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ESO Live - Ask Us Anything!

  • silky_soft
    silky_soft
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    Here $15, goat mount please. Not gambling or paying 45 : lol :
    20% base speed for high ping players.
    Streak moves you faster then speed cap.
    They should of made 4v4v4v4 instead of 8v8.
  • Soulshine
    Soulshine
    ✭✭✭✭✭
    I think this was asked several times already:

    Could we please get a different color ( or other such ZoS icon ) for replies from any on the development team so they may be easily seen and distinguished from moderator replies in threads?
  • Shadesofkin
    Shadesofkin
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    Has there been any discussion of rewriting the narrative that drives "Cadwells Silver" and "Cadwells Gold"? It can often feel cheap to players who have invested a lot into their personal choice in faction.

    One suggestion might be to simply remove the tidbit about "experiencing a different life" and instead have the other leaders simply ask for help.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • FuriousFridge
    FuriousFridge
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    Are you ever going to allow some form of training dummy to use for testing builds etc?
  • Keepercraft
    Keepercraft
    ✭✭✭
    Did new DLC Orsinium will rise up veteran lvl-cap from v16?
    Still waiting for Sithis.
  • kevlarto_ESO
    kevlarto_ESO
    ✭✭✭✭✭
    Hello

    Could you get Brian Wheeler on to talk a little bit more about this, I like the sound of what I am reading here if it means what I think it does.

    Thanks
    Kevlarto




    Gated access on more campaigns is something we are discussing along with closing campaigns to compress population. We are also talking about removing Alliance restrictions in terms of only allowing players to have 1 alliance tied to campaigns along with the ability to "unassign" yourself. Several of these changes are tied to campaign population and performance issues however, which plan on addressing in incremental patches.



    Wheeler
    ESO PVP Lead:
  • UltimaJoe777
    UltimaJoe777
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    ✭✭✭
    Has there been any discussion of rewriting the narrative that drives "Cadwells Silver" and "Cadwells Gold"? It can often feel cheap to players who have invested a lot into their personal choice in faction.

    One suggestion might be to simply remove the tidbit about "experiencing a different life" and instead have the other leaders simply ask for help.

    This would only complicate the faction war. You would either be looking to settle it thus ending the war in Cyrodiil thus ending PvP in retrospect or you would be seen as a traitor of your initial faction for helping the enemy.
    Did new DLC Orsinium will rise up veteran lvl-cap from v16?

    For the 9001st time no they are not raising the level cap with Orsinium and there is no reason to believe they will change their minds on it.
    Hello

    Could you get Brian Wheeler on to talk a little bit more about this, I like the sound of what I am reading here if it means what I think it does.

    Thanks
    Kevlarto




    Gated access on more campaigns is something we are discussing along with closing campaigns to compress population. We are also talking about removing Alliance restrictions in terms of only allowing players to have 1 alliance tied to campaigns along with the ability to "unassign" yourself. Several of these changes are tied to campaign population and performance issues however, which plan on addressing in incremental patches.



    Wheeler
    ESO PVP Lead:

    Cyrodiil isn't just the Imperial City you know... There is no reason to penalize people for wanting to go to Cyrodiil for any other reason.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Garethjolnir
    Garethjolnir
    ✭✭✭✭
    There has been a lot of talk of player housing lately. Do you currently have a plan set out to start development, and if so, I suppose it's too early to give us an estimation of when it could be released?
    Viele grüße aus Germany. Neu Heimat.
  • NativeJoe
    NativeJoe
    ✭✭✭✭✭
    What is the fiscal future of this game?
    What are your plans to balance happiness of the investors and the happiness of the masses?
    Do you consider the Halloween event lore breaking or immersion breaking?

