LoL still no Dark Cloak fix.... and no NB fix...
ZOS_GinaBruno wrote: »...
Nightblade
- Shadow
- Shadowy Disguise (Shadow Cloak morph): Fixed an issue where Rank4 of this ability was not increasing the critical strike rating with spells.
...
Thejollygreenone wrote: »...
However, I think it's odd the fix they made to shadowy disguise. I was almost under the impression that the crit % was INTENDED to be weapon crit only, and that there was something that stamina builds got that magicka builds didnt
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LOOOOOOOOOOOOOOOOOOOOOOOLNord Racial Passives
Rugged: This passive now correctly decreases damage taken instead of increasing damage taken.
ZOS_GinaBruno wrote: »...
Nightblade
- Shadow
- Shadowy Disguise (Shadow Cloak morph): Fixed an issue where Rank4 of this ability was not increasing the critical strike rating with spells.
...
Thank you so much for getting a fix in for this so quickly after my report of the issue.
I'm looking super forward to having this skill working correctly on live once we get this update there.Thejollygreenone wrote: »...
However, I think it's odd the fix they made to shadowy disguise. I was almost under the impression that the crit % was INTENDED to be weapon crit only, and that there was something that stamina builds got that magicka builds didnt
...
I'm the one who reported this error.
I sincerely doubt it was intended, since it provided spell crit at levels 1-3, and only at level 4 was the spell crit missing.
This is actually a large bonus to stamina builds now.
This means I can go full stamina/weapon crit build and still have my Strife give me crit heals on the HoT (which crits based on spell crit).
Stamina build Nightblades smart enough to use this morph can now both guarantee crits on people with 7-8 pieces impenetrable without totally gimping their self healing in the process.
The fix for Undeath is actually currently in testing, and will be rolled out in a future patch.Pixysticks wrote: »Still no bug fixes for "Undeath" or "Healing Ward", it's only been 4 months of reporting I guess, so hopefully sometime next year they will work properly.
Does this also include the overall fix to the availability of high level purple recipes that you mentioned in the Provisioning Revamp thread?You can now acquire, learn, and craft the recipe Consummate Steak Soup.
ZOS_GinaBruno wrote: »The insane rarity of high level purple recipes is absolutely a bug with a fix coming, and is already in the pipeline. For example, it is not our intention that rare recipes are sourced exclusively through Trials.
Thejollygreenone wrote: »ZOS_GinaBruno wrote: »...
Nightblade
- Shadow
- Shadowy Disguise (Shadow Cloak morph): Fixed an issue where Rank4 of this ability was not increasing the critical strike rating with spells.
...
Thank you so much for getting a fix in for this so quickly after my report of the issue.
I'm looking super forward to having this skill working correctly on live once we get this update there.Thejollygreenone wrote: »...
However, I think it's odd the fix they made to shadowy disguise. I was almost under the impression that the crit % was INTENDED to be weapon crit only, and that there was something that stamina builds got that magicka builds didnt
...
I'm the one who reported this error.
I sincerely doubt it was intended, since it provided spell crit at levels 1-3, and only at level 4 was the spell crit missing.
This is actually a large bonus to stamina builds now.
This means I can go full stamina/weapon crit build and still have my Strife give me crit heals on the HoT (which crits based on spell crit).
Stamina build Nightblades smart enough to use this morph can now both guarantee crits on people with 7-8 pieces impenetrable without totally gimping their self healing in the process.
Was joking, I doubt it was intended, as well. I imagine they woulda specified it in the tooltip as weapon crit if it were intended. And, indeed, this is a bonus for stamina builds kinda... But only in pvp and only if you're using some magicka damaging abilities on a stamina damaging build for whatever niche reason.
As to the impenetrable idea, this isn't really specific to magicka damage. You can smartly use your shadowy disguise to partially bypass impenetrable gear with stamina abilities. But regardles, valid point. That's something I'll have to think of if I ever end up using shadowy disguise, it tends to break immediately 70% of the time for whatever reason if not using dark cloak. And then it's more like 30% of the time
Back to the subject of strife, on my nightblade when I switch to pure stamina, I will be trying to get my self heals solely from Degeneration, as it isn't required to do any decent damage in itself for good heals. Although if degeneration isn't enough I'll probably add in strife, in which case this may benefit me. I think I'd rather use it on my melee bar for surprise attack synergy, though.
