Teargrants wrote: »1 - Sorc no can crit in Cyrodiil, all squishy meat people wear impen.
i agree. Pets can be potencially very good for pveIt'll be interesting to see just how much improved the DPS is with a pet build come 1.6 though. If even bad Sorcs can manage 1K DPS with a pet then the changes might be worth it.I can't believe they decided to highlight pets as our savior to DPS. Let's hope there's more to the ability changes than this.
Teargrants wrote: »1 - Sorc no can crit in Cyrodiil, all squishy meat people wear impen.
I might regret saying this, but no, not all people wear full impen in PVP. My 72% crit works wonders for my nb.
If I had to guess, what happened was everyone went full impen at the start, which annoyed the crit builders into putting their eggs in another basket, which opened the door for people to stop using impen on their gear, while telling everyone that crit is useless because everyone uses impen.
@Yolokin_Swagonborn: I agree with you, most of the current skills are very inefficient and need changes, I even made a few posts on that very same subject myself. All I'm saying is to wait for the patch notes and PTS testing. Some buff in numbers could mean a lot to sorcerers.
What we know so far of the upcoming changes:
- pets can crit
- pets take less damage from AoE
- the slow morph of daedric curse is getting changed to boost damage taken from pets
- storm astronach synergy will boost player and astronach damage, and it will no longer force the player to channel it for 2 seconds
- power surge is changing to buff both spell and weapon damage
This list is not enough but we haven't seen the full changes yet.
1) Staves are 2HBecause Sorcs were NOT designed around a Destro staff CS FOTM build, they were built for 2H
So they nerf the ability and the let us keep it. Words cannot express my gratitude. No, seriously they can't.Crit Surge works perfectly for and ZoS is letting you keep that.
Well let me help you see then. Currently Crit Surge provides both a Heal and damage buff. With the change, Sorcerers with Magicka builds will lose one or the other while gaining nothing in return for that loss.So you lost ur heal but gained Spell Damage on the 2nd morph, I don't see the problem
A Templar telling Sorcerers we don't need an ability that heals. I think we'll have to agree to disagree on that one.so you wouldn't need the heal.
Well that's true, I mean other than being completely wrong.It doesn't matter what you or I or 100 other people think Sorcerers should be like, I just stated what ZoS designed them to be like, and that's using a 2H and Crit Surge meshes perfectly with that concept.
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Night blades only got buffed because they complained about 20 times as much as sorcerers have.
The truth is, night blades were never weak as a class. They were just broken. In other words, a lot of their skills were bugged.
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Yolokin_Swagonborn wrote: »@Yolokin_Swagonborn: I agree with you, most of the current skills are very inefficient and need changes, I even made a few posts on that very same subject myself. All I'm saying is to wait for the patch notes and PTS testing. Some buff in numbers could mean a lot to sorcerers.
What we know so far of the upcoming changes:
- pets can crit
- pets take less damage from AoE
- the slow morph of daedric curse is getting changed to boost damage taken from pets
- storm astronach synergy will boost player and astronach damage, and it will no longer force the player to channel it for 2 seconds
- power surge is changing to buff both spell and weapon damage
This list is not enough but we haven't seen the full changes yet.
The squeaky wheel gets the grease on these forums. I know we haven't heard the details but you heard straight from the developers own mouth that they are "happy" with sorcerer as it is.
Most of us sorcs are unhappy with sorcerer as it is especially in light of other classes getting full skill revamps while we get nothing but PvE pet upgrades.
Sorcerer =/= Summoner
I think the bigger problem is that the developer from the live stream seem flat out bored with sorcs. You could see his eyes light up when he talked about new DK skills and how awesome it would be to have a glowing ball of fire around your DK.
There is a clear bias here. Have you ever gotten bored with a project at work and been more excited with another one?
DKs are a more thought out class because the developers are more excited about them and it shows.
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Night blades only got buffed because they complained about 20 times as much as sorcerers have.
The truth is, night blades were never weak as a class. They were just broken. In other words, a lot of their skills were bugged.
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Which of the Nightblade changes were buffs and which of them were fixes for skill bugs?
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Buffs:
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Incapacitating Strike Can Now Hit
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Why do the Forumblades feel they have to turn every thread into a discussion about Nightblades. This is about sorcs.
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Why do the Forumblades feel they have to turn every thread into a discussion about Nightblades. This is about sorcs.
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The creator of this thread, a Sorcerer, brought Nightblades into this thread as a point of discussion.
Simply asked for clarification on his statement, since he seemed to feel that discussion of Nightblade was pertinent to the point of the thread.
I don't think "Most of us sorcs are unhappy with sorcerer". i think the one who yell highest on the forum are unhappy...
Yes, its totally insane, pets as in the clanfear is good, its at the level it can almost tank world bosses. The twinlight dies to easy to be very useful.davedwildebeast wrote: »I know there will be other changes in update 6 that we don't know about yet... but this ESO live has really shocked me...