    ***** Will we see support for Pet sorc builds anytime soon ( it's been hasnt been supported with gear since vr12) *****

    What is this about a new trial?
    What sort of balance changes do you guys see coming in the future?
    What is a approximate schedule you can generally say your expansions will be coming out on so we can prepare our wallets?
    Are there any changes to the crown store's nature that you foresee? or is it a stable business model?
    Is it worth it to save *any* vr12,14,16+ gear for the future revamp of these items? or are they vendor trash?
    Edited by NativeJoe on October 4, 2015 5:51AM
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • Gidorick
    Gidorick
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    ✭✭✭✭✭
    Hey @FuriousFridge, I have a pretty robust concept for training dummies. I'll quote the post below, if you like it, please go to the thread to add to the discussion to seep the concept visible!
    http://forums.elderscrollsonline.com/en/discussion/172547/target-training-dummies-concept/p1
    Gidorick wrote: »
    This has been one of those items that players have asked for time and time again and ZOS has mentioned that they are working on it so I figured I would throw my two cents into the ring. Below are my thoughts on how Training Dummies could be implemented using the current mechanics of ESO. The developers have mentioned that they are working on design ideas for a Training Dummy Player Item but I feel this is the wrong way to go implement the concept within ESO. At least, it shouldn't ONLY be that.

    TL/DR
    ZOS should include multiple Training Dummy options across Tamriel using both assets that are in-game and newly added assets in and out of the Crown Store.

    Topics
    1. Functional Training Dummies
    2. Dead Horse and how to beat it
    3. Dummy on the go
    4. You are the Dummy

    Functional Training Dummies
    There are already Training Dummies that are scattered throughout Tamriel being utilized by NPCs. Making these Training dummies functional should be first priority in adding training dummies to ESO. Unlike other MMOs I do not believe ESO should simply make these dummies attackable. The number of players that would be crowding around these dummies would make them quite useless. Instead, they should function similarly to a crafting station.
    5RQxYS6.jpg?1
    When a player selects a training dummy, their character model should be removed from public view and the player should see their character attacking the training dummy. The character should be attacking automatically. A selector switch should switch between light and heavy attacks. The player’s Skill Bar should also be available so the player can use their skills on the training dummy. The weapon swap should also be fully functional during this training session.

    When the player switches between ranged and close combat their character should dynamically roll back and away from the training dummy for ranged combat and should jump forward, toward the training dummy for close combat.
    3Ogcyaf.jpg?1
    The two Menus available to the player should be the player's weapons inventory and their skills menu. This will allow the player to swap out weapons and skills as their character attacks the dummy. A dynamic damage log should be kept during the training session that performs in function similarly to the Death Recap, showing the skill used and the damaged that was dealt.
    vqEFrS6.jpg?1
    Players should receive no XP for attacking the training dummy and the dummy should have a limited, but extremely large, amount of HP. Once the dummy is destroyed, or the player chooses to exit the training, they are given a full screen, scrollable report of their damage.
    l2xH1It.jpg?1
    There should also be an achievement and an accompanying burlap paint texture for killing 10,000 dummies. I would love to run around in burlap looking armor. Heheh.

    Dead Horse and how to beat it
    I have another thread mentioning this very concept HERE. This training dummy would pretty much be a novelty item in the world of Tamriel and would function similarly to standard training dummies except a player wouldn’t go into a crafting-esque menu. While you would see other players as they hit the horse, you wouldn't see their damage numbers.

    The player would simply target the horse and attack it. Whatever damage the player unleased upon the equestrian carcass is displayed on their screen in the same manner as the Functional Training Dummies.
    NSTNjB5.jpg?1
    ZOS could add animations with the horse shifting slightly with the flat hollow sounds of the player’s weapon contact. The horse should have unlimited health and should never be destroyed. However, a player should receive an achievement for using all dead-horse training dummies in all three factions. Maybe give the player the title of Dead Horse Beater. :lol:

    Dummy on the go
    Now comes the Personal Training Dummy item which should be purchasable from the Crown Store. This allows a player to plant a training dummy anywhere to check their damage. It should function exactly as a stationary training dummy but it will be able to be accessed anywhere from the player’s inventory. This item should be similar to a trophy and would be destructible.
    4qTA9XD.jpg?1
    One difference between the personal training dummy and the stationary dummies would be that other players would see you and your dummy while you are training. Players and Mobs would be able to attack players using their Personal Training Dummies, so it wouldn’t be wise to use the Personal Training Dummy in Cyrodiil or around Mobs… but it should be possible to if the player is outside of combat.

    Once the player is finished with the dummy, if there is health remaining, the dummy returns to the player’s inventory for later use. If the player depletes the dummy’s health and it is destroyed, the item is destroyed and the player must purchase another Personal Training Dummy, if they so desire.

