There are 15 total abilities for each Class, that's 30 different morphs. Each Class is only getting 3 of 30 morphs as a Stamina option, that is no way "many". Add the other Classes and that's 12 out of 120 possible morphs, you can see why many doesn't remotely describe it correctly.That's 12 total (9 outside of Sorc). How is that not many?
Ahhh, so this "Buff" will give us superiority in the use of a weapon that most non-sorcerers would rather not use. I've seen many discussions comparing DPS superiority. In 15 years of playing MMOs I've never seen where there was greater concern over the DPS superiority of a specific weapon rather than actual DPS. I mean hey, we may be at the bottom of the DPS ladder but as long as we are the best at using Destro staves then it all balances out right? Now when can we get down to discussing what is really important? Who is the best at each weapon type?I'm sorry but this is just getting far too ridiculous. Stop the doom and gloom. We are gaining nothing in return for the loss? Really? Do you know any other class who has a buff that buffs them with spell damage? Right, there isn't. As it stands, with this change, we will still keep our superiority over other classes with the use of a destro staff, especially so with the removal of soft caps.
Or.... I could use pot just as often that heals for just as much and in addition restores both my Magicka and Stamina and not have to wait until I'm down to 30% health to use AND save myself 2 ability slots. And personally, when I'm down that far in health I prefer the pot that has the larger front loading direct heal. Please tell me you aren't seriously comparing the Healing output of the Twilight pet to Critical Surge.This brings me to the next point, if pets will actually become viable in damage terms and survivability, a sorc can then use the twilight matriarch with the health restoring morph. There you go, our heal.
You might consider taking your own advice because that simply isn't true.If any other class would get a spell that buffs them with spell power, people would cry that it's OP and that they'll be at the top DPS without a shred of doubt.
Listen to yourself..........
There are 15 total abilities for each Class, that's 30 different morphs. Each Class is only getting 3 of 30 morphs as a Stamina option, that is no way "many". Add the other Classes and that's 12 out of 120 possible morphs, you can see why many doesn't remotely describe it correctly.
Each character will have access to one class:Incorrect, they specifically said 3 abilities per Class will have Stamina based morphs.
Nightreaver wrote: »Ahhh, so this "Buff" will give us superiority in the use of a weapon that most non-sorcerers would rather not use. I've seen many discussions comparing DPS superiority. In 15 years of playing MMOs I've never seen where there was greater concern over the DPS superiority of a specific weapon rather than actual DPS. I mean hey, we may be at the bottom of the DPS ladder but as long as we are the best at using Destro staves then it all balances out right? Now when can we get down to discussing what is really important? Who is the best at each weapon type?I'm sorry but this is just getting far too ridiculous. Stop the doom and gloom. We are gaining nothing in return for the loss? Really? Do you know any other class who has a buff that buffs them with spell damage? Right, there isn't. As it stands, with this change, we will still keep our superiority over other classes with the use of a destro staff, especially so with the removal of soft caps.
Nightreaver wrote: »Morph 2
Stamina builds get a buff to class abilities plus a buff to weapon damage. Magicka builds get a buff to class abilities plus nothing.
Nightreaver wrote: »Or.... I could use pot just as often that heals for just as much and in addition restores both my Magicka and Stamina and not have to wait until I'm down to 30% health to use AND save myself 2 ability slots. And personally, when I'm down that far in health I prefer the pot that has the larger front loading direct heal. Please tell me you aren't seriously comparing the Healing output of the Twilight pet to Critical Surge.This brings me to the next point, if pets will actually become viable in damage terms and survivability, a sorc can then use the twilight matriarch with the health restoring morph. There you go, our heal.
And seeing as how they just nerfed pets, forgive me if I'm not overly optimistic about their intentions with pets.
Nightreaver wrote: »You might consider taking your own advice because that simply isn't true.If any other class would get a spell that buffs them with spell power, people would cry that it's OP and that they'll be at the top DPS without a shred of doubt.
Listen to yourself..........
If Class "A" does 1500 DPS and Class "B" does 1000 DPS + 100 DPS due to a buff to spell power are you seriously going to claim that it is Class "B" that is OP because they get a buff that Class "A" didn't get?
