Ghost114455 wrote: »I have check out the update 5 on the PST and I looked at the face animations. I do not see a difference, anyone else see any difference?
set44ub17_ESO1 wrote: »so i got on test center and the craglorn mobs owned my sweet ace, then i tried to do the undaunted quests and got my sweet ace owned again, do the dungeons not scale yet? i mean i seriously died in like 2 seconds. before i could solo mobs in crag, and do pretty well in mobs in dungeons......
"Evil Hunter: This ability now highlights vampire player characters in Cyrodiil"
Wonderful! Just when I was planning to venture into cyrodill after entering a volcanic area with my vampire char... I have the feeling this game hates me. LOL. (btw can't wait to see the dwemer motif)
set44ub17_ESO1 wrote: »so i got on test center and the craglorn mobs owned my sweet ace, then i tried to do the undaunted quests and got my sweet ace owned again, do the dungeons not scale yet? i mean i seriously died in like 2 seconds. before i could solo mobs in crag, and do pretty well in mobs in dungeons......
They scale to your level, not to the fact that you are alone. They still require 4 people. In fact if your level is higher than the dungeon it has only gotten harder now since the mobs will be leveled up to you. ^^
set44ub17_ESO1 wrote: »set44ub17_ESO1 wrote: »so i got on test center and the craglorn mobs owned my sweet ace, then i tried to do the undaunted quests and got my sweet ace owned again, do the dungeons not scale yet? i mean i seriously died in like 2 seconds. before i could solo mobs in crag, and do pretty well in mobs in dungeons......
They scale to your level, not to the fact that you are alone. They still require 4 people. In fact if your level is higher than the dungeon it has only gotten harder now since the mobs will be leveled up to you. ^^
So is there a way to do the undaunted solo?
Please implement a toggle for this to make it optional. I needed to be 3-4 levels above some of the Main Quest and Mages Guild enemies to be able to defeat them.
Don't take this as a request to nerf the enemies, as that's not needed. Just a toggle for Scaling so we can continue to play as we have been if we want to.
"I needed to be 3-4 levels above some of the Main Quest and Mages Guild enemies to be able to defeat them."
Cogo said:
This is Exactly why ESO should NOT nerf things.
Some players think they can not do solo content. They can...but not after the first 10 tries....or be bigger in levels.
set44ub17_ESO1 wrote: »set44ub17_ESO1 wrote: »so i got on test center and the craglorn mobs owned my sweet ace, then i tried to do the undaunted quests and got my sweet ace owned again, do the dungeons not scale yet? i mean i seriously died in like 2 seconds. before i could solo mobs in crag, and do pretty well in mobs in dungeons......
They scale to your level, not to the fact that you are alone. They still require 4 people. In fact if your level is higher than the dungeon it has only gotten harder now since the mobs will be leveled up to you. ^^
So is there a way to do the undaunted solo?
Be REALLY good, otherwise no. The Undaunted is a grouped experience, always has been.
Please implement a toggle for this to make it optional. I needed to be 3-4 levels above some of the Main Quest and Mages Guild enemies to be able to defeat them.
Don't take this as a request to nerf the enemies, as that's not needed. Just a toggle for Scaling so we can continue to play as we have been if we want to.
"I needed to be 3-4 levels above some of the Main Quest and Mages Guild enemies to be able to defeat them."
Cogo said:
This is Exactly why ESO should NOT nerf things.
Some players think they can not do solo content. They can...but not after the first 10 tries....or be bigger in levels.
Please do not take my reply anyway other then toward ESO. Nothing personal here *hugs*
@Davadin
@Enodoc
@ZOS_GinaBruno
You DO realize he's asking for an option toggle, not a nerf altogether?
A toggle would make Champions with 300 points "farm" every dungeon they missed. With the new system, everyone can enjoy all the dungeons. And keep farmers away. Those who "farms" does it with effort and gets rewarded.
Why create farming of these dungeons by a toggle, instead of giving all players challenging content?
Note: Dungeon is both solo and group content.
Is this a question about making the effort, or are someone actually stuck in any Main solo quest? Ask for help maybe? Play a few more days, learn new ways in combat. Look at your char skills. The solution can be something as simple as Blocking at right moment.
