On Overall 1.6 Nerf Issue, It's Time To Stand Up And Say "Enough Is Enough"

  • Joejudas
    Joejudas
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    The 1.6 is actually so discouraging on the pts i dont even log in the live server half the time now i just play other things. This is depressing
  • Joejudas
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    what the point in doing anything on the live server anymore if its all going to get tossed away anyways ? why should i run end game raids if the gear will be useless after 1.6 ?
  • Gemseed
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    Joejudas wrote: »
    what the point in doing anything on the live server anymore if its all going to get tossed away anyways ? why should i run end game raids if the gear will be useless after 1.6 ?

    I personally find this slightly excessive. Not everything is getting "tossed away". I would hardly say much is getting "tossed away" at all.

    If you can learn to adapt to the new system, there shouldnt be any issues.
  • Valencer
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    Valencer wrote: »
    Sharkano wrote: »
    It's not just a build issue. Rather, it's a basic overall nerf. Again: On PTS put the CP points anywhere you like, and then go fight the same level mobs you were fighting before. They will own you. They took a nerfbat to everyone, period. They should fix for 1.6 live. If all they did was bump every stat 10X to run the constellation system, no one would be having these problems.

    If we get the 1.5 power level + champion system, the content will be way too easy.

    It's better to increase content difficult rather than nerfing characters and sets.

    There's obvious downsides to that too. Content will have to be balanced around progression into the champion system and it'll become less accessible for newer players.

    Besides, this isn't even *just* about the champion system. They've made no secret of the fact they were aiming to rebalance the entire game, which they've done (though there's obviously a lively debate on whether it's better or worse)

    I do hope they look at trials gear. Some of the numbers there seem a bit off.
    Edited by Valencer on February 1, 2015 11:36PM
  • Goldie
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    Sharkano wrote: »
    They are nerfing our toons 50% so we can spend another year clawing and scraping back to right where we are now. This was NOT the promise they made for 1.6, where they said they were simply scaling up numbers, and we would still be the same as we are now -- with a new CP system to let everyone go even higher. Instead, they blasted us all back down the hill, while claiming they didn't. Easy proof: just go out on the PTS and fight all the mobs you normally fight on live and see what happens to you. This is %&^%&%%, and it's time this abused and misused fan base let them know it. Please do so. Maybe someone at ZOS HQ will have an epiphany and fix things before 1.6 is live, if we make enough noise in the asylum.

    Usually when you "make enough noise in the asylum" they come in and offer you more drugs, usually to sedate you.
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar
  • joleda4ub17_ESO
    joleda4ub17_ESO
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    Sharkano wrote: »
    They are nerfing our toons 50% so we can spend another year clawing and scraping back to right where we are now. This was NOT the promise they made for 1.6, where they said they were simply scaling up numbers, and we would still be the same as we are now -- with a new CP system to let everyone go even higher. Instead, they blasted us all back down the hill, while claiming they didn't. Easy proof: just go out on the PTS and fight all the mobs you normally fight on live and see what happens to you. This is %&^%&%%, and it's time this abused and misused fan base let them know it. Please do so. Maybe someone at ZOS HQ will have an epiphany and fix things before 1.6 is live, if we make enough noise in the asylum.

    I like that they are nerfing all characters. MMOs that allow characters to kill several mobs at once are not fun in the long run. Taking on multiple enemies should require multiple players. Characters in this game are too powerful, and IMO, will still be too powerful after 1.6. They should nerf some more. I'm dead serious. I get bored and quit games where the characters become superheros. The challenge and fun is greater when taking on the mobs while being mortal. You can take your god-modes and ....
  • Joejudas
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    Untitled_zpsonrnjikf.png

    thats what they are doing to the end game set in comparison to the crafted sets by the way. Im suppose to put hundreds of hours into the cp system to reverse the huge nerf on that gear i took hundreds of hours trying to get. Thats not rebalancing...its a slap in the face.
  • Valencer
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    That is a little rough. Would be nice if they could explain some of their balance decisions.

