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Fixing Sorceres in 1.6

  • badmojo
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    Teargrants wrote: »
    1 - Sorc no can crit in Cyrodiil, all squishy meat people wear impen.

    I might regret saying this, but no, not all people wear full impen in PVP. My 72% crit works wonders for my nb.

    If I had to guess, what happened was everyone went full impen at the start, which annoyed the crit builders into putting their eggs in another basket, which opened the door for people to stop using impen on their gear, while telling everyone that crit is useless because everyone uses impen.
    [DC/NA]
  • Leon119
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    DeLindsay wrote: »
    TheLaw wrote: »
    I can't believe they decided to highlight pets as our savior to DPS. Let's hope there's more to the ability changes than this.
    It'll be interesting to see just how much improved the DPS is with a pet build come 1.6 though. If even bad Sorcs can manage 1K DPS with a pet then the changes might be worth it.
    i agree. Pets can be potencially very good for pve
    still didnt fix any of the problems for pvp though and the options given about surge morphs as well are bad

    Edited by Leon119 on December 20, 2014 12:53AM
  • Derra
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    badmojo wrote: »
    Teargrants wrote: »
    1 - Sorc no can crit in Cyrodiil, all squishy meat people wear impen.

    I might regret saying this, but no, not all people wear full impen in PVP. My 72% crit works wonders for my nb.

    If I had to guess, what happened was everyone went full impen at the start, which annoyed the crit builders into putting their eggs in another basket, which opened the door for people to stop using impen on their gear, while telling everyone that crit is useless because everyone uses impen.

    The problem is that crit has to be somewhat reliable for critsurge to work as a heal.
    You can´t crit on block. You can´t crit on shield. You have to sacrifice a whole lot of useful setbonuses to actually mitigate the 4 or 5 pieces of impenetrable. So you´d end up with 65% spellcrit eventually that might be or not be worth a damn depending on what your opponent is wearing.
    Not a smart choice if you ask me.
    (Personal expirience: I try to use my old crit build from time to time. It does not work.)
    Edited by Derra on December 20, 2014 8:55AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Gyudan
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    @Yolokin_Swagonborn: I agree with you, most of the current skills are very inefficient and need changes, I even made a few posts on that very same subject myself. All I'm saying is to wait for the patch notes and PTS testing. Some buff in numbers could mean a lot to sorcerers.

    What we know so far of the upcoming changes:
    - pets can crit
    - pets take less damage from AoE
    - the slow morph of daedric curse is getting changed to boost damage taken from pets
    - storm astronach synergy will boost player and astronach damage, and it will no longer force the player to channel it for 2 seconds
    - power surge is changing to buff both spell and weapon damage

    This list is not enough but we haven't seen the full changes yet.
    Wololo.
  • Yolokin_Swagonborn
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    Gyudan wrote: »
    @Yolokin_Swagonborn: I agree with you, most of the current skills are very inefficient and need changes, I even made a few posts on that very same subject myself. All I'm saying is to wait for the patch notes and PTS testing. Some buff in numbers could mean a lot to sorcerers.

    What we know so far of the upcoming changes:
    - pets can crit
    - pets take less damage from AoE
    - the slow morph of daedric curse is getting changed to boost damage taken from pets
    - storm astronach synergy will boost player and astronach damage, and it will no longer force the player to channel it for 2 seconds
    - power surge is changing to buff both spell and weapon damage

    This list is not enough but we haven't seen the full changes yet.

    The squeaky wheel gets the grease on these forums. I know we haven't heard the details but you heard straight from the developers own mouth that they are "happy" with sorcerer as it is.

    Most of us sorcs are unhappy with sorcerer as it is especially in light of other classes getting full skill revamps while we get nothing but PvE pet upgrades.

    Sorcerer =/= Summoner

    I think the bigger problem is that the developer from the live stream seem flat out bored with sorcs. You could see his eyes light up when he talked about new DK skills and how awesome it would be to have a glowing ball of fire around your DK.

    There is a clear bias here. Have you ever gotten bored with a project at work and been more excited with another one?