But yeah, if one uses strife/morphs in pvp on a stamina build for self heals, then yes this fix has a niche benefit for nightblades. I guess I shouldn't be all so pessimistic though, a benefit is a benefit, thanks for pointing that out. Regardless, my original point remains valid: Fixes aimed at magicka damage only furthers the disparity between the two.
I would've preferred other changes would take priority, some that are more pressing. Which I'll refrain from going into since I'm sure we've all heard it a hundred times before. But then again, when has what player preferred ever mattered in the grand scheme of mmos?
Thejollygreenone wrote: »ZOS_GinaBruno wrote: »...
Nightblade
- Shadow
- Shadowy Disguise (Shadow Cloak morph): Fixed an issue where Rank4 of this ability was not increasing the critical strike rating with spells.
...
Thank you so much for getting a fix in for this so quickly after my report of the issue.
I'm looking super forward to having this skill working correctly on live once we get this update there.Thejollygreenone wrote: »...
However, I think it's odd the fix they made to shadowy disguise. I was almost under the impression that the crit % was INTENDED to be weapon crit only, and that there was something that stamina builds got that magicka builds didnt
...
I'm the one who reported this error.
I sincerely doubt it was intended, since it provided spell crit at levels 1-3, and only at level 4 was the spell crit missing.
This is actually a large bonus to stamina builds now.
This means I can go full stamina/weapon crit build and still have my Strife give me crit heals on the HoT (which crits based on spell crit).
Stamina build Nightblades smart enough to use this morph can now both guarantee crits on people with 7-8 pieces impenetrable without totally gimping their self healing in the process.
Was joking, I doubt it was intended, as well. I imagine they woulda specified it in the tooltip as weapon crit if it were intended. And, indeed, this is a bonus for stamina builds kinda... But only in pvp and only if you're using some magicka damaging abilities on a stamina damaging build for whatever niche reason.
As to the impenetrable idea, this isn't really specific to magicka damage. You can smartly use your shadowy disguise to partially bypass impenetrable gear with stamina abilities. But regardles, valid point. That's something I'll have to think of if I ever end up using shadowy disguise, it tends to break immediately 70% of the time for whatever reason if not using dark cloak. And then it's more like 30% of the time
Back to the subject of strife, on my nightblade when I switch to pure stamina, I will be trying to get my self heals solely from Degeneration, as it isn't required to do any decent damage in itself for good heals. Although if degeneration isn't enough I'll probably add in strife, in which case this may benefit me. I think I'd rather use it on my melee bar for surprise attack synergy, though.
But yeah, if one uses strife/morphs in pvp on a stamina build for self heals, then yes this fix has a niche benefit for nightblades. I guess I shouldn't be all so pessimistic though, a benefit is a benefit, thanks for pointing that out. Regardless, my original point remains valid: Fixes aimed at magicka damage only furthers the disparity between the two.
I would've preferred other changes would take priority, some that are more pressing. Which I'll refrain from going into since I'm sure we've all heard it a hundred times before. But then again, when has what player preferred ever mattered in the grand scheme of mmos?
After having tested all of the self heals available to me on a Stamina build (aside from Resto staff, obviously) I found Strife gave me the best heal returns. That's also likely part of the reason why they actually nerfed Strife's healing during Beta.
Morphed to Funnel Health the skill also generates significantly faster ultimate gains in group scenarios.
I'll admit I never bothered to level Entropy up to Degeneration though. The heal on Entropy was too dismal for me to bother leveling it up to morph.
I have the opposite problem from you with Dark Cloak. Shadowy Disguise almost never breaks for me in combat (though still does from time to time), meanwhile level 4 Dark Cloak not only breaks constantly, it also tends to not remove any DoTs off me when I use it.
The constant breaking and uselessness of it is actually what caused me to change back to Shadowy Disguise.
I've /bug the issue with it breaking multiple times, but they still don't appear to have figured out the issue to fix it.