    Dat spell damage though.
    Edited by Valencer on February 1, 2015 11:59PM
  • nerevarine1138
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    Joejudas wrote: »
    Untitled_zpsonrnjikf.png

    thats what they are doing to the end game set in comparison to the crafted sets by the way. Im suppose to put hundreds of hours into the cp system to reverse the huge nerf on that gear i took hundreds of hours trying to get. Thats not rebalancing...its a slap in the face.

    Of course, for those of us who don't only look at crit chance, it's rebalancing. Notice that the only statistic that was tuned down was critical chance (and resistance reduction, but we knew those buffs were being tuned down). Damage and attributes multiplied by 10-20 in the shown sets.
    ----
    Murray?
  • Joejudas
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    Joejudas wrote: »
    Untitled_zpsonrnjikf.png

    thats what they are doing to the end game set in comparison to the crafted sets by the way. Im suppose to put hundreds of hours into the cp system to reverse the huge nerf on that gear i took hundreds of hours trying to get. Thats not rebalancing...its a slap in the face.

    Of course, for those of us who don't only look at crit chance, it's rebalancing. Notice that the only statistic that was tuned down was critical chance (and resistance reduction, but we knew those buffs were being tuned down). Damage and attributes multiplied by 10-20 in the shown sets.

    i didnt think you cared about end game gear....all of a sudden you do when the proof is posted. every single end game raid set took similar nerfs and it made the crafted sets better. Pile on to that the character and skill nerfs its DAMAGING TO END GAME PLAYERS THE MOST.
  • Bouvin
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    Gemseed wrote: »
    Joejudas wrote: »
    what the point in doing anything on the live server anymore if its all going to get tossed away anyways ? why should i run end game raids if the gear will be useless after 1.6 ?

    I personally find this slightly excessive. Not everything is getting "tossed away". I would hardly say much is getting "tossed away" at all.

    If you can learn to adapt to the new system, there shouldnt be any issues.

    Would you mind sending me 56 gold tempers? I have to craft new armor because they trashed the sets I'm using.
  • nerevarine1138
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    Joejudas wrote: »
    Joejudas wrote: »
    Untitled_zpsonrnjikf.png

    thats what they are doing to the end game set in comparison to the crafted sets by the way. Im suppose to put hundreds of hours into the cp system to reverse the huge nerf on that gear i took hundreds of hours trying to get. Thats not rebalancing...its a slap in the face.

    Of course, for those of us who don't only look at crit chance, it's rebalancing. Notice that the only statistic that was tuned down was critical chance (and resistance reduction, but we knew those buffs were being tuned down). Damage and attributes multiplied by 10-20 in the shown sets.

    i didnt think you cared about end game gear....all of a sudden you do when the proof is posted. every single end game raid set took similar nerfs and it made the crafted sets better. Pile on to that the character and skill nerfs its DAMAGING TO END GAME PLAYERS THE MOST.

    Did you read my post or simply continue to pretend that the game isn't being rebalanced around a different playstyle than you currently favor?
    ----
    Murray?
  • Joejudas
    Joejudas
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    Joejudas wrote: »
    Joejudas wrote: »
    Untitled_zpsonrnjikf.png

    thats what they are doing to the end game set in comparison to the crafted sets by the way. Im suppose to put hundreds of hours into the cp system to reverse the huge nerf on that gear i took hundreds of hours trying to get. Thats not rebalancing...its a slap in the face.

    Of course, for those of us who don't only look at crit chance, it's rebalancing. Notice that the only statistic that was tuned down was critical chance (and resistance reduction, but we knew those buffs were being tuned down). Damage and attributes multiplied by 10-20 in the shown sets.

    i didnt think you cared about end game gear....all of a sudden you do when the proof is posted. every single end game raid set took similar nerfs and it made the crafted sets better. Pile on to that the character and skill nerfs its DAMAGING TO END GAME PLAYERS THE MOST.