    DKs are a more thought out class because the developers are more excited about them and it shows.
    Edited by Yolokin_Swagonborn on December 20, 2014 4:52AM
  • NordJitsu
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    It's been that way since Beta. It has always seemed like the developers favorite class is the Dragon knight.

    Night blades only got buffed because they complained about 20 times as much as sorcerers have.

    The truth is, night blades were never weak as a class. They were just broken. In other words, a lot of their skills were bugged.

    Templars have been weak since Launch. Sorcerers were relatively weak at lunch, and have seen nothing but nerfs since.

    This game is Dragon knights online and I am losing hope that it will ever change.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Nightreaver
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    DeLindsay wrote: »
    Because Sorcs were NOT designed around a Destro staff CS FOTM build, they were built for 2H
    1) Staves are 2H
    2) Can you provide a link that states which weapons were specifically designed for which classes because I was always under the impression any class could use any weapon.
    3) I thought the FOTM was built around Stamina builds.
    DeLindsay wrote: »
    Crit Surge works perfectly for and ZoS is letting you keep that.
    So they nerf the ability and the let us keep it. Words cannot express my gratitude. No, seriously they can't.
    ===============================
    DeLindsay wrote: »
    So you lost ur heal but gained Spell Damage on the 2nd morph, I don't see the problem
    Well let me help you see then. Currently Crit Surge provides both a Heal and damage buff. With the change, Sorcerers with Magicka builds will lose one or the other while gaining nothing in return for that loss.

    Base Ability
    I am assuming the base ability will remain the same which is good news for Stamina builds but making it useless to any Sorcerer who actually plays as a Sorcerer and uses a Staff by completely eliminating a useable damage bonus.

    - Nerf morph 1: critical surge, untouched: boosts weapon damage and heals on crit strikes
    Again, good for Stamina builds but a nerf to any Sorcerer who actually plays as a Sorcerer and uses a Staff by exchanging a damage bonus we can use for a damage bonus that does nothing for us.

    - Nerf morph 2: boosts both weapon and spell damage
    - And yet again, benefits Stamina builds while Magicka builds forfeit the heal in exchange for bonus to weapon damage that does them zero good.

    Do you see the problem now? Both changes buff Stamina builds while at the same time nerfing Magicka builds.
    Now I have nothing against Stamina builds but personally feel one morph should have benefited Stamina while the other one supported Magicka.

    So maybe you can answer a question for me that I can't understand.
    If Staves are being changed to use spell power instead of weapon power because the abilities use Magicka then why is an ability that uses Magicka increasing weapon power instead of spell power?
    DeLindsay wrote: »
    so you wouldn't need the heal.
    A Templar telling Sorcerers we don't need an ability that heals. I think we'll have to agree to disagree on that one.
    DeLindsay wrote: »
    It doesn't matter what you or I or 100 other people think Sorcerers should be like, I just stated what ZoS designed them to be like, and that's using a 2H and Crit Surge meshes perfectly with that concept.
    Well that's true, I mean other than being completely wrong.
    1) Again, I would like to see a link that shows Sorcerers were designed to use 2H.
    2) The change to Crit Surge only meshes perfectly if you are using a Stamina build. If you are using a Magicka build it is a nerf.


    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • NordJitsu
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    The idea that sorcerers are only supposed to be viable with two-handed weapons is so silly that it doesn't even deserve your response @Nightreaver‌ .

    My only hope is that ZOS didn't think this change through and that if enough Sorcs /feedback it on the PTS they will reconsider.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Samadhi
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    NordJitsu wrote: »
    ...
    Night blades only got buffed because they complained about 20 times as much as sorcerers have.

    The truth is, night blades were never weak as a class. They were just broken. In other words, a lot of their skills were bugged.
    ...

    Which of the Nightblade changes were buffs and which of them were fixes for skill bugs?
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • kongkim
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    Gyudan wrote: »
    @Yolokin_Swagonborn: I agree with you, most of the current skills are very inefficient and need changes, I even made a few posts on that very same subject myself. All I'm saying is to wait for the patch notes and PTS testing. Some buff in numbers could mean a lot to sorcerers.

