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New Values x 10 hard to swallow.

  • Gargragrond
    Gargragrond
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    Yes, the new numbers are extremely messy, and as a result, they convey less information instead of more. This is a horrible change from usability standpoint, and quite contrary to the much discussed minimalistic UI philosophy. Could we just settle on some nice middle ground between no-information and 64bit floating point accuracy..

    Please divide everything by 10, (or by 100..), or at very least add commas to improve readability.
  • pmn100b16_ESO
    pmn100b16_ESO
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    If they can't have some sort of UI option that swaps between a rounded 4 digit and the 5 digit version, at least add a '.' (point/dot) at the end of the 4th digit of any 5 digit number and have that as a UI option or something. Its not a case of "you'll get used to it", it is actually more confusing to read because you're adding unimportant numbers.
  • niocwy
    niocwy
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    Agreed with most of you guys.

    Bigger numbers don't help visualizing our stats. I mean, even when we finally get used to it, the extra digit is NOT necessary, and it doesn't make you feel more powerful (I don't know where does the logic behind this come from...)
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  • McDoogs
    McDoogs
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    niocwy wrote: »
    Agreed with most of you guys.

    Bigger numbers don't help visualizing our stats. I mean, even when we finally get used to it, the extra digit is NOT necessary, and it doesn't make you feel more powerful (I don't know where does the logic behind this come from...)

    Even if we 'get used to it', 5 digits are harder to process quickly than 4. That's just a human brain thing.
    Edited by McDoogs on January 30, 2015 1:12PM
  • FordPrefect
    FordPrefect
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    What we need at this point is to have Gear/Attributes/CP all dumped into HP, and find the "max value" of HP that is possible, then the same for MP, and ST. Using those numbers as a sort of hard cap, even though there are no more caps, would tell us whether or not our newfound 30,000 HP is high, low, or median.
  • Garwulf
    Garwulf
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    Reminds me of "rearranging the deck chairs on a sinking ship'

    Telephone numbers for stats is just plain ridiculous and distracting. However I suppose it was necessary for the 10 year olds who are eager to play this game....
  • spoqster
    spoqster
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    I totally agree. It's gotten much harder to understand the values with a quick glance. The new numbers require a lot more concentration and calculations.

    Also, I don't see the upside of getting +10 in a x10 system to getting +1 in the old system. If the increase is so low that it wouldn't show up in the old system at all, then why bother in the first place?
  • Theegoliath
    Theegoliath
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    We had our guild on the pts last night testing in cyrodill, and not one person liked the inflated numbers.

    ZoS changed the entire end game due to the populace speaking out, I believe it can and should happen with the inflated numbers.
  • clocksstoppe
    clocksstoppe
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    I agree. It helps noone that the numbers are now 10x
  • Ethona
    Ethona
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    Is anyone else having a difficult time swallowing the new larger value numbers for everything ( skill dmg, health, skill cost, etc..). I for one have a harder time digesting information if the number is xx,xxx vrs xxx. I dont need a larger number to feel good about changes in my character. Thats why rounding numbers was invented. Who cares about the extra .xx

    Heres a musical quote I feel totally applies to the new value sytem. "Less is more." I feel smaller numbers are easier to read and mentally do math faster on the fly.

    I'll get over the bloated looking numbers at some point, and I can't help but to be reminded of WoW when I see them. It's just one of those blah things all games seem to be doing these days. Honestly, they have far worse things that needs attention on the PTS than bloated numbers.
    Edited by Ethona on January 30, 2015 3:48PM
  • Elsonso
    Elsonso
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    Well, this is Pandora 's box. They won't be going back.

    I like the 10x for one reason,even if I dislike or don't care elsewhere. A 1 point increase sounds better than a 0.1 point increase.

    They mean the same thing, but for new players it makes a difference when trying to assign skill points.
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  • yiunko
    yiunko
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    I personally dont like it at all and makes the game more complicated.
  • Jennifur_Vultee
    Jennifur_Vultee
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    Here's some screenshots for comparison of the current live server and the public test server numbers. I've lost some stats in my attribute points and on gear enchants on the PTS with its current numbers. The PTS numbers are before I spent any Champion Points to keep them as accurate as I could. Looks like a stats nerf to me. I still hate the inflated numbers.

    If these numbers stay accurate it looks like enchants are being lowered quite a bit.

    Attributes%20Points_zps1s9uzvyj.jpg

    Magnus%20Staff_zpsp9ics0hb.jpg

    Magnus%20Top_zpsbrwsoyis.jpg

    Walock%20Hood%20_zpslatjcwkq.jpg
    Edited by Jennifur_Vultee on January 30, 2015 4:34PM
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  • kieso
    kieso
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    yiunko wrote: »
    I personally dont like it at all and makes the game more complicated.

    Agree, it feels much too inflated.
  • evedgebah
    evedgebah
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    The only benefit to the increased numbers is that the percent increases will be slightly more effective due to the use of truncation in their formulas. If they had the lower numbers, their value calculations would need to to be adjusted for this. It's a sloppy solution to wishing to utilize more percent values. I do not like this system.
  • Qyr
    Qyr
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    Feeling "powerful" is something relative. When a Lv.1 Character has 1,000 LP and a Vr14 10,000, it is the same when it is 100/1,000, but the 1000 are better ro read. And when you get 20 or 2 LP per 0,1% does really not make a difference.

    And 10,000 -> 10,020 does not feel more "powerful" than 1,000 -> 1,002.

    I hope they change it back, or at least make something in the middle (I'd prefer the old one, this was good and fine, but before no change comes something in between would be better)

    And when you get a statuspoint less because of the formula / rounding down whatever, who cares? This one Point won't let you life, if you would have died without it. (Or it would be a very miracoulus miracle.)

    So please change it back.
  • spoqster
    spoqster
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    Here's some screenshots for comparison of the current live server and the public test server numbers. I've lost some stats in my attribute points and on gear enchants on the PTS with its current numbers. The PTS numbers are before I spent any Champion Points to keep them as accurate as I could. Looks like a stats nerf to me. I still hate the inflated numbers.

    If these numbers stay accurate it looks like enchants are being lowered quite a bit.

    Attributes%20Points_zps1s9uzvyj.jpg

    Magnus%20Staff_zpsp9ics0hb.jpg

    Magnus%20Top_zpsbrwsoyis.jpg

    Walock%20Hood%20_zpslatjcwkq.jpg
    This shows that it is completely different now, not just a x10. I don't mind that, I think it's kind of fun. The whole process of building your intuition for a game is big chunk of the fun for me.

    But the big numbers are harder to process for everyone. And that makes it less fun.
  • Wing
    Wing
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    @ZOS_GinaBruno is this something that can be rolled back or changed if enough people don't like it (it seems we don't)
    Edited by Wing on January 30, 2015 5:18PM
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  • Dreyloch
    Dreyloch
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    It's for shock and awe...looks bigger, is effectively the same.

    The problem is, they didn't do this across the board.

    You didn't get x10 enchantments, you didn't get x10 potions/food buffs.

    You definitly didn't get x10 regen's.

    I'm not sure why they think someone seeing a .1% increase on the display is going to make them feel better (other than to know the thing is actually working).

    The rest of it, they chipped away with the intention of having you build back up via CP's.

    Take off the last digit and compare to live, you'll see the upgrades aren't quite what they made them out to be.

    New ESO, now 10 times more ESOier than before.

    This right here^^ is the most important thing they need to change before this goes to live. Devs, listen up. You don't make things worse and tell us to make it up with a point system (that from what I've read so far) takes forever and a day to get the shortfalls back!!!
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  • helediron
    helediron
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    Dreyloch wrote: »
    It's for shock and awe...looks bigger, is effectively the same.

    The problem is, they didn't do this across the board.

    You didn't get x10 enchantments, you didn't get x10 potions/food buffs.

    You definitly didn't get x10 regen's.

    I'm not sure why they think someone seeing a .1% increase on the display is going to make them feel better (other than to know the thing is actually working).

    The rest of it, they chipped away with the intention of having you build back up via CP's.

    Take off the last digit and compare to live, you'll see the upgrades aren't quite what they made them out to be.

    New ESO, now 10 times more ESOier than before.

    This right here^^ is the most important thing they need to change before this goes to live. Devs, listen up. You don't make things worse and tell us to make it up with a point system (that from what I've read so far) takes forever and a day to get the shortfalls back!!!

    Nonsense. Stop staring numbers and actually go to PTS and play. My build is both nerfed and buffed. SO many things have changed that bickering about few numbers is futile.
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  • PBpsy
    PBpsy
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    It makes the game look like the amateurish piece of crap they turned it in. So I guess it was an apt aesthetic change.
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  • Darkintellect
    Darkintellect
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    Here's some screenshots for comparison of the current live server and the public test server numbers...

    So far your numbers are as follows.

    Modifier
    Magicka = 7.8
    Health = 7.74
    Stamina = 7.23

    SpDam = 11.57
    WpDam = 8.09

    MagReg = 8.58
    HeaReg = 9.87
    StaReg = 9

    SpRes = 4.5
    Armor = 6.09


    Now take the spell damage on that item set, it's at 19.4X as well as other factors in play. That value is applied to your spell damage adjusting the multiplicative more skewed towards the higher number.

    That states that values will be fairly streamlined with regard to stats, until gear and champion points come into play which throw the stat variances out of whack.

    They really are rewarding customization and specializations.
    Edited by Darkintellect on January 31, 2015 1:09AM
  • squshy7
    squshy7
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    jeeze you're all sensitive.

    You don't like it because you're not used to it. But guess what? You'll get used to it. Diablo 3 players don't seem to have a problem with big numbers. This is a non-issue.
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  • Panda244
    Panda244
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    It's suppose to hide the nerf to our overall stats, I won't throw out the exact percentages cause I have no idea. To lazy to crunch the math... But it seems like a ton of stats, overall magicka, stamina, health, regen stats, jewerly enchants, spell and weapon damage, all took a significant nerf in 1.6, and in order to get it back you have to 'progress' in the champion system.

    If it was progression it'd be increasing your character for harder content, not nerfing your character then having to make up for content you could already do. It's their way of keeping us busy imho, to lazy to design new PvE content so they nerf us, so we have to grind, to do PvE content we already could accomplish.
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  • Helluin
    Helluin
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    1% is 1%, a character is not stronger just because of more digits.
    It's better if I avoid any comment for the ones who need more digits to feel that.
    A matter is the math "behind the scenes", another one the UI.
    I completely agree with the OP: please change it back or give us the option to do so.

    This is just smoke to let you avoid to realize a sort of general nerf because of the Champion System.

    P.s. @Jennifur_Vultee: don't use SoftcapInfo addon on PTS, some numbers are screwed because of Mundus Stones, Divine traits, etc. :)
    Edited by Helluin on January 31, 2015 1:58AM
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • Jennifur_Vultee
    Jennifur_Vultee
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    Helluin wrote: »

    P.s. @Jennifur_Vultee: don't use SoftcapInfo addon on PTS, some numbers are screwed because of Mundus Stones, Divine traits, etc. :)

    I'm not using any addons on the PTS. The one labeled "Live" on the left with the softcap addon is the current live release of ESO. The one on the right is the PTS with no addons and thus no softcap info on my stats.

    Not having a proper way to sort my inventory on the PTS really sucks without addons by the way. They really need to add proper inventory sorting into the vanilla inventory UI.

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  • Joejudas
    Joejudas
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    So someone suggested this :
    -Put 1.6 and one server
    -Put 1.5 as it is now with the justice system on another server
    -wait a week
    -The 1.6 server would be a complete ghost town....minus the rp people who like to steal npc clothing.
    Edited by Joejudas on January 31, 2015 3:20AM
  • Darkintellect
    Darkintellect
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    Joejudas wrote: »
    So someone suggested this :
    -Put 1.6 and one server
    -Put 1.5 as it is now with the justice system on another server
    -wait a week
    -The 1.6 server would be a complete ghost town....minus the rp people who like to steal npc clothing.

    Which is understandable from someone who plays a DK. So I can see where you're coming from, however, that wouldn't be the case. There are many aspects of 1.6 that are excellent to include class, guild, AvA and weapon skill changes and readjustments allowing templars to be better mage builds, nightblades to be better tanks and healers.

    If they went ahead and segregated the servers in that fashion, I suspect it wouldn't be anything like you suggested.
    Edited by Darkintellect on January 31, 2015 4:04AM
  • Varicite
    Varicite
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    squshy7 wrote: »
    jeeze you're all sensitive.

    You don't like it because you're not used to it. But guess what? You'll get used to it. Diablo 3 players don't seem to have a problem with big numbers. This is a non-issue.

    I don't like it because I don't like it.

    Stop assuming that we haven't already played plenty of games that have huge numbers.

    Heck, I played WoW for a pretty long stretch, and while it was fun sometimes to say that my character could pull almost 2 million DPS or Obliterate someone for 800,000 damage, it was completely unnecessary.

    Even Blizzard squished their stats in this last expansion because their numbers were getting out of control, and people seem to have responded very well to that.

    I don't care to get used to it. I liked that the game didn't feel like it was trying to over-exaggerate everything.

    The problem is ZOS wanting to give me a 0.01% stat increase and then changing their game to a much uglier version to compensate that.

    You know what I don't like? 0.01% stat increases.
    Edited by Varicite on January 31, 2015 4:41AM
  • Ethona
    Ethona
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    Bloated numbers to hide a huge nerf to everything so that we can be plugged into their future Champion System is my opinion. When I see 4530 damage hit I mentally see 453 damage hit. It's my opinion that we all have been nerfed and held back to push this CS. Howbeit that we all waited for what we thought would be good for the game and it turns out to be a huge deception. Of course all that I'm saying here is my opinion. My char on live does a lot more than that same char on the pts. It seems that everyone is worry about one or two skills, such as the templar RD skill, when really their char is half the hero it use to be.

    Our char are half the hero they use to be! How's that for a 5 month wait! Of course it's my opinion that it all came about to push possible future XP potions. Take note that they are not responding to any of our feedback yet, that I can see anyways! LOL

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    Edited by Ethona on January 31, 2015 5:15AM
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