    Did you read my post or simply continue to pretend that the game isn't being rebalanced around a different playstyle than you currently favor?

    it has nothing to to with play style. so stop playing word games. it has to do with taking away character progress. period.
  • Alphashado
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    Joejudas wrote: »
    Joejudas wrote: »
    Untitled_zpsonrnjikf.png

    thats what they are doing to the end game set in comparison to the crafted sets by the way. Im suppose to put hundreds of hours into the cp system to reverse the huge nerf on that gear i took hundreds of hours trying to get. Thats not rebalancing...its a slap in the face.

    Of course, for those of us who don't only look at crit chance, it's rebalancing. Notice that the only statistic that was tuned down was critical chance (and resistance reduction, but we knew those buffs were being tuned down). Damage and attributes multiplied by 10-20 in the shown sets.

    i didnt think you cared about end game gear....all of a sudden you do when the proof is posted. every single end game raid set took similar nerfs and it made the crafted sets better. Pile on to that the character and skill nerfs its DAMAGING TO END GAME PLAYERS THE MOST.

    How is it damaging? All of these changes effect everyone across the board. If guilds can complete Trials with the exact same amount of challenge, or even slightly more of a challenge than on the live version... what difference does it make?

    At the end of the day, all of this raging about damaging players will only matter if all of a sudden guilds can't complete Trials anymore. It will only matter if the same group of guys that completed an Arena run all of a sudden can't complete that same run anymore.

    Until then it's all just panic and speculation. There are just as many people praising changes and talking about how powerful their builds are on the PTS as there are people freaking out about blanket nerfs.

    If a guild that runs AA successfully on the live version all of a sudden can't run AA anymore w/o struggling on 1.6, then you will have cause for a heart attack. Until then, we just don't know.
  • Joejudas
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    Alphashado wrote: »
    Joejudas wrote: »
    Joejudas wrote: »
    Untitled_zpsonrnjikf.png

    thats what they are doing to the end game set in comparison to the crafted sets by the way. Im suppose to put hundreds of hours into the cp system to reverse the huge nerf on that gear i took hundreds of hours trying to get. Thats not rebalancing...its a slap in the face.

    Of course, for those of us who don't only look at crit chance, it's rebalancing. Notice that the only statistic that was tuned down was critical chance (and resistance reduction, but we knew those buffs were being tuned down). Damage and attributes multiplied by 10-20 in the shown sets.

    i didnt think you cared about end game gear....all of a sudden you do when the proof is posted. every single end game raid set took similar nerfs and it made the crafted sets better. Pile on to that the character and skill nerfs its DAMAGING TO END GAME PLAYERS THE MOST.

    How is it damaging? All of these changes effect everyone across the board. If guilds can complete Trials with the exact same amount of challenge, or even slightly more of a challenge than on the live version... what difference does it make?

    At the end of the day, all of this raging about damaging players will only matter if all of a sudden guilds can't complete Trials anymore. It will only matter if the same group of guys that completed an Arena run all of a sudden can't complete that same run anymore.

    Until then it's all just panic and speculation. There are just as many people praising changes and talking about how powerful their builds are on the PTS as there are people freaking out about blanket nerfs.

    If a guild that runs AA successfully on the live version all of a sudden can't run AA anymore w/o struggling on 1.6, then you will have cause for a heart attack. Until then, we just don't know.

    So they nerfed armor and stats and skills and want us to put 4 or 5 hours in grinding cp points since everything else doesnt reward exp at a high enough level. we wil need hundreds of cp to get our progress back..so yes in that way its extremely damaging to player progression.
  • Gemseed
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    Joejudas wrote: »
    Alphashado wrote: »
    Joejudas wrote: »
    Joejudas wrote: »
    Untitled_zpsonrnjikf.png

    thats what they are doing to the end game set in comparison to the crafted sets by the way. Im suppose to put hundreds of hours into the cp system to reverse the huge nerf on that gear i took hundreds of hours trying to get. Thats not rebalancing...its a slap in the face.

    Of course, for those of us who don't only look at crit chance, it's rebalancing. Notice that the only statistic that was tuned down was critical chance (and resistance reduction, but we knew those buffs were being tuned down). Damage and attributes multiplied by 10-20 in the shown sets.

    i didnt think you cared about end game gear....all of a sudden you do when the proof is posted. every single end game raid set took similar nerfs and it made the crafted sets better. Pile on to that the character and skill nerfs its DAMAGING TO END GAME PLAYERS THE MOST.

