On Overall 1.6 Nerf Issue, It's Time To Stand Up And Say "Enough Is Enough"

  • Alphashado
    Alphashado
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    Sharkano wrote: »
    There are a few myths that keep popping up in some posts that are just hogwash: MYTH 1: "They had to do this or people would be overpowered." Not so. They have hard caps. You may reach them through the CP system. What they did is take the guys/gals who worked really hard to get partways to those hard caps and blast them back down the mountain, taking their hardwon progress away. They want us to be like Sisyphus, and roll the stone up again, just to (no doubt) do this to us again in 1.7 and beyond. MYTH 2: They had to do this to get rid of the VR system." Not so. In fact, it looks like they are keeping the VR system. Calling it a VR system is just a joke anyway -- it's just level 51 to 65. There is no need to roll people back to level 50. Why not level 40? Why not just level 30? Why not just announce the game is like Candyland, and we are all pushed back to start again at lvl 1, with lvl 1 gear? MYTH 3: "This is just some people mad their favorite builds got nerfed." Not so. Though some people are mad about that, this thread is about the overall nerf to overall characters -- not builds or sets or specific classes; MYTH 4: "You are only supposed to fight group mobs with groups." Not so. Half the game is group mobs. Finding a good group in this game is like winning the lottery, thanks in large part to the most counter-intuitive and useless group finder ever put into an MMO made outside a junior high computer lab (actually, that's an insult to the junior-highers, who would make a much better one). Fighting groups solo is fun, and designed to be that way. MYTH 5: "The CP system will solve everything." Not so. Yes, it will eventually get the VR14 guys back where they were before, but only after they spend a ton of hours. The issues is not can you get back to where you are now, but why should one have to? I am where I am now. I should be able to stay there. The 10x number issue was promised as a "it's just a 10x increase in everything to help see new buffs from CP," but they did NOT increase everything 10X. That's the fundamental problem.

    Yikes. Paragraphs are your friend mate. And ours :/

    Space bar FTW

  • Joejudas
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    I honestly don't think some people care when we warn them this is a bad system with a ton of flaws. It's turning into a " ZOS is never wrong anyone who says so is a troll " thing. Its sad but eventually they will see this for what it is.
  • Alphashado
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    Joejudas wrote: »
    I honestly don't think some people care when we warn them this is a bad system with a ton of flaws. It's turning into a " ZOS is never wrong anyone who says so is a troll " thing. Its sad but eventually they will see this for what it is.

    That, or we just disagree with you.

    You aren't going to find much sympathy with the "You guys are just ZOS fanbois" approach right now. QUE Major issue - http://forums.elderscrollsonline.com/discussion/146847/how-do-you-feel-about-the-b2p-announcement/p1


    Most of the people in this community are fed up with ZoS. Including many of the people that disagree with you on this 1.6 issue.

    Edited by Alphashado on February 2, 2015 5:27AM
  • Elijah_Crow
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    All I could hear was "me me me me me" when looking at that wall of text.
  • Joejudas
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    Also consider this :
    the same people defending ZOS now did it when they lied about the Undaunted stuff, lied about exp tracking, and lied about the b2p being tied to the going away of the 180 day. I'm sure when they put those exp/ cp boosters in the cash shop they will defend that also
  • kijima
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    If you feel this strongly about the game, and you don't like to think about where the game is going, then don't play. I'm sure there are plenty of other games out there that you would enjoy, ESO isn't for everyone.

    You know, if you spent more time grinding in game than grinding your axe on the forums, you'd have more Champion Points than anyone else in game I'd reckon.

    [Moderator Note: Edited per our rules on Trolling & Baiting]
    Edited by ZOS_UlyssesW on February 2, 2015 2:53PM
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Joejudas
    Joejudas
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    kijima wrote: »
    If you feel this strongly about the game, and you don't like to think about where the game is going, then don't play. I'm sure there are plenty of other games out there that you would enjoy, ESO isn't for everyone.