    4: You are the Dummy
    Ok, you’re going to have to just bare with me on this one.

    Players should be able to purchase a Dummy Costume from the Crown Store that not only outfits them to look like a training dummy but should also allow certain other players to hit them without damage actually being dealt.

    Players wearing the Dummy Costume will be able to be hit by the other members of their group. The attacking players will see the damage they are dealing much in the same manner as the Dead Horse Target Dummy. Only group members are able to attack the player wearing the Dummy Costume. Aside from this, there is no other functionality to the Dummy Costume.
    BRcCR7n.jpg?1
    Again, the player wearing the Dummy Costume will not be damaged or phased in any way by their group member attackers. If the player isn’t grouped, no one will be able to attack them without there being resulting damage.

    The Dummy Costume should work in and out of Cyrodiil.

    Archer Targets
    At this point, you may be thinking I missed the Archery Targets but I have a different thought for those specific items. I will post these thoughts at some point in the near future.
    pYwG3Tn.jpg?1

    Wrapup
    So what do you think? Would you like to have these options? Are there other options you would like for Training Dummies? Is the Dummy Costume too much? I think giving players a multitude of ways to check their damage will fulfill many players desires and will ensure one system doesn’t get over-run by players.

    Thoughts?

    Thanks!

    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Medieval3D
    Medieval3D
    ✭✭✭
    Enodoc wrote: »
    Medieval3D wrote: »
    Hello I have a question of the last patch of the game, what this means?, please:
    "Access to the Imperial City is gated in the Axe of Belharza campaign by owning your native six keeps."

    I think this means If I play in Axe of Belharza campaign owning native six keeps, I would play the Dlc?

    @Medieval3D As long as you have purchased the DLC in the Crown Store, or are a member of ESO Plus, then while in Belharza you must own your six "home keeps" before you are able to get into the city. If you do not own the DLC and are not a member of ESO Plus, then you won't be able to get into the city in Belharza even if you own the six home keeps.

    Alright, thanks for answer
    Medieval
  • FuriousFridge
    FuriousFridge
    ✭✭✭
    Gidorick wrote: »
    Hey @FuriousFridge, I have a pretty robust concept for training dummies. I'll quote the post below, if you like it, please go to the thread to add to the discussion to seep the concept visible!
    http://forums.elderscrollsonline.com/en/discussion/172547/target-training-dummies-concept/p1
    Gidorick wrote: »
    This has been one of those items that players have asked for time and time again and ZOS has mentioned that they are working on it so I figured I would throw my two cents into the ring. Below are my thoughts on how Training Dummies could be implemented using the current mechanics of ESO. The developers have mentioned that they are working on design ideas for a Training Dummy Player Item but I feel this is the wrong way to go implement the concept within ESO. At least, it shouldn't ONLY be that.

    TL/DR
    ZOS should include multiple Training Dummy options across Tamriel using both assets that are in-game and newly added assets in and out of the Crown Store.

    Topics
    1. Functional Training Dummies
    2. Dead Horse and how to beat it
    3. Dummy on the go
    4. You are the Dummy

    Functional Training Dummies
    There are already Training Dummies that are scattered throughout Tamriel being utilized by NPCs. Making these Training dummies functional should be first priority in adding training dummies to ESO. Unlike other MMOs I do not believe ESO should simply make these dummies attackable. The number of players that would be crowding around these dummies would make them quite useless. Instead, they should function similarly to a crafting station.
    5RQxYS6.jpg?1
    When a player selects a training dummy, their character model should be removed from public view and the player should see their character attacking the training dummy. The character should be attacking automatically. A selector switch should switch between light and heavy attacks. The player’s Skill Bar should also be available so the player can use their skills on the training dummy. The weapon swap should also be fully functional during this training session.