    What we know so far of the upcoming changes:
    - pets can crit
    - pets take less damage from AoE
    - the slow morph of daedric curse is getting changed to boost damage taken from pets
    - storm astronach synergy will boost player and astronach damage, and it will no longer force the player to channel it for 2 seconds
    - power surge is changing to buff both spell and weapon damage

    This list is not enough but we haven't seen the full changes yet.

    The squeaky wheel gets the grease on these forums. I know we haven't heard the details but you heard straight from the developers own mouth that they are "happy" with sorcerer as it is.

    Most of us sorcs are unhappy with sorcerer as it is especially in light of other classes getting full skill revamps while we get nothing but PvE pet upgrades.

    Sorcerer =/= Summoner

    I think the bigger problem is that the developer from the live stream seem flat out bored with sorcs. You could see his eyes light up when he talked about new DK skills and how awesome it would be to have a glowing ball of fire around your DK.

    There is a clear bias here. Have you ever gotten bored with a project at work and been more excited with another one?

    DKs are a more thought out class because the developers are more excited about them and it shows.

    I don't think "Most of us sorcs are unhappy with sorcerer". i think the one who yell highest on the forum are unhappy...

    But with that said its always good they are working on the classes. And really looking forward to get some pet damage.
    Edited by kongkim on December 20, 2014 7:32AM
  • NordJitsu
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    Samadhi wrote: »
    NordJitsu wrote: »
    ...
    Night blades only got buffed because they complained about 20 times as much as sorcerers have.

    The truth is, night blades were never weak as a class. They were just broken. In other words, a lot of their skills were bugged.
    ...

    Which of the Nightblade changes were buffs and which of them were fixes for skill bugs?

    Fixes:

    Sap Essence, Impale, Killers blades were made able to crit
    Dark Cloak was fixed so that it now properly goes off and removes dots (and won't deactivate because of your dots)
    Haste fixed so it actually increases your damage


    Buffs:

    Incapacitate increases heavy attack damage
    Incapacitating Strike Can Now Hit
    Master Assassin will now increase both spell and weapon power
    Path of Darkness damage increase
    Refreshing Path heal increased and can heal allies
    Refreshing Shadows always active, no longer requires you to use an ability
    Summoned Shades damage buffed
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Samadhi
    Samadhi
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    NordJitsu wrote: »
    ...
    Buffs:

    ...
    Incapacitating Strike Can Now Hit
    ...

    Is this referring to when Incapacitating Strike had its ability to receive the Sneak Attack damage bonus removed?
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Derra
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    Why do the Forumblades feel they have to turn every thread into a discussion about Nightblades. This is about sorcs.

    Also Delindsays statement of sorcs being designed around 2hand use is plain silly. Critical charge with critical surge is about the only obvious class- weaponskill synergie sorcerer has.
    If you think this through it is a pretty bad example as it only states how narrow and plain bad the rest of the sorcerer abilities are designed. As atleast 10 of them favor ranged spellcasting combat. Clearly that goes well with charging into battle with a giant sword. :expressionless:
    Edited by Derra on December 20, 2014 9:11AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Samadhi
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    Derra wrote: »
    Why do the Forumblades feel they have to turn every thread into a discussion about Nightblades. This is about sorcs.
    ...

    The creator of this thread, a Sorcerer, brought Nightblades into this thread as a point of discussion.
    Simply asked for clarification on his statement, since he seemed to feel that discussion of Nightblade was pertinent to the point of the thread.

    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Derra
    Derra
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    Samadhi wrote: »
    Derra wrote: »
    Why do the Forumblades feel they have to turn every thread into a discussion about Nightblades. This is about sorcs.
    ...

    The creator of this thread, a Sorcerer, brought Nightblades into this thread as a point of discussion.
    Simply asked for clarification on his statement, since he seemed to feel that discussion of Nightblade was pertinent to the point of the thread.

