dylanjaygrobbelaarb16_ESO wrote: »I dont agree at all. they didnt rebalance the game with the fotm builds in mind, they overhauled the whole system and its balanced around the new progression system. I for one like it.
dylanjaygrobbelaarb16_ESO wrote: »I dont agree at all. they didnt rebalance the game with the fotm builds in mind, they overhauled the whole system and its balanced around the new progression system. I for one like it.
Balanced. That's an interesting way to put it.
So you guys this is my prediction if 1.6 goes live like it is on the PTS right now :
Alot of us who have been subbed since launch will unsub or just completely leave.
New players will quickly realise it's going to take them 6 years to earn anything in game....Making ZOS put p2w items in the cash shop.
ESO is f2p and p2w by the end of the year.
Spiritreaver_ESO wrote: »What VR ranks and now its successor CS are called by some are 'time-sinks' and they have been a part of MMOs since the start. The very start. Folks got to the heights of the VR system in this game too fast in ZoS's view, seems that the 'powers that be' are seeking to remedy that.
This situation is not new, imo its just taken ZoS a bit too long to finally start approaching it properly.
1)No other game "time sinks" included putting you back several months, it feels like being this:
2)Furthermore, I have never played a game where new real content just stops being added and you are left with nothing to do for months or years.
All we got are 3 instances, with super trivial encounters that don't require off-tanking or any evolved tactics (Mantikora being the only encounter worth playing) and that are meant to be done on a timer. Once again, the feeling (do the same quicker and quicker) is exactly the one shown on the picture above.
Spiritreaver_ESO wrote: »Spiritreaver_ESO wrote: »What VR ranks and now its successor CS are called by some are 'time-sinks' and they have been a part of MMOs since the start. The very start. Folks got to the heights of the VR system in this game too fast in ZoS's view, seems that the 'powers that be' are seeking to remedy that.
This situation is not new, imo its just taken ZoS a bit too long to finally start approaching it properly.
1)No other game "time sinks" included putting you back several months, it feels like being this:
2)Furthermore, I have never played a game where new real content just stops being added and you are left with nothing to do for months or years.
All we got are 3 instances, with super trivial encounters that don't require off-tanking or any evolved tactics (Mantikora being the only encounter worth playing) and that are meant to be done on a timer. Once again, the feeling (do the same quicker and quicker) is exactly the one shown on the picture above.
@1 - False. Maybe not to the degree that ZoS has taken it, but if you are telling me that you have never played a MMO where the devs haven't in one fell-swoop made a change that invalidates a playstyle and forces player to go back to the drawing board-ever?-i'm gonna have to call shenanigans.
Unless of course this is your first rodeo, so to speak.
@ the pic, That is exactly what you are my friend. You are playing a MMO and you are exactly that rat in a wheel until such time as you want to step down and quit. Best to just make peace with that fact.
@2 - This is a valid concern. Though speaking for myself, i think i am more annoyed with ZoS putting further substantial game development on hold while they try to court console players, than i actually am at the slowdown in game development itself. In any event, this point is kinda not the fault of the CS imo.
Spiritreaver_ESO wrote: »What VR ranks and now its successor CS are called by some are 'time-sinks' and they have been a part of MMOs since the start. The very start. Folks got to the heights of the VR system in this game too fast in ZoS's view, seems that the 'powers that be' are seeking to remedy that.
This situation is not new, imo its just taken ZoS a bit too long to finally start approaching it properly.
No other game "time sinks" included putting you back several months, it feels like being this:
Furthermore, I have never played a game where new real content just stops being added and you are left with nothing to do for months or years.
All we got are 3 instances, with super trivial encounters that don't require off-tanking or any evolved tactics (Mantikora being the only encounter worth playing) and that are meant to be done on a timer. Once again, the feeling (do the same quicker and quicker) is exactly the one shown on the picture above.
Spiritreaver_ESO wrote: »Spiritreaver_ESO wrote: »What VR ranks and now its successor CS are called by some are 'time-sinks' and they have been a part of MMOs since the start. The very start. Folks got to the heights of the VR system in this game too fast in ZoS's view, seems that the 'powers that be' are seeking to remedy that.
This situation is not new, imo its just taken ZoS a bit too long to finally start approaching it properly.
1)No other game "time sinks" included putting you back several months, it feels like being this:
2)Furthermore, I have never played a game where new real content just stops being added and you are left with nothing to do for months or years.
All we got are 3 instances, with super trivial encounters that don't require off-tanking or any evolved tactics (Mantikora being the only encounter worth playing) and that are meant to be done on a timer. Once again, the feeling (do the same quicker and quicker) is exactly the one shown on the picture above.
@1 - False. Maybe not to the degree that ZoS has taken it, but if you are telling me that you have never played a MMO where the devs haven't in one fell-swoop made a change that invalidates a playstyle and forces player to go back to the drawing board-ever?-i'm gonna have to call shenanigans.
Unless of course this is your first rodeo, so to speak.
@ the pic, That is exactly what you are my friend. You are playing a MMO and you are exactly that rat in a wheel until such time as you want to step down and quit. Best to just make peace with that fact.
