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VP vs. XP

  • Nestor
    Nestor
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    I would have thought that I would get xp for each enemy killed but that has not been the case.

    It should be for each enemy killed. If it is not, then this is an issue. Just double check the addon is not wonky by looking at your character bar (hover the mouse over it to see the numbers if you need to)

    If it is off, then:

    Do you have a screen shot of the corpses and the log? Post that in the known issues thread because this would be part of the reason that EXP is less.

    Now, I have gone after multiple mobs and seen the yellow lootable glow show up even before the last one is dead, so something is working right.

    However I have also noticed that I get the same amount of gold no matter how many mobs are the group I kill, don't know if that is intended.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Potenza
    Potenza
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    Nestor wrote: »
    I would have thought that I would get xp for each enemy killed but that has not been the case.

    It should be for each enemy killed. If it is not, then this is an issue. Just double check the addon is not wonky by looking at your character bar (hover the mouse over it to see the numbers if you need to)

    If it is off, then:

    Do you have a screen shot of the corpses and the log? Post that in the known issues thread because this would be part of the reason that EXP is less.

    Now, I have gone after multiple mobs and seen the yellow lootable glow show up even before the last one is dead, so something is working right.

    However I have also noticed that I get the same amount of gold no matter how many mobs are the group I kill, don't know if that is intended.

    I will check it against the character bar tonight and confirm one way or the other.
  • jeevin
    jeevin
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    As it stands if Zeni can't get the numbers right at this stage of the whole big change to the Champion system, what hope do they possibly have. They still have to balance armor, rework all of the veteran zones, dungeons and rework players stats and skills.

    And in the end the difference between vet ranks or champion ranks will only be that champion points are a never ending treadmill, bolted onto a shonky mmo.
  • EQBallzz
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    Cogo wrote: »

    You didn't get any exp in Veteran ranks before 1.5. You got Veteran points.
    Veteran points is not the same as exp. Exp was replaced instead of Veteran points. You earn exp from a lot more sources then you did Veteran points.

    You can not compare them.

    Try not to get too hung up on the title of this thread. It is misleading. The problem isn't less XP than VP. Whether or not folks are comparing them is irrelevant to the observed behavior change.

    The rate of VR level progression has slowed dramatically. We are doing the same things, but seeing less increase in VR level from it.

    Prior to patch, I could complete the zone's quests, dolmens, wb, and public dungeon clear, and would consistently end up with at least 1 VR level gain. Now, that will be lucky to give the player 25% of a VR level gain.


    You might as well not even try to explain. He is always so stuck on his knee-jerk defense of ESO at all costs that facts and figures don't play any role in his posts. I think he's only like level 30 after 6 months anyway so has no clue about anything. If there was an ignore feature on these forums he's the only one I would likely use it on.
  • Robocles
    Robocles
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    EQBallzz wrote: »
    Cogo wrote: »

    You didn't get any exp in Veteran ranks before 1.5. You got Veteran points.
    Veteran points is not the same as exp. Exp was replaced instead of Veteran points. You earn exp from a lot more sources then you did Veteran points.

    You can not compare them.

    Try not to get too hung up on the title of this thread. It is misleading. The problem isn't less XP than VP. Whether or not folks are comparing them is irrelevant to the observed behavior change.

    The rate of VR level progression has slowed dramatically. We are doing the same things, but seeing less increase in VR level from it.

    Prior to patch, I could complete the zone's quests, dolmens, wb, and public dungeon clear, and would consistently end up with at least 1 VR level gain. Now, that will be lucky to give the player 25% of a VR level gain.


    You might as well not even try to explain. He is always so stuck on his knee-jerk defense of ESO at all costs that facts and figures don't play any role in his posts. I think he's only like level 30 after 6 months anyway so has no clue about anything. If there was an ignore feature on these forums he's the only one I would likely use it on.

    There is one.

    Click on his name, and there is an ignore option near the right side of the panel with his info.

