Spiritreaver_ESO wrote: »So essentially what i am taking away from the OP and elsewhere i've heard the same sentiment is that the CS is taking all VR lvl'd charcters down to pretty much a base freshly made lvl 50. Then you get 70 CP(max for VR14 folks) to distribute straight away to start retuning.
Coming from a long time FFXI guy, this sounds a lot like ZoS is actually trying to roll out their own version of the Merit system from the aforementioned game. And personally i think this is a good thing. Going further, ZoS should have rolled this system out much sooner imo.
Sure it is gonna take more time to 'max out' a character now. But that should really not be an issue when content is gonna scale. And really what is the rush to anyways?
@ the other prevalent sentiment that i see coupled with the main one from the OP(paraphrased-'All my work on my build has been flushed!!!'), please tell me that this isn't your first MMO. Because unless it is, you should well know that every time there is a major overhaul to game mechanics/systems, there is a good chance that your playstyle will need to be adapted.
Now off-topic-ishnerevarine1138 wrote: »Emma_Eunjung wrote: »The nerf is real, y'all... toons that used to have 60% crit have like 40% and that's HUGE. And I only earn about 1 CS point per day on PTS...
I'm one of those characters (stop saying "toons"), and I support that change. Why on earth would anyone think that 60% critical chance represents a balanced game? That's insane.
Nerevarine1138, i disagree with a fair amount of what you say. I hold my tongue and keep moving because they are your opinions and you are entitled to them. But i have to speak at the small bold bit of the post of yours i quoted...i agree with you 100%. I drives me up the wall when characters a referred to as toons.
Agree with the whole of that post actually, but double-down agree with the terminology bit.
What we are all trying to get at is they nerfed everything and expect us to make up the difference using cp gains....but it takes 4 to 5 hours to get single point...and that's just from grinding exp. They need to adjust the amount of time it takes to earn a point
trimsic_ESO wrote: »I have to disagree. The game in 1.6 is much better.
Yes we have to get out of our comfort zone and try new builds and play the game differently. But that's not a big deal.
Spiritreaver_ESO wrote: »Spiritreaver_ESO wrote: »So essentially what i am taking away from the OP and elsewhere i've heard the same sentiment is that the CS is taking all VR lvl'd charcters down to pretty much a base freshly made lvl 50. Then you get 70 CP(max for VR14 folks) to distribute straight away to start retuning.
Coming from a long time FFXI guy, this sounds a lot like ZoS is actually trying to roll out their own version of the Merit system from the aforementioned game. And personally i think this is a good thing. Going further, ZoS should have rolled this system out much sooner imo.
Sure it is gonna take more time to 'max out' a character now. But that should really not be an issue when content is gonna scale. And really what is the rush to anyways?
@ the other prevalent sentiment that i see coupled with the main one from the OP(paraphrased-'All my work on my build has been flushed!!!'), please tell me that this isn't your first MMO. Because unless it is, you should well know that every time there is a major overhaul to game mechanics/systems, there is a good chance that your playstyle will need to be adapted.
Now off-topic-ishnerevarine1138 wrote: »Emma_Eunjung wrote: »The nerf is real, y'all... toons that used to have 60% crit have like 40% and that's HUGE. And I only earn about 1 CS point per day on PTS...
I'm one of those characters (stop saying "toons"), and I support that change. Why on earth would anyone think that 60% critical chance represents a balanced game? That's insane.
Nerevarine1138, i disagree with a fair amount of what you say. I hold my tongue and keep moving because they are your opinions and you are entitled to them. But i have to speak at the small bold bit of the post of yours i quoted...i agree with you 100%. I drives me up the wall when characters a referred to as toons.
Agree with the whole of that post actually, but double-down agree with the terminology bit.
What we are all trying to get at is they nerfed everything and expect us to make up the difference using cp gains....but it takes 4 to 5 hours to get single point...and that's just from grinding exp. They need to adjust the amount of time it takes to earn a point
I don't doubt that there will be adjustments to CP acquisition in time as the new system is fine-tuned. But what i see being lost on you joe and some others is that the whole point is to have it take time to get to the top of the mountain-this is a MMO.
What VR ranks and now its successor CS are called by some are 'time-sinks' and they have been a part of MMOs since the start. The very start. Folks got to the heights of the VR system in this game too fast in ZoS's view, seems that the 'powers that be' are seeking to remedy that.
This situation is not new, imo its just taken ZoS a bit too long to finally start approaching it properly.
nerevarine1138 wrote: »(stop saying "toons")
Spiritreaver_ESO wrote: »Spiritreaver_ESO wrote: »So essentially what i am taking away from the OP and elsewhere i've heard the same sentiment is that the CS is taking all VR lvl'd charcters down to pretty much a base freshly made lvl 50. Then you get 70 CP(max for VR14 folks) to distribute straight away to start retuning.