    You know, if you spent more time grinding in game than grinding your axe on the forums, you'd have more Champion Points than anyone else in game I'd reckon.

    Because what's the point in playing the game when my progression gets taken away.

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_UlyssesW on February 2, 2015 2:54PM
  • Spiritreaver_ESO
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    Joejudas wrote: »
    Joejudas wrote: »
    So essentially what i am taking away from the OP and elsewhere i've heard the same sentiment is that the CS is taking all VR lvl'd charcters down to pretty much a base freshly made lvl 50. Then you get 70 CP(max for VR14 folks) to distribute straight away to start retuning.

    Coming from a long time FFXI guy, this sounds a lot like ZoS is actually trying to roll out their own version of the Merit system from the aforementioned game. And personally i think this is a good thing. Going further, ZoS should have rolled this system out much sooner imo.

    Sure it is gonna take more time to 'max out' a character now. But that should really not be an issue when content is gonna scale. And really what is the rush to anyways?

    @ the other prevalent sentiment that i see coupled with the main one from the OP(paraphrased-'All my work on my build has been flushed!!!'), please tell me that this isn't your first MMO. Because unless it is, you should well know that every time there is a major overhaul to game mechanics/systems, there is a good chance that your playstyle will need to be adapted.

    Now off-topic-ish
    The nerf is real, y'all... toons that used to have 60% crit have like 40% and that's HUGE. And I only earn about 1 CS point per day on PTS...

    I'm one of those characters (stop saying "toons"), and I support that change. Why on earth would anyone think that 60% critical chance represents a balanced game? That's insane.

    Nerevarine1138, i disagree with a fair amount of what you say. I hold my tongue and keep moving because they are your opinions and you are entitled to them. But i have to speak at the small bold bit of the post of yours i quoted...i agree with you 100%. I drives me up the wall when characters a referred to as toons.

    Agree with the whole of that post actually, but double-down agree with the terminology bit.

    What we are all trying to get at is they nerfed everything and expect us to make up the difference using cp gains....but it takes 4 to 5 hours to get single point...and that's just from grinding exp. They need to adjust the amount of time it takes to earn a point

    I don't doubt that there will be adjustments to CP acquisition in time as the new system is fine-tuned. But what i see being lost on you joe and some others is that the whole point is to have it take time to get to the top of the mountain-this is a MMO.

    What VR ranks and now its successor CS are called by some are 'time-sinks' and they have been a part of MMOs since the start. The very start. Folks got to the heights of the VR system in this game too fast in ZoS's view, seems that the 'powers that be' are seeking to remedy that.

    This situation is not new, imo its just taken ZoS a bit too long to finally start approaching it properly.

    It's not lost on us...1)we are saying that if your are going to throw away our progress and essentially make us do it again...making the system take 4 or 5 hours to level a single point is ridiculous and insulting to the people who already put in 1200 hours into the game. 2)This game will die if they put out the cp system like it is now. 3)Do you think the casual b2p folks are going to put in all that time. 4)They won't and ZOS will make it p2w and this game will wither and die. It's sad

    Quickly, as its time for my run:

    @1 - Your progress has not been thrown away. It has been equated to what ZoS sees as an equal amount of CP and transferred to the new system.
    Any Veteran Rank character that logs in after the system goes live will get 5 Champion Points added to the account for each full Veteran Rank that character has achieved.
    Partial credit will be given for XP earned within a Veteran Rank. This is based on a fraction of the total XP contained within the level. One Veteran Rank is currently 1,000,000XP, so the conversion system will grant you one Champion Point for every 200,000XP within a Veteran Rank.
    For example, if you are Veteran Rank 12 and have 800,000XP progress towards Veteran Rank 13, you will receive 59 Champion Points after the system goes live.
    EXTREMELY IMPORTANT: Only the conversion system will use 200,000XP for one Champion Point the day the system goes live in Update 6. This is not what it will take to earn a Champion Point while playing normally once the Champion System is live.
    It is possible that a Veteran Rank 1 character may not have earned 200,000XP into Veteran Rank 1. In this case, you will not receive a Champion Point after the system goes live.
    Champion Points are shared across all characters as the system is account wide, but for the conversion of XP to Champion Points, no more than 70 Champion Points will be given to an account.
    A VR14 character can receive up to 70 Champion Points depending on how much XP into VR14 they are, but 70 is the maximum the conversion system will give out for the account.
    If you have multiple Veteran Rank characters, you will receive credit for each Veteran Rank upon logging into each character (provided the account has not reached 70 Champion Points given out in the conversion).
    Only currently existing characters created before Update 6 goes live are eligible to claim points from the conversion pool. Once they are claimed, they will move into an account-wide Champion pool that all characters can use. You must have at least one Veteran Rank character in order to receive Champion Points from this conversion pool to your account.
    The 70 Champion Points from the conversion pool will never get more points added to it - only subtracted. If there’s a situation where you don’t use up all 70 points once the system is live, they will never be used since this only applies to characters you have preceding Update 6.
    Check bold bits. If anything, looks like you have the oportunity to build your character into a bigger, badder, SoB.

    @2 - Game could die if they don't. I have several guilds with 3/100+ ppl in them pretty much 24/7 because people HATED the VR system and quit. But i doubt it will die too quickly because as much as i hate it, the fact is console launch will bring in enough bodies to keep the lights on a bit longer.

    @3 - Casual folks by definition don't put in the same amount of time 'hardcore' players do. If they didn't quit when staring 14 lvls of VR content in the face, doubt they will now.

    @4 - You know the future as well as i, which to say not at all. ZoS could have another radical policy change next week and go full-hog P2w selling CP 1 for $1-neither of us can say.

    Anyways, i'm off.

    With regard to point one you are wrong. If you had more than one vet 14, too bad. All your effort past one character is null and void. I can understand why they wanted to limit the system, but you shouldn't spout disinformation either.

    Been busy today actually playing the game and not reading the forum. About your issue with point one, take it up with ZoS, that was a full-on x/p from them. Now on how perception of that info goes, its gonna vary person to person.
  • Lithium Flower
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    The nerf is extremely disheartening as an end-game PVER but it's not the most alarming thing for me and my guild mates. The Sisyphean grind to make lost power back up with the grind is what is hugely dismaying.

    The main criticism of the veteran system and ESO 1.0 was the veteran ranks standing between people at level 50 and the end-game but in retrospect, having a max rank that is reasonably attainable in several weeks, that places you on an equal footing with everyone else is much more new-player friendly than an endless grind that forever separates long time players with new ones.

    The rate of CP acquisition should be adjusted downward drastically. 1 hour of normal play is a run of veteran City of Ash for the average player not 1 hour of mob grinding at Spell Scar in a swarm of batpulse.

    1 Hour of normal play is no where close to 400,000 xp. It is closer to 50,000 to 100,000 XP, which is what it should take to acquire 1 Champion Point, less with Enlightenment. It takes 1 million points to level 1 veteran rank, how can a system that replaces 14 of those with hundreds upon hundreds possibly encourage new players from joining and leveling. It will make xp boosts, level boosts, champion point bundles and the like inevitable in the Cash Shop as 'conveniences' just to prevent the hemorrhage of players.

    Secondly, the new system is very damaging to the player who enjoys role diversity. Currently, what is a wonderfully enjoyable feature of Live is the ability to easily switch from being a tank to being a damage dealer, from magicka to stamina, from burst to DoTs, from PvE to PvP in a few moments by changing gear and skill load out. It's versatile, it's practical, it encourages end-game players from trying out different roles, builds and combinations. It facilitates grouping up with friends and random people and speeds up the process of finding and setting up a group before getting to play together.

    The taking away of power from skills and gear and transferring it to the Champion System cripples this versatility. The amount of champion points needed for a current Damage Dealer to get back to current power levels is bad but for someone like me who regularly does more roles, it's twice as bad on my DK and for my Templar it would be three times as bad - and it helps no one. It isn't an "OP-build" issue, it isn't a "facerolling content" issue, it's not a "godmode" issue. It's about logging into the game and being able to play something quickly and not being bored because you can only do one thing. It's about being able to use all the Bind on Pickup rewards you find and not feeling like most of the drops you get for hard content are useless for your character.