    Edit: And I agree with you completely. Going down the rabbit hole with him is like trying to herd cats.
    Edited by Robocles on November 7, 2014 10:18PM
  • NukeAllTheThings
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    At the end of the ESO Twitch stream they said they would post a detailed explanation on the forums. Here is the link from the Developer Discussion forum

    forums.elderscrollsonline.com/discussion/138980/clarification-regarding-experience-gain-within-veteran-ranks#latest
    "it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days." - Matt Firor
  • akalabethb14_ESO
    akalabethb14_ESO
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    At the end of the ESO Twitch stream they said they would post a detailed explanation on the forums. Here is the link from the Developer Discussion forum

    forums.elderscrollsonline.com/discussion/138980/clarification-regarding-experience-gain-within-veteran-ranks#latest

    Basically, it is not going to change much with 1.5.3.
    The problem is us not knowing how to play?

    Am I reading that correctly?
    Edited by akalabethb14_ESO on November 7, 2014 11:50PM
  • NukeAllTheThings
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    Sort of. You are right not much is going to change except the numbers for completing objectives. From what I gather, instead of big XP gains being awarded for objectives they have cut them and spread the XP to all sorts of other things. So basically I am under the impression that the same grind from 1-50 will continue through Vet 1-14.
    "it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days." - Matt Firor
  • global_gbb16_ESO
    global_gbb16_ESO
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    So anyway, what will ZMax do about re-compensating the players (like me) who feel that the game is unplayable (no motivation) due to the exp bug? Will there be an extension of subscription or something else?

    I know, how about a virtual reward like a pet torchbug that uses up a vital inventory slot.. oh wait you already used that idea several times in appreciation for us being loyal.
    Edited by global_gbb16_ESO on November 8, 2014 12:03AM
  • stunning
    stunning
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    So what they said was nothing is going to change and u really are lvling faster but it just does not look it because you're only vr4 fighting vr11 mobs -- so kiss my butt and find another game to play. That will not be a problem and will happen if they are going to keep this slow ass lvling system where u will only be like lvl vr 4 or so after finishing Caldwell's quest line. Telling me to [snip] off or tuff crap does not cut it

    For one thing everyone needs to stop calling this a bug --it is not -- this is what they wanted to do -- They do not want any more vr14's and a very reduced population -- For when a new players hits vr1 and sees it will take him 3 plus zone to get to vr2 he is gone. Did someone say this is a game killer -- yes it is -- Even Gina will be looking something new to do --hmm

    [Moderator Note: Consolidated multiple posts, as well as edited per our rules on Cursing & Profanity]
    Edited by ZOS_MichelleA on November 8, 2014 12:21AM
  • jeevin
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    lol game killer indeed. Those poor souls at Zos. Can you imagine how good it will look on their resume, previous place of employment: Zenimax Online Studio. Even the janitor will be to embarrassed to put that on there :smiley:
  • Zolron
    Zolron
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    Hi everyone,


    Due to the elimination of Veteran Points, you may need to rethink your leveling strategy a little from what you previously used to doing to gain a Veteran Rank. For example, the XP-per-kill ratio of a boss monster is not as good as the VP-per-kill ratio was before Update 5, but the amount of XP rewarded for that boss has not changed. Among other things, this change was necessary to make leveling a more predictable experience in preparation for the Champion System, and to prevent a wide split among players. We want to keep all the ways you gain experience equivalent, and not let a certain method become more worthwhile than others.

    As reported earlier this week, we have identified a couple issues surrounding experience gain:
    • Monsters that are well below your level give slightly less experience than intended. This will be fixed in our next incremental patch.
    • The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.
    Note that experience gain buffs such as the Rings of Mara and normal grouping continue to give a bonus to your experience gain, and thus a faster rise within Veteran Ranks.

    We hope this explanation helps a bit, but please don't hesitate to let us know if you have any remaining questions.


    Hmm...I've bolded the parts I find most troublesome to be honest. If i'm interpreting this correctly, the slow down in leveling is actually intended as they want to " prevent a wide split among player". Does this not contradict the statement of leveling in veteran should now be faster..
    I'm not sure how much more of these shenanigans i can take..Maybe its time to treat ESO as completed and move on to the next game ?
  • akalabethb14_ESO
    akalabethb14_ESO
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    Zolron wrote: »
    Hi everyone,


    Due to the elimination of Veteran Points, you may need to rethink your leveling strategy a little from what you previously used to doing to gain a Veteran Rank. For example, the XP-per-kill ratio of a boss monster is not as good as the VP-per-kill ratio was before Update 5, but the amount of XP rewarded for that boss has not changed. Among other things, this change was necessary to make leveling a more predictable experience in preparation for the Champion System, and to prevent a wide split among players. We want to keep all the ways you gain experience equivalent, and not let a certain method become more worthwhile than others.