    When the player switches between ranged and close combat their character should dynamically roll back and away from the training dummy for ranged combat and should jump forward, toward the training dummy for close combat.
    3Ogcyaf.jpg?1
    The two Menus available to the player should be the player's weapons inventory and their skills menu. This will allow the player to swap out weapons and skills as their character attacks the dummy. A dynamic damage log should be kept during the training session that performs in function similarly to the Death Recap, showing the skill used and the damaged that was dealt.
    vqEFrS6.jpg?1
    Players should receive no XP for attacking the training dummy and the dummy should have a limited, but extremely large, amount of HP. Once the dummy is destroyed, or the player chooses to exit the training, they are given a full screen, scrollable report of their damage.
    l2xH1It.jpg?1
    There should also be an achievement and an accompanying burlap paint texture for killing 10,000 dummies. I would love to run around in burlap looking armor. Heheh.

    Dead Horse and how to beat it
    I have another thread mentioning this very concept HERE. This training dummy would pretty much be a novelty item in the world of Tamriel and would function similarly to standard training dummies except a player wouldn’t go into a crafting-esque menu. While you would see other players as they hit the horse, you wouldn't see their damage numbers.

    The player would simply target the horse and attack it. Whatever damage the player unleased upon the equestrian carcass is displayed on their screen in the same manner as the Functional Training Dummies.
    NSTNjB5.jpg?1
    ZOS could add animations with the horse shifting slightly with the flat hollow sounds of the player’s weapon contact. The horse should have unlimited health and should never be destroyed. However, a player should receive an achievement for using all dead-horse training dummies in all three factions. Maybe give the player the title of Dead Horse Beater. :lol:

    Dummy on the go
    Now comes the Personal Training Dummy item which should be purchasable from the Crown Store. This allows a player to plant a training dummy anywhere to check their damage. It should function exactly as a stationary training dummy but it will be able to be accessed anywhere from the player’s inventory. This item should be similar to a trophy and would be destructible.
    4qTA9XD.jpg?1
    One difference between the personal training dummy and the stationary dummies would be that other players would see you and your dummy while you are training. Players and Mobs would be able to attack players using their Personal Training Dummies, so it wouldn’t be wise to use the Personal Training Dummy in Cyrodiil or around Mobs… but it should be possible to if the player is outside of combat.

    Once the player is finished with the dummy, if there is health remaining, the dummy returns to the player’s inventory for later use. If the player depletes the dummy’s health and it is destroyed, the item is destroyed and the player must purchase another Personal Training Dummy, if they so desire.

    4: You are the Dummy
    Ok, you’re going to have to just bare with me on this one.

    Players should be able to purchase a Dummy Costume from the Crown Store that not only outfits them to look like a training dummy but should also allow certain other players to hit them without damage actually being dealt.

    Players wearing the Dummy Costume will be able to be hit by the other members of their group. The attacking players will see the damage they are dealing much in the same manner as the Dead Horse Target Dummy. Only group members are able to attack the player wearing the Dummy Costume. Aside from this, there is no other functionality to the Dummy Costume.
    BRcCR7n.jpg?1
    Again, the player wearing the Dummy Costume will not be damaged or phased in any way by their group member attackers. If the player isn’t grouped, no one will be able to attack them without there being resulting damage.

    The Dummy Costume should work in and out of Cyrodiil.

    Archer Targets
    At this point, you may be thinking I missed the Archery Targets but I have a different thought for those specific items. I will post these thoughts at some point in the near future.
    pYwG3Tn.jpg?1

    Wrapup
    So what do you think? Would you like to have these options? Are there other options you would like for Training Dummies? Is the Dummy Costume too much? I think giving players a multitude of ways to check their damage will fulfill many players desires and will ensure one system doesn’t get over-run by players.

    Thoughts?

    Thanks!
    Yes ! I actually just stumbled upon this the other day, and I thought it was a great idea hopefully they take it up!
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    ✭✭
    Hey ZOS are you guys gonna remove block casting. I know you said that you keeped it in to improve players survivlblity or something like that but ZOS come on it is a horrible just HORRIBLE broken game mechanic that is clearly being abused. The 0 stamina recovery that you guys added in U7 didn't stop perma blockers and they wont stop perma blocking as long as block casting is in and you guys wouldn't have had to nerf shields if there wasn't block casting cause blocking protects damage shields too. Like the fact a player can use there skills while also blocking taking only half damage all the time is a horrible game mechanic and again you guys NEED TO GET RID OF IT cause there just gonna be more nerf this and that threads poping up if you don't. In battle it's either your on the offensive or the defensive not both.

