what the point in doing anything on the live server anymore if its all going to get tossed away anyways ? why should i run end game raids if the gear will be useless after 1.6 ?
AshySamurai wrote: »It's not just a build issue. Rather, it's a basic overall nerf. Again: On PTS put the CP points anywhere you like, and then go fight the same level mobs you were fighting before. They will own you. They took a nerfbat to everyone, period. They should fix for 1.6 live. If all they did was bump every stat 10X to run the constellation system, no one would be having these problems.
If we get the 1.5 power level + champion system, the content will be way too easy.
It's better to increase content difficult rather than nerfing characters and sets.
They are nerfing our toons 50% so we can spend another year clawing and scraping back to right where we are now. This was NOT the promise they made for 1.6, where they said they were simply scaling up numbers, and we would still be the same as we are now -- with a new CP system to let everyone go even higher. Instead, they blasted us all back down the hill, while claiming they didn't. Easy proof: just go out on the PTS and fight all the mobs you normally fight on live and see what happens to you. This is %&^%&%%, and it's time this abused and misused fan base let them know it. Please do so. Maybe someone at ZOS HQ will have an epiphany and fix things before 1.6 is live, if we make enough noise in the asylum.
They are nerfing our toons 50% so we can spend another year clawing and scraping back to right where we are now. This was NOT the promise they made for 1.6, where they said they were simply scaling up numbers, and we would still be the same as we are now -- with a new CP system to let everyone go even higher. Instead, they blasted us all back down the hill, while claiming they didn't. Easy proof: just go out on the PTS and fight all the mobs you normally fight on live and see what happens to you. This is %&^%&%%, and it's time this abused and misused fan base let them know it. Please do so. Maybe someone at ZOS HQ will have an epiphany and fix things before 1.6 is live, if we make enough noise in the asylum.
nerevarine1138 wrote: »
Of course, for those of us who don't only look at crit chance, it's rebalancing. Notice that the only statistic that was tuned down was critical chance (and resistance reduction, but we knew those buffs were being tuned down). Damage and attributes multiplied by 10-20 in the shown sets.
what the point in doing anything on the live server anymore if its all going to get tossed away anyways ? why should i run end game raids if the gear will be useless after 1.6 ?
I personally find this slightly excessive. Not everything is getting "tossed away". I would hardly say much is getting "tossed away" at all.
If you can learn to adapt to the new system, there shouldnt be any issues.
nerevarine1138 wrote: »
Of course, for those of us who don't only look at crit chance, it's rebalancing. Notice that the only statistic that was tuned down was critical chance (and resistance reduction, but we knew those buffs were being tuned down). Damage and attributes multiplied by 10-20 in the shown sets.
i didnt think you cared about end game gear....all of a sudden you do when the proof is posted. every single end game raid set took similar nerfs and it made the crafted sets better. Pile on to that the character and skill nerfs its DAMAGING TO END GAME PLAYERS THE MOST.
nerevarine1138 wrote: »nerevarine1138 wrote: »
Of course, for those of us who don't only look at crit chance, it's rebalancing. Notice that the only statistic that was tuned down was critical chance (and resistance reduction, but we knew those buffs were being tuned down). Damage and attributes multiplied by 10-20 in the shown sets.
i didnt think you cared about end game gear....all of a sudden you do when the proof is posted. every single end game raid set took similar nerfs and it made the crafted sets better. Pile on to that the character and skill nerfs its DAMAGING TO END GAME PLAYERS THE MOST.
Did you read my post or simply continue to pretend that the game isn't being rebalanced around a different playstyle than you currently favor?
nerevarine1138 wrote: »
Of course, for those of us who don't only look at crit chance, it's rebalancing. Notice that the only statistic that was tuned down was critical chance (and resistance reduction, but we knew those buffs were being tuned down). Damage and attributes multiplied by 10-20 in the shown sets.
i didnt think you cared about end game gear....all of a sudden you do when the proof is posted. every single end game raid set took similar nerfs and it made the crafted sets better. Pile on to that the character and skill nerfs its DAMAGING TO END GAME PLAYERS THE MOST.
Alphashado wrote: »nerevarine1138 wrote: »
Of course, for those of us who don't only look at crit chance, it's rebalancing. Notice that the only statistic that was tuned down was critical chance (and resistance reduction, but we knew those buffs were being tuned down). Damage and attributes multiplied by 10-20 in the shown sets.
i didnt think you cared about end game gear....all of a sudden you do when the proof is posted. every single end game raid set took similar nerfs and it made the crafted sets better. Pile on to that the character and skill nerfs its DAMAGING TO END GAME PLAYERS THE MOST.
How is it damaging? All of these changes effect everyone across the board. If guilds can complete Trials with the exact same amount of challenge, or even slightly more of a challenge than on the live version... what difference does it make?