Yeah I know right? No idea why Magicka builds wouldn't rather use Dual wield, Two Hand, Sword & Board or Bow. Oh wait, those all use Stamina.A weapon most non-sorcerers would rather not use? So that's why literally every magicka build is using it? Because no one wants to use it?
Shall we compare the number of class abilities that Stamina builds use to the number of Stamina abilities that a Staff wielding Magicka build uses?Yes, because every stamina build has the use of magicka damage dealing class skills integrated into it.
Wait...
I don't.....but it would be a far better choice than a weapon buff that is of no value to a Magicka build.No, I'm not saying that the twilight heals better than critical surge. But why do you even need the critical surge heal so badly
Maybe. But my experience from MMOs has been that though pets can be real nice for soloing and even find a place in groups, in raids they tend to be more of a liability. But who knows, maybe I'll be pleasantly surprised and I'm hoping this will be the case.They're rebalancing skills, and if pets are going to be all they make out to be, it might make a serious big difference in DPS.
"My issue is that they took an ability that has pretty much been the center point of every Sorcerer build and made it an ability that favors Stamina builds when they could have just as easily designed it to be beneficial to both."
Sums it up nicely.
i agree. Pets can be potencially very good for pveIt'll be interesting to see just how much improved the DPS is with a pet build come 1.6 though. If even bad Sorcs can manage 1K DPS with a pet then the changes might be worth it.I can't believe they decided to highlight pets as our savior to DPS. Let's hope there's more to the ability changes than this.
still didnt fix any of the problems for pvp though and the options given about surge morphs as well are bad
ummmm?
Is this thread a troll?
It most certainly isn't widely known that sorcs are the worst in pvp.....
Pretty sure you are just doing it wrong
Incorrect, they specifically said 3 abilities per Class will have Stamina based morphs.Also, do not forget that many class abilities will now have a stamina version that scales on weapon power. With all of the abilities out there that buff weapon power, sorcerers are far from unique in the way that you suggest.
...
Remember you can't stealth with them, there is tradeoffs, even if you boost them this way, they still have more disadvantages then any other skill in terms of cost and double bar slots to keep up with weapon switch and max mana penalty.
...
xsorusb14_ESO wrote: »Incorrect, they specifically said 3 abilities per Class will have Stamina based morphs.Also, do not forget that many class abilities will now have a stamina version that scales on weapon power. With all of the abilities out there that buff weapon power, sorcerers are far from unique in the way that you suggest.
That is incorrect
When they go over abilities, they're adding a 3rd Morph to those abilities that is stamina based if it warrants, for example...Flame Lash for DK's would have a Stamina Version of it.
They're not just picking 3 abilities per Class and giving them a morph.
I'm still not quite sure how getting a major spell damage buff is not qualified as 'beneficial'? It will still be in the center of every sorcerer build. But builds will change, and people will adapt.
GamerzElite wrote: »i agree. Pets can be potencially very good for pveIt'll be interesting to see just how much improved the DPS is with a pet build come 1.6 though. If even bad Sorcs can manage 1K DPS with a pet then the changes might be worth it.I can't believe they decided to highlight pets as our savior to DPS. Let's hope there's more to the ability changes than this.
still didnt fix any of the problems for pvp though and the options given about surge morphs as well are bad
But Pet + Skill eat your 2 Slots, as he said "We r bringing new deadric skill for pet"! 5-2=3
So you have only 3 slots to put skills.
** Correct me If I am wrong.
As I heard it they are NOT adding a 3rd morph but instead changing 1 of the 2 morphs of 3 abilities per Class to use Stamina. We'll know soon enough, it's supposed to be on PTS shortly.xsorusb14_ESO wrote: »That is incorrect
When they go over abilities, they're adding a 3rd Morph to those abilities that is stamina based if it warrants, for example...Flame Lash for DK's would have a Stamina Version of it.
They're not just picking 3 abilities per Class and giving them a morph.
I'd be fine with ZoS changing it so that Sorc pets could be added to the Quickbar, seems reasonable.Even less:
2 Pets: 4 Slots
Petbuff Curse: 1 Slot
Empowered Ward: 1 Slot
Magelight (pets share your Critcrate now): 2 Slots
Have fun with a strong build where you are left with 2 slots you can customize. Its going to be insanly fun!
Sounds not usable in pvp at all and boring as hell for pve.