    Please remove block casting from the game it is a horrible horrible mechanic that is killing the game next to animation cancelation.
  • dennis95b16_ESO
    I have a realy realy good question! I have tryed to get a reply from anyone of you BUT U AVOID IT!!

    What happend to the mercenarys in cyrrodil and will they be back? I know that you took them away (been here since beta) to fix them and you even Sayed so in one of the updating infos but it´s been a realy realy good wile to just fix a bug. The once that still are in the game are saved as a good memory or sold at actions for alot of gold and their funktionalety still work but i as a player can´t buy them in cyrodill since you took away the npc you buy the mercenerys from "until the problem is solved". So i wonder will the npc come back and have the same funtionalety? Becuse atm it feels very strange to chatt with the mercenarys at their camp since they are telling us to go to the npc that is gone..
  • Kuroinu
    Kuroinu
    ✭✭✭✭✭
    I understand why players are unable to use Dragon Shouts, but why can't enemies such as Draugr use them against us in this Era?
  • MonkeyDLag
    MonkeyDLag
    Soul Shriven
    Any ETA on when the changes to talon (that made talons block able ) will be reverted?
  • randolphbenoit
    randolphbenoit
    ✭✭✭✭
    On the DLC page for Orsinium says "...and a new unique style to craft". What is this new style set and what does it look like?
    the NeXus Guild (NA-DC-Crafters) contact @randolphbenoit - Currently Allies to Fairy Tail of Tamriel (Social) and Brave Kore (DC PvP). https://twitter.com/randolphbenoit

    Saltrice - (Salt tolerant rice) Saltrice, pronounced just like it looks is, in fact, a kind of rice that can grow in paddies of either fresh or brackish water.
  • Ghrimn
    Ghrimn
    ✭✭✭
    @randolphbenoit
    Probably the Ancient Orc crafting style.
  • Tholian1
    Tholian1
    ✭✭✭✭✭
    On today's ESO Live Orsinium special, it was mentioned that controller support was coming with the base game patch for PC. It was mentioned that when the controller is used the UI will switch to the console UI. Will text chat still be available with the console UI while using a controller on PC? If so, will text chat finally make it to consoles too?
    PS4 Pro NA
  • NewBlacksmurf
    NewBlacksmurf
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    ✭✭✭✭✭
    @ZOS_JessicaFolsom or @ZOS_GinaBruno

    First thanks for today's ESO Live about Orsinium DLC

    During this we saw a lot of references to normal and VR content.
    Most important was the references to the new class based VR 16 leaderboards

    Has ZOS decided to no longer remove veteran levels?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Waseem
    Waseem
    ✭✭✭✭✭
    Hey ZOS are you guys gonna remove block casting. I know you said that you keeped it in to improve players survivlblity or something like that but ZOS come on it is a horrible just HORRIBLE broken game mechanic that is clearly being abused. The 0 stamina recovery that you guys added in U7 didn't stop perma blockers and they wont stop perma blocking as long as block casting is in and you guys wouldn't have had to nerf shields if there wasn't block casting cause blocking protects damage shields too. Like the fact a player can use there skills while also blocking taking only half damage all the time is a horrible game mechanic and again you guys NEED TO GET RID OF IT cause there just gonna be more nerf this and that threads poping up if you don't. In battle it's either your on the offensive or the defensive not both.

    Please remove block casting from the game it is a horrible horrible mechanic that is killing the game next to animation cancelation.

    thanks to no stamina regen the emperor is no longer invinsible, tanking requires skill- no longer 5yo boy same click spamming
    PC EU

  • sidhighwind21b14_ESO
    sidhighwind21b14_ESO
    Soul Shriven
    hey need to fix the aggro in the game it's pain the ass as a Templar to hold aggro on more then one target in fight with no hard CC like a root. give use a AOE taunt or some form of AOE spell that does damage an also taunts more then one target. I pretty sure it wouldn't be too hard to add a taunt to spells like Puncturing Sweep or Burning Breath.
  • BigMac_Smiley
    BigMac_Smiley
    ✭✭✭
    On the last ESO live it was mentioned that combat numbers and buff timers where getting worked on, and that it was being tested on your guys systems. Making it sound like it is complete and going through beta test. Any chance we will see this for the next DLC for console? If not any ETA. As a console player this is the number one change I am waiting for (and text chat :smile: ) and would really like to see it soon, very soon.
  • Ffastyl
    Ffastyl
    ✭✭✭✭✭
    Controller Support for PC
    You are now able to use a controller that supports XInput, such as an Xbox One controller, while playing the PC version of the game!