    Well sry then. I have to admit from my perspective he / she is right with the statement that NBs got some buffs and skill fixes whereas sorcs got it the opposite way.
    Sorc now has more bugged skills than they had at release. And the buffs to the class have been nowhere near to compensate for the various times they got hit with the nerfbat (from a pvp point of view).
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • NordJitsu
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    Samadhi wrote: »
    NordJitsu wrote: »
    ...
    Buffs:

    ...
    Incapacitating Strike Can Now Hit
    ...

    Is this referring to when Incapacitating Strike had its ability to receive the Sneak Attack damage bonus removed?

    Sorry, was supposed to say "Can Now Crit."
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • angelyn
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    headnetch_1419034525.png

    OMG - this literally made me laugh out loud!!
  • Dracane
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    kongkim wrote: »

    I don't think "Most of us sorcs are unhappy with sorcerer". i think the one who yell highest on the forum are unhappy...

    Yes, most of us are unhappy !
    I have talked to so many people in game and there was no Sorcerer, who didn't agree, that Sorcerer is so bad as it is now. You need so much skill to sustain as a Sorcerer and even then, you are always inferior to other classes and it is always an unfair fight.

    Even so many non-Sorcs did agree, that Sorcerer needs a buff. If you think the opposite, then see yourself as something special ( let's not discuss, if this is positive) Because you don't represent the rest of the Sorcerer crowd.
    Edited by Dracane on December 20, 2014 12:33PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • zaria
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    I know there will be other changes in update 6 that we don't know about yet... but this ESO live has really shocked me...

    "We thought Sorc skills are all pretty good as they are"


    "Our main focus is making pets last longer"

    I'm trying to stay balanced but I'm furious at this!

    And the changes to armor strength is going to make light armor Sorc's even weaker... another nerf. :(

    Off to roll a DK... I love my Sorc, but he's going on the shelf... I don't feel many other options after this. :'(
    Yes, its totally insane, pets as in the clanfear is good, its at the level it can almost tank world bosses. The twinlight dies to easy to be very useful.

    Main problem everybody is complaining about is low dps against bosses, secondary is the crit focus on builds.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
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    Leon119 wrote: »
    DeLindsay wrote: »
    Leon119 wrote: »
    surge is stupid now. Why cant the morphs be 1) crit surge as it is now
    2) spell dmg and heal

    WHY WOULD YOU NEED BOTH ?? They said all staff abilities will be spell damage. So why does a caster need weapon dmg buff ?

    Did they really not consider this ?
    Because Sorcs were NOT designed around a Destro staff CS FOTM build, they were built for 2H, in which Crit Surge works perfectly for and ZoS is letting you keep that. So you lost ur heal but gained Spell Damage on the 2nd morph, I don't see the problem since you can't crit in PvP anyway (mostly) and in PvE you have a Healer with you (group content) so you wouldn't need the heal.
    of course because when you hear the word sorcerer you think : thats someone with a huge sword. No way he casts spells....
    More fun as you get an robe in the character creation as the only class :)

    I'm more interested in the resulting dps not so much for the healing.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • diwie
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    NordJitsu wrote: »
    It's been that way since Beta. It has always seemed like the developers favorite class is the Dragon knight.

    Night blades only got buffed because they complained about 20 times as much as sorcerers have.

    The truth is, night blades were never weak as a class. They were just broken. In other words, a lot of their skills were bugged.

    Templars have been weak since Launch. Sorcerers were relatively weak at lunch, and have seen nothing but nerfs since.

    This game is Dragon knights online and I am losing hope that it will ever change.

    Templars are still essential as healers. But i absolutly agree with the rest.
  • Dymence
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    Well let me help you see then. Currently Crit Surge provides both a Heal and damage buff. With the change, Sorcerers with Magicka builds will lose one or the other while gaining nothing in return for that loss.

    I'm sorry but this is just getting far too ridiculous. Stop the doom and gloom. We are gaining nothing in return for the loss? Really? Do you know any other class who has a buff that buffs them with spell damage? Right, there isn't. As it stands, with this change, we will still keep our superiority over other classes with the use of a destro staff, especially so with the removal of soft caps.