    How is it damaging? All of these changes effect everyone across the board. If guilds can complete Trials with the exact same amount of challenge, or even slightly more of a challenge than on the live version... what difference does it make?

    At the end of the day, all of this raging about damaging players will only matter if all of a sudden guilds can't complete Trials anymore. It will only matter if the same group of guys that completed an Arena run all of a sudden can't complete that same run anymore.

    Until then it's all just panic and speculation. There are just as many people praising changes and talking about how powerful their builds are on the PTS as there are people freaking out about blanket nerfs.

    If a guild that runs AA successfully on the live version all of a sudden can't run AA anymore w/o struggling on 1.6, then you will have cause for a heart attack. Until then, we just don't know.

    So they nerfed armor and stats and skills and want us to put 4 or 5 hours in grinding cp points since everything else doesnt reward exp at a high enough level. we wil need hundreds of cp to get our progress back..so yes in that way its extremely damaging to player progression.

    So would you prefer you kept everything the way it was and put CP on top of it and everybody was super overpowered?

    Old systems will not work well with new systems.
  • Tankqull
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    Wahee wrote: »
    A lot of people in this thread are looking at this the wrong way. For CP to provide a meaningful benefit they need to add significant power, and they do. 100 points in a specific passive can give up to a 25% bonus to things like regen and cost reduction.

    The reduction in stats was necessary to make room for this, otherwise it would be possible to create builds that could effectively break the game (infinite dodge roll, infinite mana, one shots in PvP, etc.)

    It just isn't possible to allow players to keep their current power level and also make CP's give a significant bonus without breaking the game.

    but that is the complet wrong direction - people were pissed doing 14 lvl of veteran ranks having to reach a virtual vetrank of 75 to gain those steep breaking points is definatly nothing the player base wants and contrary to what was announced the CP-system would be like a system with dimnishing returns.
    Gemseed wrote: »
    Joejudas wrote: »
    Alphashado wrote: »
    Joejudas wrote: »
    Joejudas wrote: »
    Untitled_zpsonrnjikf.png

    thats what they are doing to the end game set in comparison to the crafted sets by the way. Im suppose to put hundreds of hours into the cp system to reverse the huge nerf on that gear i took hundreds of hours trying to get. Thats not rebalancing...its a slap in the face.

    Of course, for those of us who don't only look at crit chance, it's rebalancing. Notice that the only statistic that was tuned down was critical chance (and resistance reduction, but we knew those buffs were being tuned down). Damage and attributes multiplied by 10-20 in the shown sets.

    i didnt think you cared about end game gear....all of a sudden you do when the proof is posted. every single end game raid set took similar nerfs and it made the crafted sets better. Pile on to that the character and skill nerfs its DAMAGING TO END GAME PLAYERS THE MOST.

    How is it damaging? All of these changes effect everyone across the board. If guilds can complete Trials with the exact same amount of challenge, or even slightly more of a challenge than on the live version... what difference does it make?

    At the end of the day, all of this raging about damaging players will only matter if all of a sudden guilds can't complete Trials anymore. It will only matter if the same group of guys that completed an Arena run all of a sudden can't complete that same run anymore.

    Until then it's all just panic and speculation. There are just as many people praising changes and talking about how powerful their builds are on the PTS as there are people freaking out about blanket nerfs.

    If a guild that runs AA successfully on the live version all of a sudden can't run AA anymore w/o struggling on 1.6, then you will have cause for a heart attack. Until then, we just don't know.

    So they nerfed armor and stats and skills and want us to put 4 or 5 hours in grinding cp points since everything else doesnt reward exp at a high enough level. we wil need hundreds of cp to get our progress back..so yes in that way its extremely damaging to player progression.

    So would you prefer you kept everything the way it was and put CP on top of it and everybody was super overpowered?