    As reported earlier this week, we have identified a couple issues surrounding experience gain:
    • Monsters that are well below your level give slightly less experience than intended. This will be fixed in our next incremental patch.
    • The experience that you receive at the conclusion of a particularly difficult quest can reach a limit, and thus gets capped off. While the cap is there intentionally, it was set to level 50 values rather than VR values. This is being adjusted.
    Note that experience gain buffs such as the Rings of Mara and normal grouping continue to give a bonus to your experience gain, and thus a faster rise within Veteran Ranks.

    We hope this explanation helps a bit, but please don't hesitate to let us know if you have any remaining questions.


    Hmm...I've bolded the parts I find most troublesome to be honest. If i'm interpreting this correctly, the slow down in leveling is actually intended as they want to " prevent a wide split among player". Does this not contradict the statement of leveling in veteran should now be faster..
    I'm not sure how much more of these shenanigans i can take..Maybe its time to treat ESO as completed and move on to the next game ?

    I find it amusing that this happens the day after 6 months subs were renewed.
  • Adhal
    Adhal
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    So basically what they are telling us is questing is worthless, go grind.

    And here I thought they were trying to be different from the droves of grindfest Korean MMOs.

    Wonder how many sub's they will lose before they reverse this decision.

    ZOS, pay attention, when you listen to the customers your player base rises. When you get here headed it falls. There isn't a single mmo you can't reach max level(vr) in by questing that I can think of.

    But hey, F anyone who has to level solo right!?!?
  • BergisMacBride
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    I honestly have no idea what that explanation meant, lol.

    About they only thing I'm sure of is that they wanted to nerf Craglorn boss grinding. How they think leveling is supposed to be faster after these changes still eludes me though.

    Guess will have to see once 1.53 gets released.
  • lordspyder
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    It seems that the mistake was with quest XP and that should be greatly increased, but monster XP should stay roughly the same
  • Emeliana
    Emeliana
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    At the end of the ESO Twitch stream they said they would post a detailed explanation on the forums. Here is the link from the Developer Discussion forum

    forums.elderscrollsonline.com/discussion/138980/clarification-regarding-experience-gain-within-veteran-ranks#latest

    Basically, it is not going to change much with 1.5.3.
    The problem is us not knowing how to play?

    Am I reading that correctly?

    I think you are.
    We don't know anymore how to play. Only the ones that rushed through early in game and quickly grinded burials, anomalies, Hircine and Scorpion etc did infact know. That practice is now corked up so basically we're screwed.

    I saw same thing happened in another game some years ago. Left was a small mutual admiration society of uber-geared top ranks, completely bored with the game gathered having nothing left to do than linking their gear in chat and show off their awesome skillxorz by spamming AoE's in the main square of a town and no PvP-matches popping because there were simply not enough players left.

    History tends to repeat itself...

  • Srugzal
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    Edited by Srugzal on November 10, 2014 12:28AM
  • kijima
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    XP wasn't broke, why fix it.

    If Zos wanted to kerb grinding, they could have increased the spawn times in Crag/upper Crag without impacting everyone else in game.
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Srugzal
    Srugzal
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    Edited by Srugzal on November 10, 2014 12:28AM
  • Srugzal
    Srugzal
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    Edited by Srugzal on November 10, 2014 12:27AM
  • Valen_Byte
    Valen_Byte
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    Its like ZOS doesn't understand how to play there own game anymore.
    ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
    GM of BYTE
    MAY YOUR DEATHS BE SWIFT, AND YOUR LOAD SCREENS LONG.
    And alien tears will fill for him, Pity’s long-broken urn, For his mourners will be outcast men, And outcasts always mourn
  • stunning
    stunning
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    Srugzal wrote: »
    Emeliana wrote: »
    f nothing of the kind - then the people who played Veteran Ranks lower than V14 after 1.5 are simply SoL and those XP will be lost for ever...