    What effects me personally the most is not only the nerf, or the intolerable grind looming beyond 1.6, it's the massive reduction of my playing options. I am going to be disqualified for half the groups I can play with now on my DK, two thirds of spots in groups I can fill on my Templar. I won't be able to make use of most of the gear in my bank.

    The minimum that must be adjusted before 1.6 becomes live is an increase in the compensation of champion points to at least double or triple currently promised numbers - AT LEAST 150-250 for VR 14s.

    In addition a much lower XP cap for gaining 1 CP to a more rational 50-100k is required.

    Dragonknight Smith of the Lith | Rayna Dreloth
    Templar Josephine Belmont | Catherine Belmont | Irene Belmont
    Sorceror Blathanna | Eta Carina
    Nightblade Adda Vorenor

    Ebonheart Pact | Daggerfall Covenant | EU | Champion Points ~ 800 | Crafter of all things
  • Joejudas
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    The nerf is extremely disheartening as an end-game PVER but it's not the most alarming thing for me and my guild mates. The Sisyphean grind to make lost power back up with the grind is what is hugely dismaying.

    The main criticism of the veteran system and ESO 1.0 was the veteran ranks standing between people at level 50 and the end-game but in retrospect, having a max rank that is reasonably attainable in several weeks, that places you on an equal footing with everyone else is much more new-player friendly than an endless grind that forever separates long time players with new ones.

    The rate of CP acquisition should be adjusted downward drastically. 1 hour of normal play is a run of veteran City of Ash for the average player not 1 hour of mob grinding at Spell Scar in a swarm of batpulse.

    1 Hour of normal play is no where close to 400,000 xp. It is closer to 50,000 to 100,000 XP, which is what it should take to acquire 1 Champion Point, less with Enlightenment. It takes 1 million points to level 1 veteran rank, how can a system that replaces 14 of those with hundreds upon hundreds possibly encourage new players from joining and leveling. It will make xp boosts, level boosts, champion point bundles and the like inevitable in the Cash Shop as 'conveniences' just to prevent the hemorrhage of players.

    Secondly, the new system is very damaging to the player who enjoys role diversity. Currently, what is a wonderfully enjoyable feature of Live is the ability to easily switch from being a tank to being a damage dealer, from magicka to stamina, from burst to DoTs, from PvE to PvP in a few moments by changing gear and skill load out. It's versatile, it's practical, it encourages end-game players from trying out different roles, builds and combinations. It facilitates grouping up with friends and random people and speeds up the process of finding and setting up a group before getting to play together.

    The taking away of power from skills and gear and transferring it to the Champion System cripples this versatility. The amount of champion points needed for a current Damage Dealer to get back to current power levels is bad but for someone like me who regularly does more roles, it's twice as bad on my DK and for my Templar it would be three times as bad - and it helps no one. It isn't an "OP-build" issue, it isn't a "facerolling content" issue, it's not a "godmode" issue. It's about logging into the game and being able to play something quickly and not being bored because you can only do one thing. It's about being able to use all the Bind on Pickup rewards you find and not feeling like most of the drops you get for hard content are useless for your character.

    What effects me personally the most is not only the nerf, or the intolerable grind looming beyond 1.6, it's the massive reduction of my playing options. I am going to be disqualified for half the groups I can play with now on my DK, two thirds of spots in groups I can fill on my Templar. I won't be able to make use of most of the gear in my bank.

    The minimum that must be adjusted before 1.6 becomes live is an increase in the compensation of champion points to at least double or triple currently promised numbers - AT LEAST 150-250 for VR 14s.

    In addition a much lower XP cap for gaining 1 CP to a more rational 50-100k is required.