"We thought Sorc skills are all pretty good as they are"
"Our main focus is making pets last longer"
I'm trying to stay balanced but I'm furious at this!
And the changes to armor strength is going to make light armor Sorc's even weaker... another nerf.
Off to roll a DK... I love my Sorc, but he's going on the shelf... I don't feel many other options after this.
More fun as you get an robe in the character creation as the only classof course because when you hear the word sorcerer you think : thats someone with a huge sword. No way he casts spells....Because Sorcs were NOT designed around a Destro staff CS FOTM build, they were built for 2H, in which Crit Surge works perfectly for and ZoS is letting you keep that. So you lost ur heal but gained Spell Damage on the 2nd morph, I don't see the problem since you can't crit in PvP anyway (mostly) and in PvE you have a Healer with you (group content) so you wouldn't need the heal.surge is stupid now. Why cant the morphs be 1) crit surge as it is now
2) spell dmg and heal
WHY WOULD YOU NEED BOTH ?? They said all staff abilities will be spell damage. So why does a caster need weapon dmg buff ?
Did they really not consider this ?
It's been that way since Beta. It has always seemed like the developers favorite class is the Dragon knight.
Night blades only got buffed because they complained about 20 times as much as sorcerers have.
The truth is, night blades were never weak as a class. They were just broken. In other words, a lot of their skills were bugged.
Templars have been weak since Launch. Sorcerers were relatively weak at lunch, and have seen nothing but nerfs since.
This game is Dragon knights online and I am losing hope that it will ever change.
Nightreaver wrote: »Well let me help you see then. Currently Crit Surge provides both a Heal and damage buff. With the change, Sorcerers with Magicka builds will lose one or the other while gaining nothing in return for that loss.
Nightreaver wrote: »Well let me help you see then. Currently Crit Surge provides both a Heal and damage buff. With the change, Sorcerers with Magicka builds will lose one or the other while gaining nothing in return for that loss.
I'm sorry but this is just getting far too ridiculous. Stop the doom and gloom. We are gaining nothing in return for the loss? Really? Do you know any other class who has a buff that buffs them with spell damage? Right, there isn't. As it stands, with this change, we will still keep our superiority over other classes with the use of a destro staff, especially so with the removal of soft caps.
Yes, we have to sacrifice our heal for this. Will this be a problem? No. Not in trials and not in dungeons. Learn to adapt and deal with it.
This brings me to the next point, if pets will actually become viable in damage terms and survivability, a sorc can then use the twilight matriarch with the health restoring morph. There you go, our heal.
Wait it out until 1.6 hits and test it out for yourself, and stop spewing this utter nonsense that we're getting nerfed into oblivion and gaining nothing in return for it. Just because you aren't getting what you want, doesn't mean it's all nerfs.
Nightreaver wrote: »Well let me help you see then. Currently Crit Surge provides both a Heal and damage buff. With the change, Sorcerers with Magicka builds will lose one or the other while gaining nothing in return for that loss.
I'm sorry but this is just getting far too ridiculous. Stop the doom and gloom. We are gaining nothing in return for the loss? Really? Do you know any other class who has a buff that buffs them with spell damage? Right, there isn't. As it stands, with this change, we will still keep our superiority over other classes with the use of a destro staff, especially so with the removal of soft caps.
Yes, we have to sacrifice our heal for this. Will this be a problem? No. Not in trials and not in dungeons. Learn to adapt and deal with it.
This brings me to the next point, if pets will actually become viable in damage terms and survivability, a sorc can then use the twilight matriarch with the health restoring morph. There you go, our heal.
Wait it out until 1.6 hits and test it out for yourself, and stop spewing this utter nonsense that we're getting nerfed into oblivion and gaining nothing in return for it. Just because you aren't getting what you want, doesn't mean it's all nerfs.
Dude, we currently get the damaged buff and healing. If you are a magicka sorc, you now have to pick one or the other.
It really is not that complicated.
Bolded 2 parts. The first is what many aren't getting. With the change Sorcs will have a benefit to Spell Damage that the other 3 Classes do not, meaning it'll be easier for a Sorc to hit higher Spell Damage numbers than the others, that's a buff (for PvE). The 2nd is ironic because NB's actually get a nerf with the scaling change to Destro staff (in AOE situations) unless they also rework Sap. I'm a NB and I still don't really care about Sap no longer being able to supersize my Impluse spams.Yes, but currently you have to spec yourself to support one build or another. In this case you have to spec yourself with weapon damage enchants next to your crit surge to take full advantage of the current destro staff scaling, as is what I have done. This means lacking spell damage for executes.
With 1.6, since everything falls into the same bucket, you can just enchant yourself fully towards spell damage plus the spell damage surge. Maybe crystal fragments will then even become viable in PVE builds.
If any other class would get a spell that buffs them with spell power, people would cry that it's OP and that they'll be at the top DPS without a shred of doubt.
Sorcerers get a spell that buffs spell power? Nah, it's a nerf.
Listen to yourself..........