    Old systems will not work well with new systems.
    no but i would like the system be like what they anounced. instead of having to invest 30points to get 12% crit in one step i would like to see 8-9% if it provided by 2-3 points and the left 3% by the next 27. that would make the CP system less of a needed grind that has to be done and be come more of a system that provides you for playing like you want with a CP every now and then but without the hussle to be forced to grind for your CP as you will have to have those breaking points to be either competitve in PvP or pve raids. as some 24/7 peops will grind their butts off untill they reach those breaking points. and so wou will have to do the same...
    and that will be realy bad for the game.
    Edited by Tankqull on February 2, 2015 1:03AM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Alphashado
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    Joejudas wrote: »
    Alphashado wrote: »
    Joejudas wrote: »
    Joejudas wrote: »
    Untitled_zpsonrnjikf.png

    thats what they are doing to the end game set in comparison to the crafted sets by the way. Im suppose to put hundreds of hours into the cp system to reverse the huge nerf on that gear i took hundreds of hours trying to get. Thats not rebalancing...its a slap in the face.

    Of course, for those of us who don't only look at crit chance, it's rebalancing. Notice that the only statistic that was tuned down was critical chance (and resistance reduction, but we knew those buffs were being tuned down). Damage and attributes multiplied by 10-20 in the shown sets.

    i didnt think you cared about end game gear....all of a sudden you do when the proof is posted. every single end game raid set took similar nerfs and it made the crafted sets better. Pile on to that the character and skill nerfs its DAMAGING TO END GAME PLAYERS THE MOST.

    How is it damaging? All of these changes effect everyone across the board. If guilds can complete Trials with the exact same amount of challenge, or even slightly more of a challenge than on the live version... what difference does it make?

    At the end of the day, all of this raging about damaging players will only matter if all of a sudden guilds can't complete Trials anymore. It will only matter if the same group of guys that completed an Arena run all of a sudden can't complete that same run anymore.

    Until then it's all just panic and speculation. There are just as many people praising changes and talking about how powerful their builds are on the PTS as there are people freaking out about blanket nerfs.

    If a guild that runs AA successfully on the live version all of a sudden can't run AA anymore w/o struggling on 1.6, then you will have cause for a heart attack. Until then, we just don't know.

    So they nerfed armor and stats and skills and want us to put 4 or 5 hours in grinding cp points since everything else doesnt reward exp at a high enough level. we wil need hundreds of cp to get our progress back..so yes in that way its extremely damaging to player progression.

    I understand where you are coming from, but your entire premise is behind the notion that everyone is going to struggle in 1.6

    We just don't know if that is going to happen yet. For all we know, guilds will pick up right where they left off. You and many other people are assuming that everyone is going to be gimped vs content. We have seen no evidence of this yet. It may happen at first while people readjust their builds and switch a few skills around, but for all we know, once those adjustments are made, the content may be exactly as challenging as it is now. Maybe slightly more. But you guys are acting as if you know for SURE that you are gonna struggle.
  • dodgehopper_ESO
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    Joejudas wrote: »
    Joejudas wrote: »
    So essentially what i am taking away from the OP and elsewhere i've heard the same sentiment is that the CS is taking all VR lvl'd charcters down to pretty much a base freshly made lvl 50. Then you get 70 CP(max for VR14 folks) to distribute straight away to start retuning.

    Coming from a long time FFXI guy, this sounds a lot like ZoS is actually trying to roll out their own version of the Merit system from the aforementioned game. And personally i think this is a good thing. Going further, ZoS should have rolled this system out much sooner imo.

    Sure it is gonna take more time to 'max out' a character now. But that should really not be an issue when content is gonna scale. And really what is the rush to anyways?

    @ the other prevalent sentiment that i see coupled with the main one from the OP(paraphrased-'All my work on my build has been flushed!!!'), please tell me that this isn't your first MMO. Because unless it is, you should well know that every time there is a major overhaul to game mechanics/systems, there is a good chance that your playstyle will need to be adapted.

    Now off-topic-ish
    The nerf is real, y'all... toons that used to have 60% crit have like 40% and that's HUGE. And I only earn about 1 CS point per day on PTS...