Isn't any kind of encounter or goal about achieving it?
All players can improve in any numbers of ways. Level vs encounter is not player improving. It's your char improving, not the player.
To solo anything with ease, robs people on the experience.
For that content and the practice they get by just playing.
You really get a veteran player at level 50, whom is prepared to enter Vet 1 content or any high level content.
The old Vet areas was not hard. You just had to put some effort in.
In fact, most people say Vet 1-3 are boring now. Since they are easy.
Anyone see a thread here?
To solve one of the main goals in ESO, which is the main quest, should that not be at least a bit challenging?
How many players do we want, who claims anything is to hard when they just didn't try. Or failed a dungeon because no one used res in combat?
Matt Firor stated: (Not these exact word. I'll link if anyone wants)
They don't want to force players to do repeated content. But to have content that players are happy with and is challenging. This is also the reason for the new content every 4-6 weeks.
Look at all the different things, in lots of different areas coming in 1.5. Then 1.6.
With dungeon scaling. Every instanced dungeon or solo encounters, becomes "new" for every player who missed it at the right level.
"Old" content becomes "new", since you need the effort, can met new friends and improve as a player, even if you are "elite".
Brilliant!
Any content that anyone can solo with ease, HURTS players
Level 10-49 Instanced Dungeons s just like any Vet dungeon or Arena, when it comes to "Player skill", Cooperation", "Tactics" and "Basic mechanics".
They start at level 14ish!
Instanced dungeons are not too easy, but not very hard. Everyone can do them. The difference by doing them at correct level is:
- You learn ways to get groups.
- You learn the basic game mechanics: Block, interupt, roll, potions, utilize stamina/magika, food buffs and what sets or skills are good for you.
- They also teaches everyone to Not stand in fire.
- What Synergies are.
- Fast communication (Maybe use TS or Vent isn't such bad idea people think)
And what I've seen in WAY too many VET Dungeons.....- People do not res in combat....or even notice someone is dead.
All these are basic, easy, available to all, game mechanics. To many players starts to learn these at Vet rank, since you don't really need to 1-49.
By giving players the option to do easy things....they do not learn the mechanics, teamwork and something so simple like getting a group without using an interface.
I am NOT against any encounter working as intended.
The main quest already been nerfed. Do it again and what about the next person who says its to hard, since they couldn't do it at level 30?
"Nerf" or "buff" or whatever, as long as the reason is not only players game play, expectations or even "I can't be *rsed. I want it now".
If something is very doable but requires the player to figure it out = Fun game!
Think about:
- The Vet 1-3 areas nerf = Created demands for Graglorn nerfs
- Arena nerfs = Created the expectations that everyone should be able to do it.
How long before demands to get the same gear in normal arena as in veteran mode?
I don't want to stop anyones fun. I want to keep it!
The arena 6 months from now should be just as challenging like all the Vet dungeons are.
That is exactly what Dungeon/solo scaling is doing!
Please implement a toggle for this to make it optional. I needed to be 3-4 levels above some of the Main Quest and Mages Guild enemies to be able to defeat them.
Don't take this as a request to nerf the enemies, as that's not needed. Just a toggle for Scaling so we can continue to play as we have been if we want to.
"I needed to be 3-4 levels above some of the Main Quest and Mages Guild enemies to be able to defeat them."
Cogo said:
This is Exactly why ESO should NOT nerf things.
Some players think they can not do solo content. They can...but not after the first 10 tries....or be bigger in levels.
Please do not take my reply anyway other then toward ESO. Nothing personal here *hugs*
@Davadin
@Enodoc
@ZOS_GinaBruno
You DO realize he's asking for an option toggle, not a nerf altogether?
A toggle would make Champions with 300 points "farm" every dungeon they missed. With the new system, everyone can enjoy all the dungeons. And keep farmers away. Those who "farms" does it with effort and gets rewarded.
Why create farming of these dungeons by a toggle, instead of giving all players challenging content?
Note: Dungeon is both solo and group content.
Is this a question about making the effort, or are someone actually stuck in any Main solo quest? Ask for help maybe? Play a few more days, learn new ways in combat. Look at your char skills. The solution can be something as simple as Blocking at right moment.
