Khivas_Carrick wrote: »Khivas_Carrick wrote: »..............That's such crap it's not even funny. Not everybody wants to use Rally, or string in a constant stream of heavy attacks (although I do anyway), let alone other things such as Animation Cancelling (which you have yet to address, ever) and-
You know, I'm just going to stop here. You guys know damn well there is a large number of things wrong with this game and yet you're still taking these itty witty baby steps in fixing them if you even decide to fix it.
I can live with the BS you're pulling with Uppercut, but I will be damned if you're going to sit there and tell me that Templars are fine for caster DPS and Stamina as a whole is ok.Khivas_Carrick wrote: »That is to say though that I do still think this game is fun and you guys are still better than 90% of the other companies and developers out there. Keep up the good work.
No, not Bi-Polar. I think XD
No seriously I get angry easily but that's just a temper issue, not legit Bi-Polar. I've seen the face of Bi-Polar, it is scary.
In all seriousness the Devs do try and they do listen and if I could compare them to other games and show people just how much better these Devs are, I'd *** myself with joy.
To that end, I was going to edit my last post but instead I'll do that here:
My numbers for Uppercut are all rounded up and depending on the enemy do vary, but 600 seems to be lowest it'll go and 1k is easily the highest.
Khivas_Carrick wrote: »..............That's such crap it's not even funny. Not everybody wants to use Rally, or string in a constant stream of heavy attacks (although I do anyway), let alone other things such as Animation Cancelling (which you have yet to address, ever) and-
You know, I'm just going to stop here. You guys know damn well there is a large number of things wrong with this game and yet you're still taking these itty witty baby steps in fixing them if you even decide to fix it.
I can live with the BS you're pulling with Uppercut, but I will be damned if you're going to sit there and tell me that Templars are fine for caster DPS and Stamina as a whole is ok.Khivas_Carrick wrote: »That is to say though that I do still think this game is fun and you guys are still better than 90% of the other companies and developers out there. Keep up the good work.
OK, I need to understand, something.
@Zenimax, ZoS are telling us, that. Vampire now r weak, let's change all to WW, that we have made it MUCH BETTER, no BALANCED, but MUCH. BETTER.
Now, instead of Vamp, PVP will be Only WW.
Now, let's change to Bow, since BOW has much more DPS damage now.
Sorcerers? People love to blame, and says that Sorcerers are OP, now it's nerfed (many skills), Why play with SORC, since we have NB + WW?, or DK+WW, much better.
Well, gonna be happy at PVP, now change it to DK, or NB (remember Bow Skills), and WW.
Well, it's Zenimax Balance! Good Job!
Ok.
ZOS_GinaBruno wrote: »DEUTSCHE PTS-PATCHNOTIZEN v1.5
Notes de version PTS 1.5
OVERVIEW
[*] ...Momentum: This ability now gives a flat 20% bonus to power instead of increasing over time. This ability also heals you while it’s active, and the duration has been increased to 30 seconds.
KhajiitiLizard wrote: »ZOS_GinaBruno wrote: »Monsters
[*] The following monsters are now immune to crowd control effects:
- Daedroths
- Liches
- Trolls
- Watchers
- Wispmothers
Are these still affected by knockback?
Khivas_Carrick wrote: »Needless to say ZoS sorely underestimated how many people wanted to be Werewolves and how many would flock to be Vampires.
ZOS_GinaBruno wrote: »DEUTSCHE PTS-PATCHNOTIZEN v1.5
Notes de version PTS 1.5
OVERVIEW
[*] ...Momentum: This ability now gives a flat 20% bonus to power instead of increasing over time. This ability also heals you while it’s active, and the duration has been increased to 30 seconds.
The heal is great; however, the flat 20% bonus to power is actually very lack luster. Why? Any stamina 2-hander worth their own salt is already at or above weapon softcap. No true stamina build will see anything close to 20%. I would suggest adding 20% to 2H weapon skill damage (i.e. Flawless Dawnbreaker). Momentum in its current form is a greater buff to 2H magika builds. I do believe the point of this change is to help improve STAMINA builds. This skill still suffers from its current limitations.
OtarTheMad wrote: »Kind of interesting, I love that they made it this way for lore reasons however I can just see it now... when this goes live... everyone and their sister is going to running through what Dwemer ruins are actually in the game... which ain't many. Gonna be funny, I guess if you need the Dwemer Constructs destroyer achievement... just wait... lol... you'll get it with this update for sure.
ZOS_GinaBruno wrote: »DEUTSCHE PTS-PATCHNOTIZEN v1.5
Notes de version PTS 1.5
OVERVIEW
[*] ...Momentum: This ability now gives a flat 20% bonus to power instead of increasing over time. This ability also heals you while it’s active, and the duration has been increased to 30 seconds.
The heal is great; however, the flat 20% bonus to power is actually very lack luster. Why? Any stamina 2-hander worth their own salt is already at or above weapon softcap. No true stamina build will see anything close to 20%. I would suggest adding 20% to 2H weapon skill damage (i.e. Flawless Dawnbreaker). Momentum in its current form is a greater buff to 2H magika builds. I do believe the point of this change is to help improve STAMINA builds. This skill still suffers from its current limitations.
