Try again, NB has no such heal. Sorcs have a shield, NB's do not. Sorcs also have the ability to raise their own Armor/Spell Resistance at will, NB don't have that either. The bolded part applies to Sorcs as well as all 3 other Classes, all you have to do is have a Resto staff on said alt bar and bam, emergency heal. The point is the fallacy of your argument that somehow not losing Crit Surge and gaining Spell Damage on the 2nd morph instead of Power Surge, that lets face it nobody really uses, is somehow bad for Sorcs.Wait, so as opposed to damage buff and heal from our only really useful class skill we will now only get damage buff? That's after people spent weeks complaining how sorcs need some love? WOW.
That spell damage buff better be REALLY major to pay off for sorc being the only class with literally 0 self heals. Because if OH *** happens every single other class can swap to an offbar with an emergency heal slotted and, you know, heal. >.> Time to level my baby DK?
xsorusb14_ESO wrote: »Impenetrable is not overpowered. The other traits are just trash and even impenetrable is not really good, since few people even use crits and receiving crits is so hard anyway, since damage against blocks and damage shields can't crit and each good player has such things.
So impenetrable is very situational and even then, it's no big protection against crits. Infused and divine need buffs, that's all.
excuse me, I literally just spit my coffee out reading that. Funniest thing on these forums!! The bold part is where I spat my coffee out!
He's correct in terms of pvp, it's pointless to build for crit.
The irony of your meme @Gorthax is they may have buffed pets so much that once 1.6 hits Sorc pet builds may very well be top dog. I don't know this as fact but who knows. Still funny meme though.
The irony of your meme @Gorthax is they may have buffed pets so much that once 1.6 hits Sorc pet builds may very well be top dog. I don't know this as fact but who knows. Still funny meme though.
Gorthax wrote:Yea but they still did not mention if AoE skills were going to be getting buffs, specifically Liquid lightning . . .
Agreed and the same goes for Magicka builds.I figured you were speaking about stamina builds as a whole, not just stamina builds limited to the sorcerer class. My point was, that a spell damage buff for a stamina build is entirely obsolete because stamina builds do not use magicka class damage dealing skills. And since class skills with a supportive nature don't benefit from the spell damage stat, stamina builds do not gain anything from it.
I hope you're not trying to imply that NBs don't have heals because every one of your trees has abilities that heals the player.Try again, NB has no such heal.
It doesn't apply to the other 3 classes because as @Magdalina noted, all 3 other classes have abilities that can heal the player.The bolded part applies to Sorcs as well as all 3 other Classes,
all you have to do is have a Resto staff on said alt bar and bam, emergency heal.
As I've said before, the issue isn't Sorcerer vs. other classes it's Sorcerer Magicka build vs. Sorcerer Stamina build.The point is the fallacy of your argument that somehow not losing Crit Surge and gaining Spell Damage on the 2nd morph instead of Power Surge, that lets face it nobody really uses, is somehow bad for Sorcs.
Or dare I say it, try out a 2H/DW or Bow/DW or Bow/2H build using Crit Surge and mow through content faster than you can with a Destro staff now.
The irony of your meme @Gorthax is they may have buffed pets so much that once 1.6 hits Sorc pet builds may very well be top dog. I don't know this as fact but who knows. Still funny meme though.
ian92415b14_ESO wrote: »
ZoS never "said" anything about it but they sure had a screenshot during ESO live.
As you can see, the duration has been increased to 5 seconds, and this hasn't even been morphed yet.
You are trying to twist what the other person said. They said "Because if OH *** happens every single other class can swap to an offbar with an emergency heal slotted and, you know, heal." Not one single ability that NB's have can be remotely considered an emergency heal. Yes we have abilities that heal us, all but one require an enemy target to activate/heal and the one that doesn't heals for ~34/tick at VR14. There is no way you are going to save yourself if the stuff hits the fan with a heal for 34 health. To put it bluntly, in regards to what that poster said, a Health Potion is a superior emergency heal for NB's to anything else in our Class trees.Nightreaver wrote: »I hope you're not trying to imply that NBs don't have heals because every one of your trees has abilities that heals the player.Try again, NB has no such heal.