    Yes, we have to sacrifice our heal for this. Will this be a problem? No. Not in trials and not in dungeons. Learn to adapt and deal with it.

    This brings me to the next point, if pets will actually become viable in damage terms and survivability, a sorc can then use the twilight matriarch with the health restoring morph. There you go, our heal.

    Wait it out until 1.6 hits and test it out for yourself, and stop spewing this utter nonsense that we're getting nerfed into oblivion and gaining nothing in return for it. Just because you aren't getting what you want, doesn't mean it's all nerfs.
  • SFBryan18
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    I just wish the other classes had to wait four seconds or pay a spam penalty. I don't like watching my favorite style get run over by a bunch of tryhards. If you're going to ruin our abilities, then please be fair and ruin everyone else's too.
    Edited by SFBryan18 on December 20, 2014 5:08PM
  • NordJitsu
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    Dymence wrote: »
    Well let me help you see then. Currently Crit Surge provides both a Heal and damage buff. With the change, Sorcerers with Magicka builds will lose one or the other while gaining nothing in return for that loss.

    I'm sorry but this is just getting far too ridiculous. Stop the doom and gloom. We are gaining nothing in return for the loss? Really? Do you know any other class who has a buff that buffs them with spell damage? Right, there isn't. As it stands, with this change, we will still keep our superiority over other classes with the use of a destro staff, especially so with the removal of soft caps.

    Yes, we have to sacrifice our heal for this. Will this be a problem? No. Not in trials and not in dungeons. Learn to adapt and deal with it.

    This brings me to the next point, if pets will actually become viable in damage terms and survivability, a sorc can then use the twilight matriarch with the health restoring morph. There you go, our heal.

    Wait it out until 1.6 hits and test it out for yourself, and stop spewing this utter nonsense that we're getting nerfed into oblivion and gaining nothing in return for it. Just because you aren't getting what you want, doesn't mean it's all nerfs.

    Dude, we currently get the damaged buff and healing. If you are a magicka sorc, you now have to pick one or the other.

    It really is not that complicated.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Dymence
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    NordJitsu wrote: »
    Dymence wrote: »
    Well let me help you see then. Currently Crit Surge provides both a Heal and damage buff. With the change, Sorcerers with Magicka builds will lose one or the other while gaining nothing in return for that loss.

    I'm sorry but this is just getting far too ridiculous. Stop the doom and gloom. We are gaining nothing in return for the loss? Really? Do you know any other class who has a buff that buffs them with spell damage? Right, there isn't. As it stands, with this change, we will still keep our superiority over other classes with the use of a destro staff, especially so with the removal of soft caps.

    Yes, we have to sacrifice our heal for this. Will this be a problem? No. Not in trials and not in dungeons. Learn to adapt and deal with it.

    This brings me to the next point, if pets will actually become viable in damage terms and survivability, a sorc can then use the twilight matriarch with the health restoring morph. There you go, our heal.

    Wait it out until 1.6 hits and test it out for yourself, and stop spewing this utter nonsense that we're getting nerfed into oblivion and gaining nothing in return for it. Just because you aren't getting what you want, doesn't mean it's all nerfs.

    Dude, we currently get the damaged buff and healing. If you are a magicka sorc, you now have to pick one or the other.

    It really is not that complicated.

    You're seeing it far too black and white.

    Yes, but currently you have to spec yourself to support one build or another. In this case you have to spec yourself with weapon damage enchants next to your crit surge to take full advantage of the current destro staff scaling, as is what I have done. This means lacking spell damage for executes.

    With 1.6, since everything falls into the same bucket, you can just enchant yourself fully towards spell damage plus the spell damage surge. Maybe crystal fragments will then even become viable in PVE builds.

    If any other class would get a spell that buffs them with spell power, people would cry that it's OP and that they'll be at the top DPS without a shred of doubt.

    Sorcerers get a spell that buffs spell power? Nah, it's a nerf.

