First, a quick recap of the significant changes that have been made to Sorcerer since launch:
-decreased AoE cap on Streak.
-Removed Taunt from Storm Atronoch.
-Made Familiar get affected by Fighters Guild abilities.
-Added AoE cap to Negate Magic
-Increased damage on Crystal Blast (presumably to encourage someone to actually use this morph.)
-Removed armor/spell-resistances bonuses to Dark Deal but made it mobile.
-Made pets semi-functional (they can sneak, you can give them targets)
-Increased cost and light attack damage for Overload.
-Bolt Escape now costs 50% more if cast within 4 secs of a previous cast (actually more like ~75% due to the way it's calculate.)
-Bolt Escape cannot be used while carrying a scroll.
-Bolt Escape cuts magicka regeneration in half for 4 seconds after use.
We should just accept the role non melee non bow sorcs have now been given.
Magicka sorc dps is a bit lacking, as is templar. Stamina is good on all 4 classes. All 4 classes can also succeed as tanks and healers.
While magicka sorc needs some help, let's stop talking as though it isn't performing as it should in the other 3 specs. Stamina dps sorcerors are probably the 2nd strongest stamina dps due to critical surge. Sorc tanking is even fine though quite rare.
First, a quick recap of the significant changes that have been made to Sorcerer since launch:
-decreased AoE cap on Streak.
-Removed Taunt from Storm Atronoch.
-Made Familiar get affected by Fighters Guild abilities.
-Added AoE cap to Negate Magic
-Increased damage on Crystal Blast (presumably to encourage someone to actually use this morph.)
-Removed armor/spell-resistances bonuses to Dark Deal but made it mobile.
-Made pets semi-functional (they can sneak, you can give them targets)
-Increased cost and light attack damage for Overload.
-Bolt Escape now costs 50% more if cast within 4 secs of a previous cast (actually more like ~75% due to the way it's calculate.)
-Bolt Escape cannot be used while carrying a scroll.
-Bolt Escape cuts magicka regeneration in half for 4 seconds after use.
You missed: "greatly reduced elemental ring radius".
I would disagree that there aren't preferred roles for each of the 4 classes.Every class in this game is intended to be played in all 4 roles. Sorcerors do not have any more design preference for magicka dps over stamina than dks have preference for tanking over either dps variant.
Two concerns here.The fastest vet dsa time on north America features ajyn, a dual wield khajit sorc.
Nightreaver wrote: »I would disagree that there aren't preferred roles for each of the 4 classes.Every class in this game is intended to be played in all 4 roles. Sorcerors do not have any more design preference for magicka dps over stamina than dks have preference for tanking over either dps variant.
I'm sure the developers intended Sorcerers to be just as good a Healer as a Templar who has an entire line devoted to healing..... except that Sorcerers have zero heals.
I'm sure the developers intended Sorcerers to be just as good at stealth as a Nightblade who can go invis and has an entire line devoted to stealth..... except that Sorcerers can't invis and have no stealth abilities.
I'm sure the developers intended to be just as good at melee as Dragonknights who can do physical damage and have an entire line devoted to melee damage..... except that Sorcerers have no abilities that do physical damage and have zero offensive melee abilities.
And finally I'm sure developers intended all the other classes to do just as well with pets as Sorcerers who have an entire line devoted to pets..... except no other class possesses an ability that allows them to summon pets. Oh wait, there is that one armor set so I guess they are intended to be just as good.
So let's recap. Sorcerers have no healing abilities, cannot go invis or possess any stealth abilities, nor do they have any abilities that do physical damage or possess any offensive melee abilities.
What they do have are ranged DPS abilities, they just need a lot of work to bring them in line with DKs and NBs. Hopefully 1.6 will accomplish that.Two concerns here.The fastest vet dsa time on north America features ajyn, a dual wield khajit sorc.
1) Why a dual wield Sorc?If he wants to melee then wouldn't he be better off as a DK or NB? Both of which do better DPS and have class abilities that actually support melee.
