springbound wrote: »Dungeon leveling - ok so for folks that hold off on solo dungons at their level because it is too hard - they will always be too hard now because they level up to your level no matter what? No on off button like vet? This is a problem for some folks - folks have different skill levels and now you are saying to heck with that folks that aren't great ? Find someone to do it with or to hell with the dungeons for you?
Crafting writs are non-group PvE dailies.fromtesonlineb16_ESO wrote: »Still no non-group PVE dailies that one can do at one's leisure I see, just more forced-group dailies (like there weren't enough of those already).
/sigh
Seems my account cancellation is going to take effect on Nov. 3.
However I would also like to see them introduce some soloable Fighters/Mages Guild dailies in the future.
There are crafting writs for every major city which means they added a LOT more solo PvE dailies than just the 2 undaunted group ones.
Justice system will have bandit hideouts to clear out for PvE.
Spellcrafting will be unlocked through solo PvE exploration in delves.
Welcome! /bug and /feedback are both great ways of reporting bugs and providing feedback, respectively, in the moment while you're playing. We also encourage you to start or participate in discussions here on the forums if there is feedback you'd like to share publicly or discuss with the rest of the community.Mountain_Dewed wrote: »I'm new to PTS as of today. What is best way to help out when I see something bugged or if it's doing great things, /feedback or/bug or what is a good way to communicate?
Yes, you should be able to find these materials in any Dwemer ruin.Is every Dwemmer ruin good for dropping this new style material and automatons?
ZOS_JessicaFolsom wrote: »We missed two important Werewolf notes when we originally posted the full Update 5 PTS patch notes. Our apologies. They have been added to the original post. The additions are:
- Devour: This ability's cooldown period has been reduced from 20 seconds to 7 seconds.
- Having the Werewolf skill line now increases your Stamina regeneration by 15% in both Human and Werewolf forms. (You do not need to have a Werewolf ability on your skill bar.)
DyingBreed wrote: »Thank you for changing the shades of red that really matters and the grouping system sucks but you are adding "Goodbye sock puppet mouth, hello lip-synch! We have completed the implementation of the basic FaceFX pipeline, processed over 100,000 lines of dialogue and completed the phoneme creation for all of the races in the game. Facial animations will now synchronize with the dialogue they are speaking. There are some specific monsters that are not updated yet because they do not share the standard “human” animation rig, but these will be updated in the future." that really helps when you are on your nightblade and it locks up or you have to stack all the crap in the guild bank because you can't give us the technology that has been out for over a decade.It is the stupid stuff like that is why people are leaving.But you are listen to the feedback lol right only the people that is crying because they took a @#$ whooping in pvp so all the other classes but them are OP.FEEDBACK FEEDBACK LISTEN The patch notes are starting to look like WoW NERF NERF DONE
Would you, or anybody else at ZOS, be able to tell us when the rest of these features will be implemented? if at all?
- “Negative” effects will no longer affect you while Transforming. No more wasted Ultimate because a Disorient hits you halfway through the Transformation!
- We've reduced the cooldown of Devour and made (Devour) so it is no longer Interrupted by taking damage.
- The Pack Leader Morph will add to the "Werewolf" counter for the Werewolf and any Werewolf allies nearby instead of adding Ultimate.
Mountain_Dewed wrote: »Crafting writs are non-group PvE dailies.fromtesonlineb16_ESO wrote: »Still no non-group PVE dailies that one can do at one's leisure I see, just more forced-group dailies (like there weren't enough of those already).
/sigh
Seems my account cancellation is going to take effect on Nov. 3.
However I would also like to see them introduce some soloable Fighters/Mages Guild dailies in the future.
There are crafting writs for every major city which means they added a LOT more solo PvE dailies than just the 2 undaunted group ones.
Justice system will have bandit hideouts to clear out for PvE.
Spellcrafting will be unlocked through solo PvE exploration in delves.
The writs can be found in every major city. you can only do one per craft every 20 hours.
ZOS_JessicaFolsom wrote: »Would you, or anybody else at ZOS, be able to tell us when the rest of these features will be implemented? if at all?
- “Negative” effects will no longer affect you while Transforming. No more wasted Ultimate because a Disorient hits you halfway through the Transformation!
- We've reduced the cooldown of Devour and made (Devour) so it is no longer Interrupted by taking damage.
- The Pack Leader Morph will add to the "Werewolf" counter for the Werewolf and any Werewolf allies nearby instead of adding Ultimate.
Checking on these right now. Sit tight!
OtarTheMad wrote: »So, I am assuming that since I have run through every Dwemer ruin in the PTS server and came up empty for the new Motif or any of the singular "pages" that these are very rare to find... lol. Is the new motif Legendary? What about the "lost chapters", what are they blue or purple or are they also gold (legendary)?
Yeah it's legendary and the pages are purple.
- Evil Hunter: This ability now highlights vampire player characters in Cyrodiil.
- Camouflaged Hunter (Expert Hunter morph): This ability now only applies to the first hit of the ability Twin Slashes.
ZOS_GinaBruno wrote: »[*] Restoration Staff
- Conjured Ward: Fixed an issue where this ability’s shield value wasn’t refreshing when the ability was recast on a target before expiring.
- Fixed an issue where the graphical effects on Ranks III-IV were not playing correctly.
timidobserver wrote: »@ZOS_GinaBruno
Hey, can you make sure that the skill points in annulment are refunded when the patch goes live?
mriguy1981 wrote: »How is the dks reflective scales.now that it reflects silver shards as well? Super op now? If so I'm rerolling. Tired of two.dks taking on 20 people for 15 min. Tired of them spamming this abilitywhile I sit there with my bow hiding or trying to crippling grasp them while being a stam build and doing no dmg. I'm just tired of playing pvp against these gods.
ZOS_GinaBruno wrote: »
[*] Added new sounds to many effects, animations and abilities.
xsorusb14_ESO wrote: »So i was testing some more today...and figured out why they reduced the cast time on Snipe like they did.
It was to get rid of Super Burst attacks.
Basically on live right now if you're far enough away..I can do Lethal Arrow/Charge heavy and release followed by Venom Arrow+Light attack. If you're really unlucky and a vampire you'll hit 3-4 Camo hits at once as well..This can instant kill even Emperors.
On PTS, since the Cast time of Snipe is so low now..the arrow travel time has also decreased (its part of the animation) Meaning I can now do Lethal Arrow/Lethal Arrow quicker...but I can't do Lethal Arrow/Charge heavy/venom/light attack....I'd only be able to do Lethal/Venom/light now... Lethal arrow/Lethal Arrow also won't get the 2-3 hit bonus that the old setup got against Vampires Either.
So it does cut down on some of the burst you can do with Bow.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
ThyIronFist wrote: »Some ridiculous nerfs to certain skills (i.e. harness magicka) and absolutely ridiculous buffs to bows which are already overpowered. GG zos. You have listened only to the NB QQ on these forums rather than realising what the majority of your playerbase think / want.
Very nearly through with this game. Twinned with the exceptionally terrible performance in Cyrodiil these changes are likely going to ruin the game for me.
Hahahaha. Harness nerf and Devouring Swarm nerf = crying Sorcs.
Beautiful. No more facerolling, eh? Too bad. Either move on or adapt. As much as I agree with some other posts of yours, this post is absolutely hilarious.
BugCollector wrote: »How hard is it to put those buffs for Templars that everyone wants in that list???
xsorusb14_ESO wrote: »Right now I usually just do lethal arrow followed by a charged heavy attack then venom arrow light attack combo. After the patch I can fire a lethal arrow followed by a second one before the first hits. It's to much damage.