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ESO Live - Ask Us Anything!

  • Greath
    Greath
    Can you add a "Trophy" tap under the other category in the guild trader?
  • Cazzy
    Cazzy
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    Are there an plans to release a Pony Guar pet on consoles? :smile:
  • Akrasjel
    Akrasjel
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    Will you be developing guild functionality ?
    [PC][EU][Daggerfall Covenant]
    Akrasjel Lanate - Imperial Nightblade | 50 | CP900+
    Born: 2E 551

    Member of: | Traders of the Covenant | Hammerfell Trading | Imperial Trading Company |
    Houses: Strident Springs Demesne,


  • terrordactyl1971
    terrordactyl1971
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    When will ZOS cave in to all of the requests for text chat on console?
  • Kungfu
    Kungfu
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    Is there any chance of removing "Bind on Pickup" in the future to increase in-game market activity & "gold sinks"?
  • UltimaJoe777
    UltimaJoe777
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    Kungfu wrote: »
    Is there any chance of removing "Bind on Pickup" in the future to increase in-game market activity & "gold sinks"?

    Honestly market activity is 1 of the highest things in the game. At least on PS4 NA Aldmeri it is.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Keepercraft
    Keepercraft
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    #1 When will be shield dye option?
    #2 Cyrodil PvP dying, do you working at that?
    Edited by Keepercraft on September 24, 2015 2:06AM
    Still waiting for Sithis.
  • Soulshine
    Soulshine
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    This is no doubt a really tired subject asked before, but here goes one more time. Maybe some day some one there will provide an answer:

    There is a thread under Developer Discussion titled "Templar Update." It was originally posted in June of 2014.

    Since then? 44k views, 479 replies.

    There are a grand total of four staff comments in the thread, all from June 2014.

    There are umpteen other threads like it in the section.

    WHY are these threads kept under "Developer Discussion" when there is NEVER any developer discussion IN them?

    Even down and out, cheap-skate Turbine STILL manages to have GAME DEVELOPERS (not forum mods) chime in on the LoTRO Official Forums Class sections (another subject some of us have repeatedly asked for --- class sections --- and yet been told in no uncertain terms we will NOT ever get them here...).

    Could we please for the love of Tamriel at least get some kind of acknowledgment at minimum - if we cannot get an actual update -- to the known issues our various classes are reporting in these threads as still problematic?
  • UltimaJoe777
    UltimaJoe777
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    Soulshine wrote: »
    This is no doubt a really tired subject asked before, but here goes one more time. Maybe some day some one there will provide an answer:

    There is a thread under Developer Discussion titled "Templar Update." It was originally posted in June of 2014.

    Since then? 44k views, 479 replies.

    There are a grand total of four staff comments in the thread, all from June 2014.

    There are umpteen other threads like it in the section.

    WHY are these threads kept under "Developer Discussion" when there is NEVER any developer discussion IN them?

    Even down and out, cheap-skate Turbine STILL manages to have GAME DEVELOPERS (not forum mods) chime in on the LoTRO Official Forums Class sections (another subject some of us have repeatedly asked for --- class sections --- and yet been told in no uncertain terms we will NOT ever get them here...).

    Could we please for the love of Tamriel at least get some kind of acknowledgment at minimum - if we cannot get an actual update -- to the known issues our various classes are reporting in these threads as still problematic?

    That particular post was intended inform people of and then to reflect upon an update on PC back in the middle of last year and was slowly kept alive by people posting what they think needs to be done. People are always posting their thoughts on how good or bad classes are and demanding buffs or nerfs. If Zenimax spent all their time responding to and then buffing or nerfing based on class feedback they'd never get anything done period because people are always wanting class buffs and/or nerfs. No one will ever settle until their class is better than the others which will prompt others to do the same so it's just an endless cycle.
    Edited by UltimaJoe777 on September 24, 2015 10:12AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Soulshine
    Soulshine
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    Soulshine wrote: »
    This is no doubt a really tired subject asked before, but here goes one more time. Maybe some day some one there will provide an answer:

    There is a thread under Developer Discussion titled "Templar Update." It was originally posted in June of 2014.