Yes, not to forget lighting flood who with it 5 second durationNightreaver wrote: »Well let me help you see then. Currently Crit Surge provides both a Heal and damage buff. With the change, Sorcerers with Magicka builds will lose one or the other while gaining nothing in return for that loss.
I'm sorry but this is just getting far too ridiculous. Stop the doom and gloom. We are gaining nothing in return for the loss? Really? Do you know any other class who has a buff that buffs them with spell damage? Right, there isn't. As it stands, with this change, we will still keep our superiority over other classes with the use of a destro staff, especially so with the removal of soft caps.
Yes, we have to sacrifice our heal for this. Will this be a problem? No. Not in trials and not in dungeons. Learn to adapt and deal with it.
This brings me to the next point, if pets will actually become viable in damage terms and survivability, a sorc can then use the twilight matriarch with the health restoring morph. There you go, our heal.
Wait it out until 1.6 hits and test it out for yourself, and stop spewing this utter nonsense that we're getting nerfed into oblivion and gaining nothing in return for it. Just because you aren't getting what you want, doesn't mean it's all nerfs.
Dude, we currently get the damaged buff and healing. If you are a magicka sorc, you now have to pick one or the other.
It really is not that complicated.
You're seeing it far too black and white.
Yes, but currently you have to spec yourself to support one build or another. In this case you have to spec yourself with weapon damage enchants next to your crit surge to take full advantage of the current destro staff scaling, as is what I have done. This means lacking spell damage for executes.
With 1.6, since everything falls into the same bucket, you can just enchant yourself fully towards spell damage plus the spell damage surge. Maybe crystal fragments will then even become viable in PVE builds.
If any other class would get a spell that buffs them with spell power, people would cry that it's OP and that they'll be at the top DPS without a shred of doubt.
Sorcerers get a spell that buffs spell power? Nah, it's a nerf.
Listen to yourself..........
About the spell damage, i will assume as much as the weapon damage.or at much as the difference between enchants who boost weapon and spell damageNightreaver wrote: »I'm still not quite sure how getting a major spell damage buff is not qualified as 'beneficial'? It will still be in the center of every sorcerer build. But builds will change, and people will adapt.
For Stamina builds yes, for Magicka builds....we'll have to wait and see unless you have access to the actual numbers. And if you don't then I'm not sure how you can qualify it as a major spell damage buff.
Surge comes with a hefty Magicka cost (oooh look, a Class Magicka ability that may be a core ability of Sorcerer Stamina builds). I imagine, if anything, the spell damage increase will be lowered since it is now being paired with a Weapon damage increase. Losing both the extended duration and the heal options will also lower interest in the ability.
So how much of a spell damage increase will it take to justify both the cost and taking up a slot on your active ability bar.
Since it also increases Weapon damage, how much spell damage increase will people allow before crying OP?
So yes, builds will change and people will adapt or move on as they always have. I'm just not sure that Surge will remain the center of these builds. Not for Magicka builds anyway.
As I heard it they are NOT adding a 3rd morph but instead changing 1 of the 2 morphs of 3 abilities per Class to use Stamina. We'll know soon enough, it's supposed to be on PTS shortly.xsorusb14_ESO wrote: »That is incorrect
When they go over abilities, they're adding a 3rd Morph to those abilities that is stamina based if it warrants, for example...Flame Lash for DK's would have a Stamina Version of it.
They're not just picking 3 abilities per Class and giving them a morph.I'd be fine with ZoS changing it so that Sorc pets could be added to the Quickbar, seems reasonable.Even less:
2 Pets: 4 Slots
Petbuff Curse: 1 Slot
Empowered Ward: 1 Slot
Magelight (pets share your Critcrate now): 2 Slots
Have fun with a strong build where you are left with 2 slots you can customize. Its going to be insanly fun!
Sounds not usable in pvp at all and boring as hell for pve.
Nightreaver wrote: »I'm still not quite sure how getting a major spell damage buff is not qualified as 'beneficial'? It will still be in the center of every sorcerer build. But builds will change, and people will adapt.
For Stamina builds yes, for Magicka builds....we'll have to wait and see unless you have access to the actual numbers. And if you don't then I'm not sure how you can qualify it as a major spell damage buff.