Bolded 2 parts. The first is what many aren't getting. With the change Sorcs will have a benefit to Spell Damage that the other 3 Classes do not, meaning it'll be easier for a Sorc to hit higher Spell Damage numbers than the others, that's a buff (for PvE). The 2nd is ironic because NB's actually get a nerf with the scaling change to Destro staff (in AOE situations) unless they also rework Sap. I'm a NB and I still don't really care about Sap no longer being able to supersize my Impluse spams.Yes, but currently you have to spec yourself to support one build or another. In this case you have to spec yourself with weapon damage enchants next to your crit surge to take full advantage of the current destro staff scaling, as is what I have done. This means lacking spell damage for executes.
With 1.6, since everything falls into the same bucket, you can just enchant yourself fully towards spell damage plus the spell damage surge. Maybe crystal fragments will then even become viable in PVE builds.
If any other class would get a spell that buffs them with spell power, people would cry that it's OP and that they'll be at the top DPS without a shred of doubt.
Sorcerers get a spell that buffs spell power? Nah, it's a nerf.
Listen to yourself..........
Bolded 2 parts. The first is what many aren't getting. With the change Sorcs will have a benefit to Spell Damage that the other 3 Classes do not, meaning it'll be easier for a Sorc to hit higher Spell Damage numbers than the others, that's a buff (for PvE). The 2nd is ironic because NB's actually get a nerf with the scaling change to Destro staff (in AOE situations) unless they also rework Sap. I'm a NB and I still don't really care about Sap no longer being able to supersize my Impluse spams.Yes, but currently you have to spec yourself to support one build or another. In this case you have to spec yourself with weapon damage enchants next to your crit surge to take full advantage of the current destro staff scaling, as is what I have done. This means lacking spell damage for executes.
With 1.6, since everything falls into the same bucket, you can just enchant yourself fully towards spell damage plus the spell damage surge. Maybe crystal fragments will then even become viable in PVE builds.
If any other class would get a spell that buffs them with spell power, people would cry that it's OP and that they'll be at the top DPS without a shred of doubt.
Sorcerers get a spell that buffs spell power? Nah, it's a nerf.
Listen to yourself..........
Does. Not. Matter.
If I want that damage i have to drop the ability to self heal in combat. Stamina builds get both.
Both morphs should heal on critical hit.
Also, do not forget that many class abilities will now have a stamina version that scales on weapon power. With all of the abilities out there that buff weapon power, sorcerers are far from unique in the way that you suggest.
Incorrect, they specifically said 3 abilities per Class will have Stamina based morphs.Also, do not forget that many class abilities will now have a stamina version that scales on weapon power. With all of the abilities out there that buff weapon power, sorcerers are far from unique in the way that you suggest.
Bolded 2 parts. The first is what many aren't getting. With the change Sorcs will have a benefit to Spell Damage that the other 3 Classes do not, meaning it'll be easier for a Sorc to hit higher Spell Damage numbers than the others, that's a buff (for PvE). The 2nd is ironic because NB's actually get a nerf with the scaling change to Destro staff (in AOE situations) unless they also rework Sap. I'm a NB and I still don't really care about Sap no longer being able to supersize my Impluse spams.Yes, but currently you have to spec yourself to support one build or another. In this case you have to spec yourself with weapon damage enchants next to your crit surge to take full advantage of the current destro staff scaling, as is what I have done. This means lacking spell damage for executes.
With 1.6, since everything falls into the same bucket, you can just enchant yourself fully towards spell damage plus the spell damage surge. Maybe crystal fragments will then even become viable in PVE builds.
If any other class would get a spell that buffs them with spell power, people would cry that it's OP and that they'll be at the top DPS without a shred of doubt.
Sorcerers get a spell that buffs spell power? Nah, it's a nerf.
Listen to yourself..........
Does. Not. Matter.
If I want that damage i have to drop the ability to self heal in combat. Stamina builds get both.
Both morphs should heal on critical hit.
Also, do not forget that many class abilities will now have a stamina version that scales on weapon power. With all of the abilities out there that buff weapon power, sorcerers are far from unique in the way that you suggest.
The abilities that will have a stamina version are likely the abilities that make use of 'summoned weapons', such as surprise attack and ambush from nightblades, lava whip and the like from DKs, etc...
Not exactly what I would call 'many'.
Aside from this, stamina builds can't reliably heal themselves like magicka builds can. Magicka builds can bring a resto staff along. Stamina builds can't. This creates balance in the way each build is able to heal itself.
Just because you want to be the great god class among all classes, doesn't mean it will get to be like that.
I'm a min/maxer. I try, and have tried every single gear, enchant and ability spec to pull max dps. With all the announced changes, I see very great potential for sorcs being the top dps.
Maybe when you open your eyes, you will too.
Incorrect, they specifically said 3 abilities per Class will have Stamina based morphs.Also, do not forget that many class abilities will now have a stamina version that scales on weapon power. With all of the abilities out there that buff weapon power, sorcerers are far from unique in the way that you suggest.