    I'm one of those characters (stop saying "toons"), and I support that change. Why on earth would anyone think that 60% critical chance represents a balanced game? That's insane.

    Nerevarine1138, i disagree with a fair amount of what you say. I hold my tongue and keep moving because they are your opinions and you are entitled to them. But i have to speak at the small bold bit of the post of yours i quoted...i agree with you 100%. I drives me up the wall when characters a referred to as toons.

    Agree with the whole of that post actually, but double-down agree with the terminology bit.

    What we are all trying to get at is they nerfed everything and expect us to make up the difference using cp gains....but it takes 4 to 5 hours to get single point...and that's just from grinding exp. They need to adjust the amount of time it takes to earn a point

    I don't doubt that there will be adjustments to CP acquisition in time as the new system is fine-tuned. But what i see being lost on you joe and some others is that the whole point is to have it take time to get to the top of the mountain-this is a MMO.

    What VR ranks and now its successor CS are called by some are 'time-sinks' and they have been a part of MMOs since the start. The very start. Folks got to the heights of the VR system in this game too fast in ZoS's view, seems that the 'powers that be' are seeking to remedy that.

    This situation is not new, imo its just taken ZoS a bit too long to finally start approaching it properly.

    It's not lost on us...1)we are saying that if your are going to throw away our progress and essentially make us do it again...making the system take 4 or 5 hours to level a single point is ridiculous and insulting to the people who already put in 1200 hours into the game. 2)This game will die if they put out the cp system like it is now. 3)Do you think the casual b2p folks are going to put in all that time. 4)They won't and ZOS will make it p2w and this game will wither and die. It's sad

    Quickly, as its time for my run:

    @1 - Your progress has not been thrown away. It has been equated to what ZoS sees as an equal amount of CP and transferred to the new system.
    Any Veteran Rank character that logs in after the system goes live will get 5 Champion Points added to the account for each full Veteran Rank that character has achieved.
    Partial credit will be given for XP earned within a Veteran Rank. This is based on a fraction of the total XP contained within the level. One Veteran Rank is currently 1,000,000XP, so the conversion system will grant you one Champion Point for every 200,000XP within a Veteran Rank.
    For example, if you are Veteran Rank 12 and have 800,000XP progress towards Veteran Rank 13, you will receive 59 Champion Points after the system goes live.
    EXTREMELY IMPORTANT: Only the conversion system will use 200,000XP for one Champion Point the day the system goes live in Update 6. This is not what it will take to earn a Champion Point while playing normally once the Champion System is live.
    It is possible that a Veteran Rank 1 character may not have earned 200,000XP into Veteran Rank 1. In this case, you will not receive a Champion Point after the system goes live.
    Champion Points are shared across all characters as the system is account wide, but for the conversion of XP to Champion Points, no more than 70 Champion Points will be given to an account.
    A VR14 character can receive up to 70 Champion Points depending on how much XP into VR14 they are, but 70 is the maximum the conversion system will give out for the account.
    If you have multiple Veteran Rank characters, you will receive credit for each Veteran Rank upon logging into each character (provided the account has not reached 70 Champion Points given out in the conversion).
    Only currently existing characters created before Update 6 goes live are eligible to claim points from the conversion pool. Once they are claimed, they will move into an account-wide Champion pool that all characters can use. You must have at least one Veteran Rank character in order to receive Champion Points from this conversion pool to your account.
    The 70 Champion Points from the conversion pool will never get more points added to it - only subtracted. If there’s a situation where you don’t use up all 70 points once the system is live, they will never be used since this only applies to characters you have preceding Update 6.
    Check bold bits. If anything, looks like you have the oportunity to build your character into a bigger, badder, SoB.

    @2 - Game could die if they don't. I have several guilds with 3/100+ ppl in them pretty much 24/7 because people HATED the VR system and quit. But i doubt it will die too quickly because as much as i hate it, the fact is console launch will bring in enough bodies to keep the lights on a bit longer.

    @3 - Casual folks by definition don't put in the same amount of time 'hardcore' players do. If they didn't quit when staring 14 lvls of VR content in the face, doubt they will now.

