@RazielDERF in the Launcher Settings (the cog in the far top-right, not the Game Options) check the box marked "Show Public Test Environment".RazielDERF wrote: »How is the hell do you even join this server? I cant ever get 1.5! I activated what I needed on the settings but nothing happens!
ExiledKhallisi wrote: »With the changes to bleed ticks applying instantly...the werewolf transformation is now the most powerful ultimate in the game.
The lowered time is a fair trade.
nukeemstudiosub17_ESO wrote: »thanks for the suggestion will give it a try!!!!ryu40010b14_ESO wrote: »i run the game on high with 50+ fps and ive personally never had CPU usage issues, and i have a 4 year old rig.nukeemstudiosub17_ESO wrote: »Really?? how about fixing the insanely high CPU usage?? the game is almost unplayable and you just keep adding more crap!! fix what is wrong before adding stuff!
but i may just be lucky, what are your specs? perhaps it would be a simple fix to boost your rigs output with a slight upgrade or perhaps download razer cortex, it shuts down un needed programs and services when you run a game.
My specs are:
GA990fxa-ud3
Amd 8-core 4.0
32 gigs gskill ripjaws (graphic design)_
GA HD 7870 2gb graphics
2tb hdd
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS
Alliance War
General
- You now need to be at least Alliance Rank 6 to purchase Forward Camps.
- All buffs received from Campaigns will be local to the Campaign you're physically located in while in Cyrodiil. When outside of Cyrodiil, your Home Campaign buffs will be applied.
- You now must be within the radius of a forward camp in order to use it.
- Population is now limited to the lowest populated faction +10% so if 100 EP are in a campaign the other two factions are limited to 110 maximum until EP population goes up.
- Trebuchet now do 100% more damage and have range increased by 10%.
- Ice, Lighting, scatter shot damage and effects increased by 20%.
- Mercenaries re introduced into the game at 300% the cost and forward camps now cost 21k.
WraithAzraiel wrote: »Vampires nerfed unnecessarily for a 3rd time since launch, also getting a HUGE "up yours" with the changes to Evil Hunter.
I suppose it MIGHT stem the ridiculous amounts of players choosing to be Vampires wrongly thinking it'll make them OP.
But for those of us who don't use horridly unbalanced classes and borderline exploitative builds that all for unrealistic amounts of Ultimate generation, it's a slap in the face.
But, hey, I know nothing about making a game so I'll grin and bear it, see what happens.
Whizzinglane wrote: »A recent example I will use is TERA online. That game introduced many forced grouping to kill Elites in the open world. This game is now a free to play game.
So where is the Reflective Scale Nerf? That Dragonknight ability is way to far overpowering. To become immune to any projectile and also reflect it back with increased damage, that just doesn't seem very intended. This spell makes Dragonknight dominate PvP and able to take down groups alone, So please fix or change it.
ExiledKhallisi wrote: »With the changes to bleed ticks applying instantly...the werewolf transformation is now the most powerful ultimate in the game.
The lowered time is a fair trade.
For everyone asking about an increased werewolf timer... Please use your brains and compare WW to other ultimates. Most ultimates last 10-20 seconds, and do a MODERATE amount (200-300 DPS) of damage or heal you or give damage reduction. Asking for WW to be any different is just asinine.
@ZOS_GinaBruno how does that sound?
For everyone asking about an increased werewolf timer... Please use your brains and compare WW to other ultimates. Most ultimates last 10-20 seconds, and do a MODERATE amount (200-300 DPS) of damage or heal you or give damage reduction. Asking for WW to be any different is just asinine.
@ZOS_GinaBruno how does that sound?
Both Batswarm and Banner of Might will do WAY more than 300 DPS when there are a few people around...
ExiledKhallisi wrote: »With the changes to bleed ticks applying instantly...the werewolf transformation is now the most powerful ultimate in the game.
The lowered time is a fair trade.
LOL u being sarcastic, right?
Werewolf? Powerful?
LOLOLOL
ExiledKhallisi wrote: »ExiledKhallisi wrote: »With the changes to bleed ticks applying instantly...the werewolf transformation is now the most powerful ultimate in the game.
The lowered time is a fair trade.
LOL u being sarcastic, right?
Werewolf? Powerful?
