So I've avoided this for awhile, but I have to give my input.
DK's are far from overpowered. We are not the best tanks, not the best dps, not the best healers. We really have two things working for us, reflect and an independent self heal. All classes other than templar have better resource management, and a good templar does it better too. Talons are strong, but poor dps and no better of a CC than Sorcs have.
Here is my view:
NB's and Sorcs are probably the two best for PVP. NB's are excellent tanks, and the only class than can destroy you meanwhile doing 1200 HPS. Not to mention veil, execute, DoT's, etc.
Sorcs are incredible. Have more shields than most anyone can deal with, can CC entire groups with multiple skills (can literally permaCC), survivability is through the roof with streak, and extremely high DPS thanks to crit surge (pretty sure thats the class ability). Oh and please dont let me forget absorption field. That is by far the strongest skill in PvP and nothing comes close. Heals magicka and health for everyone inside by 15% per ground effect absorbed (at time of cast or after). That includes most ultis, blockade, etc.
Templars are very strong too, just not alot of magicka sustain so spell symm is nice (If you really want fun, use spell sym then mist form. HINT HINT). However they are by far the best healers, even though Ive seen NB's bring the same HPS. They are also the only other class (similar to NB's) that can be defensive and still do great DPS with blazing shield. Shards give tons of resources, and repentance is even better.
From my experience all classes are very balanced, and I see no changes need. I originally voted Sorcs, and while I still feel they are the strongest, they aren't dominant, they just have the most prominent effect in PvP.
Curious to see replies.
Just want to comment on a few things ....
"All classes other than templar have better resource management" - This is a joke, right? DKs set up for 1vX have some of the best resource management out there with Battle Roar. DK blows away Sorc and Templar in resource management. I can't comment on NB personally so I will not. The combination of battle roar passive, helping hands passive, and green dragon blood set up even magicka focused DKs to always have a good supply of stamina, which is vital in PVP. Sorcs just have Dark Conversion, which only really synergizes with a keep away bolt escape build.
"Talons are strong but poor dps and no better of a CC than Sorcs have" - This is another joke. Now, I will admit I can not speak from a large organized guild group. Maybe Encase really is the *** in groups because of the added range. But outside of large organized guild groups, Encase is pretty *** poor. It costs a ton of magicka and does even worse DPS than Talons 'poor dps' if morphed for it, and the other morph (which is only more useful for extending the crit boost passive) is useless because unless you're already stacking crit for pvp (stupid) you will still not crit even with it. Also, while Encase range can be seen as a bonus, do not underestimate the power of a self centered AOE talons which can hit everyone ganging up on you. Please don't forget Talons, is a dot and therefore is much better at generating ultimate as well. I don't want to assume I'm the authority on what skills everyone uses, but it seems almost all DKs use Talons while a very very low % of Sorcs are using Encase.
"Sorcs are incredible. Have more shields than most anyone can deal with" - uuhh DK has the same amount of shields and theirs is just about as powerful and also helps out their entire group.
"survivability is through the roof with streak" - Streak and Ball of Lightning are nice, but saying survivability is through the roof is an exaggeration. For starters, set up as magicka/light armor based, my second streak/BoL is costing around 420 magicka or so and just one streak isn't going to get you much of anywhere. Set up as a stamina/medium(heavy) armor based Sorc, I can streak all of two times from max magicka. Ball of Lightning also has a very buggy absorb rate and unlike Reflective Scale, it doesn't work against non-spell projectiles.
"extremely high DPS thanks to crit surge (pretty sure thats the class ability)" - Crit surge is only helping crushing shock and elemental ring and wall of elements. Crushing Shock can be good. I personally don't use it as I prefer to stack up a bit of spell dmg and therefore focus on class skills for doing dmg and can ignore Crit Surge entirely as weapon dmg gives me nothing and you will not crit anyone who has a proper PVP armor loadout. Elemental RIng and wall fo elemets is really only something I will use if I'm running with an organized group.