At the end of the day, all of this raging about damaging players will only matter if all of a sudden guilds can't complete Trials anymore. It will only matter if the same group of guys that completed an Arena run all of a sudden can't complete that same run anymore.
Until then it's all just panic and speculation. There are just as many people praising changes and talking about how powerful their builds are on the PTS as there are people freaking out about blanket nerfs.
If a guild that runs AA successfully on the live version all of a sudden can't run AA anymore w/o struggling on 1.6, then you will have cause for a heart attack. Until then, we just don't know.
Alphashado wrote: »nerevarine1138 wrote: »
Of course, for those of us who don't only look at crit chance, it's rebalancing. Notice that the only statistic that was tuned down was critical chance (and resistance reduction, but we knew those buffs were being tuned down). Damage and attributes multiplied by 10-20 in the shown sets.
i didnt think you cared about end game gear....all of a sudden you do when the proof is posted. every single end game raid set took similar nerfs and it made the crafted sets better. Pile on to that the character and skill nerfs its DAMAGING TO END GAME PLAYERS THE MOST.
How is it damaging? All of these changes effect everyone across the board. If guilds can complete Trials with the exact same amount of challenge, or even slightly more of a challenge than on the live version... what difference does it make?
At the end of the day, all of this raging about damaging players will only matter if all of a sudden guilds can't complete Trials anymore. It will only matter if the same group of guys that completed an Arena run all of a sudden can't complete that same run anymore.
Until then it's all just panic and speculation. There are just as many people praising changes and talking about how powerful their builds are on the PTS as there are people freaking out about blanket nerfs.
If a guild that runs AA successfully on the live version all of a sudden can't run AA anymore w/o struggling on 1.6, then you will have cause for a heart attack. Until then, we just don't know.
So they nerfed armor and stats and skills and want us to put 4 or 5 hours in grinding cp points since everything else doesnt reward exp at a high enough level. we wil need hundreds of cp to get our progress back..so yes in that way its extremely damaging to player progression.
A lot of people in this thread are looking at this the wrong way. For CP to provide a meaningful benefit they need to add significant power, and they do. 100 points in a specific passive can give up to a 25% bonus to things like regen and cost reduction.
The reduction in stats was necessary to make room for this, otherwise it would be possible to create builds that could effectively break the game (infinite dodge roll, infinite mana, one shots in PvP, etc.)
It just isn't possible to allow players to keep their current power level and also make CP's give a significant bonus without breaking the game.
no but i would like the system be like what they anounced. instead of having to invest 30points to get 12% crit in one step i would like to see 8-9% if it provided by 2-3 points and the left 3% by the next 27. that would make the CP system less of a needed grind that has to be done and be come more of a system that provides you for playing like you want with a CP every now and then but without the hussle to be forced to grind for your CP as you will have to have those breaking points to be either competitve in PvP or pve raids. as some 24/7 peops will grind their butts off untill they reach those breaking points. and so wou will have to do the same...Alphashado wrote: »nerevarine1138 wrote: »
Of course, for those of us who don't only look at crit chance, it's rebalancing. Notice that the only statistic that was tuned down was critical chance (and resistance reduction, but we knew those buffs were being tuned down). Damage and attributes multiplied by 10-20 in the shown sets.
i didnt think you cared about end game gear....all of a sudden you do when the proof is posted. every single end game raid set took similar nerfs and it made the crafted sets better. Pile on to that the character and skill nerfs its DAMAGING TO END GAME PLAYERS THE MOST.
How is it damaging? All of these changes effect everyone across the board. If guilds can complete Trials with the exact same amount of challenge, or even slightly more of a challenge than on the live version... what difference does it make?
At the end of the day, all of this raging about damaging players will only matter if all of a sudden guilds can't complete Trials anymore. It will only matter if the same group of guys that completed an Arena run all of a sudden can't complete that same run anymore.
Until then it's all just panic and speculation. There are just as many people praising changes and talking about how powerful their builds are on the PTS as there are people freaking out about blanket nerfs.
If a guild that runs AA successfully on the live version all of a sudden can't run AA anymore w/o struggling on 1.6, then you will have cause for a heart attack. Until then, we just don't know.
So they nerfed armor and stats and skills and want us to put 4 or 5 hours in grinding cp points since everything else doesnt reward exp at a high enough level. we wil need hundreds of cp to get our progress back..so yes in that way its extremely damaging to player progression.
So would you prefer you kept everything the way it was and put CP on top of it and everybody was super overpowered?