    I agree and made these points before ( only in a less eloquent and more pissed off way ) . I hope they make the proper changes also.
  • sagitter
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    Joejudas wrote: »
    So they nerfed armor and stats and skills and want us to put 4 or 5 hours in grinding cp points since everything else doesnt reward exp at a high enough level. we wil need hundreds of cp to get our progress back..so yes in that way its extremely damaging to player progression.

    Armor have been balanced, stats have been just a bit nerfed, some skills got nerfed or balanced and many skills have been buffed or become usefull now.
    This is a whole new system so the core muste have been changed, and for my point of view is better than old veteran ranks system. This game should have born with champ system. Can i ask you than why do you want to to reach endgame progress at all costs?
    Your threats are not constructive for the game, and not so relevant...an mmo is a game in continue evolution that need to stabilize, look at
    wow official forum,after 10 years, they just nerfed warrior and all stats and items, many ppl are complaining and whining, but they still playing it.
    Edited by sagitter on February 2, 2015 7:37AM
  • fromtesonlineb16_ESO
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    Joejudas wrote: »
    because we cant has nice things and end game pve people dont matter
    Given in most MMOs and I see no reason to think ESO is different, your group are a small minority so while I wouldn't say you "don't matter" you matter less than the majority (I expect) that have never and would never see VR14 in the current game setup.
  • Joejudas
    Joejudas
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    sagitter wrote: »
    Joejudas wrote: »
    So they nerfed armor and stats and skills and want us to put 4 or 5 hours in grinding cp points since everything else doesnt reward exp at a high enough level. we wil need hundreds of cp to get our progress back..so yes in that way its extremely damaging to player progression.

    Armor have been balanced, stats have been just a bit nerfed, some skills got nerfed or balanced and many skills have been buffed or become usefull now.
    This is a whole new system so the core muste have been changed, and for my point of view is better than old veteran ranks system. This game should have born with champ system. Can i ask you than why do you want to to reach endgame progress at all costs?
    Your threats are not constructive for the game, and not so relevant...an mmo is a game in continue evolution that need to stabilize, look at
    wow official forum,after 10 years, they just nerfed warrior and all stats and items, many ppl are complaining and whining, but they still playing it.

    so stop calling it a balance and call it a nerf....they NERFED the end game armor and except us to put hundreds of hours into the game again to get back the progress we already earned. its ridiculous. this isnt wow....this game will die by this crappy 1.6 nonsense
    Edited by Joejudas on February 2, 2015 8:23AM
  • Titansteele
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    There is a lot of reading in here and I do not mind the changes and am looking forward to figuring out how to adjust my build to create a dedicated tank.

    I find it simply stupid that someone wearing a bathrobe could perform a tank role so well so I am glad that has been attacked head on.

    Where I understand how some people feel around how their efforts have been devalued I think it is required to create a better foundation to move forward on. I do sympathize with those people feeling hard done by, they are in my humble opinion justified. With that said change can often be painful and sometimes even violent so there are casualties involved.

    The one thing I am truly concerned over is the lack of content and I have seen from a few sources now the statement that there will bo no more content in 2015 after this big update. I do not know if it is true as I have yet to see something from ZOS that states this but why the hell would I continue my sub if there is no new content coming? For some Crowns to use on vanity gear? I would be subbing for the content and if that is not forthcoming there is no value for money in my view.

    Guild Leader of The Twelve Knights, AD PVE, PVP and Trading Guild on the EU Mega Server

    "That which does not kill us makes us stronger"
  • Tankqull
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    Joejudas wrote: »
    sagitter wrote: »
    Joejudas wrote: »
    So they nerfed armor and stats and skills and want us to put 4 or 5 hours in grinding cp points since everything else doesnt reward exp at a high enough level. we wil need hundreds of cp to get our progress back..so yes in that way its extremely damaging to player progression.