Anyways ... I can certainly understand someone coming here and saying classes are balanced, but to try and make it sound like other classes have it better than DKs leads me to believe your post was nothing but a troll attempt. In that case, good job.
So I've avoided this for awhile, but I have to give my input.
"Sorcs are incredible. Have more shields than most anyone can deal with" - Sorcs can easily walk around with 3k+ shields, no class gets close to that.
"extremely high DPS thanks to crit surge (pretty sure thats the class ability)"- You can find room on your bar for crit surge and stack spell power still. Then you have both soft capped, and can have a destro/restro which makes heals etc much stronger.
"survivability is through the roof with streak"- Idk how your streak costs so much. But you should be able to streak 3-4x that.
Again I'm not saying DK's got the short end of the stick, I am saying it is currently well balanced and we are really only the best at a view things. It seems like alot of people are speaking from a solo or 1vX stand point and not group. Either way I still believe its well balanced but in groups sorcs are key.
I assume you are talking about something from your image of a fantasy sorc, but not reality. You can have some of these things but not all at once. 10 slots is all you get to play with at one time. I would love to see your action bars with all of these skills as you imply. I really want to see this ultimate sorc build so I can use it. Please show us. I am sure a lot of sorcs want to see it.
If you put shields on the bar, where are you going to put all of the great spells for streak and dps? Please don't leave out magic regeneration too.
Sorcs are known for not having the highest dps especially in pvp where most sorcs need to run with impenetrable on armor instead of crit. My guess is you have never played a sorc.
LOL survivability is through the roof with streak?? Streak barely gets sorcs out of melee range (a quick charge and 2 hits can take the sorc out pretty fast) and since the sorc normally has to cast streak many times to get out of range and each time with less than 4 second intervals, the magic cost is huge. Perhaps you are thinking of bolt escape. Streak is mostly used to escape from melee, perhaps to stun for a very short time, or build ultimats.
So I've avoided this for awhile, but I have to give my input.
DK's are far from overpowered. We are not the best tanks, not the best dps, not the best healers. We really have two things working for us, reflect and an independent self heal. All classes other than templar have better resource management, and a good templar does it better too. Talons are strong, but poor dps and no better of a CC than Sorcs have.
Here is my view:
NB's and Sorcs are probably the two best for PVP. NB's are excellent tanks, and the only class than can destroy you meanwhile doing 1200 HPS. Not to mention veil, execute, DoT's, etc.
Sorcs are incredible. Have more shields than most anyone can deal with, can CC entire groups with multiple skills (can literally permaCC), survivability is through the roof with streak, and extremely high DPS thanks to crit surge (pretty sure thats the class ability). Oh and please dont let me forget absorption field. That is by far the strongest skill in PvP and nothing comes close. Heals magicka and health for everyone inside by 15% per ground effect absorbed (at time of cast or after). That includes most ultis, blockade, etc.
Templars are very strong too, just not alot of magicka sustain so spell symm is nice (If you really want fun, use spell sym then mist form. HINT HINT). However they are by far the best healers, even though Ive seen NB's bring the same HPS. They are also the only other class (similar to NB's) that can be defensive and still do great DPS with blazing shield. Shards give tons of resources, and repentance is even better.
From my experience all classes are very balanced, and I see no changes need. I originally voted Sorcs, and while I still feel they are the strongest, they aren't dominant, they just have the most prominent effect in PvP.
Curious to see replies.
Just want to comment on a few things ....
"All classes other than templar have better resource management" - This is a joke, right? DKs set up for 1vX have some of the best resource management out there with Battle Roar. DK blows away Sorc and Templar in resource management. I can't comment on NB personally so I will not. The combination of battle roar passive, helping hands passive, and green dragon blood set up even magicka focused DKs to always have a good supply of stamina, which is vital in PVP. Sorcs just have Dark Conversion, which only really synergizes with a keep away bolt escape build.