@2 - This is a valid concern. Though speaking for myself, i think i am more annoyed with ZoS putting further substantial game development on hold while they try to court console players, than i actually am at the slowdown in game development itself. In any event, this point is kinda not the fault of the CS imo.
@1 It's just 18 years I play online games, I guess I am still fresh. Should get back to my 300 baud modem and play my MUDs again for a while.
The sad thing is, some MUDs were so incredibly richer, long lasting and rewarding than post 2008 MMOs.
I've been through an almost endless amount of nerfs but not actual progress undoing, stats removal (to be re-grinded later). Plus it happened but it's been quite rare to have to re-do whole gear sets again and again. ESO lacking any tangible content, they just set our progress back and undo our gear so we spend more months to repeat what we have already done.
This is not replayability, this is dishonest dealing.
@pic "A" MMO is not appropriate. There's more than ESO and WoW around. I am subbed to 2 x 2003 MMOs (and others) and guess what, they managed to keep adding new stuff since then. Just got the umpteenth free EvE Online expansion and there's a lot of stuff.
Using all the cp points they gave you does not get you close to where you were as a long-playing VR14 in current live. They did not have to push us backwards to reboot the game, and in fact it is contrary to that they told us. Doing so is unnecessary, and hopefully is fixed before it goes live (but I am not holding my breath).
Emma_Eunjung wrote: »The nerf is real, y'all... toons that used to have 60% crit have like 40% and that's HUGE. And I only earn about 1 CS point per day on PTS...
It is not a question of not whinning, not being able to adapt a playstle, a build, a skill rotation. It is a matter of looking at this complete overhaul square in the face and deciding if the new system is something in which I want to partake or not, do I enjoy it or not. Nothing more.
A lot of long time players have states they won't be paying the sub after 1.6 and aren't sure they'll even be playing.
1.6 has some good updates, but overall the nerfs have really made a mess of the game.
I think their cash flow is going to be drastically reduced post 1.6...bad decision on ZOS part to make all of these changes. This game is just going to turn into another ghost town F2P game.
So you guys this is my prediction if 1.6 goes live like it is on the PTS right now :
Alot of us who have been subbed since launch will unsub or just completely leave.
New players will quickly realise it's going to take them 6 years to earn anything in game....Making ZOS put p2w items in the cash shop.
ESO is f2p and p2w by the end of the year.
joshisanonymous wrote: »Spiritreaver_ESO wrote: »Nerevarine1138 wrote:I'm one of those characters (stop saying "toons"), and I support that change. Why on earth would anyone think that 60% critical chance represents a balanced game? That's insane.
Nerevarine1138, i disagree with a fair amount of what you say. I hold my tongue and keep moving because they are your opinions and you are entitled to them. But i have to speak at the small bold bit of the post of yours i quoted...i agree with you 100%. It drives me up the wall when characters are referred to as toons.
Agree with the whole of that post actually, but double-down agree with the terminology bit.
I much prefer the term "toon" myself. It has sentimental value for those of us who remember playing MMOs around 2000. Don't be a hater.I've tried to play a stamina based fullplate warrior since beta.
I'm glad there are finally options in the game outside of wearing a dress in combination with a staff/sword and board blockfest.
Some people understand the game mechanics better then others, they came up with killer builds based upon high magicka and ultimate regeneration while keeping survivability with their stamina pool and not needing to invest in this. And I respect this, they make the best of their character with the tools given.
But we're far beyond that point, copying the cookie cutter builds is not a display of skill and knowhow. And it's long overdue that things got balanced a bit.
I agree. I'm glad your desired playstyle will now be more viable. I've been playing with builds that utilize full medium armor for the most part since before launch and I don't mind at all if light armor magicka based builds are no longer the same.
Honestly, I don't see how it's even fun once someone has figured out that perfect DPS machine build, especially when they're a PvE player. What is the point of repeatedly running the same trials with the same exact build that you literally have no way to improve upon? Sounds boring. For PvP, maybe I could see it, because that's a dynamic environment so playing with your build isn't necessarily where the excitement comes from, but for PvE it's weird.
Also, in direct response to the OP: Why do you keep saying that you have to go through the Champion System simply to get back to exactly where you are now? Have you not noticed that customization options, from the buff system, to various skills, to the addition of the whole Champion System, has drastically changed? For instance, the dude above talking about his stamina based heavy armor toon: if someone wants to build a tank now, they can really build a tank. The customization available, particularly through CPs, will allow us to specialize to a much much greater degree as far as I can tell.
So no, when you finish grinding every last CP (because apparently you need to cap everything before you can start enjoying yourself), you won't be right back where you are now, you'll be something completely new and different that maybe you can say is similar in power vs mobs as where you are now but much more specialized.
swjbusinesscub18_ESO wrote: »Sorry, but I cannot agree. I'm liking everything I see with the new systems and balance. It may be because may main is VR6, but I'm not feeling any weaker. Things from this perspective seem very much the same.
How can this be a good thing??