Old systems will not work well with new systems.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Alphashado wrote: »nerevarine1138 wrote: »
Of course, for those of us who don't only look at crit chance, it's rebalancing. Notice that the only statistic that was tuned down was critical chance (and resistance reduction, but we knew those buffs were being tuned down). Damage and attributes multiplied by 10-20 in the shown sets.
i didnt think you cared about end game gear....all of a sudden you do when the proof is posted. every single end game raid set took similar nerfs and it made the crafted sets better. Pile on to that the character and skill nerfs its DAMAGING TO END GAME PLAYERS THE MOST.
How is it damaging? All of these changes effect everyone across the board. If guilds can complete Trials with the exact same amount of challenge, or even slightly more of a challenge than on the live version... what difference does it make?
At the end of the day, all of this raging about damaging players will only matter if all of a sudden guilds can't complete Trials anymore. It will only matter if the same group of guys that completed an Arena run all of a sudden can't complete that same run anymore.
Until then it's all just panic and speculation. There are just as many people praising changes and talking about how powerful their builds are on the PTS as there are people freaking out about blanket nerfs.
If a guild that runs AA successfully on the live version all of a sudden can't run AA anymore w/o struggling on 1.6, then you will have cause for a heart attack. Until then, we just don't know.
So they nerfed armor and stats and skills and want us to put 4 or 5 hours in grinding cp points since everything else doesnt reward exp at a high enough level. we wil need hundreds of cp to get our progress back..so yes in that way its extremely damaging to player progression.
Spiritreaver_ESO wrote: »Spiritreaver_ESO wrote: »Spiritreaver_ESO wrote: »So essentially what i am taking away from the OP and elsewhere i've heard the same sentiment is that the CS is taking all VR lvl'd charcters down to pretty much a base freshly made lvl 50. Then you get 70 CP(max for VR14 folks) to distribute straight away to start retuning.
Coming from a long time FFXI guy, this sounds a lot like ZoS is actually trying to roll out their own version of the Merit system from the aforementioned game. And personally i think this is a good thing. Going further, ZoS should have rolled this system out much sooner imo.
Sure it is gonna take more time to 'max out' a character now. But that should really not be an issue when content is gonna scale. And really what is the rush to anyways?
@ the other prevalent sentiment that i see coupled with the main one from the OP(paraphrased-'All my work on my build has been flushed!!!'), please tell me that this isn't your first MMO. Because unless it is, you should well know that every time there is a major overhaul to game mechanics/systems, there is a good chance that your playstyle will need to be adapted.
Now off-topic-ishnerevarine1138 wrote: »Emma_Eunjung wrote: »The nerf is real, y'all... toons that used to have 60% crit have like 40% and that's HUGE. And I only earn about 1 CS point per day on PTS...
I'm one of those characters (stop saying "toons"), and I support that change. Why on earth would anyone think that 60% critical chance represents a balanced game? That's insane.
Nerevarine1138, i disagree with a fair amount of what you say. I hold my tongue and keep moving because they are your opinions and you are entitled to them. But i have to speak at the small bold bit of the post of yours i quoted...i agree with you 100%. I drives me up the wall when characters a referred to as toons.
Agree with the whole of that post actually, but double-down agree with the terminology bit.
What we are all trying to get at is they nerfed everything and expect us to make up the difference using cp gains....but it takes 4 to 5 hours to get single point...and that's just from grinding exp. They need to adjust the amount of time it takes to earn a point
I don't doubt that there will be adjustments to CP acquisition in time as the new system is fine-tuned. But what i see being lost on you joe and some others is that the whole point is to have it take time to get to the top of the mountain-this is a MMO.
What VR ranks and now its successor CS are called by some are 'time-sinks' and they have been a part of MMOs since the start. The very start. Folks got to the heights of the VR system in this game too fast in ZoS's view, seems that the 'powers that be' are seeking to remedy that.
This situation is not new, imo its just taken ZoS a bit too long to finally start approaching it properly.
It's not lost on us...1)we are saying that if your are going to throw away our progress and essentially make us do it again...making the system take 4 or 5 hours to level a single point is ridiculous and insulting to the people who already put in 1200 hours into the game. 2)This game will die if they put out the cp system like it is now. 3)Do you think the casual b2p folks are going to put in all that time. 4)They won't and ZOS will make it p2w and this game will wither and die. It's sad
Quickly, as its time for my run:
@1 - Your progress has not been thrown away. It has been equated to what ZoS sees as an equal amount of CP and transferred to the new system.Any Veteran Rank character that logs in after the system goes live will get 5 Champion Points added to the account for each full Veteran Rank that character has achieved.Check bold bits. If anything, looks like you have the oportunity to build your character into a bigger, badder, SoB.
Partial credit will be given for XP earned within a Veteran Rank. This is based on a fraction of the total XP contained within the level. One Veteran Rank is currently 1,000,000XP, so the conversion system will grant you one Champion Point for every 200,000XP within a Veteran Rank.