"Talons are strong but poor dps and no better of a CC than Sorcs have" - This is another joke. Now, I will admit I can not speak from a large organized guild group. Maybe Encase really is the *** in groups because of the added range. But outside of large organized guild groups, Encase is pretty *** poor. It costs a ton of magicka and does even worse DPS than Talons 'poor dps' if morphed for it, and the other morph (which is only more useful for extending the crit boost passive) is useless because unless you're already stacking crit for pvp (stupid) you will still not crit even with it. Also, while Encase range can be seen as a bonus, do not underestimate the power of a self centered AOE talons which can hit everyone ganging up on you. Please don't forget Talons, is a dot and therefore is much better at generating ultimate as well. I don't want to assume I'm the authority on what skills everyone uses, but it seems almost all DKs use Talons while a very very low % of Sorcs are using Encase.
"Sorcs are incredible. Have more shields than most anyone can deal with" - uuhh DK has the same amount of shields and theirs is just about as powerful and also helps out their entire group.
"survivability is through the roof with streak" - Streak and Ball of Lightning are nice, but saying survivability is through the roof is an exaggeration. For starters, set up as magicka/light armor based, my second streak/BoL is costing around 420 magicka or so and just one streak isn't going to get you much of anywhere. Set up as a stamina/medium(heavy) armor based Sorc, I can streak all of two times from max magicka. Ball of Lightning also has a very buggy absorb rate and unlike Reflective Scale, it doesn't work against non-spell projectiles.
"extremely high DPS thanks to crit surge (pretty sure thats the class ability)" - Crit surge is only helping crushing shock and elemental ring and wall of elements. Crushing Shock can be good. I personally don't use it as I prefer to stack up a bit of spell dmg and therefore focus on class skills for doing dmg and can ignore Crit Surge entirely as weapon dmg gives me nothing and you will not crit anyone who has a proper PVP armor loadout. Elemental RIng and wall fo elemets is really only something I will use if I'm running with an organized group.
Anyways ... I can certainly understand someone coming here and saying classes are balanced, but to try and make it sound like other classes have it better than DKs leads me to believe your post was nothing but a troll attempt. In that case, good job.
Lol no, not a troll. I am assuming you play on EU because what you are describing is not particularly relevant in NA group play.
"All classes other than templar have better resource management"- This is true in many occasions.
-Unholy Knowledge reduces all stamina and magicka abilities by 5%.
-Blood Magic- Heals player 5% health when hitting an enemy with a dark magic skill. This combined with restraining prison is quite nice for 1vX, solo, group play, etc.
-Absorption field we all know is amazing.
-Sets can be combined with overload to make you have essentially infinite HP.
-Several other things that are instant cast and give up to 50% cost reduction.
"Talons are strong but poor dps and no better of a CC than sorcs have"- Restraining prison or shattering prison is much better than talons. As mentioned above, you can easily gain 30% health back from on cast, and get ulti. Streak through, more ulti. And if you are surrounded as a sorc then I suppose that's a player issue. plus 15M range is just huge and inside of keeps, using it down stairs is very good.
"Sorcs are incredible. Have more shields than most anyone can deal with" - Sorcs can easily walk around with 3k+ shields, no class gets close to that.
"extremely high DPS thanks to crit surge (pretty sure thats the class ability)"- You can find room on your bar for crit surge and stack spell power still. Then you have both soft capped, and can have a destro/restro which makes heals etc much stronger.
"survivability is through the roof with streak"- Idk how your streak costs so much. But you should be able to streak 3-4x that.
Again I'm not saying DK's got the short end of the stick, I am saying it is currently well balanced and we are really only the best at a view things. It seems like alot of people are speaking from a solo or 1vX stand point and not group. Either way I still believe its well balanced but in groups sorcs are key.
"All classes other than templar have better resource management"- This is true in many occasions.
-Unholy Knowledge reduces all stamina and magicka abilities by 5%.