"There are no soft caps..."
That should be everyone's thinking when evaluating balance or ability changes because there will be no soft-caps in champion system.
curlyqloub14_ESO wrote: »OtarTheMad wrote: »Kind of interesting, I love that they made it this way for lore reasons however I can just see it now... when this goes live... everyone and their sister is going to running through what Dwemer ruins are actually in the game... which ain't many. Gonna be funny, I guess if you need the Dwemer Constructs destroyer achievement... just wait... lol... you'll get it with this update for sure.
^^
Even before this announcement, I thought the amount of dwemer ruins in the game seemed rather low compared to past Elder Scrolls games. And it's a shame because I think they are done really well in ESO, and are way more interesting and visually appealing than the delves and caves. I have wanted to see more dwemer stuff since the beginning. This new motif is just an added reason why I'd love to see a bit more dwemer content in the game.
Not sure about EP content, but I've played through both DC and AD, and it seemed that the only time I saw a decent amount of dwemer was in the Fighters Guild quest line. Can a player revisit those Fighters Guild ruins after completing the quest? I don't know - don't think I've ever tried to go back.
KhajiitiLizard wrote: »ZOS_GinaBruno wrote: »Monsters
[*] The following monsters are now immune to crowd control effects:
- Daedroths
- Liches
- Trolls
- Watchers
- Wispmothers
Are these still affected by knockback?
Yes you can't knock them back or move them in any way found that out on trolls yesterday pissed me off to no end.
ZOS_GinaBruno wrote: »DEUTSCHE PTS-PATCHNOTIZEN v1.5
Notes de version PTS 1.5
OVERVIEW
[*] ...Momentum: This ability now gives a flat 20% bonus to power instead of increasing over time. This ability also heals you while it’s active, and the duration has been increased to 30 seconds.
The heal is great; however, the flat 20% bonus to power is actually very lack luster. Why? Any stamina 2-hander worth their own salt is already at or above weapon softcap. No true stamina build will see anything close to 20%. I would suggest adding 20% to 2H weapon skill damage (i.e. Flawless Dawnbreaker). Momentum in its current form is a greater buff to 2H magika builds. I do believe the point of this change is to help improve STAMINA builds. This skill still suffers from its current limitations.
Last night in pvp I was regulary hit for 2k with bow with 2k armor its hitting way to hard on live servers.. Last night i was dropped almost instantly with 2 back to back hits... 2090 and 1750 ...There are already 134532145 archers in pvp they do not need buffs.... please test these changes and send feedback guys...
curlyqloub14_ESO wrote: »OtarTheMad wrote: »Kind of interesting, I love that they made it this way for lore reasons however I can just see it now... when this goes live... everyone and their sister is going to running through what Dwemer ruins are actually in the game... which ain't many. Gonna be funny, I guess if you need the Dwemer Constructs destroyer achievement... just wait... lol... you'll get it with this update for sure.
^^
Even before this announcement, I thought the amount of dwemer ruins in the game seemed rather low compared to past Elder Scrolls games. And it's a shame because I think they are done really well in ESO, and are way more interesting and visually appealing than the delves and caves. I have wanted to see more dwemer stuff since the beginning. This new motif is just an added reason why I'd love to see a bit more dwemer content in the game.
Not sure about EP content, but I've played through both DC and AD, and it seemed that the only time I saw a decent amount of dwemer was in the Fighters Guild quest line. Can a player revisit those Fighters Guild ruins after completing the quest? I don't know - don't think I've ever tried to go back.
ZOS_GinaBruno wrote: »Hey guys! We're editing the original post to include some missing patch notes from this build (including a couple werewolf notes you all were waiting for). They include the following:
Dungeon Scaling
- The following group content will now scale:
- Group Dungeons
- Veteran Dungeons
- The following group content does not scale:
- Delves
- Craglorn Delves
- Overland Content
- Public Dungeons
- Trials
Solo Scaling
- The following solo content will now scale:
- Main Quest
- Fighters Guild
- Mages Guild
- Stirk
- Werewolf Quest
- Vampire Quest
- Thizzrini Arena
- Orrery of Elden Root
- Cathedral of the Golden Path in Southpoint
Combat & Gameplay
World
- Werewolf
- Negative effects, such as Disorient, will no longer affect you while transforming, and you will no longer lose your built-up Ultimate as a result.
- Devour: This ability will no longer be interrupted by taking damage.
[/list][/list]
vortexman11 wrote: »I'd actually take the time to test this out on the PTS if I could use my current character (without exp/item gain) rather than having to start a brand new level 1...
ZOS_GinaBruno wrote: »Solo Scaling
- The following solo content will now scale:
- Main Quest
- Fighters Guild
- Mages Guild
- Stirk
- Werewolf Quest
- Vampire Quest
- Thizzrini Arena
- Orrery of Elden Root
- Cathedral of the Golden Path in Southpoint
Khivas_Carrick wrote: »