    Since then? 44k views, 479 replies.

    There are a grand total of four staff comments in the thread, all from June 2014.

    There are umpteen other threads like it in the section.

    WHY are these threads kept under "Developer Discussion" when there is NEVER any developer discussion IN them?

    Even down and out, cheap-skate Turbine STILL manages to have GAME DEVELOPERS (not forum mods) chime in on the LoTRO Official Forums Class sections (another subject some of us have repeatedly asked for --- class sections --- and yet been told in no uncertain terms we will NOT ever get them here...).

    Could we please for the love of Tamriel at least get some kind of acknowledgment at minimum - if we cannot get an actual update -- to the known issues our various classes are reporting in these threads as still problematic?

    That particular post was intended inform people of and then to reflect upon an update on PC back in the middle of last year and was slowly kept alive by people posting what they think needs to be done. People are always posting their thoughts on how good or bad classes are and demanding buffs or nerfs. If Zenimax spent all their time responding to and then buffing or nerfing based on class feedback they'd never get anything done period because people are always wanting class buffs and/or nerfs. No one will ever settle until their class is better than the others which will prompt others to do the same so it's just an endless cycle.

    You have missed the point entirely.
  • UltimaJoe777
    UltimaJoe777
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    Soulshine wrote: »
    Soulshine wrote: »
    This is no doubt a really tired subject asked before, but here goes one more time. Maybe some day some one there will provide an answer:

    There is a thread under Developer Discussion titled "Templar Update." It was originally posted in June of 2014.

    Since then? 44k views, 479 replies.

    There are a grand total of four staff comments in the thread, all from June 2014.

    There are umpteen other threads like it in the section.

    WHY are these threads kept under "Developer Discussion" when there is NEVER any developer discussion IN them?

    Even down and out, cheap-skate Turbine STILL manages to have GAME DEVELOPERS (not forum mods) chime in on the LoTRO Official Forums Class sections (another subject some of us have repeatedly asked for --- class sections --- and yet been told in no uncertain terms we will NOT ever get them here...).

    Could we please for the love of Tamriel at least get some kind of acknowledgment at minimum - if we cannot get an actual update -- to the known issues our various classes are reporting in these threads as still problematic?

    That particular post was intended inform people of and then to reflect upon an update on PC back in the middle of last year and was slowly kept alive by people posting what they think needs to be done. People are always posting their thoughts on how good or bad classes are and demanding buffs or nerfs. If Zenimax spent all their time responding to and then buffing or nerfing based on class feedback they'd never get anything done period because people are always wanting class buffs and/or nerfs. No one will ever settle until their class is better than the others which will prompt others to do the same so it's just an endless cycle.

    You have missed the point entirely.

    Pretty irrelevant. The thread served its purpose when it was made and has since been used, even if scarcely, as a vent. To be frank its just a zombie thread that was meant to let die when it no longer served purpose but is being animated by necroposters. I get what your point is but the example you used isn't the best one to use. There are more current threads in that section after all, even if very few.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Soulshine
    Soulshine
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    Soulshine wrote: »
    Soulshine wrote: »
    This is no doubt a really tired subject asked before, but here goes one more time. Maybe some day some one there will provide an answer:

    There is a thread under Developer Discussion titled "Templar Update." It was originally posted in June of 2014.

    Since then? 44k views, 479 replies.

    There are a grand total of four staff comments in the thread, all from June 2014.

    There are umpteen other threads like it in the section.

    WHY are these threads kept under "Developer Discussion" when there is NEVER any developer discussion IN them?

    Even down and out, cheap-skate Turbine STILL manages to have GAME DEVELOPERS (not forum mods) chime in on the LoTRO Official Forums Class sections (another subject some of us have repeatedly asked for --- class sections --- and yet been told in no uncertain terms we will NOT ever get them here...).

    Could we please for the love of Tamriel at least get some kind of acknowledgment at minimum - if we cannot get an actual update -- to the known issues our various classes are reporting in these threads as still problematic?