2) It confirms that Stamina Sorc builds do better than Magicka Sorc builds AND YET in 1.6 they are nerfing Surge for Magicka builds while leaving it the same for Stamina builds. How does that make sense?
Holycannoli wrote: »I don't know about for PvP but what about the other summons we're used to from other TES games? Flame atronachs, frost atronachs and my favorite of all: two permanent zombie thralls?
And storm atronachs definitely need their taunt back.
It's pretty obvious they want summoning to be a focus for the class and yet summoning is the most lackluster skill line in the game. Three whole types of pets we can summon and none are any good.
That's not to mention the fact that sorcerer magical DPS should be highest of the four classes. They dropped the ball majorly when they made destruction staff the magical DPS skill line.
Holycannoli wrote: »I don't know about for PvP but what about the other summons we're used to from other TES games? Flame atronachs, frost atronachs and my favorite of all: two permanent zombie thralls?
And storm atronachs definitely need their taunt back.
It's pretty obvious they want summoning to be a focus for the class and yet summoning is the most lackluster skill line in the game. Three whole types of pets we can summon and none are any good.
That's not to mention the fact that sorcerer magical DPS should be highest of the four classes. They dropped the ball majorly when they made destruction staff the magical DPS skill line.
I think both Atronoch and Clanfear should taunt.
I think both Atronoch and Clanfear should taunt.
Nightreaver wrote: »I would disagree that there aren't preferred roles for each of the 4 classes.Every class in this game is intended to be played in all 4 roles. Sorcerors do not have any more design preference for magicka dps over stamina than dks have preference for tanking over either dps variant.
I'm sure the developers intended Sorcerers to be just as good a Healer as a Templar who has an entire line devoted to healing..... except that Sorcerers have zero heals.
I'm sure the developers intended Sorcerers to be just as good at stealth as a Nightblade who can go invis and has an entire line devoted to stealth..... except that Sorcerers can't invis and have no stealth abilities.
I'm sure the developers intended to be just as good at melee as Dragonknights who can do physical damage and have an entire line devoted to melee damage..... except that Sorcerers have no abilities that do physical damage and have zero offensive melee abilities.
And finally I'm sure developers intended all the other classes to do just as well with pets as Sorcerers who have an entire line devoted to pets..... except no other class possesses an ability that allows them to summon pets. Oh wait, there is that one armor set so I guess they are intended to be just as good.
So let's recap. Sorcerers have no healing abilities, cannot go invis or possess any stealth abilities, nor do they have any abilities that do physical damage or possess any offensive melee abilities.
What they do have are ranged DPS abilities, they just need a lot of work to bring them in line with DKs and NBs. Hopefully 1.6 will accomplish that.Two concerns here.The fastest vet dsa time on north America features ajyn, a dual wield khajit sorc.
1) Why a dual wield Sorc?If he wants to melee then wouldn't he be better off as a DK or NB? Both of which do better DPS and have class abilities that actually support melee.
2) It confirms that Stamina Sorc builds do better than Magicka Sorc builds AND YET in 1.6 they are nerfing Surge for Magicka builds while leaving it the same for Stamina builds. How does that make sense?
Look, every class is meant to be viable in every role and as stam and magicka. Yes, each class has some help towards some of those: breath of life is the most significant. Every class has viable tanking skills. Sorc tanks have unique challenges (no gdb or breath to selfheal) and unique strengths.
Magicka ranged dps from templar and sorc need help. But the reality is they are the only two specs that can't be built to handle endgame content. Other healer vs breath is the next biggest hurdle and while most groups nerd a templar healer, the main reason additional templar are wanted is novas.
Dk are this games best designed class and you should look at how they function in the game as the goal for all 4 classes:
Tanking: excellent
magicka dps: excellent
stamina dps: strong despite no synergistic class abilities
heals: best burst healing after templar, no advantage in sustained healing, can heal all content not gated by breath of life
This is how all 4 classes need to function as only having 4 classes with only 1 or 2 viable roles each is too repetitive.