-Blood Magic- Heals player 5% health when hitting an enemy with a dark magic skill. This combined with restraining prison is quite nice for 1vX, solo, group play, etc.
-Absorption field we all know is amazing.
-Sets can be combined with overload to make you have essentially infinite HP.
-Several other things that are instant cast and give up to 50% cost reduction.
"Talons are strong but poor dps and no better of a CC than sorcs have"- Restraining prison or shattering prison is much better than talons. As mentioned above, you can easily gain 30% health back from on cast, and get ulti. Streak through, more ulti. And if you are surrounded as a sorc then I suppose that's a player issue. plus 15M range is just huge and inside of keeps, using it down stairs is very good.
"Sorcs are incredible. Have more shields than most anyone can deal with" - Sorcs can easily walk around with 3k+ shields, no class gets close to that.
"extremely high DPS thanks to crit surge (pretty sure thats the class ability)"- You can find room on your bar for crit surge and stack spell power still. Then you have both soft capped, and can have a destro/restro which makes heals etc much stronger.
"survivability is through the roof with streak"- Idk how your streak costs so much. But you should be able to streak 3-4x that.
Again I'm not saying DK's got the short end of the stick, I am saying it is currently well balanced and we are really only the best at a view things. It seems like alot of people are speaking from a solo or 1vX stand point and not group. Either way I still believe its well balanced but in groups sorcs are key.
So I've avoided this for awhile, but I have to give my input.
DK's are far from overpowered. We are not the best tanks, not the best dps, not the best healers. We really have two things working for us, reflect and an independent self heal. All classes other than templar have better resource management, and a good templar does it better too. Talons are strong, but poor dps and no better of a CC than Sorcs have.
Here is my view:
NB's and Sorcs are probably the two best for PVP. NB's are excellent tanks, and the only class than can destroy you meanwhile doing 1200 HPS. Not to mention veil, execute, DoT's, etc.
Sorcs are incredible. Have more shields than most anyone can deal with, can CC entire groups with multiple skills (can literally permaCC), survivability is through the roof with streak, and extremely high DPS thanks to crit surge (pretty sure thats the class ability). Oh and please dont let me forget absorption field. That is by far the strongest skill in PvP and nothing comes close. Heals magicka and health for everyone inside by 15% per ground effect absorbed (at time of cast or after). That includes most ultis, blockade, etc.
Templars are very strong too, just not alot of magicka sustain so spell symm is nice (If you really want fun, use spell sym then mist form. HINT HINT). However they are by far the best healers, even though Ive seen NB's bring the same HPS. They are also the only other class (similar to NB's) that can be defensive and still do great DPS with blazing shield. Shards give tons of resources, and repentance is even better.
From my experience all classes are very balanced, and I see no changes need. I originally voted Sorcs, and while I still feel they are the strongest, they aren't dominant, they just have the most prominent effect in PvP.
Curious to see replies.
Um - but NB doesn't have the best dps.... DK can hold a higher dps even without an execute move.....
It is also the only class that is naturally powerful against vampires which is something else that should be taken into account.
Not entirely sure if a sorc can even kill a top dk 1v1. Not a noob dk a top dk. How do they do it when all their powerful attacks get reflected?
Sure they can run away but this doesnt help when the dk is standing on the keep flag.
Not sure what you are referring? PvE or PvP? Regardless, PvP isn't all about DPS, and largely about helping those around you. Fire damage is nice but still overall dps from class abilities is much less than the other dps classes.
And I know plenty of sorcs that will destroy top dk's. Dk's really struggle with Sorcs 1v1.
I remember Legendary Mage said: "Sorcs have no chances against perma-block DK".
Yolokin_Swagonborn wrote: »Poll results speak for themselves.