I'm definitely glad they fixed the issue with level 4 on Shadowy Disguise though.
Thejollygreenone wrote: »Thejollygreenone wrote: »ZOS_GinaBruno wrote: »...
Nightblade
- Shadow
- Shadowy Disguise (Shadow Cloak morph): Fixed an issue where Rank4 of this ability was not increasing the critical strike rating with spells.
...
Thank you so much for getting a fix in for this so quickly after my report of the issue.
I'm looking super forward to having this skill working correctly on live once we get this update there.Thejollygreenone wrote: »...
However, I think it's odd the fix they made to shadowy disguise. I was almost under the impression that the crit % was INTENDED to be weapon crit only, and that there was something that stamina builds got that magicka builds didnt
...
I'm the one who reported this error.
I sincerely doubt it was intended, since it provided spell crit at levels 1-3, and only at level 4 was the spell crit missing.
This is actually a large bonus to stamina builds now.
This means I can go full stamina/weapon crit build and still have my Strife give me crit heals on the HoT (which crits based on spell crit).
Stamina build Nightblades smart enough to use this morph can now both guarantee crits on people with 7-8 pieces impenetrable without totally gimping their self healing in the process.
Was joking, I doubt it was intended, as well. I imagine they woulda specified it in the tooltip as weapon crit if it were intended. And, indeed, this is a bonus for stamina builds kinda... But only in pvp and only if you're using some magicka damaging abilities on a stamina damaging build for whatever niche reason.
As to the impenetrable idea, this isn't really specific to magicka damage. You can smartly use your shadowy disguise to partially bypass impenetrable gear with stamina abilities. But regardles, valid point. That's something I'll have to think of if I ever end up using shadowy disguise, it tends to break immediately 70% of the time for whatever reason if not using dark cloak. And then it's more like 30% of the time
Back to the subject of strife, on my nightblade when I switch to pure stamina, I will be trying to get my self heals solely from Degeneration, as it isn't required to do any decent damage in itself for good heals. Although if degeneration isn't enough I'll probably add in strife, in which case this may benefit me. I think I'd rather use it on my melee bar for surprise attack synergy, though.
But yeah, if one uses strife/morphs in pvp on a stamina build for self heals, then yes this fix has a niche benefit for nightblades. I guess I shouldn't be all so pessimistic though, a benefit is a benefit, thanks for pointing that out. Regardless, my original point remains valid: Fixes aimed at magicka damage only furthers the disparity between the two.
I would've preferred other changes would take priority, some that are more pressing. Which I'll refrain from going into since I'm sure we've all heard it a hundred times before. But then again, when has what player preferred ever mattered in the grand scheme of mmos?
After having tested all of the self heals available to me on a Stamina build (aside from Resto staff, obviously) I found Strife gave me the best heal returns. That's also likely part of the reason why they actually nerfed Strife's healing during Beta.
Morphed to Funnel Health the skill also generates significantly faster ultimate gains in group scenarios.
I'll admit I never bothered to level Entropy up to Degeneration though. The heal on Entropy was too dismal for me to bother leveling it up to morph.
I have the opposite problem from you with Dark Cloak. Shadowy Disguise almost never breaks for me in combat (though still does from time to time), meanwhile level 4 Dark Cloak not only breaks constantly, it also tends to not remove any DoTs off me when I use it.
The constant breaking and uselessness of it is actually what caused me to change back to Shadowy Disguise.
I've /bug the issue with it breaking multiple times, but they still don't appear to have figured out the issue to fix it.
I'm definitely glad they fixed the issue with level 4 on Shadowy Disguise though.
Hm, it is a bit odd that Dark Cloak breaks more often for you than Shadowy Disguise, while it seems to be the opposite case for myself and the few I've talked to on the subject. I wonder what causes that? I guess that's just further evidence that the base ability is horridly mucked up, and to me qualifies as a 'more pressing issue.'
Don't get me wrong, I'm certainly not angry about any fixes/buffs to the class I play, heh. I just think ZoS' resources could be better used fixing issues that pose more immediate problems. Of course that's pure opinion, though, and is mildly irrelevant to the changed content at hand.