    Listen to yourself..........
    Edited by Dymence on December 20, 2014 6:40PM
  • DeLindsay
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    Dymence wrote: »
    Yes, but currently you have to spec yourself to support one build or another. In this case you have to spec yourself with weapon damage enchants next to your crit surge to take full advantage of the current destro staff scaling, as is what I have done. This means lacking spell damage for executes.

    With 1.6, since everything falls into the same bucket, you can just enchant yourself fully towards spell damage plus the spell damage surge. Maybe crystal fragments will then even become viable in PVE builds.

    If any other class would get a spell that buffs them with spell power, people would cry that it's OP and that they'll be at the top DPS without a shred of doubt.

    Sorcerers get a spell that buffs spell power? Nah, it's a nerf.

    Listen to yourself..........
    Bolded 2 parts. The first is what many aren't getting. With the change Sorcs will have a benefit to Spell Damage that the other 3 Classes do not, meaning it'll be easier for a Sorc to hit higher Spell Damage numbers than the others, that's a buff (for PvE). The 2nd is ironic because NB's actually get a nerf with the scaling change to Destro staff (in AOE situations) unless they also rework Sap. I'm a NB and I still don't really care about Sap no longer being able to supersize my Impluse spams.
  • NordJitsu
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    DeLindsay wrote: »
    Dymence wrote: »
    Yes, but currently you have to spec yourself to support one build or another. In this case you have to spec yourself with weapon damage enchants next to your crit surge to take full advantage of the current destro staff scaling, as is what I have done. This means lacking spell damage for executes.

    With 1.6, since everything falls into the same bucket, you can just enchant yourself fully towards spell damage plus the spell damage surge. Maybe crystal fragments will then even become viable in PVE builds.

    If any other class would get a spell that buffs them with spell power, people would cry that it's OP and that they'll be at the top DPS without a shred of doubt.

    Sorcerers get a spell that buffs spell power? Nah, it's a nerf.

    Listen to yourself..........
    Bolded 2 parts. The first is what many aren't getting. With the change Sorcs will have a benefit to Spell Damage that the other 3 Classes do not, meaning it'll be easier for a Sorc to hit higher Spell Damage numbers than the others, that's a buff (for PvE). The 2nd is ironic because NB's actually get a nerf with the scaling change to Destro staff (in AOE situations) unless they also rework Sap. I'm a NB and I still don't really care about Sap no longer being able to supersize my Impluse spams.

    Does. Not. Matter.

    If I want that damage i have to drop the ability to self heal in combat. Stamina builds get both.

    Both morphs should heal on critical hit.

    Also, do not forget that many class abilities will now have a stamina version that scales on weapon power. With all of the abilities out there that buff weapon power, sorcerers are far from unique in the way that you suggest.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Dymence
    Dymence
    ✭✭✭✭✭
    NordJitsu wrote: »
    DeLindsay wrote: »
    Dymence wrote: »
    Yes, but currently you have to spec yourself to support one build or another. In this case you have to spec yourself with weapon damage enchants next to your crit surge to take full advantage of the current destro staff scaling, as is what I have done. This means lacking spell damage for executes.

    With 1.6, since everything falls into the same bucket, you can just enchant yourself fully towards spell damage plus the spell damage surge. Maybe crystal fragments will then even become viable in PVE builds.

    If any other class would get a spell that buffs them with spell power, people would cry that it's OP and that they'll be at the top DPS without a shred of doubt.

    Sorcerers get a spell that buffs spell power? Nah, it's a nerf.

    Listen to yourself..........
    Bolded 2 parts. The first is what many aren't getting. With the change Sorcs will have a benefit to Spell Damage that the other 3 Classes do not, meaning it'll be easier for a Sorc to hit higher Spell Damage numbers than the others, that's a buff (for PvE). The 2nd is ironic because NB's actually get a nerf with the scaling change to Destro staff (in AOE situations) unless they also rework Sap. I'm a NB and I still don't really care about Sap no longer being able to supersize my Impluse spams.

    Does. Not. Matter.

    If I want that damage i have to drop the ability to self heal in combat. Stamina builds get both.

    Both morphs should heal on critical hit.