@JackDaniell, true. Battle Roar gives back a nice amount of resources and have you *** donating you ultimare by shooting your reflect you wont run out of resources. You have to take into account that DK are more expenaive than other classes skills. Talons and Deep Breath cost 332 magicka with full light. Sorcerors volatile familiar costs around 150 and streak around 200. Moreover Absorption Field gives you and everyone 100% Magicka and Health for everyone in it. Templar Blazing Shield and other aoes are around 230 aswell. Templars are mssing magicka regen way but repentance will give loads of stamina for everyone in battle. Nightblades havy siphoning attacks giving many resources.
Sure, Battle Roar is great but other classes have cheaper skills and ways to maintain reaources too. Sorc and Temp support even the group with resources. For pure 1vX the dk might be best but you will barely ever be able to wipe a group as usually some people in the group have a brain. To be effective you need a group and thats why class balance is perfectly fine imo. Especially as the 1vX differences between classes aren't this big after all.
Sry for typos. Writing on smartphone atm.
@JackDaniell, true. Battle Roar gives back a nice amount of resources and have you *** donating you ultimare by shooting your reflect you wont run out of resources. You have to take into account that DK are more expenaive than other classes skills. Talons and Deep Breath cost 332 magicka with full light. Sorcerors volatile familiar costs around 150 and streak around 200. Moreover Absorption Field gives you and everyone 100% Magicka and Health for everyone in it. Templar Blazing Shield and other aoes are around 230 aswell. Templars are mssing magicka regen way but repentance will give loads of stamina for everyone in battle. Nightblades havy siphoning attacks giving many resources.
Sure, Battle Roar is great but other classes have cheaper skills and ways to maintain reaources too. Sorc and Temp support even the group with resources. For pure 1vX the dk might be best but you will barely ever be able to wipe a group as usually some people in the group have a brain. To be effective you need a group and thats why class balance is perfectly fine imo. Especially as the 1vX differences between classes aren't this big after all.
Sry for typos. Writing on smartphone atm.
I just don't understand how anyone writes posts like these with a straight face. Everyone has seen the 1vX DK videos. Everyone has a DK and knows about its sustain. If your retort to DK's Battle Roar being very very powerful is that "Sorcerors volatile familiar costs around 150 and streak around 200" then you are hopeless. By the way it isn't often that Absorption Field clears 7 effects (15% per effect X 7 = 105%) so no need to use extreme scenarios as your 'proof'. Name one other skill that restores all three resource pools. It is a PASSIVE at that and a passive that is tied to the activation of super powerful abilities that in turn allow you to use these super powerful abilities more often. If battle roar took up a slot on your active bar people would still use it. Hell, if it took up a slot on both bars people would still use it. If it was 50% as effective, took up a slot on both bars, and was a 0.5 second cast (only able to activate once per ultimate) PEOPLE WOULD STILL USE IT. No need to tie the most powerful passive in the game to the activation of the most powerful abilities.
@JackDaniell, true. Battle Roar gives back a nice amount of resources and have you *** donating you ultimare by shooting your reflect you wont run out of resources. You have to take into account that DK are more expenaive than other classes skills. Talons and Deep Breath cost 332 magicka with full light. Sorcerors volatile familiar costs around 150 and streak around 200. Moreover Absorption Field gives you and everyone 100% Magicka and Health for everyone in it. Templar Blazing Shield and other aoes are around 230 aswell. Templars are mssing magicka regen way but repentance will give loads of stamina for everyone in battle. Nightblades havy siphoning attacks giving many resources.
Sure, Battle Roar is great but other classes have cheaper skills and ways to maintain reaources too. Sorc and Temp support even the group with resources. For pure 1vX the dk might be best but you will barely ever be able to wipe a group as usually some people in the group have a brain. To be effective you need a group and thats why class balance is perfectly fine imo. Especially as the 1vX differences between classes aren't this big after all.
Sry for typos. Writing on smartphone atm.