Isn't any kind of encounter or goal about achieving it?
All players can improve in any numbers of ways. Level vs encounter is not player improving. It's your char improving, not the player.
To solo anything with ease, robs people on the experience.
For that content and the practice they get by just playing.
You really get a veteran player at level 50, whom is prepared to enter Vet 1 content or any high level content.
The old Vet areas was not hard. You just had to put some effort in.
In fact, most people say Vet 1-3 are boring now. Since they are easy.
Anyone see a thread here?
To solve one of the main goals in ESO, which is the main quest, should that not be at least a bit challenging?
How many players do we want, who claims anything is to hard when they just didn't try. Or failed a dungeon because no one used res in combat?
Matt Firor stated: (Not these exact word. I'll link if anyone wants)
They don't want to force players to do repeated content. But to have content that players are happy with and is challenging. This is also the reason for the new content every 4-6 weeks.
Look at all the different things, in lots of different areas coming in 1.5. Then 1.6.
With dungeon scaling. Every instanced dungeon or solo encounters, becomes "new" for every player who missed it at the right level.
"Old" content becomes "new", since you need the effort, can met new friends and improve as a player, even if you are "elite".
Brilliant!
Any content that anyone can solo with ease, HURTS players
Level 10-49 Instanced Dungeons s just like any Vet dungeon or Arena, when it comes to "Player skill", Cooperation", "Tactics" and "Basic mechanics".
They start at level 14ish!
Instanced dungeons are not too easy, but not very hard. Everyone can do them. The difference by doing them at correct level is:
- You learn ways to get groups.
- You learn the basic game mechanics: Block, interupt, roll, potions, utilize stamina/magika, food buffs and what sets or skills are good for you.
- They also teaches everyone to Not stand in fire.
- What Synergies are.
- Fast communication (Maybe use TS or Vent isn't such bad idea people think)
And what I've seen in WAY too many VET Dungeons.....- People do not res in combat....or even notice someone is dead.
All these are basic, easy, available to all, game mechanics. To many players starts to learn these at Vet rank, since you don't really need to 1-49.
By giving players the option to do easy things....they do not learn the mechanics, teamwork and something so simple like getting a group without using an interface.
I am NOT against any encounter working as intended.
The main quest already been nerfed. Do it again and what about the next person who says its to hard, since they couldn't do it at level 30?
"Nerf" or "buff" or whatever, as long as the reason is not only players game play, expectations or even "I can't be *rsed. I want it now".
If something is very doable but requires the player to figure it out = Fun game!
Think about:
- The Vet 1-3 areas nerf = Created demands for Graglorn nerfs
- Arena nerfs = Created the expectations that everyone should be able to do it.
How long before demands to get the same gear in normal arena as in veteran mode?
I don't want to stop anyones fun. I want to keep it!
The arena 6 months from now should be just as challenging like all the Vet dungeons are.
That is exactly what Dungeon/solo scaling is doing!
Damn.
DAYUMN.
You're good, bro. You good.
Darkonflare15 wrote: »Ghost114455 wrote: »I have check out the update 5 on the PST and I looked at the face animations. I do not see a difference, anyone else see any difference?
There is a difference. Their lips are actually moving to the words instead of just opening up and down. Focused on the lips and you will see the difference.
Ghost114455 wrote: »Darkonflare15 wrote: »Ghost114455 wrote: »I have check out the update 5 on the PST and I looked at the face animations. I do not see a difference, anyone else see any difference?
There is a difference. Their lips are actually moving to the words instead of just opening up and down. Focused on the lips and you will see the difference.
I did see that the lips moved a little more but I was expecting the new facial animations that they showed at QuakeCon.
A toggle would make Champions with 300 points "farm" every dungeon they missed. With the new system, everyone can enjoy all the dungeons. And keep farmers away. Those who "farms" does it with effort and gets rewarded.
Why create farming of these dungeons by a toggle, instead of giving all players challenging content?
Note: Dungeon is both solo and group content.
I get the error ever time too but it takes me to logging screen. Log in again and the caricter is there. Make sure you have room for another if you already have 8 another will not be made.OtarTheMad wrote: »Fix the templates already... trying to make a new character who is already VR and it keeps giving me an error.