    That particular post was intended inform people of and then to reflect upon an update on PC back in the middle of last year and was slowly kept alive by people posting what they think needs to be done. People are always posting their thoughts on how good or bad classes are and demanding buffs or nerfs. If Zenimax spent all their time responding to and then buffing or nerfing based on class feedback they'd never get anything done period because people are always wanting class buffs and/or nerfs. No one will ever settle until their class is better than the others which will prompt others to do the same so it's just an endless cycle.

    You have missed the point entirely.

    Pretty irrelevant. The thread served its purpose when it was made and has since been used, even if scarcely, as a vent. To be frank its just a zombie thread that was meant to let die when it no longer served purpose but is being animated by necroposters. I get what your point is but the example you used isn't the best one to use. There are more current threads in that section after all, even if very few.

    Again that was not the point.
  • prototypefb
    prototypefb
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    why is skill animation cancelling still not fixed?
    imo adding global cooldown(about 120-170 ms (human reaction time)cooldown (within a game client to avoid more lag)) to skills would benefit game dramatically.
  • JBsnow404
    JBsnow404
    So putting glass motif on the crown store so soon was a stupid idea. The only crafters that can compete with crafters that use the crown store are the crafters with atleast a million gold stored away. Most people by now will have gotten 2 or 3 pieces. So to give the poor crafters a chance are you going to increase the drop rate of fragments to atleast 1 drop for every 2 writs? because right now only that seems to be able to even the odds. One thing I know for sure, you aren't getting my money for this, and I hope others are with me on this.
  • Kuroinu
    Kuroinu
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    Since I'm unsure of how far back you guys go when pulling questions out of this thread. These are the various questions I've had that remain unanswered:

    1. Would you ever consider adding an option in Character Creation to view the varying stages of Vampirism on the character we're creating? This would be of great help when creating a character that we wish to turn into a vampire.

    2. Will there ever be the option to adjust or remove the perpetual fog effect in every zone? It really ruins a good view, especially when there's a sunrise or sunset.

    3. Are there any plans to allow players to add two enchantments to our equipment via high-level Enchanting passives or Champion point abilities? This would further enhance the customization of our builds and the enjoyment we get out of creating them.
  • Alucardo
    Alucardo
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    What happened to the Dwemer? (No theories please)
    Are there any plans for open world PVP? Like Craglorn, but for PVP. No sieges to get in the way of battle and different objectives.
  • Erudition
    Erudition
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    Are you planning to make shield breaker more reasonable? At the moment it is making the game unappealing for a lot of sorc's who are busy coping with several other nerds. Making shields a damage magnet instead of inhibitor for a class that is tied to light armour is awful rough.

    It would be nice to know if this was being actively considered or ideally that action such as imposing a cooldown on it or reducing its damage was imminent.
  • Ghrimn
    Ghrimn
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    @Alucardo
    Alucardo wrote: »
    What happened to the Dwemer?
    The Dwemer inexplicably disappeared during the Battle of Red Mountain (1E 700), after Lord Kagrenac tried to harness the powers of the Heart of Lorkhan with his magical tools (Keening, Sunder, and Wraithguard).
  • Blacksheepart
    Blacksheepart
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    Would you entertain the idea of a horse two players can ride? Possible crown store item upgrade or carry capacity upgrade?
    ★🕱 || Eelelia || 🕱★
    Tertiary Meat

  • Wicked_Wolf
    Wicked_Wolf
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    1. A few episodes back you guys mentioned you were working on adding the armor from the three trailer characters into the store as costumes. Is there a timeframe of when this is expected to release?

    2. Can we expect wolves to be added as pets at anytime in the future?

    3. Any plans on additing the option for a faction change?

    4. Any updates as to when we can expect a barber shop and/or race changes?

    5. Would you guys be open to providing us with a method to retain the look of armor sets we like and apply them to other sets like a costume? This way we would still have to work to earn the set we like, but can use the look on another set once we have "outgrown" them. Obviously armor restrictions would apply like heavy to heavy, medium to medium, light to light etc.