You need to help magicka sorc without harming everything else, because ZoS won't give up the stam, tank and healing specs to improve ranged Magicka dps. If anything they probably want to buff those too.
Septimus_Magna wrote: »
The fastest vet dsa time on north America features ajyn, a dual wield khajit sorc.
High end stamina dps is rarer because it needs more trials drops to shine, like two fanged snake.
A magicka dk uses crafted gear and green soulshine.
Ajyn was more effective than others because he brought mad dps due to crit surge while requiring zero healing even in vet dsa part 10. Imagine the hps of a crit build rapid strikes spammer dealing 1400 dps with 70% crit.
I'm bummed about the loss of power surge because its the only morph worth taking. The extra duration is better then the crit heals.
In group content, I rely on my healer to heal, I stay out of red circles, etc. This means I don't have to recast surge every 20 secs I get 40 secs Instead which means less mana casting surge and more used to kill what I'm attacking, its 100% better from a resource management perspective. I always run resto staff anyways.
Now ill be stuck with a 20 sec duration to an expensive skill.
The morph should be either:
Crit surge-Increased weapon and spell damage heal on crit.
Power surge- increased weapon and spell damage, longer duration, and 5% higher damage buff at rank 4
Now we have 2 equally viable choices.
The fastest vet dsa time on north America features ajyn, a dual wield khajit sorc.
High end stamina dps is rarer because it needs more trials drops to shine, like two fanged snake.
A magicka dk uses crafted gear and green soulshine.
)Why only 1 Daedric Curse can be active at a time? And all Dk's Fire DOT can be applied by several DK's
2)Why "safe " abilities don't compare.For example : Bolt Escape if casting within 4 seconds costs 50% more and Dragon Fire Scale don't have any debuff
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Yes, but sorc skills don't have a passive that increases damage based on distance to target. Bow does.Nightreaver wrote: »
Yes, but sorc skills don't have a passive that increases damage based on distance to target. Bow does.Nightreaver wrote: »
Yes, but sorc skills don't have a passive that increases damage based on distance to target. Bow does.Nightreaver wrote: »
Trolling at a whole new level...
Yes, but sorc skills don't have a passive that increases damage based on distance to target. Bow does.Nightreaver wrote: »
Trolling at a whole new level...
In all seriousness though, everyone is so set on sorcs being casters, even though they have very few casting abilities.
In all seriousness though, everyone is so set on sorcs being casters, even though they have very few casting abilities.
We are so set because:
For TES fans, Oblivion wiki Sorcerer definition reads: "Besting the most well-equipped fighters, Sorcerers rely on the spells of the mystic arts".
For general MMO players: "Sorcerer" is traditionally THE caster. Who else is meant to be a magic caster in a game where the classes are called: Dragon Knights, Night blades, Templars (= "paladins")?
I play Mage / Sorcerer in many MMOs since before 2000, guess what: they are casters. I loved my Warhammer Sorceress so much, she was the incarnation of what a glass cannon should be.
... and now I have to read I am meant to play a:
- Warlock with stupidified pets vs a WoW Warlock.
- Ranger with Bow
- Dual wield rogue Sorcerer.
Anyone see something wrong?
Besting the most well-equipped fighters, Sorcerers rely on the spells of the mystic arts. Unique to these mages is the bodily stamina to be armed with the thickest armor. Sorcerers also possess the unique ability to absorb spell points from spells targeted at them, serving in essence as magical "batteries", and possess more spell points than any other mage class.
Sorcerers are adept at the use of a wide variety of weapons and armor, but typically do not utilize shields, preferring to keep their hands free for defensive spellcasting instead, their specialty.
Though spellcasters by vocation, sorcerers rely most on summonings and enchantments. They are greedy for magic scrolls, rings, armor and weapons, and commanding undead and Daedric servants gratifies their egos.