    Armor have been balanced, stats have been just a bit nerfed, some skills got nerfed or balanced and many skills have been buffed or become usefull now.
    This is a whole new system so the core muste have been changed, and for my point of view is better than old veteran ranks system. This game should have born with champ system. Can i ask you than why do you want to to reach endgame progress at all costs?
    Your threats are not constructive for the game, and not so relevant...an mmo is a game in continue evolution that need to stabilize, look at
    wow official forum,after 10 years, they just nerfed warrior and all stats and items, many ppl are complaining and whining, but they still playing it.

    so stop calling it a balance and call it a nerf....they NERFED the end game armor and except us to put hundreds of hours into the game again to get back the progress we already earned. its ridiculous. this isnt wow....this game will die by this crappy 1.6 nonsense

    personly i do not care if current sets are nerfed, balanced or erased entirly - with the announcement of seasonal gear last year this step going to happen was predictable.

    but the CP breaking points at 30/75/120 point have to go as they force every one to grind the *** out of their ingame time as the bonis provided by them are by far to steep (and contradictionary to the announcment of what the CP system will look like) and will soon be required by raid leader to participate in their raids. or will set you in a extrem outgunned position if your opponent has achieved them in PvP...
    so yay instead of grinding XP worth 14 vetrank we will have to grind 70-100 VR
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Joejudas
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    I might actually take enough harrasment on these forums that it won't matter to me if they change it or not. I'm clearly not wanted or valued as an end game player by the community or ZOS
  • morvegil
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    I feel nerfed and i played for nothing
    Lo'ke
    Nord Vampire
    Nightblade
    Shield+BOW

    Daggerfall Covenant
    Bandit King
    Bridge Bandits Guild
  • Lorkhan
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    but, i feel OP has a point.
    What do you think, @zos_mariaaliprando ?
  • nerevarine1138
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    Joejudas wrote: »
    I might actually take enough harrasment on these forums that it won't matter to me if they change it or not. I'm clearly not wanted or valued as an end game player by the community or ZOS

    You're not being harassed. Your argument is being challenged.
    ----
    Murray?
  • Pmarsico9
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    They are relaunching every major system in this game. They had to. Balance wasn't even close previously.

    It remains to be seen if they come close to achieving balance whatsoever with these changes. Early PTS experiences still have major skews between class DPS potential and some major issues with some still-worthless abilities (Focused Charge) that need to be addressed.

    Is it better? Yes.

    But ZOS is still learning how to balance a MMO.
  • Pangnirtung
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    I gotta disagree with the original poster. I've returned after letting my subscription lapse in August and I definitely like what I see.

    Some people don't like change just because it disrupts what they know. I like the change because it makes the game more interesting than it was before.
  • Lorkhan
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    I gotta disagree with the original poster. I've returned after letting my subscription lapse in August and I definitely like what I see.

    Some people don't like change just because it disrupts what they know. I like the change because it makes the game more interesting than it was before.

    do you have a vr14?
  • Berinima
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    Pmarsico9 wrote: »
    They are relaunching every major system in this game. They had to. Balance wasn't even close previously.
    Unfortunately balance is still off the exact same way it was before. Overall, nothing has changed. Builds will be different, some things are a little bit better but the same builds that have not been balanced before won't be after the patch. They will just be a little bit adjusted.

  • nukeemstudiosub17_ESO
    Smepic wrote: »
    Joejudas wrote: »
    I'm upset about it as well. I really enjoy the game as well

    I've seen you post a lot of negative posts lately regarding the new update - why are you so flustered? I do agree that the champion points might be too time consuming, but overall this is a great change that allows people go more in-depth in their builds and actually have to work to obtain a good one.

    I dont disagree with you there. However Why nerf our characters all together? All we have worked for? We have earned the right to have characters that have their builds in order. I do believe the problem is not with all the new mechanics. Well most are kool. But with mainly that people feel like all the work they have done, all the XP they have earned, Etc Etc.... Has been basically taken from them and had their characters nerfed to satisfy a bunch of casual gamers. Due to them filling the forums with pleas for nerfs and complaining about people who have powerful builds. When those people with those powerful builds have been working on them for MONTHS.

    We were already promised they were tracking our XP but we all know what happened there. Now come to find out they nerf all of our characters? Due to people who are obviously casual gamers and not the real player base, complaining they aren't as strong as people who have really thought out and designed their builds?