    Also, do not forget that many class abilities will now have a stamina version that scales on weapon power. With all of the abilities out there that buff weapon power, sorcerers are far from unique in the way that you suggest.

    The abilities that will have a stamina version are likely the abilities that make use of 'summoned weapons', such as surprise attack and ambush from nightblades, lava whip and the like from DKs, etc...

    Not exactly what I would call 'many'.

    Aside from this, stamina builds can't reliably heal themselves like magicka builds can. Magicka builds can bring a resto staff along. Stamina builds can't. This creates balance in the way each build is able to heal itself.

    Just because you want to be the great god class among all classes, doesn't mean it will get to be like that.

    I'm a min/maxer. I try, and have tried every single gear, enchant and ability spec to pull max dps. With all the announced changes, I see very great potential for sorcs being the top dps.

    Maybe when you open your eyes, you will too.

    Edited by Dymence on December 20, 2014 6:53PM
  • DeLindsay
    DeLindsay
    ✭✭✭✭✭
    NordJitsu wrote: »
    Also, do not forget that many class abilities will now have a stamina version that scales on weapon power. With all of the abilities out there that buff weapon power, sorcerers are far from unique in the way that you suggest.
    Incorrect, they specifically said 3 abilities per Class will have Stamina based morphs.
  • NordJitsu
    NordJitsu
    ✭✭✭✭✭
    ✭✭
    Dymence wrote: »
    NordJitsu wrote: »
    DeLindsay wrote: »
    Dymence wrote: »
    Yes, but currently you have to spec yourself to support one build or another. In this case you have to spec yourself with weapon damage enchants next to your crit surge to take full advantage of the current destro staff scaling, as is what I have done. This means lacking spell damage for executes.

    With 1.6, since everything falls into the same bucket, you can just enchant yourself fully towards spell damage plus the spell damage surge. Maybe crystal fragments will then even become viable in PVE builds.

    If any other class would get a spell that buffs them with spell power, people would cry that it's OP and that they'll be at the top DPS without a shred of doubt.

    Sorcerers get a spell that buffs spell power? Nah, it's a nerf.

    Listen to yourself..........
    Bolded 2 parts. The first is what many aren't getting. With the change Sorcs will have a benefit to Spell Damage that the other 3 Classes do not, meaning it'll be easier for a Sorc to hit higher Spell Damage numbers than the others, that's a buff (for PvE). The 2nd is ironic because NB's actually get a nerf with the scaling change to Destro staff (in AOE situations) unless they also rework Sap. I'm a NB and I still don't really care about Sap no longer being able to supersize my Impluse spams.

    Does. Not. Matter.

    If I want that damage i have to drop the ability to self heal in combat. Stamina builds get both.

    Both morphs should heal on critical hit.

    Also, do not forget that many class abilities will now have a stamina version that scales on weapon power. With all of the abilities out there that buff weapon power, sorcerers are far from unique in the way that you suggest.

    The abilities that will have a stamina version are likely the abilities that make use of 'summoned weapons', such as surprise attack and ambush from nightblades, lava whip and the like from DKs, etc...

    Not exactly what I would call 'many'.

    Aside from this, stamina builds can't reliably heal themselves like magicka builds can. Magicka builds can bring a resto staff along. Stamina builds can't. This creates balance in the way each build is able to heal itself.

    Just because you want to be the great god class among all classes, doesn't mean it will get to be like that.

    I'm a min/maxer. I try, and have tried every single gear, enchant and ability spec to pull max dps. With all the announced changes, I see very great potential for sorcs being the top dps.

    Maybe when you open your eyes, you will too.

    As of 1.6 stamina will have 3 self heals.
    DeLindsay wrote: »
    NordJitsu wrote: »
    Also, do not forget that many class abilities will now have a stamina version that scales on weapon power. With all of the abilities out there that buff weapon power, sorcerers are far from unique in the way that you suggest.
    Incorrect, they specifically said 3 abilities per Class will have Stamina based morphs.

    That's 12 total (9 outside of Sorc). How is that not many?
    Edited by NordJitsu on December 20, 2014 7:43PM
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
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