    @4 - You know the future as well as i, which to say not at all. ZoS could have another radical policy change next week and go full-hog P2w selling CP 1 for $1-neither of us can say.

    Anyways, i'm off.

    With regard to point one you are wrong. If you had more than one vet 14, too bad. All your effort past one character is null and void. I can understand why they wanted to limit the system, but you shouldn't spout disinformation either.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Vahrokh
    Vahrokh
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    The game feels more like an Elder Scrolls game with every tweak they make, the difficulty change included. Your inability to handle a game where you aren't rolling through content isn't a development problem.

    How odd, when I start my ES single player games I don't get a a random chance to a random un-level of my character.

    Gemseed wrote: »
    Joejudas wrote: »
    what the point in doing anything on the live server anymore if its all going to get tossed away anyways ? why should i run end game raids if the gear will be useless after 1.6 ?

    I personally find this slightly excessive. Not everything is getting "tossed away". I would hardly say much is getting "tossed away" at all.

    If you can learn to adapt to the new system, there shouldnt be any issues.

    My whole class has been tossed away. Why should I even bother "adapting", I have 3 other MMOs, one released a new (free) expansion few days ago and none of them make me feel terrible and stupid for the amount of months I have invested in them.

    [Moderator Note: Edited per our rules on Spam]
    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_ShannonM on February 4, 2015 5:22PM
  • Joejudas
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    Vahrokh wrote: »
    The game feels more like an Elder Scrolls game with every tweak they make, the difficulty change included. Your inability to handle a game where you aren't rolling through content isn't a development problem.

    How odd, when I start my ES single player games I don't get a a random chance to a random un-level of my character.
    Feidam wrote: »
    The only thing nerfed was crit. So adjust your build and move on. If you really can't stomach these changes joe then take your money elsewhere

    Hey, enough people have heard your advice.

    Game's going B2P...
    Gemseed wrote: »
    Joejudas wrote: »
    what the point in doing anything on the live server anymore if its all going to get tossed away anyways ? why should i run end game raids if the gear will be useless after 1.6 ?

    I personally find this slightly excessive. Not everything is getting "tossed away". I would hardly say much is getting "tossed away" at all.

    If you can learn to adapt to the new system, there shouldnt be any issues.

    My whole class has been tossed away. Why should I even bother "adapting", I have 3 other MMOs, one released a new (free) expansion few days ago and none of them make me feel terrible and stupid for the amount of months I have invested in them.

    [Moderator Note: Edited per our rules on Spam]

    this is what people dont understand....its a slippery slope folks. they do this now they will do this in the future. this game is going b2p. Do you think if they pulled this later on down the road...like maybe when they drop the vr for 1.7..that the more casual folks will stick around after character loss with no sub to keep them here. I dont think they will
  • Elijah_Crow
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    It's no secret that the changes absolutely affect many players. The part that some players have trouble seeing is that the changes to the game as a whole are not about you, your build, or the time you have put in.

    These changes are (in my opinion) necessary for the long term health of the game. Many different builds and play styles should be viable and this is a huge move in that direction.

    With that said, let's get past "the sky is falling" and "poor me and my build/time investment" and look at what's good for the game as a whole. It's not like this is a Star Wars Galaxies NGE, it's just a comprehensive balance pass.

    I (and my guild mates who are all playing on PTS) love the changes.
  • Feidam
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    Most of the people in my guild seem happy with the patch overall as well. We all agree it needs some tweaking though. Most of the complaints I've seen in guild is they didn't add enough stamina options with in the class lines.
  • Joejudas
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    If we dont tell them no now...they will do this gain when 1.7 drops.
  • nerevarine1138
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    Joejudas wrote: »
    If we dont tell them no now...they will do this gain when 1.7 drops.

    Rebalance the game so that there are more viable build options? Perish the thought!
    ----
    Murray?
  • Taleof2Cities
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    We all enjoy the game or else wouldn't be posting our thoughts, correct? Does anyone disagree that it might be helpful to spend more time on PTS?

    I am seeing great points on both sides ... including somewhat of a consensus on the lack of new content in the game from ZOS.