    Does this seem fair to anyone?
  • Dazin93
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    As a casual player, it took me from release until September to find a play style that I enjoyed, was semi-viable, and to reach VR14 and max all my gear.

    All for the purpose of enjoying/playing the endgame which for me is pvp. Now, my current build is absolute garbage, and it will take me 2-3 months of grinding champion points, gear, and dungeons to be semi-viable again. 2-3 months of doing stuff I don't enjoy, to play in the same content that hasn't been improved upon since release should 1.6 go live in its current form.

    No thanks.
  • tunepunk
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    I find it really funny that most that complain are complaining that they can't solo 'X' number of enemies anymore. Maybe it was because they were quite crappy players, charging in and spamming their favorite AOE skill.

    I find it quite boring when some places are too easy, so some of the time i play group content or public dungeons and bosses for the challenge, and to improve, even if i die a lot. This way I learned a lot about what some skills do and which morphs helps me survive instead of increasing my area DPS.

    I like the challenge. I like that you have to use a little bit brains, tactics, skill and nimble fingers, instead of spamming your favorite AOE skill.

    Taking on 3 enemies or more the same level as you SHOULD be HARD. People should consider using tactics friends and CC skills rather than spamming their favorite skill. I really hope they nerf more builds that still can do this easily.

    It shouldn't be easy... Maybe doable with a bit of skill and tactics, but should still be hard.
  • Berinima
    Berinima
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    tunepunk wrote: »
    I find it really funny that most that complain are complaining that they can't solo 'X' number of enemies anymore. Maybe it was because they were quite crappy players, charging in and spamming their favorite AOE skill.

    I find it quite boring when some places are too easy, so some of the time i play group content or public dungeons and bosses for the challenge, and to improve, even if i die a lot. This way I learned a lot about what some skills do and which morphs helps me survive instead of increasing my area DPS.

    I like the challenge. I like that you have to use a little bit brains, tactics, skill and nimble fingers, instead of spamming your favorite AOE skill.

    Taking on 3 enemies or more the same level as you SHOULD be HARD. People should consider using tactics friends and CC skills rather than spamming their favorite skill. I really hope they nerf more builds that still can do this easily.

    It shouldn't be easy... Maybe doable with a bit of skill and tactics, but should still be hard.
    Ahhh, if it just would be like that. It's not. Mob groups are still a joke if you run the exact same overpowered builds you have run before. Nothing is balanced, nothing is harder with 1.6 - you just have to stack more of the same crap you have stacked before. You just can now because soft caps have gone.
  • tunepunk
    tunepunk
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    Berinima wrote: »
    Ahhh, if it just would be like that. It's not. Mob groups are still a joke if you run the exact same overpowered builds you have run before. Nothing is balanced, nothing is harder with 1.6 - you just have to stack more of the same crap you have stacked before. You just can now because soft caps have gone.

    If people only depend on stats to survive then there's someting wrong. a couple of % extra of this or that shouldn't make an impact on how well you do. It's supposed to be a skill based game. Not a "I-have-been-playing-2-years-so-I-am-more-overpowered-than-you-game".

    Yes... you should have a slight edge, but overall the skill of the player should be the main thing to determine win or lose.

    I think if you bring some of your favorite skills. Head there naked, with no gear and no attribute points spent. If you survive - then you have a good build/playstyle.

    Spending points should only give you a slight edge in Tanking/healing/DPS whatever ...in my opinion, not be crucial for if you win or lose.
    Edited by tunepunk on February 2, 2015 5:32PM
  • Berinima
    Berinima
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    Many things are very wrong here... ^^
  • Feidam
    Feidam
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    Let us not forget that balancing will continue to take place. Hopefully, faster than it previously did./crosses fingers. Furthermore, the patch has only been on the PTS for week. There is still time for further tuning of the patch to address some of the issues with patch. It's far from perfect, but overall once the dust settles I think it will appeal to many.
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