For example, if you are Veteran Rank 12 and have 800,000XP progress towards Veteran Rank 13, you will receive 59 Champion Points after the system goes live.
EXTREMELY IMPORTANT: Only the conversion system will use 200,000XP for one Champion Point the day the system goes live in Update 6. This is not what it will take to earn a Champion Point while playing normally once the Champion System is live.
It is possible that a Veteran Rank 1 character may not have earned 200,000XP into Veteran Rank 1. In this case, you will not receive a Champion Point after the system goes live.
Champion Points are shared across all characters as the system is account wide, but for the conversion of XP to Champion Points, no more than 70 Champion Points will be given to an account.
A VR14 character can receive up to 70 Champion Points depending on how much XP into VR14 they are, but 70 is the maximum the conversion system will give out for the account.
If you have multiple Veteran Rank characters, you will receive credit for each Veteran Rank upon logging into each character (provided the account has not reached 70 Champion Points given out in the conversion).
Only currently existing characters created before Update 6 goes live are eligible to claim points from the conversion pool. Once they are claimed, they will move into an account-wide Champion pool that all characters can use. You must have at least one Veteran Rank character in order to receive Champion Points from this conversion pool to your account.
The 70 Champion Points from the conversion pool will never get more points added to it - only subtracted. If there’s a situation where you don’t use up all 70 points once the system is live, they will never be used since this only applies to characters you have preceding Update 6.
@2 - Game could die if they don't. I have several guilds with 3/100+ ppl in them pretty much 24/7 because people HATED the VR system and quit. But i doubt it will die too quickly because as much as i hate it, the fact is console launch will bring in enough bodies to keep the lights on a bit longer.
@3 - Casual folks by definition don't put in the same amount of time 'hardcore' players do. If they didn't quit when staring 14 lvls of VR content in the face, doubt they will now.
@4 - You know the future as well as i, which to say not at all. ZoS could have another radical policy change next week and go full-hog P2w selling CP 1 for $1-neither of us can say.
Anyways, i'm off.
nerevarine1138 wrote: »The game feels more like an Elder Scrolls game with every tweak they make, the difficulty change included. Your inability to handle a game where you aren't rolling through content isn't a development problem.
what the point in doing anything on the live server anymore if its all going to get tossed away anyways ? why should i run end game raids if the gear will be useless after 1.6 ?
I personally find this slightly excessive. Not everything is getting "tossed away". I would hardly say much is getting "tossed away" at all.
If you can learn to adapt to the new system, there shouldnt be any issues.
nerevarine1138 wrote: »The game feels more like an Elder Scrolls game with every tweak they make, the difficulty change included. Your inability to handle a game where you aren't rolling through content isn't a development problem.
How odd, when I start my ES single player games I don't get a a random chance to a random un-level of my character.The only thing nerfed was crit. So adjust your build and move on. If you really can't stomach these changes joe then take your money elsewhere
Hey, enough people have heard your advice.
Game's going B2P...what the point in doing anything on the live server anymore if its all going to get tossed away anyways ? why should i run end game raids if the gear will be useless after 1.6 ?
I personally find this slightly excessive. Not everything is getting "tossed away". I would hardly say much is getting "tossed away" at all.
If you can learn to adapt to the new system, there shouldnt be any issues.
My whole class has been tossed away. Why should I even bother "adapting", I have 3 other MMOs, one released a new (free) expansion few days ago and none of them make me feel terrible and stupid for the amount of months I have invested in them.
[Moderator Note: Edited per our rules on Spam]
nerevarine1138 wrote: »
swjbusinesscub18_ESO wrote: »It's no secret that the changes absolutely affect many players. The part that some players have trouble seeing is that the changes to the game as a whole are not about you, your build, or the time you have put in.
These changes are (in my opinion) necessary for the long term health of the game. Many different builds and play styles should be viable and this is a huge move in that direction.
swjbusinesscub18_ESO wrote: »It's no secret that the changes absolutely affect many players. The part that some players have trouble seeing is that the changes to the game as a whole are not about you, your build, or the time you have put in.
These changes are (in my opinion) necessary for the long term health of the game. Many different builds and play styles should be viable and this is a huge move in that direction.
Could you please explain to the poor guys joining ESO one year from now, how "healthy" for their game will be to be absolute gimps?
Power grinders and even regular players shall have stashes of CPs, new players will be hopelessy rolled over in PvP, they'll miss gobs of defenses and whatsnot. In PvE they'll be a total drag to their guild as their health, defenses, crit % will NOT be easily "fixed" like today with some crafted gear, BOE items and similar. They'll be separated by a CP "wall", a moving wall where everyone who played months before them keeps going ahead and strong, while they are behind and struggling to keep up.