    Looks like I'm going to be spending a bit more time on PTS myself and try to participate in this discussion. So far on PTS, I've only really just allocated CP and run the public dungeon in Shadowfen.
  • Joejudas
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    Joejudas wrote: »
    If we dont tell them no now...they will do this gain when 1.7 drops.

    Rebalance the game so that there are more viable build options? Perish the thought!

    what more viable build options...you mean all the armor they nerfed so its usless and all the stats they took away. That not making anything more viable its making everything boring and simple. If you mean we can all grind cp points until we have gray hair is more viable...than sure.
  • Vahrokh
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    It's no secret that the changes absolutely affect many players. The part that some players have trouble seeing is that the changes to the game as a whole are not about you, your build, or the time you have put in.

    These changes are (in my opinion) necessary for the long term health of the game. Many different builds and play styles should be viable and this is a huge move in that direction.

    Could you please explain to the poor guys joining ESO one year from now, how "healthy" for their game will be to be absolute gimps?
    Power grinders and even regular players shall have stashes of CPs, new players will be hopelessy rolled over in PvP, they'll miss gobs of defenses and whatsnot. In PvE they'll be a total drag to their guild as their health, defenses, crit % will NOT be easily "fixed" like today with some crafted gear, BOE items and similar. They'll be separated by a CP "wall", a moving wall where everyone who played months before them keeps going ahead and strong, while they are behind and struggling to keep up.
  • Joejudas
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    Vahrokh wrote: »
    It's no secret that the changes absolutely affect many players. The part that some players have trouble seeing is that the changes to the game as a whole are not about you, your build, or the time you have put in.

    These changes are (in my opinion) necessary for the long term health of the game. Many different builds and play styles should be viable and this is a huge move in that direction.

    Could you please explain to the poor guys joining ESO one year from now, how "healthy" for their game will be to be absolute gimps?
    Power grinders and even regular players shall have stashes of CPs, new players will be hopelessy rolled over in PvP, they'll miss gobs of defenses and whatsnot. In PvE they'll be a total drag to their guild as their health, defenses, crit % will NOT be easily "fixed" like today with some crafted gear, BOE items and similar. They'll be separated by a CP "wall", a moving wall where everyone who played months before them keeps going ahead and strong, while they are behind and struggling to keep up.

    they will solve that with a cash shop xp booster. guaranteed
  • Sharkano
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    There are a few myths that keep popping up in some posts that are just hogwash: MYTH 1: "They had to do this or people would be overpowered." Not so. They have hard caps. You may reach them through the CP system. What they did is take the guys/gals who worked really hard to get partways to those hard caps and blast them back down the mountain, taking their hardwon progress away. They want us to be like Sisyphus, and roll the stone up again, just to (no doubt) do this to us again in 1.7 and beyond. MYTH 2: They had to do this to get rid of the VR system." Not so. In fact, it looks like they are keeping the VR system. Calling it a VR system is just a joke anyway -- it's just level 51 to 65. There is no need to roll people back to level 50. Why not level 40? Why not just level 30? Why not just announce the game is like Candyland, and we are all pushed back to start again at lvl 1, with lvl 1 gear? MYTH 3: "This is just some people mad their favorite builds got nerfed." Not so. Though some people are mad about that, this thread is about the overall nerf to overall characters -- not builds or sets or specific classes; MYTH 4: "You are only supposed to fight group mobs with groups." Not so. Half the game is group mobs. Finding a good group in this game is like winning the lottery, thanks in large part to the most counter-intuitive and useless group finder ever put into an MMO made outside a junior high computer lab (actually, that's an insult to the junior-highers, who would make a much better one). Fighting groups solo is fun, and designed to be that way. MYTH 5: "The CP system will solve everything." Not so. Yes, it will eventually get the VR14 guys back where they were before, but only after they spend a ton of hours. The issues is not can you get back to where you are now, but why should one have to? I am where I am now. I should be able to stay there. The 10x number issue was promised as a "it's just a 10x increase in everything to help see new buffs from CP," but they did NOT increase everything 10X. That's the fundamental problem.
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