Killers blade - Heals player for 18% Max health when killing an enemy with this ability
Reapers Mark - Killing a marked target restores player's health by 60%.
Funnel Health - Heals player for 25% of the damage inflicted every 2 seconds for 10 seconds. Player also receives 10% more healing from all other sources while this ability is slotted.
Leeching Strikes - Basic weapon attacks restore 3% Magicka, 3% Stamina and 2% Health
Sap Essence - Nearby allies are healed (X) amount. This value is increased 20% for each enemy hit.
Soul Siphon - Increase healing from Siphons 15%It doesn't apply to the other 3 classes because as @Magdalina noted, all 3 other classes have abilities that can heal the player.The bolded part applies to Sorcs as well as all 3 other Classes,
all you have to do is have a Resto staff on said alt bar and bam, emergency heal.
ian92415b14_ESO wrote: »Gorthax wrote:Yea but they still did not mention if AoE skills were going to be getting buffs, specifically Liquid lightning . . .
ZoS never "said" anything about it but they sure had a screenshot during ESO live.
As you can see, the duration has been increased to 5 seconds, and this hasn't even been morphed yet.
This leads me to believe that while you can quote ZoS saying they are totally fine with Sorcerer abilities, what I think they meant was that they didn't see a need to change any base mechanics of abilities; like how some Nightblade and Dragon Knight abilities got a revamp.
So, I am still looking forward to what changes we will see for sorcs when update 6 drops. But I am not looking forward to no longer being able to stack Retreating Maneuver with Boundless Storm with Hasty Retreat with Athletics and running just as fast as a level 50 light horse (also with Retreating Maneuver).
ian92415b14_ESO wrote: »My Lightning Flood hits for around 92 damage four times (368 damage) which is a little over 10% of a high hp player (before resistances).
This Lighting Pool hits for 382 damage nine(?) times (3438 damage) which is like 24% of this guy's hp seen below; or, if all his attribute points were health (around 20000 health) then it's like 17%.
This is assuming that the Lightning Pool seen above is cast by a vr14 in a magicka spec. If not, then it is probably a lot stronger than this.
Obviously this isn't doing more damage if we look at just four tics but the increased duration definitely makes a difference.
If I ever go back to a magicka build I would absolutely grab Lightning Flood to drop on block casters. You can't block magicka aoe damage and you can't dodgeroll magicka aoe damage and you can't reflect magicka aoe damage. Lightning Flood for life.
We have no idea if ZoS is going to keep Power Surge duration and just add Spell Damage to it or not, there's no reason to speculate one way or the other yet. 1.6 will be on PTS very soon and we can all check then.I'm bummed about the loss of power surge because its the only morph worth taking. The extra duration is better then the crit heals.
In group content, I rely on my healer to heal, I stay out of red circles, etc. This means I don't have to recast surge every 20 secs I get 40 secs Instead which means less mana casting surge and more used to kill what I'm attacking, its 100% better from a resource management perspective. I always run resto staff anyways.
Now ill be stuck with a 20 sec duration to an expensive skill.
The morph should be either:
Crit surge-Increased weapon and spell damage heal on crit.
Power surge- increased weapon and spell damage, longer duration, and 5% higher damage buff at rank 4
Now we have 2 equally viable choices.
We have no idea if ZoS is going to keep Power Surge duration and just add Spell Damage to it or not, there's no reason to speculate one way or the other yet. 1.6 will be on PTS very soon and we can all check then.I'm bummed about the loss of power surge because its the only morph worth taking. The extra duration is better then the crit heals.
In group content, I rely on my healer to heal, I stay out of red circles, etc. This means I don't have to recast surge every 20 secs I get 40 secs Instead which means less mana casting surge and more used to kill what I'm attacking, its 100% better from a resource management perspective. I always run resto staff anyways.
Now ill be stuck with a 20 sec duration to an expensive skill.