LOLOLOL
No.... currently pulling 1.5k single target as WW on 1.5, Can full heal myself. Pretty much infinite stamina. Can outrun the fastest horse and leap, Fear, AOE dot, knock down.
Prepare yourself.
Francescolg wrote: »@ZOS Bow damage is still way too high. Why haven't you answered one post concerning that bow damage is way too high and that a 5% dmg reduction is insufficient? Please check data/stats for further prove on the live-servers. Why does bow dmg surpass a class skill DD dmg so much. Especially as a templar I wonder, how to hit from distance for 1400+ dmg in 2 concecutive attacks + what is inbetween. Bow needs a major overwork and not just a simple 5% dmg reduction..
Francescolg wrote: »@ZOS Bow damage is still way too high. Why haven't you answered one post concerning that bow damage is way too high and that a 5% dmg reduction is insufficient? Please check data/stats for further prove on the live-servers. Why does bow dmg surpass a class skill DD dmg so much. Especially as a templar I wonder, how to hit from distance for 1400+ dmg in 2 concecutive attacks + what is inbetween. Bow needs a major overwork and not just a simple 5% dmg reduction..
Yeah, lets make it the most useless weapon in game.
Because that's what you are suggesting.
VileIntent wrote: »Evil Hunter: This ability now highlights vampire player characters in Cyrodiil.
does it also highlight werewolves if the passive is taken?
Nightreaver wrote: »VileIntent wrote: »Evil Hunter: This ability now highlights vampire player characters in Cyrodiil.
does it also highlight werewolves if the passive is taken?
I see the question repeated a number of times but no answer.
Has anyone been able to verify that the Fighter Guild passive "Skilled Tracker" works and highlights Werewolf characters as well?
ExiledKhallisi wrote: »Nightreaver wrote: »VileIntent wrote: »Evil Hunter: This ability now highlights vampire player characters in Cyrodiil.
does it also highlight werewolves if the passive is taken?
I see the question repeated a number of times but no answer.
Has anyone been able to verify that the Fighter Guild passive "Skilled Tracker" works and highlights Werewolf characters as well?
Werewolves are just the same as anyone else in human form in fact, weaker because of poison vulnerability. And are clearly obvious when transformed. No need.
ryu40010b14_ESO wrote: »nukeemstudiosub17_ESO wrote: »thanks for the suggestion will give it a try!!!!ryu40010b14_ESO wrote: »i run the game on high with 50+ fps and ive personally never had CPU usage issues, and i have a 4 year old rig.nukeemstudiosub17_ESO wrote: »Really?? how about fixing the insanely high CPU usage?? the game is almost unplayable and you just keep adding more crap!! fix what is wrong before adding stuff!
but i may just be lucky, what are your specs? perhaps it would be a simple fix to boost your rigs output with a slight upgrade or perhaps download razer cortex, it shuts down un needed programs and services when you run a game.
My specs are:
GA990fxa-ud3
Amd 8-core 4.0
32 gigs gskill ripjaws (graphic design)_
GA HD 7870 2gb graphics
2tb hdd
you should be getting at least 45-50 fps on high possibly ultra with AA off, id say update your GPU drivers and possibly run cortex and you should run like a dream (accept in PvP nobody runs like a dream in PvP lol)
Yeah, lets make it the most useless weapon in game.
Because that's what you are suggesting.
ExiledKhallisi wrote: »With the changes to bleed ticks applying instantly...the werewolf transformation is now the most powerful ultimate in the game.
The lowered time is a fair trade.
I noticed that the tool tip in the pack leader morph currently says something in the direction of what Castle promised:
- "The Pack Leader Morph will add to the "Werewolf" counter for the Werewolf and any Werewolf allies nearby instead of adding Ultimate."
...but the Pack Leader himself recieves no benefits for selecting his morph. Having some kind of self buff is essential for pack leader to be viable, especially since the benefit it provides is now exclusive to werewolves. I would therefore suggest, ZOS, that you modify the Pack Leader morph so that it also provides its user with a longer werewolf duration. This will not only allow pack leaders to start off with a longer duration, but it will also allow them to store up more werewolf time by devouring corpses after a battle.Allies nearby add 4 to their Werewolf Timer whenever Ultimate is rewarded.