Nightreaver wrote: »Surge comes with a hefty Magicka cost (oooh look, a Class Magicka ability that may be a core ability of Sorcerer Stamina builds)
Nightreaver wrote: »I imagine, if anything, the spell damage increase will be lowered since it is now being paired with a Weapon damage increase. Losing both the extended duration and the heal options will also lower interest in the ability.
So how much of a spell damage increase will it take to justify both the cost and taking up a slot on your active ability bar.
Since it also increases Weapon damage, how much spell damage increase will people allow before crying OP?
After 1.6 staffs will be based on magic power. Now spell power is not interesting for all abilities, abilities who don't heal or do damage is mostly not affected.Nightreaver wrote: »@Rune_Relic
Resto staff runs off weapon damage
Destro staff runs off weapon damage
Only one of the four Fighter guild is affected by spell power
Your list is confusing, misleading and incorrect so let me simplify
All Class abilities are affected by spell power
All weapon abilities are affected by weapon power
Vampire and Mage Guild line use Magicka
Werewolf and Fighter Guild use Stamina
Undaunted....does anyone use these? Does anyone care?
In response to your questions:
So which class will enhance DPS the most ? I'll pick DK since that is the current DPS king and we have no numbers yet to suggest anything will be different in 1.6
So which class will enhance a magicka build the most ? None. All classes have the same number of Magicka abilities.
So which weapon will enhance a magicka build the most ? Destro and Resto staff are best suited for Magicka builds while Two Hand, Dual wield, Bow and Sword and Board are best suited for Stamina builds.
Who will get crap performance out of restro ? Any Stamina build, just as any Magicka build will get crap performance out of Two Hand, Dual wield, Bow and Sword and Board.
If that's true then I'd be both very surprised and very happy. I would also be in complete agreement with you.I'm assuming it's an equal number to the current weapon damage increase. Which would be major to say the least.
Stamina builds are dependent on Stamina for damage. Surge will be a Class ability that increases Stamina and therefore increase the damage of any Stamina build. What am I not comprehending?I'm not quite sure why you're so hung up on this part of my post if you didn't even comprehend it in it's entirety. I specifically specified damage dealing class abilities, as most buffs stamina builds use in itself don't benefit from a spell damage increase.
For me personally I would have to disagree. To justify a slot on my active ability bar I would have to consider how much of an increase it gives and for how long vs. the magicka cost and its value compared to other active ability options. Since we don't know what the actual increase will be or what those other options will be, no one can really say if it will be worth it for Magicka builds.Any spell damage increase is worth it really.
Nightreaver wrote: »Stamina builds are dependent on Stamina for damage. Surge will be a Class ability that increases Stamina and therefore increase the damage of any Stamina build. What am I not comprehending?I'm not quite sure why you're so hung up on this part of my post if you didn't even comprehend it in it's entirety. I specifically specified damage dealing class abilities, as most buffs stamina builds use in itself don't benefit from a spell damage increase.
So you never use any type of Execute? And come 1.6 ALL abilities that use Magicka will scale of of Magicka/Spell Damage/Spell Crit. No more funny business trying to determine what scales from what, so those supportive Class abilities that are Magicka will in fact scale off of Sorcs new morph that gives them Spell Damage.I figured you were speaking about stamina builds as a whole, not just stamina builds limited to the sorcerer class. My point was, that a spell damage buff for a stamina build is entirely obsolete because stamina builds do not use magicka class damage dealing skills. And since class skills with a supportive nature don't benefit from the spell damage stat, stamina builds do not gain anything from it.
So you never use any type of Execute?I figured you were speaking about stamina builds as a whole, not just stamina builds limited to the sorcerer class. My point was, that a spell damage buff for a stamina build is entirely obsolete because stamina builds do not use magicka class damage dealing skills. And since class skills with a supportive nature don't benefit from the spell damage stat, stamina builds do not gain anything from it.
So you never use any type of Execute? And come 1.6 ALL abilities that use Magicka will scale of of Magicka/Spell Damage/Spell Crit. No more funny business trying to determine what scales from what, so those supportive Class abilities that are Magicka will in fact scale off of Sorcs new morph that gives them Spell Damage.I figured you were speaking about stamina builds as a whole, not just stamina builds limited to the sorcerer class. My point was, that a spell damage buff for a stamina build is entirely obsolete because stamina builds do not use magicka class damage dealing skills. And since class skills with a supportive nature don't benefit from the spell damage stat, stamina builds do not gain anything from it.