    6. Could we dye costumes at some point?


    Thank you in advance for taking the time to read and address!
  • newtinmpls
    newtinmpls
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    Cazzy wrote: »
    Are there an plans to release a Pony Guar pet on consoles? :smile:

    I want it on PC.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • NewBlacksmurf
    NewBlacksmurf
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    When will Veteran Levels be removed?
    -December 2015 or with Orsinium
    -March 2016
    -June 2016
    -ZOS has decided to delay to an unknown date/timeframe
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    You guys gonna make changes to armor mainly the chest and legs so they don't look like there painted onto your body. It is just down right silly that a full metal chest plate perfectly follows a characters chest while they breath or turn there upper body.
  • randolphbenoit
    randolphbenoit
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    When you glue together glass motif fragments together into a page it is random, does that take in count pages already learned?
    the NeXus Guild (NA-DC-Crafters) contact @randolphbenoit - Currently Allies to Fairy Tail of Tamriel (Social) and Brave Kore (DC PvP). https://twitter.com/randolphbenoit

    Saltrice - (Salt tolerant rice) Saltrice, pronounced just like it looks is, in fact, a kind of rice that can grow in paddies of either fresh or brackish water.
  • Medieval3D
    Medieval3D
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    Hello I have a question of the last patch of the game, what this means?, please:
    "Access to the Imperial City is gated in the Axe of Belharza campaign by owning your native six keeps."

    I think this means If I play in Axe of Belharza campaign owning native six keeps, I would play the Dlc?
    Medieval
  • Iluvrien
    Iluvrien
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    Your stated "most important" reason for splitting up the newer motifs was to diversify crafters across the community and encourage wider overall economic participation [see spoilered quote from the last AUA below]. Including the Glass motif in the crown store works in direct opposition to this as it provides a directly homogenizing route that actually decreases reliance on the crafting economy.

    Why was this decision taken? How do you believe this supports dedicated crafters in the game?

    @aneova_ESO - Why did you make it so complex for the newer Motif's? Also, why is so much material needed to upgrade our armor and weapons? 100 is extreme, you'll never be able to update the writs to the new tier if this remains.
    There are a few reasons we’ve been splitting up the crafting Motif’s lately. Most importantly, to diversify crafters across the community, at least initially, as players learn individual chapters over time. This provides more niches for more crafters to participate in, and encourages wider overall economic participation. Additionally, we launched with a large number of easy to obtain crafting motifs and we want our crafting community to have aspirational content akin to combat-centric players.
    Lastly, for particularly iconic appearances such as Dwemer and Glass, it should feel like a significant accomplishment to unlock the entire motif, given how recognizable and special they are to all of us. That being said, we understand it can feel a bit overwhelming to have to hunt these down across the game and over long periods of time, so we’re looking very carefully at the time investment required to obtain motifs in future DLC content.

    In regards to the amount of materials needed for VR16 equipment, the goal was to provide some parity between the challenge of obtaining maximum level gear through non-crafted means (PvP, Dungeons, Quest Rewards, etc) with their crafted equivalents. Any writs we add for this tier will accept VR15 item deliveries which require the much lower amount of raw material.
    Edited by Iluvrien on September 25, 2015 7:39AM
  • shugg
    shugg
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    This has probably already asked but couldnt find it:

    Question pve focused

    Are there any plans to make tanking with 2h or dw viable, the way i would do it is use the heavy armour tree - get a togal that reduces dps to increase mitigation .

    The othe question is - ant plans to increase tank s&b damage so it feels less turtle like.

    This comes down to how we want to play vs whats viable - tanks and healers only have one option to be viable in vet content
  • UltimaJoe777
    UltimaJoe777
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    Soulshine wrote: »
    Soulshine wrote: »
    Soulshine wrote: »
    This is no doubt a really tired subject asked before, but here goes one more time. Maybe some day some one there will provide an answer:

    There is a thread under Developer Discussion titled "Templar Update." It was originally posted in June of 2014.

    Since then? 44k views, 479 replies.

    There are a grand total of four staff comments in the thread, all from June 2014.

    There are umpteen other threads like it in the section.

