Agreed with most of you guys.
Bigger numbers don't help visualizing our stats. I mean, even when we finally get used to it, the extra digit is NOT necessary, and it doesn't make you feel more powerful (I don't know where does the logic behind this come from...)
theegoliathb14_ESO wrote: »Is anyone else having a difficult time swallowing the new larger value numbers for everything ( skill dmg, health, skill cost, etc..). I for one have a harder time digesting information if the number is xx,xxx vrs xxx. I dont need a larger number to feel good about changes in my character. Thats why rounding numbers was invented. Who cares about the extra .xx
Heres a musical quote I feel totally applies to the new value sytem. "Less is more." I feel smaller numbers are easier to read and mentally do math faster on the fly.
This shows that it is completely different now, not just a x10. I don't mind that, I think it's kind of fun. The whole process of building your intuition for a game is big chunk of the fun for me.Jennifur_Vultee wrote: »Here's some screenshots for comparison of the current live server and the public test server numbers. I've lost some stats in my attribute points and on gear enchants on the PTS with its current numbers. The PTS numbers are before I spent any Champion Points to keep them as accurate as I could. Looks like a stats nerf to me. I still hate the inflated numbers.
If these numbers stay accurate it looks like enchants are being lowered quite a bit.
Merlin13KAGL wrote: »It's for shock and awe...looks bigger, is effectively the same.
The problem is, they didn't do this across the board.
You didn't get x10 enchantments, you didn't get x10 potions/food buffs.
You definitly didn't get x10 regen's.
I'm not sure why they think someone seeing a .1% increase on the display is going to make them feel better (other than to know the thing is actually working).
The rest of it, they chipped away with the intention of having you build back up via CP's.
Take off the last digit and compare to live, you'll see the upgrades aren't quite what they made them out to be.
New ESO, now 10 times more ESOier than before.
Merlin13KAGL wrote: »It's for shock and awe...looks bigger, is effectively the same.
The problem is, they didn't do this across the board.
You didn't get x10 enchantments, you didn't get x10 potions/food buffs.
You definitly didn't get x10 regen's.
I'm not sure why they think someone seeing a .1% increase on the display is going to make them feel better (other than to know the thing is actually working).
The rest of it, they chipped away with the intention of having you build back up via CP's.
Take off the last digit and compare to live, you'll see the upgrades aren't quite what they made them out to be.
New ESO, now 10 times more ESOier than before.
This right here^^ is the most important thing they need to change before this goes to live. Devs, listen up. You don't make things worse and tell us to make it up with a point system (that from what I've read so far) takes forever and a day to get the shortfalls back!!!
Jennifur_Vultee wrote: »Here's some screenshots for comparison of the current live server and the public test server numbers...
P.s. @Jennifur_Vultee: don't use SoftcapInfo addon on PTS, some numbers are screwed because of Mundus Stones, Divine traits, etc.
So someone suggested this :
-Put 1.6 and one server
-Put 1.5 as it is now with the justice system on another server
-wait a week
-The 1.6 server would be a complete ghost town....minus the rp people who like to steal npc clothing.
jeeze you're all sensitive.
You don't like it because you're not used to it. But guess what? You'll get used to it. Diablo 3 players don't seem to have a problem with big numbers. This is a non-issue.