not sure whats so hard to understand, if the best possible way to gain cp (grind+enlightend) leads to hundreds of days of ingame time then the required xp is way too high.
or do u want to still fill up your cp in 3years instead of enjoying the new content which hopefully gets released until then?
not even thinking about doing fun things instead of the optimal way
not sure whats so hard to understand, if the best possible way to gain cp (grind+enlightend) leads to hundreds of days of ingame time then the required xp is way too high.
or do u want to still fill up your cp in 3years instead of enjoying the new content which hopefully gets released until then?
not even thinking about doing fun things instead of the optimal way
Actually yes. I do like to still have CP to work towards to after 3 years if I play that long. How I see what people seem to want is that max out Champion System in a month or so and then have it over with. Once done then they can just concentrate on their PvP or Hard end game content until they get bored.
Which will happen quite fast since there is no more goals to work towards to. You have maxed everything and done the best scores in end game and PvP is just become boring repetition. So in 2-3 months you are ready to move forward to next game or start demanding increase to CP max to have something to do and make your char bit more powerful again.
Champion System is not supposed to be something you grind to max in a month, it is supposed to be system that will give you progression over long period of time giving small increase to your chars stats.
This system was launched with ZoS telling us we get 1 point per about an hour of play. Lets say an Average Joe who plays ESO 20 hours a week gets 1 point per hour he plays. It would take that player over 3 years to max out the champion system. Now, imagine the time sink when you are earning one every 4 hours now....see the problem? There's a difference between reasonable and ridiculous.
3rdwardhobocub18_ESO wrote: »Now I just need to figure out what triggers Enlightenment because it seems almost pointless to play without it.
Are there 70 cp possible per character or 70 total to split between all of your characters? On the live server I have a V14 DK, V3 Sorcerer and a lvl8 NB I just started.
This system was launched with ZoS telling us we get 1 point per about an hour of play.
starkerealm wrote: »This system was launched with ZoS telling us we get 1 point per about an hour of play.
Wait... so, here's an utterly stupid question, but if the target is to meter this stuff out at specific intervals... why isn't it actually paying out on the clock, instead of via XP?
Why isn't the system: you gain XP, enter combat, or advance an achievement (for crafters collecting resources), you start a 5 minute clock ticking, gaining more resets the clock to 5 minutes, you gain champion points at a fixed rate until the clock runs out? Once it runs out, you're no longer gaining CP. But, if you're doing something like delves, or questing, you're gaining CP based on the time you play. Rather than trying to calibrate a value that balances against PvP in Cyrodiil, players grinding Craglorn, and people mopping up Cadwell.
Players will gain XP at different rates. If this is a screwing around for time investment, why not actually pay out based on the time invested. Enlightenment can still work the same way, CP is gained at 4 or 5 times the rate, but it's just a constant trickle instead of trying to juryrig something into the XP system.
I envisage that the first 100 CP you have will be spent just trying to get your char back to performing how they did in 5, due to all the stat nerfs.
I envisage that the first 100 CP you have will be spent just trying to get your char back to performing how they did in 5, due to all the stat nerfs.
Didn't occur that it's complete overhaul and revamp of the system and might not mean that you're supposed continue from where you left once it hits live. Of course people compare to what they were before even though it's almost completely new system.
One thing of course what Zos needs to take into consideration is the content they have is also nerfed with the players, unless the idea is to have the content be bit harder again.
SuraklinPrime wrote: »I envisage that the first 100 CP you have will be spent just trying to get your char back to performing how they did in 5, due to all the stat nerfs.
Didn't occur that it's complete overhaul and revamp of the system and might not mean that you're supposed continue from where you left once it hits live. Of course people compare to what they were before even though it's almost completely new system.
One thing of course what Zos needs to take into consideration is the content they have is also nerfed with the players, unless the idea is to have the content be bit harder again.
Some basic knowledge of people will tell you that if they have 10 on day 0 and someone takes away 2 and leaves them with 8 while giving them nothing in return for the missing 2 then they are going to get cross.
If you then tell them that if they 'play', but only in the pre-approved ZOS certified definition of 'play', for several thousand hours they will have 10 again they are not going to see it is a good thing.
The Champion System was sold as progression. Many of us assumed this would mean that this was progressions from where we were on the day it was launched - not that they'd nerf all our current progression so we had to start again at a point we reached weeks or months ago.
The history of this game would suggest that they will not have taken current content into account so there will be people who could do it before who will not be able to do it now - when the EU character ports are available I believe my guildies intend to run things like trials and vet dungeons to put this to the test with existing builds - but US feedback has not been positive.
The champion system was supposed to be new progression not old progression again.