I just don't understand how anyone writes posts like these with a straight face. Everyone has seen the 1vX DK videos. Everyone has a DK and knows about its sustain. If your retort to DK's Battle Roar being very very powerful is that "Sorcerors volatile familiar costs around 150 and streak around 200" then you are hopeless. By the way it isn't often that Absorption Field clears 7 effects (15% per effect X 7 = 105%) so no need to use extreme scenarios as your 'proof'. Name one other skill that restores all three resource pools. It is a PASSIVE at that and a passive that is tied to the activation of super powerful abilities that in turn allow you to use these super powerful abilities more often. If battle roar took up a slot on your active bar people would still use it. Hell, if it took up a slot on both bars people would still use it. If it was 50% as effective, took up a slot on both bars, and was a 0.5 second cast (only able to activate once per ultimate) PEOPLE WOULD STILL USE IT. No need to tie the most powerful passive in the game to the activation of the most powerful abilities.
...NB's are excellent tanks, and the only class than can destroy you meanwhile doing 1200 HPS. Not to mention veil, execute, DoT's, etc.
...
@JackDaniell, true. Battle Roar gives back a nice amount of resources and have you *** donating you ultimare by shooting your reflect you wont run out of resources. You have to take into account that DK are more expenaive than other classes skills. Talons and Deep Breath cost 332 magicka with full light. Sorcerors volatile familiar costs around 150 and streak around 200. Moreover Absorption Field gives you and everyone 100% Magicka and Health for everyone in it. Templar Blazing Shield and other aoes are around 230 aswell. Templars are mssing magicka regen way but repentance will give loads of stamina for everyone in battle. Nightblades havy siphoning attacks giving many resources.
Sure, Battle Roar is great but other classes have cheaper skills and ways to maintain reaources too. Sorc and Temp support even the group with resources. For pure 1vX the dk might be best but you will barely ever be able to wipe a group as usually some people in the group have a brain. To be effective you need a group and thats why class balance is perfectly fine imo. Especially as the 1vX differences between classes aren't this big after all.
Sry for typos. Writing on smartphone atm.
I just don't understand how anyone writes posts like these with a straight face. Everyone has seen the 1vX DK videos. Everyone has a DK and knows about its sustain. If your retort to DK's Battle Roar being very very powerful is that "Sorcerors volatile familiar costs around 150 and streak around 200" then you are hopeless. By the way it isn't often that Absorption Field clears 7 effects (15% per effect X 7 = 105%) so no need to use extreme scenarios as your 'proof'. Name one other skill that restores all three resource pools. It is a PASSIVE at that and a passive that is tied to the activation of super powerful abilities that in turn allow you to use these super powerful abilities more often. If battle roar took up a slot on your active bar people would still use it. Hell, if it took up a slot on both bars people would still use it. If it was 50% as effective, took up a slot on both bars, and was a 0.5 second cast (only able to activate once per ultimate) PEOPLE WOULD STILL USE IT. No need to tie the most powerful passive in the game to the activation of the most powerful abilities.
Talons are strong but poor dps and no better of a CC than sorcs have"- Restraining prison or shattering prison is much better than talons. As mentioned above, you can easily gain 30% health back from on cast, and get ulti. Streak through, more ulti. And if you are surrounded as a sorc then I suppose that's a player issue. plus 15M range is just huge and inside of keeps, using it down stairs is very good.
Joy_Division wrote: »Yolokin_Swagonborn wrote: »Poll results speak for themselves.
You are right.
They tell me the majority of players on this form does not know what the word "dominant" means. Really, look it up. I don't care how much your one-trick pony build struggles against DKs, the reality of the situation is that they do NOT "dominate" Cyrodiil.
A dominant class is situational i.e. DKs are good against in mass melees, Sorcerers are good at kiting/gank, Nightblades are only good at ganking, Templars are the best healers.
This should say.
Dk's are good against mass melees and mass ranged. oh crap that's everything.
Lava_Croft wrote: »Another funny way to test which is the dominant class in PvP is to see how fast you can complete the 'Kill 20 [insert class]' quests.
Ignoring the 'Kill 20 players' quest, the 'Kill 20 Dragon Knights' quest is always the one that is completed the fastest for me.
So many Dragon Knights.