    Does controller support work for 7th gen controllers such as Xbox 360 and Dualshock 3 controllers?
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

    PC NA
    Daggerfall Covenant

    Ffastyl - Level 50 Templar
    Arturus Amitis - Level 50 Nightblade
    Sulac the Wanderer - Level 50 Dragonknight
    Arcturus Leland - Level 50 Sorcerer
    Azrog rus-Oliphet - Level 50 Templar
    Tienc - Level 50 Warden
    Aldmeri Dominion
    Ashen Willow Knight - Level 50 Templar
    Champion Rank 938

    Check out:
    Old vs New Intro Cinematics


    "My strength is that I have no weaknesses. My weakness is that I have no strengths."
    Member since May 4th, 2014.
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ffastyl wrote: »
    Controller Support for PC
    You are now able to use a controller that supports XInput, such as an Xbox One controller, while playing the PC version of the game!
    Does controller support work for 7th gen controllers such as Xbox 360 and Dualshock 3 controllers?
    360 controllers almost definitely, as I'm sure they are also XInput. Other controllers like DualShock 3 and Logitech may work, but they may require an XInput wrapper program.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Kuroinu
    Kuroinu
    ✭✭✭✭✭
    @ZOS_JessicaFolsom or @ZOS_GinaBruno

    First thanks for today's ESO Live about Orsinium DLC

    During this we saw a lot of references to normal and VR content.
    Most important was the references to the new class based VR 16 leaderboards

    Has ZOS decided to no longer remove veteran levels?

    @NewBlacksmurf

    I believe you posted in this thread I made. But since then I have updated my initial post to include info. that I should have also included originally. Go to Edit #2 on my initial post. The removal is still going to take place.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    @ZOS_JessicaFolsom or @ZOS_GinaBruno

    First thanks for today's ESO Live about Orsinium DLC

    During this we saw a lot of references to normal and VR content.
    Most important was the references to the new class based VR 16 leaderboards

    Has ZOS decided to no longer remove veteran levels?

    @NewBlacksmurf

    I believe you posted in this thread I made. But since then I have updated my initial post to include info. that I should have also included originally. Go to Edit #2 on my initial post. The removal is still going to take place.

    well on PTS we have VR17 and VR18 stuff in the UI so.....I would like the question officially addressedMqKiEft.jpg
    Edited by NewBlacksmurf on October 6, 2015 6:44PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    @ZOS_JessicaFolsom or @ZOS_GinaBruno

    First thanks for today's ESO Live about Orsinium DLC

    During this we saw a lot of references to normal and VR content.
    Most important was the references to the new class based VR 16 leaderboards

    Has ZOS decided to no longer remove veteran levels?

    @NewBlacksmurf

    I believe you posted in this thread I made. But since then I have updated my initial post to include info. that I should have also included originally. Go to Edit #2 on my initial post. The removal is still going to take place.

    well on PTS we have VR17 and VR18 stuff in the UI so.....I would like the question officially addressedMqKiEft.jpg
    They've said before that they would expect at least an increase to VR18 before they finally remove them.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • imnotanother
    imnotanother
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    @ZOS_GinaBruno, With the Orsinium DLC, will there be any markets with Guild Traders, that will be available to hire/bid on weekly, added with the zone?
    PS4: NA - AD PSN: imnotanother (Artell Lyeselle)
    Stamina NightBlade 810+ CP - PvP/Trials/Dungeon Ready
  • imnotanother
    imnotanother
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    @ZOS_GinaBruno Is there any time frame for when a potential release for player and guild housing? It is being developed or just a thought/wish?
    PS4: NA - AD PSN: imnotanother (Artell Lyeselle)
    Stamina NightBlade 810+ CP - PvP/Trials/Dungeon Ready
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