Back to focus, you're saying you've tested all of the self heals available to you on stamina builds aside from resto staff, but this doesn't include testing for degeneration because you've never bothered to level it? Fair enough, you're totally correct in that the damage is pitiful, and discourages me as well. But the idea is I'd be using it purely for the healing aspect of it.
It's more like refreshing a debuff on the enemy every 12 seconds that gives my light attacks a 15% chance to heal for 115% of the damage done, also gives a mild heal every 6 seconds. And on the side it just happens to be a weak dot, the two effects are completely separate. Basically, it's being used as a diluted version of critical surge, since I'm a nightblade and don't have anything similar to augment my weapon attacks for heals.
So, if you indeed haven't tested degeneration, I will continue in my plan to try using it as my sole source of self heals, and adjust accordingly. If you have actually tested degeneration and I misinterpreted you, then firstly I apologize for writing so much on a false premise, and secondly I'll scrap the idea of using solely degeneration and figure out some other method for self heals ^.^
Thanks for the update on Undeath, but is there any information on when Healing Ward will be fixed? I've reported it every week since Beta. If you Sprint and sometimes if you Sneak while healing ward is on you, the heal won't proc at the end. In PvP it's literally like 25% of the time you use the skill it just fades and no heal happens. I've reported this bug since beta but no one has ever even acknowledged it.ZOS_GinaBruno wrote: »The fix for Undeath is actually currently in testing, and will be rolled out in a future patch.Pixysticks wrote: »Still no bug fixes for "Undeath" or "Healing Ward", it's only been 4 months of reporting I guess, so hopefully sometime next year they will work properly.
Oops, sorry! The issue with Healing Ward is something we're aware of, but haven't put in a fix yet.Pixysticks wrote: »Thanks for the update on Undeath, but is there any information on when Healing Ward will be fixed? I've reported it every week since Beta. If you Sprint and sometimes if you Sneak while healing ward is on you, the heal won't proc at the end. In PvP it's literally like 25% of the time you use the skill it just fades and no heal happens. I've reported this bug since beta but no one has ever even acknowledged it.ZOS_GinaBruno wrote: »The fix for Undeath is actually currently in testing, and will be rolled out in a future patch.Pixysticks wrote: »Still no bug fixes for "Undeath" or "Healing Ward", it's only been 4 months of reporting I guess, so hopefully sometime next year they will work properly.
ZOS_GinaBruno wrote: »Oops, sorry! The issue with Healing Ward is something we're aware of, but haven't put in a fix yet.Pixysticks wrote: »Thanks for the update on Undeath, but is there any information on when Healing Ward will be fixed? I've reported it every week since Beta. If you Sprint and sometimes if you Sneak while healing ward is on you, the heal won't proc at the end. In PvP it's literally like 25% of the time you use the skill it just fades and no heal happens. I've reported this bug since beta but no one has ever even acknowledged it.ZOS_GinaBruno wrote: »The fix for Undeath is actually currently in testing, and will be rolled out in a future patch.Pixysticks wrote: »Still no bug fixes for "Undeath" or "Healing Ward", it's only been 4 months of reporting I guess, so hopefully sometime next year they will work properly.
Are the Developers aware of Magicka and Stamina spec DPS performances?
Are the Developers aware of Magicka and Stamina spec DPS performances?
Problem is not awareness. It has been shown many times that they just don't care, on the account that they either can't fix it because it needs an overhaul of the system which they royally messed up, or they just don't care.
_subjectnamehere_ wrote: »@ZOS_GinaBruno
Will the 1 gold per skill/stat point reset be available for all players after Update 3 goes live; meaning, those not on the PTS right now?
As if something like this would come in an minor Bugfix Patch.
The true Patch is 1.3.0. The other two minor patches are just fixes to it, there won't be something big, new arriving out of no where.
The Patch will come most likely end of next week, maybe a week later if they find a major bug that needs to be fixed.
Any more balancing of Stamina/Magicka and Armor Types will not occur until 1.4, if 1.4.0 will not point out any of it, than it won't come until 1.5.