The morph should be either:
Crit surge-Increased weapon and spell damage heal on crit.
Power surge- increased weapon and spell damage, longer duration, and 5% higher damage buff at rank 4
Now we have 2 equally viable choices.
Try again, NB has no such heal. Sorcs have a shield, NB's do not. Sorcs also have the ability to raise their own Armor/Spell Resistance at will, NB don't have that either. The bolded part applies to Sorcs as well as all 3 other Classes, all you have to do is have a Resto staff on said alt bar and bam, emergency heal. The point is the fallacy of your argument that somehow not losing Crit Surge and gaining Spell Damage on the 2nd morph instead of Power Surge, that lets face it nobody really uses, is somehow bad for Sorcs.Wait, so as opposed to damage buff and heal from our only really useful class skill we will now only get damage buff? That's after people spent weeks complaining how sorcs need some love? WOW.
That spell damage buff better be REALLY major to pay off for sorc being the only class with literally 0 self heals. Because if OH *** happens every single other class can swap to an offbar with an emergency heal slotted and, you know, heal. >.> Time to level my baby DK?
I agree it's hilarious that ZoS said they're happy with how Sorcs are atm. Sorcs and Templar both certainly still need some lovin, but this change will likely end up for the better overall. For PvP it's moot as you can barely crit as it is. For PvE (group content) it's moot because you shouldn't need to self heal. Solo content is the only application where it might make a noticeable difference (only for caster Sorcs), but once again, put a Resto staff on your alt bar and there you go. Or dare I say it, try out a 2H/DW or Bow/DW or Bow/2H build using Crit Surge and mow through content faster than you can with a Destro staff now.
Guys, this thread isn't about NBs. It's about Sorcerers.
That said, I've seen NBs tank zergs with sap essence AND escape more reliably than Sorcs with Dark Cloak.
If someone is in combat and they're not targeting an enemy then Healing may not be their biggest problem.Not one single ability that NB's have can be remotely considered an emergency heal. Yes we have abilities that heal us, all but one require an enemy target to activate/heal.
Your Lightning Flood should be hitting 5 times so at 92 damage it should be doing 460 damage. (153.3 DPS)ian92415b14_ESO wrote: »My Lightning Flood hits for around 92 damage four times (368 damage) which is a little over 10% of a high hp player (before resistances).
This Lighting Pool hits for 382 damage nine(?) times (3438 damage) which is like 24% of this guy's hp seen below; or, if all his attribute points were health (around 20000 health) then it's like 17%.
This is assuming that the Lightning Pool seen above is cast by a vr14 in a magicka spec. If not, then it is probably a lot stronger than this.
Obviously this isn't doing more damage if we look at just four tics but the increased duration definitely makes a difference.
Nightreaver wrote: »If someone is in combat and they're not targeting an enemy then Healing may not be their biggest problem.Not one single ability that NB's have can be remotely considered an emergency heal. Yes we have abilities that heal us, all but one require an enemy target to activate/heal.Your Lightning Flood should be hitting 5 times so at 92 damage it should be doing 460 damage. (153.3 DPS)ian92415b14_ESO wrote: »My Lightning Flood hits for around 92 damage four times (368 damage) which is a little over 10% of a high hp player (before resistances).
This Lighting Pool hits for 382 damage nine(?) times (3438 damage) which is like 24% of this guy's hp seen below; or, if all his attribute points were health (around 20000 health) then it's like 17%.
This is assuming that the Lightning Pool seen above is cast by a vr14 in a magicka spec. If not, then it is probably a lot stronger than this.
Obviously this isn't doing more damage if we look at just four tics but the increased duration definitely makes a difference.
In 1.6 it looks like everything is 10x what it is on Live so to compare the damage in the picture to Live I divided the damage by 10 which results in 38.2 x 9 for 343.8 damage. (68.7 DPS)
I personally would much rather have a targeted AOE that does 460 damage over 3 seconds than one that does 343 over 5 seconds. The AOE is small enough that if the enemy is concerned about the damage all they need do is take a step in any direction and they'll be out of it.