    WHY are these threads kept under "Developer Discussion" when there is NEVER any developer discussion IN them?

    Even down and out, cheap-skate Turbine STILL manages to have GAME DEVELOPERS (not forum mods) chime in on the LoTRO Official Forums Class sections (another subject some of us have repeatedly asked for --- class sections --- and yet been told in no uncertain terms we will NOT ever get them here...).

    Could we please for the love of Tamriel at least get some kind of acknowledgment at minimum - if we cannot get an actual update -- to the known issues our various classes are reporting in these threads as still problematic?

    That particular post was intended inform people of and then to reflect upon an update on PC back in the middle of last year and was slowly kept alive by people posting what they think needs to be done. People are always posting their thoughts on how good or bad classes are and demanding buffs or nerfs. If Zenimax spent all their time responding to and then buffing or nerfing based on class feedback they'd never get anything done period because people are always wanting class buffs and/or nerfs. No one will ever settle until their class is better than the others which will prompt others to do the same so it's just an endless cycle.

    You have missed the point entirely.

    Pretty irrelevant. The thread served its purpose when it was made and has since been used, even if scarcely, as a vent. To be frank its just a zombie thread that was meant to let die when it no longer served purpose but is being animated by necroposters. I get what your point is but the example you used isn't the best one to use. There are more current threads in that section after all, even if very few.

    Again that was not the point.

    Then why don't you tell me what this point I'm missing is? Odds are you have probably missed me not missing your point but let's hear what the point you say I am missing is anyway.
    Since I'm unsure of how far back you guys go when pulling questions out of this thread. These are the various questions I've had that remain unanswered:

    1. Would you ever consider adding an option in Character Creation to view the varying stages of Vampirism on the character we're creating? This would be of great help when creating a character that we wish to turn into a vampire.

    2. Will there ever be the option to adjust or remove the perpetual fog effect in every zone? It really ruins a good view, especially when there's a sunrise or sunset.

    1. What exactly are you asking for here? For characters that are Vampires you can see their stage of Vampirism and how long until it goes up a stage in their character menu. The timer is stopped while the character is offline. New characters you make must be infected after creation to become Vampires so I really have no idea what it is you are asking for here...

    2. This was discussed in a previous ESO Live. The fog is being left as is in certain areas for immersion purposes and will not receive an option to reduce it.
    Alucardo wrote: »
    Are there any plans for open world PVP? Like Craglorn, but for PVP. No sieges to get in the way of battle and different objectives.

    You mean besides that Enforcer bit that was mentioned ages ago but has honestly yet to be brought back up since? No clue.
    1. A few episodes back you guys mentioned you were working on adding the armor from the three trailer characters into the store as costumes. Is there a timeframe of when this is expected to release?

    If you're talking about those faction-based sets those guys in the picture on the logoff screen based on IC wear I believe I saw someone wearing the Aldmeri one in Rawl'kha the other day.
    When will Veteran Levels be removed?
    -December 2015 or with Orsinium
    -March 2016
    -June 2016
    -ZOS has decided to delay to an unknown date/timeframe

    Because they have to figure out how to remove it without causing problems first.
    Edited by UltimaJoe777 on September 25, 2015 10:38AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Kuroinu
    Kuroinu
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    1. Would you ever consider adding an option in Character Creation to view the varying stages of Vampirism on the character we're creating? This would be of great help when creating a character that we wish to turn into a vampire.
    1. What exactly are you asking for here? For characters that are Vampires you can see their stage of Vampirism and how long until it goes up a stage in their character menu. The timer is stopped while the character is offline. New characters you make must be infected after creation to become Vampires so I really have no idea what it is you are asking for here...

    @UltimaJoe777 - I thought I made it clear. Turning a character into a vampire has serious visual effect on your characters face, I only wish to be able to see this effect before I'm done creating a character. If you were able to view what the visuals looked like during the creation process, this would help players to properly create the face how they really want it.
  • Defilted
    Defilted
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    When are you going to make PVP fun and only have one Campaign per mega shard and Gate IC?
    XBOX NA
    XBOX Series X

    #NightmareBear
This discussion has been closed.