Coming from a long time FFXI guy, this sounds a lot like ZoS is actually trying to roll out their own version of the Merit system from the aforementioned game. And personally i think this is a good thing. Going further, ZoS should have rolled this system out much sooner imo.
Sure it is gonna take more time to 'max out' a character now. But that should really not be an issue when content is gonna scale. And really what is the rush to anyways?
@ the other prevalent sentiment that i see coupled with the main one from the OP(paraphrased-'All my work on my build has been flushed!!!'), please tell me that this isn't your first MMO. Because unless it is, you should well know that every time there is a major overhaul to game mechanics/systems, there is a good chance that your playstyle will need to be adapted.
Now off-topic-ishnerevarine1138 wrote: »Emma_Eunjung wrote: »The nerf is real, y'all... toons that used to have 60% crit have like 40% and that's HUGE. And I only earn about 1 CS point per day on PTS...
I'm one of those characters (stop saying "toons"), and I support that change. Why on earth would anyone think that 60% critical chance represents a balanced game? That's insane.
Nerevarine1138, i disagree with a fair amount of what you say. I hold my tongue and keep moving because they are your opinions and you are entitled to them. But i have to speak at the small bold bit of the post of yours i quoted...i agree with you 100%. I drives me up the wall when characters a referred to as toons.
Agree with the whole of that post actually, but double-down agree with the terminology bit.
What we are all trying to get at is they nerfed everything and expect us to make up the difference using cp gains....but it takes 4 to 5 hours to get single point...and that's just from grinding exp. They need to adjust the amount of time it takes to earn a point
I don't doubt that there will be adjustments to CP acquisition in time as the new system is fine-tuned. But what i see being lost on you joe and some others is that the whole point is to have it take time to get to the top of the mountain-this is a MMO.
What VR ranks and now its successor CS are called by some are 'time-sinks' and they have been a part of MMOs since the start. The very start. Folks got to the heights of the VR system in this game too fast in ZoS's view, seems that the 'powers that be' are seeking to remedy that.
This situation is not new, imo its just taken ZoS a bit too long to finally start approaching it properly.
It's not lost on us...1)we are saying that if your are going to throw away our progress and essentially make us do it again...making the system take 4 or 5 hours to level a single point is ridiculous and insulting to the people who already put in 1200 hours into the game. 2)This game will die if they put out the cp system like it is now. 3)Do you think the casual b2p folks are going to put in all that time. 4)They won't and ZOS will make it p2w and this game will wither and die. It's sad
Spiritreaver_ESO wrote: »So essentially what i am taking away from the OP and elsewhere i've heard the same sentiment is that the CS is taking all VR lvl'd charcters down to pretty much a base freshly made lvl 50. Then you get 70 CP(max for VR14 folks) to distribute straight away to start retuning.
Coming from a long time FFXI guy, this sounds a lot like ZoS is actually trying to roll out their own version of the Merit system from the aforementioned game. And personally i think this is a good thing. Going further, ZoS should have rolled this system out much sooner imo.
Sure it is gonna take more time to 'max out' a character now. But that should really not be an issue when content is gonna scale. And really what is the rush to anyways?
@ the other prevalent sentiment that i see coupled with the main one from the OP(paraphrased-'All my work on my build has been flushed!!!'), please tell me that this isn't your first MMO. Because unless it is, you should well know that every time there is a major overhaul to game mechanics/systems, there is a good chance that your playstyle will need to be adapted.
Now off-topic-ishnerevarine1138 wrote: »Emma_Eunjung wrote: »The nerf is real, y'all... toons that used to have 60% crit have like 40% and that's HUGE. And I only earn about 1 CS point per day on PTS...
I'm one of those characters (stop saying "toons"), and I support that change. Why on earth would anyone think that 60% critical chance represents a balanced game? That's insane.
Nerevarine1138, i disagree with a fair amount of what you say. I hold my tongue and keep moving because they are your opinions and you are entitled to them. But i have to speak at the small bold bit of the post of yours i quoted...i agree with you 100%. I drives me up the wall when characters a referred to as toons.
Agree with the whole of that post actually, but double-down agree with the terminology bit.
What we are all trying to get at is they nerfed everything and expect us to make up the difference using cp gains....but it takes 4 to 5 hours to get single point...and that's just from grinding exp. They need to adjust the amount of time it takes to earn a point
Alphashado wrote: »It kinda feels like they toned things down a bit in order to leave wiggle room for the CS.
When I first logged into the PTS and jumped on my DK I studied all the changes, filled out all my skill points, and went out to do some testing. I noticed right away that I was getting hit harder, taking more damage, doing less damage etc.
Then it occurred to me that I hadn't spent any of my CPs yet. Once I invested 70 CPs, there was a very noticable difference.
This is just a guess, but it feels like they toned things down in anticipation of characters eventually having a ton of CP and wanting them to be where they are right now on the live version rather than being just as powerful when 1.6 goes live and then godlike when we reach full CPs.
like this:
Character Power level on the live version:
....................................
