content for both pvp and pve?
- Absolutely and its way overdue.
Is the rebalancing of the game a good thing?
- Yes.
Does the combination hurt those that are comfortable with their builds and just want to continue on the same progression path they where on before 1.6?
- Yes.
Some will take this as an opportunity to do new stuff, learn new stuff. Some will feel betrayed. How you choose to react is entierly up to you.
What new stuff ? because my gear, stats and skills all got nerfed and im suppose to get it back by leveling into a new system that isnt providing me anything new to do...and the only way i can gain exp toward a cp point is to grind....because you can pvp all day and not get a single point.It also takes way to long. This isnt a rebalancing....ill call it what it needs to be called....its a purge of the end game community thats what it is. Pay2Win will be next
Stuff as new ways to play the game, new builds etc. Not stuff as in brand new content/zones.
If you read my post you would see that I agreed that there should be more endgame content. BTW also agree that PVP should not give less CP/EXP then PVE. Let's try to seperate issues here and not cry over everything at once, then the whole dicussions devolves into ... well how things usually ends up in these forums...
My point is that this had to happen now, before new content was released, or history would just repeat itself with everything being facerolled.
So i restate my post: "Does the combination hurt those that are comfortable with their builds and just want to continue on the same progression path they where on before 1.6?
- Yes.
Some will take this as an opportunity to do new stuff, learn new stuff. Some will feel betrayed. How you choose to react is entierly up to you."
myrbostadb16_ESO3 wrote: »myrbostadb16_ESO3 wrote: »nerevarine1138 wrote: »Think about it:
ZOS has not only hit you with a huge nerf bat but has then asked you to regrind what you have just lost... On the same tired content you have been doing for the last 4-6 months...
... And on top of this demanding that you to pay for the pleasure!!
You can try and spin it however you like but that to me sounds like a con.
Aren't they not demanding you pay for the pleasure now? I mean, complain about this all you want, but the whole point of the payment model transition is that you don't need to pay to play the game.
Also, I genuinely hope that ZO doesn't listen to you guys. Adding some challenge back in the game is a good thing.
And yet my post had nothing to do about the challenge and everything to do with lack of content.
If a developer is going to tweak the end game and ask you to regrind what you have lost then the very least they should be doing is offering new areas and dungeons to do it in. Like a sweetener.
Which then makes me wonder what the subs were for because It definitely hasn't been used to fund content.
The lack of endgame content is a valid one, they have and will surely lose alot of dedicated players because of it.
But if they didn't rebalance the game now but just focused on pumping out new endgame content, it would be facerolled again and people would start complaining like before. The rebalancing had to happen imo. It should have happened much sooner of course, but I see no use in complaining about what might have been - that doesn't lead anywhere.
In essence:
Should there be more endgame content for both pvp and pve?
- Absolutely and its way overdue.
Is the rebalancing of the game a good thing?
- Yes.
Does the combination hurt those that are comfortable with their builds and just want to continue on the same progression path they where on before 1.6?
- Yes.
Some will take this as an opportunity to do new stuff, learn new stuff. Some will feel betrayed. How you choose to react is entierly up to you.
What new stuff ? because my gear, stats and skills all got nerfed and im suppose to get it back by leveling into a new system that isnt providing me anything new to do...and the only way i can gain exp toward a cp point is to grind....because you can pvp all day and not get a single point.It also takes way to long. This isnt a rebalancing....ill call it what it needs to be called....its a purge of the end game community thats what it is. Pay2Win will be next
Stuff as new ways to play the game, new builds etc. Not stuff as in brand new content/zones.
If you read my post you would see that I agreed that there should be more endgame content. BTW also agree that PVP should not give less CP/EXP then PVE. Let's try to seperate issues here and not cry over everything at once, then the whole dicussions devolves into ... well how things usually ends up in these forums...
My point is that this had to happen now, before new content was released, or history would just repeat itself with everything being facerolled.
So i restate my post: "Does the combination hurt those that are comfortable with their builds and just want to continue on the same progression path they where on before 1.6?
- Yes.
Some will take this as an opportunity to do new stuff, learn new stuff. Some will feel betrayed. How you choose to react is entierly up to you."
and i say again...punishing the people who put the most time into game with these massive nerfs to armor and stats is going to destroy the game.