    It might be nice if the mistake could be fixed... but given the nature of the mistake (perhaps the incorrect coding of an equation that wasn't caught), are you sure you want them digging into your XP....again....? What do you think are the chances that they'll get it right? How would you be able to tell?

    No, I'm afraid that it might be in our best interest to just call this a "lost week," as painful as that thought might be.

    I don't think you get it -- this our fault for not knowing how to play correctly -- this is the way they want it to be -- it's not a lost week -- They are saying that you can quest all u want but at the end of cadwell's quest change after being vr 4 or so and fighting vr9's go and grind for a year and maybe you will get to vr14. But than the champion carp will be here and all this crap will start again
  • jeevin
    jeevin
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    stunning wrote: »

    I don't think you get it -- this our fault for not knowing how to play correctly -- this is the way they want it to be -- it's not a lost week -- They are saying that you can quest all u want but at the end of cadwell's quest change after being vr 4 or so and fighting vr9's go and grind for a year and maybe you will get to vr14. But than the champion carp will be here and all this crap will start again

    This is exactly my thoughts and concerns right here. That this IS the new Champ system and the endless grind we all will face if we keep playing. Forget taking weeks to grind to max VR level. It will take weeks to get one extra Champ level and years to cap out.

    It's no wonder ZOS is being cryptic with the details concerning the Champ system. There would be a mass exodus if we all knew it would be like this.
  • Paske
    Paske
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    Delete - sorry
    Edited by Paske on November 8, 2014 6:31AM
  • Emeliana
    Emeliana
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    Srugzal wrote: »
    Emeliana wrote: »
    f nothing of the kind - then the people who played Veteran Ranks lower than V14 after 1.5 are simply SoL and those XP will be lost for ever...

    What do you think are the chances that they'll get it right?

    Since Gina's explanation was nothing short of a true politician - I personally don't think it was a mistake given the fact it was reported a month before going live on PTS.

    I have believed them being professionals in their trade but looking in hindsight of how they've dealth with similar issues in the past, my answer to your question is; Somewhere between zero and non existant.

    Still, if they can make solo-instances and dungeons scale - how hard could it be to recalculate some numbers in a data base?

  • stunning
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    I love this statement " prevent a wide split among players" -- You know they just might be right there -- all the players that already have a vr14 toon will be happy and all the rest will quit playing and puff no wide split of players -- great plan Gina -- now they should put you back in the padded room
  • zaria
    zaria
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    stunning wrote: »
    Srugzal wrote: »
    Emeliana wrote: »
    f nothing of the kind - then the people who played Veteran Ranks lower than V14 after 1.5 are simply SoL and those XP will be lost for ever...

    It might be nice if the mistake could be fixed... but given the nature of the mistake (perhaps the incorrect coding of an equation that wasn't caught), are you sure you want them digging into your XP....again....? What do you think are the chances that they'll get it right? How would you be able to tell?

    No, I'm afraid that it might be in our best interest to just call this a "lost week," as painful as that thought might be.

    I don't think you get it -- this our fault for not knowing how to play correctly -- this is the way they want it to be -- it's not a lost week -- They are saying that you can quest all u want but at the end of cadwell's quest change after being vr 4 or so and fighting vr9's go and grind for a year and maybe you will get to vr14. But than the champion carp will be here and all this crap will start again
    And it don't make any sense, you agree in that?
    if they want an endless grind they would put it from VR10 to 14.
    The problem is that VR10 to 14 is less affected as the xp to level up the high levels has been reduced. Again this make lite sense.

    Benchmark should be that doing the quests, dolmens and solo dungeons in an zone should be around the xp you take you up on veteran rank.
    They might make it slightly easier so just the quests are required or a bit harder as people farm, do group dungeons and pvp too.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Guppet
    Guppet
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    Valen_Byte wrote: »
    Its like ZOS doesn't understand how to play there own game anymore.

    You did see how often they died in the live stream last night, right? that was not even vet mode.
  • Soraellion
    Soraellion
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    I'm sorry but there's just one word for messing up 90% of the patch, especially things that are so easy to test for with QA and even MORE so because it got reported on PTS:


    Incompetence.
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