Time Investment needed:
.....................
Character Power level on 1.6 with minimal CPs invested:
........................
Time Investment needed:
.....................
Character Power level in the future with a bunch of CPs invested:
..........................................
Time Investment needed:
..............................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................
Just a theory, but it makes sense.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
nerevarine1138 wrote: »Emma_Eunjung wrote: »The nerf is real, y'all... toons that used to have 60% crit have like 40% and that's HUGE. And I only earn about 1 CS point per day on PTS...
I'm one of those characters (stop saying "toons"), and I support that change. Why on earth would anyone think that 60% critical chance represents a balanced game? That's insane.
because we spent hundreds of hours completing end game pve runs that had gear as rewards with 8 percent crit on them and they nerfed them to 2 percent...because we cant has nice things and end game pve people dont matter
Alphashado wrote: »It kinda feels like they toned things down a bit in order to leave wiggle room for the CS.
When I first logged into the PTS and jumped on my DK I studied all the changes, filled out all my skill points, and went out to do some testing. I noticed right away that I was getting hit harder, taking more damage, doing less damage etc.
Then it occurred to me that I hadn't spent any of my CPs yet. Once I invested 70 CPs, there was a very noticable difference.
This is just a guess, but it feels like they toned things down in anticipation of characters eventually having a ton of CP and wanting them to be where they are right now on the live version rather than being just as powerful when 1.6 goes live and then godlike when we reach full CPs.
like this:
Character Power level on the live version:
....................................
Time Investment needed:
.....................
Character Power level on 1.6 with minimal CPs invested:
........................
Time Investment needed:
.....................
Character Power level in the future with a bunch of CPs invested:
..........................................
Time Investment needed:
..............................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................
Just a theory, but it makes sense.
extended it by a rough estimation of needed time investment...
If " enjoying " the game means grinding cp points then I guess I won't be enjoying it. This is a company that badly mismanaged the game for the first 10 months....then puts a system in place that takes 2 years to progress in and tells everyone " hey we threw away all the progress you paid us money to achieve, but we got a new system that takes years to complete so spend money in our cash shop and also just trust us ". Its outrageous
Spiritreaver_ESO wrote: »Nerevarine1138 wrote:I'm one of those characters (stop saying "toons"), and I support that change. Why on earth would anyone think that 60% critical chance represents a balanced game? That's insane.
Nerevarine1138, i disagree with a fair amount of what you say. I hold my tongue and keep moving because they are your opinions and you are entitled to them. But i have to speak at the small bold bit of the post of yours i quoted...i agree with you 100%. It drives me up the wall when characters are referred to as toons.
Agree with the whole of that post actually, but double-down agree with the terminology bit.
I've tried to play a stamina based fullplate warrior since beta.
I'm glad there are finally options in the game outside of wearing a dress in combination with a staff/sword and board blockfest.
Some people understand the game mechanics better then others, they came up with killer builds based upon high magicka and ultimate regeneration while keeping survivability with their stamina pool and not needing to invest in this. And I respect this, they make the best of their character with the tools given.
But we're far beyond that point, copying the cookie cutter builds is not a display of skill and knowhow. And it's long overdue that things got balanced a bit.
Wolfenbelle wrote: »If " enjoying " the game means grinding cp points then I guess I won't be enjoying it. This is a company that badly mismanaged the game for the first 10 months....then puts a system in place that takes 2 years to progress in and tells everyone " hey we threw away all the progress you paid us money to achieve, but we got a new system that takes years to complete so spend money in our cash shop and also just trust us ". Its outrageous
^This. Word. Unless ZOS changes their direction, they are in the process of knocking everything tied to the veteran rank system back to level 50.
prototypefb wrote: »all they did were reduced health scaling and adjusted handful of OP skills.
now stamina is on par with magicka(more or less), all armors seem to be viable, all weapons are viable, all classes look like could use any weapon/build/stat and be in just about same position.
can you name 1 OP class atm? there isn't one i believe, time/testing will tell, clases are really close now.
nerevarine1138 wrote: »Emma_Eunjung wrote: »The nerf is real, y'all... toons that used to have 60% crit have like 40% and that's HUGE. And I only earn about 1 CS point per day on PTS...
I'm one of those characters (stop saying "toons"), and I support that change. Why on earth would anyone think that 60% critical chance represents a balanced game? That's insane.
Spiritreaver_ESO wrote: »What VR ranks and now its successor CS are called by some are 'time-sinks' and they have been a part of MMOs since the start. The very start. Folks got to the heights of the VR system in this game too fast in ZoS's view, seems that the 'powers that be' are seeking to remedy that.
This situation is not new, imo its just taken ZoS a bit too long to finally start approaching it properly.
No other game "time sinks" included putting you back several months, it feels like being this: