Nightreaver wrote: »If someone is in combat and they're not targeting an enemy then Healing may not be their biggest problem.Not one single ability that NB's have can be remotely considered an emergency heal. Yes we have abilities that heal us, all but one require an enemy target to activate/heal.Your Lightning Flood should be hitting 5 times so at 92 damage it should be doing 460 damage. (153.3 DPS)ian92415b14_ESO wrote: »My Lightning Flood hits for around 92 damage four times (368 damage) which is a little over 10% of a high hp player (before resistances).
This Lighting Pool hits for 382 damage nine(?) times (3438 damage) which is like 24% of this guy's hp seen below; or, if all his attribute points were health (around 20000 health) then it's like 17%.
This is assuming that the Lightning Pool seen above is cast by a vr14 in a magicka spec. If not, then it is probably a lot stronger than this.
Obviously this isn't doing more damage if we look at just four tics but the increased duration definitely makes a difference.
In 1.6 it looks like everything is 10x what it is on Live so to compare the damage in the picture to Live I divided the damage by 10 which results in 38.2 x 9 for 343.8 damage. (68.7 DPS)
I personally would much rather have a targeted AOE that does 460 damage over 3 seconds than one that does 343 over 5 seconds. The AOE is small enough that if the enemy is concerned about the damage all they need do is take a step in any direction and they'll be out of it.
your math is ALL wrong @Nightreaver lol look at the screen cap I quote BELOW
this picture shows 382 EVERY .5 seconds for FIVE seconds. Either get your info correct, or stop bringing doom and gloom here. The more you know makes ignorance a non existing issue my friends
link to see it blown up is here
http://fc09.deviantart.net/fs71/f/2014/357/8/f/untitled_1_by_notsoaccurateno1-d8azmcm.jpg
So thats 382 damage every .5 seconds for five seconds is 3820 damage IF they are stupid enough to stand in it. I am assuming that this character they shown is NOT geared out. So every other characters results may vary.
Joy_Division wrote: »Nightreaver wrote: »If someone is in combat and they're not targeting an enemy then Healing may not be their biggest problem.Not one single ability that NB's have can be remotely considered an emergency heal. Yes we have abilities that heal us, all but one require an enemy target to activate/heal.Your Lightning Flood should be hitting 5 times so at 92 damage it should be doing 460 damage. (153.3 DPS)ian92415b14_ESO wrote: »My Lightning Flood hits for around 92 damage four times (368 damage) which is a little over 10% of a high hp player (before resistances).
This Lighting Pool hits for 382 damage nine(?) times (3438 damage) which is like 24% of this guy's hp seen below; or, if all his attribute points were health (around 20000 health) then it's like 17%.
This is assuming that the Lightning Pool seen above is cast by a vr14 in a magicka spec. If not, then it is probably a lot stronger than this.
Obviously this isn't doing more damage if we look at just four tics but the increased duration definitely makes a difference.
In 1.6 it looks like everything is 10x what it is on Live so to compare the damage in the picture to Live I divided the damage by 10 which results in 38.2 x 9 for 343.8 damage. (68.7 DPS)
I personally would much rather have a targeted AOE that does 460 damage over 3 seconds than one that does 343 over 5 seconds. The AOE is small enough that if the enemy is concerned about the damage all they need do is take a step in any direction and they'll be out of it.
your math is ALL wrong @Nightreaver lol look at the screen cap I quote BELOW
this picture shows 382 EVERY .5 seconds for FIVE seconds. Either get your info correct, or stop bringing doom and gloom here. The more you know makes ignorance a non existing issue my friends
link to see it blown up is here
http://fc09.deviantart.net/fs71/f/2014/357/8/f/untitled_1_by_notsoaccurateno1-d8azmcm.jpg
So thats 382 damage every .5 seconds for five seconds is 3820 damage IF they are stupid enough to stand in it. I am assuming that this character they shown is NOT geared out. So every other characters results may vary.
You are aware that ZoS is in essence adding an extra "0" to all numbers to deceive the non-mathematically inclined that 0.5% of whatever actually means something?
So your "382" damage every half-second is more akin to 38...
Tolerable if all enemies were kind enough to stand in the thing the whole time. But that word kind of fits the state of sorcs ATM. They are tolerable DPS companions if they bring along their negates...
I mean literally read the damn skill lol even the current one in live is 112 damage every .5 seconds and it IS 112 damage every .5 seconds. but by your number crunching it is only 11 in live right now?
According to the tooltip the duration is 3 seconds so (5 x 92) / 3 = 153.3ian92415b14_ESO wrote: »
But I've still only been able to get 4 tics of damage so while Nightreaver's math is right, the dps is still wrong because I'm doing 147.2 dps .
It's been explained multiple times now, all you need do is actually read someone's post other than your own. As you said "The more you know makes ignorance a non existing issue my friends "how are you only getting 38 damage every .5 seconds, every .5 seconds it tics for 382....... Seriously, explain this
Um no, the numbers on Live are the numbers on Live. A difficult concept to grasp I know. Except that it ISN'T damage every 0.5 seconds. The tooltip states that the ability has a duration of 3 seconds which implies it should hit 6 times but it only hits 5 times.I mean literally read the damn skill lol even the current one in live is 112 damage every .5 seconds and it IS 112 damage every .5 seconds. but by your number crunching it is only 11 in live right now?
I agree.ian92415b14_ESO wrote: »Also I think everybody would benefit if we all got into the mind set of using the raw numbers in the screen shots instead of dividing or multiplying everything by 10 to see how well it matches up with our current numbers.
Reason being that by these numbers, in the image below, it's not going to be as simple as x10 because of rebalancing.
In a straight comparison with no influence from other factors the new AOE would be a decrease in both overall damage and DPS. But....ian92415b14_ESO wrote: »Oh wait 1.6 is actually weaker DPS but not because of 10x math and I think the extended duration on Lightning Splash more than makes up for that. IT'S LIKE A 40% INCREASE IN DAMAGE OVERALL.
This and any number of other factors we know nothing about yet could make the new version better than its current form in comparison to other abilities and classes.ian92415b14_ESO wrote: »The point I'm trying to get across is that while DPS looks like it will be the same or even lower than now, it is still more % damage versus this lower amount of health in 1.6
Just want to say before someone starts crying "Nerf the Sorcerer AOE with huge radius that it is only huge relative to the base ability. Even with the *Huge* increase it would remain one of the smaller AOEs in the game.ian92415b14_ESO wrote: »@everybody crying about folks just stepping out of aoe's, yuh that's going to happen no matter what aoe is on the floor but Lightning Floods' aoe is huge
Do not get it, they said they should increase lighting flood duration from 2.5 to 5 seconds, if they also drop the dps to the less of the half it would be an obvious nerf making it less relevant than now, not only would it do less damage but also take longer time doing that damage.Now that I think about it, Lightning Splash is very lack luster compared to that shard they are showing in the picture. one is INSTANT 1600+ damage, and the other is only going to hurt them for 382 damage....
WTF @zos ..... what are you thinking? The shards cost less and is instant damage. Lightning splash cost more and will usually only hit people for the first tic....so 382 damage for 2566 magicka?!
@ZOS_GinaBruno
Please have them look into this......this is crazy! @DeLindsay did you notice that?
davedwildebeast wrote: »Hey @DeLindsay .... I'm somewhere in the middle... whilst we don't know much, the changes they had said about on ESO live made me very VERY concerned! But that's been mixed with a load of hearsay & speculation now as you say...
I still don't like the changes they mentioned (Surge changes being at the heart of that).... but at least now I can see a couple of other things that sound pretty good... and enough to make me able to wait & see without being as worried..
(I'm still levelling a DK now just incase though! )
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I just wish they weren't forcing Pets builds for Sorc DPS. I don't want to use pets. There should be alternatives to pet builds.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Put on some heavy armor dude. Thats what the sorc is about.
If you are a sorc and NOT using melee then you are doing something wrong. At least that is what I am constantly being told..... What is wrong with wanting to be a viable staff user? Is that not an option anymore lol
Septimus_Magna wrote: »If you are a sorc and NOT using melee then you are doing something wrong. At least that is what I am constantly being told..... What is wrong with wanting to be a viable staff user? Is that not an option anymore lol
Lol, I've seen about 0 successful melee sorcs in trails so far. It might be fun for veteran dungeons but it has no place in end game pve.
Septimus_Magna wrote: »Stamina builds often lack ultimate gain and Negate is sorcs best skill so that makes stamina builds less viable imo, especially for end game pve.
It doesn't matter what you or I or 100 other people think Sorcerers should be like, I just stated what ZoS designed them to be like, and that's using a 2H and Crit Surge meshes perfectly with that concept.of course because when you hear the word sorcerer you think : thats someone with a huge sword. No way he casts spells....
If templars are supposed to have a restoration staff for healing, DKs a sword and shielf for tanking, NBs dual daggers for assassination and Sorcerers a 2-Handed sword for trolling around, who's wielding the destro staff?
When I look up "sorcerer" on google image, I do not see many swords. Maybe the class should have been named battlemage if it was intended to benefit more extensively from a melee weapon.
I agree with @Leon119 though. The new morph granting both spell and weapon damage will be at best half useless for staff users, since neither the weapon skills nor the light/heavy attacks will be scaling based on weapon damage.
Septimus_Magna wrote: »